Call of Duty: WWII (11/3/17; PC/PS4/XB1)
#26
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Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
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#27
DVD Talk Limited Edition
Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
No thoughts on the beta? I like going back to boots on the ground, but the lack of customization is bugging me a bit. I miss the pick 10 system.
Also, the maps just seem "off" to me. Can't put my finger on it though.
Also, the maps just seem "off" to me. Can't put my finger on it though.
#28
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Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
fuck just saw that trailer again. looks so good. Sept. 1 on One is just MP, correct? there is a SP in this, right?
Last edited by OldBoy; 08-25-17 at 10:09 PM.
#29
DVD Talk Limited Edition
Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
Yeah, just MP. I don't think SP ever gets a beta. Right now it's not even the whole multiplayer, as it seems a lot of things are missing. I already hit the level cap, so hopefully they raise that soon.
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Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
thanks. i may jump in just to see how nice and pretty WWII looks. love this era and this looks so pretty. i suck at MP and don't play it ever, but i'll check it out...
#31
DVD Talk Limited Edition
Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
It's very immersive. Sometimes there will be explosions in that map that aren't from a player and don't hurt you, but it gives the feeling of actually being in a battle.
#32
DVD Talk Special Edition
Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
Not sure if there is still interest, but...
I was sent two beta keys for the PS4. Send me a pm, and they are yours
EDIT: And they are gone.
I was sent two beta keys for the PS4. Send me a pm, and they are yours
EDIT: And they are gone.
Last edited by chase3001; 09-01-17 at 01:40 PM.
#34
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Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
I believe I have an extra code for beta on Xbox if anyone wants it. Pm me and I'll try and get it to you sometime tomorrow.
#36
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Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
Is there a trick to actually getting into a game in the beta? I can't seem to even get into one. Kicked out and stuff. Is there a particular mode that always has a game? I think I tried War...
#39
DVD Talk Legend
Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
The War multiplayer mode was the best part of the beta.
I enjoyed the gameplay mechanics as it feels more like classic Call of Duty (i.e. COD4), but the maps are designed poorly and the removal of the perk system is beyond stupid.
I enjoyed the gameplay mechanics as it feels more like classic Call of Duty (i.e. COD4), but the maps are designed poorly and the removal of the perk system is beyond stupid.
#40
DVD Talk Legend
Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
They'll add perks back next time... so there's reason to buy it again
I don't know how I feel about the beta. I had one or two moments of "wow, this is fun" but it was mostly mad-dashing around getting pissed and dying --- a LOT. After playing hours of Rainbow Six: Siege and the calculated, methodical approach to that type of game and then crazy chicken-head running around in WW2, I was left feeling very blah about it.
I don't know how I feel about the beta. I had one or two moments of "wow, this is fun" but it was mostly mad-dashing around getting pissed and dying --- a LOT. After playing hours of Rainbow Six: Siege and the calculated, methodical approach to that type of game and then crazy chicken-head running around in WW2, I was left feeling very blah about it.
#41
DVD Talk Limited Edition
Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
CoD is influenced way too much by the competitive circuit now where chicken-with-head-cut-off style is the only way to play. I know it's where all the money and popularity comes from, but it sucks. I'm keeping my pre-order for now, but if I'm still enjoying MWR in a couple months I may cancel.
I wish we could go back to the MW2/3, Blops1/2 style. Slightly slower and tactical with places to hide, but still able to run 'n' gun if you want. These games had great scorestreaks too (even customizable like AW was cool).
I also think divisions should be more like Blops3 and IW special abilities, but not as powerful. Then allow for more customization with some version of pick 10. Divisions are way too restrictive right now.
I wish we could go back to the MW2/3, Blops1/2 style. Slightly slower and tactical with places to hide, but still able to run 'n' gun if you want. These games had great scorestreaks too (even customizable like AW was cool).
I also think divisions should be more like Blops3 and IW special abilities, but not as powerful. Then allow for more customization with some version of pick 10. Divisions are way too restrictive right now.
#42
Moderator
Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
So I guess this is coming out in about 2 weeks. Anyone looking forward to it?
I was very disappointed with the MP beta. I passed on the last few COD games. The Modern Warfare, WAW and Black Ops games were awesome. But the more recent games seemed to devolve into a twitch shooter style. I switched over to Battlefield, and I'm still playing Battlefield One every day. I was hoping this would be a return to MW style, but I hated the beta.
I was planning to pre-order. But now I might wait for a Black Friday or Christmas sale.
I was very disappointed with the MP beta. I passed on the last few COD games. The Modern Warfare, WAW and Black Ops games were awesome. But the more recent games seemed to devolve into a twitch shooter style. I switched over to Battlefield, and I'm still playing Battlefield One every day. I was hoping this would be a return to MW style, but I hated the beta.
I was planning to pre-order. But now I might wait for a Black Friday or Christmas sale.
Last edited by TheBigDave; 10-23-17 at 01:07 AM.
#44
DVD Talk Legend
Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
^^ I'm the opposite, I'm going with this years edition BECAUSE of boots on the ground. I hate the double jumping shit... I'm too old to keep up, I guess, but give me good old fashioned, OG MP.
#45
DVD Talk Limited Edition
Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
This is going to be tough, I can't believe how much I like infinite warfare - so much so that I prefer the double jumping and wall running now, the weapons and perks in that game are awesome and the amount of options for your load out are great too.
I'm a little worried with what I'm hearing about WWII but I'm going to buy it regardless, figure if it's bad I can trade it in right away and get something else.
I'm a little worried with what I'm hearing about WWII but I'm going to buy it regardless, figure if it's bad I can trade it in right away and get something else.
#46
DVD Talk Ultimate Edition
Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
Anyone know if this has local ("couch") PvP multiplayer? For some reason, even though its release is like 1.5 days away, I can't find any info. on that. I'm guessing that means it doesn't have it, which would blow. Game looks cool, and I used to buy them all, but I need to be able to play at home w/people (which they used to have but cut out for some reason recently). Thx.
#47
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Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
even though i'll never get a chance to play this (hope so, but doubt, also hope reviews are good), i am looking forward to it sometime...
#48
Moderator
Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
Any reviews yet? I'm thinking of ordering it on the XO, but I'd like to check out a few reviews first.
#49
DVD Talk Godfather & 2020 TOTY Winner
Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
I don't think these COD reviews come out before the game launches.
#50
DVD Talk Godfather & 2020 TOTY Winner
Re: Call of Duty: WWII (11/3/17; PC/PS4/XB1)
https://www.forbes.com/sites/erikkai.../#2ec3232375b2
In Call of Duty: WW2 loot boxes fall from the sky onto Normandy beach where you open them in front of other players.
Call Of Duty: World War 2's Loot Boxes Are A Disrespectful Cash Grab [Updated]
Erik Kain , CONTRIBUTOR
Some gamers have gotten their hands on early copies of Call of Duty: World War II, and are posting videos and screenshots of the game's new online social space.
There, on the beaches of Normandy several days after the famous invasion, players can run around and see one another and interact to some degree. They can also purchase loot boxes, which fall from the sky onto one of the most famous battlefields of all time. Here, players can now open those loot boxes in public and other players can see the loot.
This adds a social element to the concept of loot boxes and is, I suppose, the natural evolution of what many, including myself, have called unabashed (though perfectly legal) gambling. I've compared loot boxes and the experience of opening loot boxes to that of a slot machine in a casino. With Call of Duty: World War II, Activision is essentially creating the entire casino experience, with all the bells and whistles.
In a casino, there are lots of tricks to get you to play those slot machines. Each one is a dazzling display of images and whirling symbols, clinking coins and blinking lights. You hear the sounds of people winning money echoing throughout the casino; but you don't hear the sounds of people losing.
Now, in the latest CoD, players experience a similar atmosphere---only it's on a beach where, in 1944, Allied troops fought and died to put an end to the Nazi menace and turn the tide of WWII against Hitler. Where brave young men gave their lives to save the world from fascism and tyranny, now you can buy loot boxes and open them in front of other players.
This is a one-two punch of naked, tasteless greed and, as a fan of Call of Duty games, I find it incredibly disheartening.
First, as Jim Sterling points out in the below video, cosmetic items in multiplayer games essentially already make players serve as walking advertisements for loot boxes and micro-transactions. If I'm wearing a really cool Overwatch skin, that might inspire another gamer to go buy some loot boxes, for instance. Now, in CoD:WWII, the very act of opening loot boxes has become an advertisement. (Activision has also toyed with the idea of using match-making to pair worse players with better players in order to nudge them into making micro-transactions.)
Second, it's just a terrible shame that Activision is doing this at Normandy in particular. There are very few places that I can imagine as a worse location for this kind of digital casino (Auschwitz?)
The campaign, at least, looks like a serious take on the second World War. This cheapens that. A game's revenue model should never interfere with gameplay, but it should also avoid interfering with narrative. This has the potential to do both.
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
I haven't played Call of Duty: World War II yet. My review copy is slated to arrive tomorrow.
But I've been looking forward to the game and still am, in spite of its various controversies (the inclusion of black, female Nazis in multiplayer, for instance, is something I can shrug off pretty easily.) I'm happy to move away from double-jumping and jetpacks in multiplayer, and I was really looking forward to the campaign, which appears to tackle not just the experience of American soldiers, but also the Holocaust.
But this battlefield casino leaves a very bad taste in my mouth. Activision is a company that, in spite of whatever other flaws it may have, uses the CoD franchise as a way to raise money for veterans and put them back to work. That's an incredibly important mission.
Out of respect for veterans (and for other reasons already mentioned) the loot boxes of Normandy beach are something Activision needs to remove from the game as soon as possible. It launches tomorrow. Hopefully Activision listens to the many gamers who are already up in arms about this. Loot boxes are problematic enough on their own, but this is a bridge too far.
Other games have been ruined or nearly ruined by their revenue models. Activision-Blizzard's Diablo III launched with an auction house where you could spend real money to buy other players' loot (with a cut going to the publisher, of course.) The auction house came very close to breaking the game, undermining what made the Diablo loot grind worthwhile to begin with. Long after launch Blizzard made the right decision to kill the auction house and save the game. Better late than never, I suppose. Perhaps this time the right decision will come sooner.
I've reached out to Activision to ask for comment on this story and will update when and if I hear anything back. Stay tuned for more Call of Duty: World War II coverage in the coming days.
P.S. I forgot to also point out one other important detail: Activision already charges for a season pass which includes map packs. This is essentially triple-dipping as gamers pay for the game, the DLC and loot boxes. That it's now in public on the most famous battlefield of WW2 only makes matters worse. I've argued for years that Activision is foolishly spintering its community with map packs that not everyone will buy. I'd be okay with loot boxes as a replacement for this (though not on Normandy in public, obviously) much as EA has done with Star Wars: Battlefront 2. Having loot boxes and a $50 season pass strikes me as fairly absurd, even without the location and public nature of this new system.
Update: Activision/Sledgehammer Games have responded to my request for comment, stating "We just want to clarify that the design of the Headquarters space and its purpose as a resupply beachhead was inspired by actual history. With the train tracks and harbors bombed, much of the Allied operations came through Normandy after the June invasion secured the beach as a base of operations in France." They link to this historical archive on the matter.
This does make sense, and I appreciate that they're justifying this within a historical context. But I also believe that a great deal of backlash would have been avoided had they simply picked Generic Army Base over an actual historical site. Likewise, had this merely been a social space and not also a loot box shop, I think people wouldn't have been upset. That it's the site of a famous battle where many lost their lives simply makes the act of buying loot boxes as a public spectacle seem tasteless, though it was obviously not intended to be.
<iframe width="560" height="315" src="https://www.youtube.com/embed/rZ32gMZspFg" frameborder="0" allowfullscreen></iframe>
In Call of Duty: WW2 loot boxes fall from the sky onto Normandy beach where you open them in front of other players.
Call Of Duty: World War 2's Loot Boxes Are A Disrespectful Cash Grab [Updated]
Erik Kain , CONTRIBUTOR
Some gamers have gotten their hands on early copies of Call of Duty: World War II, and are posting videos and screenshots of the game's new online social space.
There, on the beaches of Normandy several days after the famous invasion, players can run around and see one another and interact to some degree. They can also purchase loot boxes, which fall from the sky onto one of the most famous battlefields of all time. Here, players can now open those loot boxes in public and other players can see the loot.
This adds a social element to the concept of loot boxes and is, I suppose, the natural evolution of what many, including myself, have called unabashed (though perfectly legal) gambling. I've compared loot boxes and the experience of opening loot boxes to that of a slot machine in a casino. With Call of Duty: World War II, Activision is essentially creating the entire casino experience, with all the bells and whistles.
In a casino, there are lots of tricks to get you to play those slot machines. Each one is a dazzling display of images and whirling symbols, clinking coins and blinking lights. You hear the sounds of people winning money echoing throughout the casino; but you don't hear the sounds of people losing.
Now, in the latest CoD, players experience a similar atmosphere---only it's on a beach where, in 1944, Allied troops fought and died to put an end to the Nazi menace and turn the tide of WWII against Hitler. Where brave young men gave their lives to save the world from fascism and tyranny, now you can buy loot boxes and open them in front of other players.
This is a one-two punch of naked, tasteless greed and, as a fan of Call of Duty games, I find it incredibly disheartening.
First, as Jim Sterling points out in the below video, cosmetic items in multiplayer games essentially already make players serve as walking advertisements for loot boxes and micro-transactions. If I'm wearing a really cool Overwatch skin, that might inspire another gamer to go buy some loot boxes, for instance. Now, in CoD:WWII, the very act of opening loot boxes has become an advertisement. (Activision has also toyed with the idea of using match-making to pair worse players with better players in order to nudge them into making micro-transactions.)
Second, it's just a terrible shame that Activision is doing this at Normandy in particular. There are very few places that I can imagine as a worse location for this kind of digital casino (Auschwitz?)
The campaign, at least, looks like a serious take on the second World War. This cheapens that. A game's revenue model should never interfere with gameplay, but it should also avoid interfering with narrative. This has the potential to do both.
Call of Duty: WWII (2017) pic.twitter.com/Ezodz049fL
— Steve Kim (@Fobwashed) November 1, 2017
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
I haven't played Call of Duty: World War II yet. My review copy is slated to arrive tomorrow.
But I've been looking forward to the game and still am, in spite of its various controversies (the inclusion of black, female Nazis in multiplayer, for instance, is something I can shrug off pretty easily.) I'm happy to move away from double-jumping and jetpacks in multiplayer, and I was really looking forward to the campaign, which appears to tackle not just the experience of American soldiers, but also the Holocaust.
But this battlefield casino leaves a very bad taste in my mouth. Activision is a company that, in spite of whatever other flaws it may have, uses the CoD franchise as a way to raise money for veterans and put them back to work. That's an incredibly important mission.
Out of respect for veterans (and for other reasons already mentioned) the loot boxes of Normandy beach are something Activision needs to remove from the game as soon as possible. It launches tomorrow. Hopefully Activision listens to the many gamers who are already up in arms about this. Loot boxes are problematic enough on their own, but this is a bridge too far.
Other games have been ruined or nearly ruined by their revenue models. Activision-Blizzard's Diablo III launched with an auction house where you could spend real money to buy other players' loot (with a cut going to the publisher, of course.) The auction house came very close to breaking the game, undermining what made the Diablo loot grind worthwhile to begin with. Long after launch Blizzard made the right decision to kill the auction house and save the game. Better late than never, I suppose. Perhaps this time the right decision will come sooner.
I've reached out to Activision to ask for comment on this story and will update when and if I hear anything back. Stay tuned for more Call of Duty: World War II coverage in the coming days.
P.S. I forgot to also point out one other important detail: Activision already charges for a season pass which includes map packs. This is essentially triple-dipping as gamers pay for the game, the DLC and loot boxes. That it's now in public on the most famous battlefield of WW2 only makes matters worse. I've argued for years that Activision is foolishly spintering its community with map packs that not everyone will buy. I'd be okay with loot boxes as a replacement for this (though not on Normandy in public, obviously) much as EA has done with Star Wars: Battlefront 2. Having loot boxes and a $50 season pass strikes me as fairly absurd, even without the location and public nature of this new system.
Update: Activision/Sledgehammer Games have responded to my request for comment, stating "We just want to clarify that the design of the Headquarters space and its purpose as a resupply beachhead was inspired by actual history. With the train tracks and harbors bombed, much of the Allied operations came through Normandy after the June invasion secured the beach as a base of operations in France." They link to this historical archive on the matter.
This does make sense, and I appreciate that they're justifying this within a historical context. But I also believe that a great deal of backlash would have been avoided had they simply picked Generic Army Base over an actual historical site. Likewise, had this merely been a social space and not also a loot box shop, I think people wouldn't have been upset. That it's the site of a famous battle where many lost their lives simply makes the act of buying loot boxes as a public spectacle seem tasteless, though it was obviously not intended to be.
<iframe width="560" height="315" src="https://www.youtube.com/embed/rZ32gMZspFg" frameborder="0" allowfullscreen></iframe>