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Star Wars: Galaxy of Heroes (iOS & Android)

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Old 04-17-16 | 12:03 PM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by JuryDuty
meer--on Reddit people say you just have to click on Support on the ingame menu and send them a message asking to change your name to what you want. They'll do it within a couple days.
Thank you... i will try that. 😊
Old 04-17-16 | 01:17 PM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Got Daka to 7* a few days ago. Just hit her from a bronzium so 32 unusable shards get converted to 480 Shard Shop tokens. Now I have 960 and I've already bought Vader twice thanks to the free Phasma shards iOS got recently.
Old 04-17-16 | 03:51 PM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by DVD Josh
I understand and don't blame you. Would you please mind telling me if you are IOS or Android, and what reason you gave for the refund request (and then following up if you got it?). Thanks and we enjoyed having you in the thread.
I am on iOS. I told them that they nerfed the characters that I paid for. That I felt it was bait-and-switch. That major sections of the game were unplayable. I pointed them to the app store ratings. 2* at the time I looked. I got the notice today that the refund was approved.

The original statements that I saw from the devs was that everything was fine. They said they'd played through on their personal accounts. Now they're blaming "bugs". "Bugs" that they didn't notice in testing. "Bugs" that they didn't notice after release. I think they became "bugs" when the ratings cratered and a lot of people applied for refunds.

I hope they fix things, but I'm glad to be out.
Old 04-17-16 | 09:24 PM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

http://swgoh.gg/raids/the-pit/

If this info holds, we should be happy to complete tier 5. Tier 6 looks like it'll pose a real challenge at this point.
Old 04-17-16 | 09:49 PM
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From: Hail to the Redskins!
Re: Star Wars: Galaxy of Heroes (iOS & Android)

I think we are good to tier 6. Tier 7 looks to be the terror.

I hope we can get a good 35 people out of this thing or we will be screwed with some of the accumulation requirements.
Old 04-18-16 | 03:09 AM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Looks like fun..

Can't wait to try it out!
Old 04-18-16 | 05:13 AM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

I'll have an Old Ben level 70, 7* for the guild by the end of the week. I'm like 4 days away from having a 7* QGJ. I don't care if he's less useful now, I have come this far, I'm getting 7*.
Old 04-18-16 | 06:49 AM
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From: Hail to the Redskins!
Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by mh4268
I'll have an Old Ben level 70, 7* for the guild by the end of the week. I'm like 4 days away from having a 7* QGJ. I don't care if he's less useful now, I have come this far, I'm getting 7*.
That's how I feel about mace. He should be much better. I feel dumb for choosing him over ashoka but she hadn't been buffed at the time. Oh well. When I get Yoda at 7* I may never farm Jedi again unless it's Luke.
Old 04-18-16 | 08:59 AM
  #1459  
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by mh4268
I'll have an Old Ben level 70, 7* for the guild by the end of the week. I'm like 4 days away from having a 7* QGJ. I don't care if he's less useful now, I have come this far, I'm getting 7*.
Nice! I've been farming Lando from Cantina after my analysis last week but I'm getting a shitty shard drop rate. I've got him to L74 and G7.5 but still at 2* and only 11/25. I'm also spending 100/day in there on a refresh.

I may try to see if the 8-energy node offers the same drop rate as the 12-energy one. At least I'd be getting 50% more attempts even if I willingly reduce my token rate from 1.75 to 1.625 per energy
Old 04-18-16 | 09:09 AM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by pinata242
I may try to see if the 8-energy node offers the same drop rate as the 12-energy one. At least I'd be getting 50% more attempts even if I willingly reduce my token rate from 1.75 to 1.625 per energy
I've just been doing the 8 energy nodes for Ben. I think it's just random, some days Ill get like 14 shards, today 8. I use a refresh daily there as well. After Ben, I'm going to go for Dooku (glad I 3* that cantina node before the update).

With GW, I was doing IG86 to start working on a droid team, but that may be on hold after the update and go Phasma.
Old 04-18-16 | 09:47 AM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by mh4268
I've just been doing the 8 energy nodes for Ben. I think it's just random, some days Ill get like 14 shards, today 8. I use a refresh daily there as well. After Ben, I'm going to go for Dooku (glad I 3* that cantina node before the update).

With GW, I was doing IG86 to start working on a droid team, but that may be on hold after the update and go Phasma.
I was planning to go for a droid team too with Poggle, IG86, IG88, HK-47 and GS but have to put that onhold for a while by the looks of it.
Old 04-18-16 | 10:27 AM
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From: Hail to the Redskins!
Re: Star Wars: Galaxy of Heroes (iOS & Android)

Once I'm done with Mace (this week, thank the lord) I am moving back to 7* Dooku.

In fact, I'd like to recommend that everyone 7* all characters that they have a good chance of doing. Pinata was right - from what I've been reading, the bread and butter of guilds will be 7* characters and we need as many as we can get.

Last edited by DVD Josh; 04-18-16 at 11:57 AM.
Old 04-18-16 | 10:42 AM
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From: Hail to the Redskins!
Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by DVD Josh
Spoiler:
Week 13 Report:

Level: 73 (+2)
GW Won: 68 (+7 GC)
Arena Won: 373 (+24 AW)

A Squad:

1) L70 Sid 7*/G8
2) L70 Lumi 7*/G8
3) L68 JC 6*/G8 (28/100)
4) L70 PTL 7*/G8 (+1*/+2L)
5) L72 QGJ 7*/G8 (+1*/+2L)
6) L70 GS 7*/G8
7) L70 Count Dooku 6*/G8 (+1*/+2L) (16/100)

B Squad:

8) L68 Phasma 7*/G8
9) L68 Yoda 6*/G8
10) L68 Barriss Offee 6*/G8 (92/100)
11) L70 Old Daka 6*/G8 (30/100)
12) L68 IG-88 6*/G8 (+1*) (4/100)
13) L70 IG-86 7*/G8
14) L66 HK-47 5*/G8 (23/85)
15) L68 Fives 5*/G8 (21/85)
16) L68 Mace 6*/G8 (7/100)

Bench:

10) L62 Poe 5*/G8 (51/85)
17) L60 Vader 4*/G7 (49/65)
18) L60 Luke 4*/G7
19) L64 Talia 5*/G7
20) L60 Chewie 4*/G6
21) L52 Jawa 4*/G6
22) L52 Greedo 2*/G7
23) L50 Ewok Elder 3*/G6
24) L54 Royal Guard 3*/G6 (+1*)
25) L54 Stormtrooper Han 4*/G6 (+1*)

Not actively working on:

25) Resistance Pilot 2*
26) Grand Moff Tarkin 4*
27) NS Initiate 1*
28) NS Acolyte 2*
29) FOTP 1*
30) Clone Sgt. (3* from bronze pulls alone, FML)

GW Burners:

31) Tusken Raider
32) Snowtrooper
33) Kit Fisto (for now, if he becomes farmable I'll build him up)
34) Ewok Scout
35) Teebo
36) Resistance Trooper
37) IG-100
38) Biggs Darklighter
39) Magmatrooper


Plans:

1) Continue farming hard nodes/cantina for Barriss to 7* (tomorrow)
2) Continue farming hard nodes for Count Dooku to 7* (ongoing)
3) Continue using cantina rewards to promote Daka to 7* (two weeks)
4) Switch to STHan for arena rewards to promote to 5* (end of week)
5) Continue farming hard nodes/cantina for Mace shards to 7* (end of month)
6) Farm Hard nodes for JC shards to promote to 7* in preparation for 7* Yoda
7) Continue farming and leveling/gearing Royal Guard (ongoing)
8) Continue farming hard nodes to promote Fives to 6* (ongoing)
9) Continue farming gear to get main players to purple and beyond (ongoing)
10) Continue farming stun cuffs. (long term)
11) Continue farming IV laptops (forever, and ever, and ever, and ever)
12) Continue farming Rey from hard nodes (54/80) (+18 shards)
Week 14 Report:

Level: 74 (+1)
GW Won: 75 (+7 GC)
Arena Won: 404 (+21 AW)

A Squad:

1) L72 IG-86 7*/G8 (+2L)
2) L70 Lumi 7*/G8
3) L70 Barriss Offee 7*/G8 (+1*/+2L)
4) L70 PTL 7*/G8
5) L72 QGJ 7*/G8
6) L70 GS 7*/G8
7) L72 Count Dooku 6*/G8 (+2L) (28/100)

B Squad:

8) L70 Phasma 7*/G8 (+2L)
9) L68 Yoda 6*/G8
10) L70 JC 6*/G8 (46/100) (+2L)
11) L70 Old Daka 6*/G8 (60/100)
12) L68 IG-88 6*/G8 (19/100)
13) L70 Sid 7*/G8
14) L66 HK-47 5*/G8 (23/85)
15) L70 Fives 5*/G8 (49/85) (+2L)
16) L68 Mace 6*/G8 (85/100)

Bench:

17) L62 Poe 5*/G8 (51/85)
18) L60 Luke 4*/G7
19) L64 Talia 5*/G7
20) L60 Chewie 4*/G6
21) L52 Jawa 4*/G6
22) L52 Greedo 2*/G7
23) L50 Ewok Elder 3*/G6
24) L60 Royal Guard 4*/G7 (28/65) (+1*/+1G/+6L)
25) L60 Stormtrooper Han 4*/G8 (+1G/+6L
26) L60 Vader 4*/G7 (49/65)
27) L56 Asajj Ventress 5*/G7 (NEW)
28) L42 NS Initiate 4*/G6 (NEW)

Not actively working on/GW Burners

29) Resistance Pilot 2*
30) Grand Moff Tarkin 4*
31) NS Acolyte 2*
32) FOTP 1*
33) Clone Sgt. (3* from bronze pulls alone, FML)
34) Tusken Raider
35) Snowtrooper
36) Kit Fisto (for now, if he becomes farmable I'll build him up)
37) Ewok Scout
38) Teebo
39) Resistance Trooper
40) IG-100
41) Biggs Darklighter
42) Magmatrooper

Plans:

1) Continue farming hard nodes/cantina for Mace to 7* (this week)
2) Continue farming hard nodes for Count Dooku to 7* (ongoing)
3) Continue using cantina rewards to promote Daka to 7* (two weeks)
4) Switch to STHan for arena rewards to promote to 5* (today)
5) Continue farming hard nodes for Fives shards to 7* (ongoing)
6) Farm Hard nodes for JC shards to promote to 7* in preparation for 7* Yoda
7) Continue farming and leveling/gearing Royal Guard (ongoing)
8) Continue farming gear to get main players to purple and beyond (ongoing)
9) Continue farming stun cuffs. (long term)
10) Continue farming Rey from hard nodes (63/80) (+9 shards)
Old 04-18-16 | 10:45 AM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by DVD Josh
Pinata was right
Old 04-18-16 | 11:59 AM
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From: Hail to the Redskins!
Re: Star Wars: Galaxy of Heroes (iOS & Android)

Here are the guild daily requirements by tier. You can now see why I'm saying we need more members to be truly viable:

Guild daily events:

Monday
1: 495 LS battles
2: 1238 LS battles
3: 2228 LS battles
4: 3466 LS battles
5: 5198 LS battles
6: 7425 LS battles
7: 9900 LS battles

Tuesday
1: 30 GW stages
2: 74 GW stages
3: 133 GW stages
4: 207 GW stages
5: 310 GW stages
6: 443 GW stages
7: 590 GW stages

Wednesday
1: 279 HB
2: 279 HB
3: 502 HB
4: 781 HB
5: 1171 HB
6: 1673 HB
7: 2230 HB GW stages

Thursday
1: 27 daily challenges
2: 67 daily challenges
3: 120 daily challenges
4: 186 daily challenges
5: 279 daily challenges
6: 398 daily challenges
7: 530 daily challenges

Friday
1: 495 DS battles
2: 1238 DS battles
3: 2228 DS battles
4: 3466 DS battles
5: 5198 DS battles
6: 7425 DS battles
7: 9900 DS battles

Saturday
1: 25 PvP battles
2: 63 PvP battles
3: 113 PvP battles
4: 176 PvP battles
5: 263 PvP battles
6: 375 PvP battles
7: 500 PvP battles

Sunday
1: 153 cantina battles
2: 383 cantina battles
3: 689 cantina battles
4: 1072 cantina battles
5: 1607 cantina battles
6: 2295 cantina battles
7: 3060 cantina battles
Old 04-18-16 | 12:03 PM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Let's just take Monday for example. Tier 7 is 9900 LS battles. Even if you have 50 members, that is 198 battles PER MEMBER. Assuming an avg. of 8 energy per battle, that would require 1584 energy. You get 240 free energy a day. So you have to refresh 8 times to get what else you need! EVERYONE has to do this!

Tuesday is also tough. 590 GW node clears means everyone has to finish GW basically. 10 of your members can get to node 11. And if ONE member for whatever reason can't do GW that day...you can't get the rewards.

These look like goals for a 100 person guild, not a 50 person one.

Also, is Thursday even possible? 530 daily challenges? That's 10.6 challenges per member, but there are only 8 per day!!
Old 04-18-16 | 12:04 PM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

I very much worry that the P2P and F2P gap is about to get very, very wide.
Old 04-18-16 | 12:06 PM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Man, I wish they would just lump the LS/DS battles together. I am not going to limit my shard collecting for certain characters.
Old 04-18-16 | 12:19 PM
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From: Hail to the Redskins!
Re: Star Wars: Galaxy of Heroes (iOS & Android)

No one should.
Old 04-18-16 | 12:42 PM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Are we sure we're not missing something? Even if you factor in the 1:00, 7:00, and 10:00 bonus energy for 375/day, a 50-person guild can only hit 3,125 LS/DS battles per day which isn't even tier 4. And that's for ONLY the 6-energy battles which no one will do.

We would have to come up with a schedule of who is required to refresh every day to reach that or 5. Insane.
Old 04-18-16 | 12:44 PM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

It should be based on total stars in LS, DS, and Cantina. So we don't have to keep proving ourselves, but strive to get that last elusive star across all the guild.
Old 04-18-16 | 01:00 PM
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From: Hail to the Redskins!
Re: Star Wars: Galaxy of Heroes (iOS & Android)

Based on datamined info so subject to change. If not, whoa.
Old 04-18-16 | 03:41 PM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by pinata242
http://swgoh.gg/raids/the-pit/

If this info holds, we should be happy to complete tier 5. Tier 6 looks like it'll pose a real challenge at this point.
This looks pretty fun, but yes, we'll have to see how far we can get.
Old 04-18-16 | 08:05 PM
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Re: Star Wars: Galaxy of Heroes (iOS & Android)

I'm not good at GW any more. Best I can do is 10 nodes. I used to only use my "A team" because I didn't need anyone else. Now I'm trying to play it "correctly" but I just don't have the synergy to make it. Maybe if rested characters healed up I could rotate. As it is, you just have to go as far as you can with the first team and then switch. And again. At the end the opponents are powerful enough to give you a run with a fully healed squad but with this Protection nonsense, you'll never have a perfect squad at that point.
Old 04-18-16 | 08:55 PM
  #1475  
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From: Hail to the Redskins!
Re: Star Wars: Galaxy of Heroes (iOS & Android)

Originally Posted by pinata242
I'm not good at GW any more. Best I can do is 10 nodes. I used to only use my "A team" because I didn't need anyone else. Now I'm trying to play it "correctly" but I just don't have the synergy to make it. Maybe if rested characters healed up I could rotate. As it is, you just have to go as far as you can with the first team and then switch. And again. At the end the opponents are powerful enough to give you a run with a fully healed squad but with this Protection nonsense, you'll never have a perfect squad at that point.
Not having Barriss is really hurting you in the new meta. Even having her at 4* is a game changer.

I'm still FC with GW since the change but I have a ton of healers and tanks. You are really skilled at this game so I'm pretty sure that in a few weeks or so you'll be back to FC.


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