![]() |
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
|
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Thanks Adam.
|
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
November is going to be ridiculous for Switch releases. Among the big titles:
Doom LA Noire Resident Evil Revelations Collection Skyrim Sonic Forces (although it’s questionable how good it’ll be) |
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Originally Posted by Mike86
(Post 13188772)
November is going to be ridiculous for Switch releases. Among the big titles:
Doom LA Noire Resident Evil Revelations Collection Skyrim Sonic Forces (although it’s questionable how good it’ll be) |
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Originally Posted by The Questyen
(Post 13188785)
If that's your idea of ridiculous I weep for the Switch's future.
|
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Originally Posted by zero
(Post 13188792)
There are people who have not played those games (...like me). Portability is a deal for me, as I'm hardloy home long enough to really enjoy a game. Considering Nintendo's last console had NO third party support, ports of these older titles are pretty big deal for Nintendo.
|
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Originally Posted by The Questyen
(Post 13188785)
If that's your idea of ridiculous I weep for the Switch's future.
|
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
I'm looking to buy a Switch to play Odyssey, but yeah, unless those titles are under $20, that list of games is underwhelming.
|
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Originally Posted by PerryD
(Post 13188820)
I'm looking to buy a Switch to play Odyssey, but yeah, unless those titles are under $20, that list of games is underwhelming.
|
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Yeah, I don't get the "but it's a port of a game already out on ____". So, when PUBG finally gets released on PS4, I suppose it's not worth buying since it's been out on the XB1?
I've got Doom and Skyrim on the PS4/PS3, but I may end up buying both again simply because I can fire up the Switch ANYWHERE and play (and I do bring it to work, and of course when I travel). |
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Originally Posted by SmackDaddy
(Post 13188870)
So, when PUBG finally gets released on PS4, I suppose it's not worth buying since it's been out on the XB1?
I am looking forward to playing Super Mario Odyssey, but the Switch won't be getting nearly the amount of game time my PS4 will be getting this season. |
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
The pricing should be no higher than $29.99, other than that I have no issue with portable re-issues. But then again outside of Mario Odyssey and Wolfenstein 2, I'm not really looking forward to much this fall.
(That said, Syberia should not be $29.99.) |
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
I'm willing to pay full price for Odyssey and upcoming Kirby, Yoshi, etc first party games. I don't really want to pay full price for a port of a 6 year old game, but I imagine that if the reviews are good, I may consider picking it up at a budget price.
Is Walmart restocking the Splatoon 2 Switch console bundle? or the Splatoon Pro Controller? Or has that ship sailed? I know that Sony & Microsoft always have an aggressively priced console bundle on Black Friday, but I have less of a good feeling that Nintendo will have any discounts for this holiday. |
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
As far as pricing goes how much of a say does Nintendo have? I realize that they get a portion of sales but doesn’t the game publisher/developer set the price? The way I look at it is this, the Wii U had virtually no third party support which killed it. The Switch is getting support but costs more to develop for so games like I mentioned are basically companies like Bethesda and Rockstar testing the waters with to see if the Switch is going to be something they want to continue developing for going forward but since it’s more to develop for they’re charging more for some of these titles.
|
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
I doubt they're charging more because it costs more to develop, they're charging more because they can. It's a new system and the marketplace isn't as crowded. I know the rumor is that the cartridges are more expensive but I don't see why that would hold this console back as opposed to the 3ds, which had cheaper games (except for some Nintendo titles and the Atlus tax).
I mean it started at launch. I wasn't going to buy Street Fighter II for 40 bucks. |
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Originally Posted by PerryD
(Post 13188929)
Is Walmart restocking the Splatoon 2 Switch console bundle? or the Splatoon Pro Controller? Or has that ship sailed?
|
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Originally Posted by Mike86
(Post 13188960)
As far as pricing goes how much of a say does Nintendo have? I realize that they get a portion of sales but doesn’t the game publisher/developer set the price?
|
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Originally Posted by mattysemo247
(Post 13188989)
The bundles should be everywhere, in store and on line. The controller might be a little more difficult to find, I only saw it once and picked it up at that time. It was in stock at Toysrus.com so you might want to check there.
|
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Originally Posted by mattysemo247
(Post 13188992)
I thought someone already said it was Nintendo that was setting up those prices, which is why LA Noire costs $10 more on their system. It's called "The Nintendo Tax." I'm sure it probably costs more to produce a cartridge than a disc, but I don't see why that design decision cost should be passed on to the consumer.
|
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Originally Posted by PerryD
(Post 13189008)
Okay, I put a in-stock alert on Walmart.com, but I can stop by and see what they have at a couple local Walmarts. That's good about the controller at least. Otherwise, I see they have a Xenoblade Pro Controller coming out soon that looks sharp also.
https://www.toysrus.com/product?productId=133530966 You can also use Brickseek to find the console. It's currently showing 90% availability in the US. http://brickseek.com/walmart-inventory-checker/ Just use SKU 394092847 |
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Originally Posted by Mike86
(Post 13188822)
They aren’t under $20 but realistically they wouldn’t be. Doom is a year old and includes the DLC plus new modes for Switch. Sonic Forces is $40 and it’s a brand new game. The Resident Evil Revelations Collection is $40 for two games plus new content. LA Noire is remastered plus a Rockstar game on a Nintendo console is a big deal. Skyrim is also a pretty big get for the console in my opinion despite being older. More than anything games like that are showing the console is being well supported. I happen to think it’s a good list and those are just some highlights.
|
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
The WiiU didn't exactly fly off shelves living off 360 ports the first year. Skyrim and LA Noir are 6 years old. Is the appeal the mobility? I guess if someone has never owned another console ever would be all over these?
|
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
I think mobility is definitely nice in some of these games. I may pick up Doom down the road as I have never played it before.
I think the biggest takeway from these releases is that the Switch is actually getting good 3rd party support...something the Wii U never really had. |
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Wii U had some decent ports the first year like I think Rayman Legends and Assassin's Creed Black Flag. There might have been a Call of Duty in there too, but all of those were relatively current games. If it was Assassin's Creed II or something, then it would be like these Switch releases.
The problem with Nintendo since the N64 onward is that they are one or two generations behind the computing/graphics power of the competing systems. I think the Gamecube was the closest to its competition, but the Wii, Wii U, and now Switch will struggle getting quality ports of anything recent. I don't mean to sound negative, I just don't want anyone to get any hopes up that the Switch will get the latest games developed by top third party developers. But I think people have the right approach as thinking of these ports are portable versions, along the lines of a Vita port rather than a console port. |
Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
Originally Posted by Michael Corvin
(Post 13189250)
The WiiU didn't exactly fly off shelves living off 360 ports the first year. Skyrim and LA Noir are 6 years old. Is the appeal the mobility? I guess if someone has never owned another console ever would be all over these?
|
| All times are GMT -5. The time now is 01:45 PM. |
Copyright © 2026 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.