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Re: Star Wars: Galaxy of Heroes (iOS & Android)
Originally Posted by DVD Josh
(Post 12731925)
Spoiler:
Level: 69 (+2 PW) GW Won: 28 (+7 PW) Arena Rank: 60 A Squad: 1) L65 Sid 7*/G8 (+1) 2) L65 Lumi 7*/G7 (+1*) 3) L65 JC 5*/MAX 4) L62 Poe 5*/G7 (+1*) 5) L65 QGJ 5*/G8 (+1*/G) 6) L65 GS 5*/G8 (+1) (50/85) 7) L65 Phasma 5*/G7 B Squad: 8) L62 Daka 4*/G7 (50/65) 9) L60 Luke 4*/G7 10) L60 Vader 4*/G7 11) L60 Talia 4*/G7 12) L60 Chewie 4*/G6 13) L60 Fives 4*/G7 (+1*) 14) L60 Mace 5*/G7 (+1*) Bench: 15) L60 IG-88 5*/G7 (+1*) 16) L56 IG-86 4*/G7 (+1G) 35/65) 17) L56 HK-47 4*/G6 (61/65) 18) L52 Jawa 4*/G6 19) L52 Greedo 2*/G7 20) L50 Ewok Elder 2*/G6 (13/25) (+1G) 21) L50 Resistance Pilot 2*/G6 Not actively working on: 22) Stormtrooper Han 23) Grand Moff Tarkin 24) NS Initiate 25) NS Acolyte 26) Royal Guard 27) FOTP 28) Clone Sgt. (3* from bronze pulls alone, FML) GW Burners: 29) Snowtrooper 30) Kit Fisto (for now, if he becomes farmable I'll build him up) 31) Ewok Scout 32) Teebo 33) Resistance Trooper Plans: 1) Catina tokens used to level up Daka to 5* (this week) 2) Arena tokens to level up to bring HK-47 up to 5* (today) 3) Continue farming catina nodes to level up Barriss to 5* (end of week) 4) Continue farming hard nodes for Ewok Elder / Count Dooku 5) Continue farming gear to get main players to purple and beyond (ongoing) 7) Continuing farming GW tokens for Poogle up to 5* (end of week) 8) Farm IG-86 nodes/GW tokens up to 5* (two weeks) 9) Return focus to Phasma to * up after Lumi/86 done (ongoing) 10) Continue farming GS nodes to * up (ongoing) 11) Continue farming Talia/Luke nodes to * up to 5* (ongoing/back burner) 12) Get Chewie into Purple Gear |
Re: Star Wars: Galaxy of Heroes (iOS & Android)
I would like to see characters with passive abilities of increasing drop rates but are otherwise dead weight. Like "Jawa Scavenger" for gear and maybe someone like Mon Mothma for shard/recruitment rates. Similar DS characters, but I'm not creative enough to think of them now. Maybe either double the drop rates or give double chances per run, even resulting in 2 drops. That'd be sweet.
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Re: Star Wars: Galaxy of Heroes (iOS & Android)
I can now get Lumi to 7* and Sid will be there in 2 days. Is it worth the creds (1mil each) to get them there or keep at 6*?
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Re: Star Wars: Galaxy of Heroes (iOS & Android)
Get them both to 7*. I use them both for everything I do in the game.
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Re: Star Wars: Galaxy of Heroes (iOS & Android)
Ditto. Plus, it just feels good!
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Re: Star Wars: Galaxy of Heroes (iOS & Android)
Ok then! Can I borrow some creds please? :D LOL, gonna be broke!
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Re: Star Wars: Galaxy of Heroes (iOS & Android)
Slow going lately. Got a Nute shard from GW today so that's completely useless.
Yoda update: Lumi 7*, L70, G8, 7/7/7/6 JC 7*, L70, G8, 7/7/7 Mace 7*, L53, G7, 3/3/3/3 QGJ 36/100, L70, G8, 7/7/7/6 Eeth 61/100, L11, G2, 1/1/0/1 Eeth will be 7* on Saturday and I estimate QGJ will be just after the event begins. I'm really hoping to not have to upgrade Mace and Eeth much to beat Tier 7, but I suppose there are worse things with more droids coming. I do love Yoda who is currently 5*, L70, G8, 7/7/7/6/4 I am farming GS in Cantina with eyes on Kylo and Dooku next. I will be purchasing Daka shards to get her to 6* or 7* as no one else is really exciting. Maybe Ahsoka if Mace/Eeth just fail me for Yoda for next time. FO Officer is on the short list because I still love the idea of a full FO team with Phasma leading. Still not sure who will be getting the Arena purchases after Eeth. I like ST Han and 88 and HK. Even Ventress, Ackbar, and Savage might be fun. I might just cycle them to work on character & promotion achievements to keep on Vader without directly invoking the Shard Shop by purchasing shards for already-maxed characters. GW I took Poggle to 6* and have been doing the same for 86 (41/85). I will probably do the same for RP and then cycle the others without any other immediate needs or wants. GW is so lucrative for me since I can complete it every day. Any word on a new character coming to it that I might want to start saving for? |
Re: Star Wars: Galaxy of Heroes (iOS & Android)
Sid and Lumi are 7*!
Who to get now in Arena? I have Savage unlocked already at 3*. Him, Han, Asajj? GW has been horrendous for me lately. I have not finished one in 2 weeks. I'm lucky if I can earn 400 shards a day. My plan is to focus on Phasma to 7. Will take me weeks. I'm doing Mace nodes in Cantina and spending shards on getting QGJ to 5*. Then I'll work on finally unlocking Daka. That sound good? |
Re: Star Wars: Galaxy of Heroes (iOS & Android)
Originally Posted by pinata242
(Post 12740761)
Slow going lately. Got a Nute shard from GW today so that's completely useless.
Yoda update: Lumi 7*, L70, G8, 7/7/7/6 JC 7*, L70, G8, 7/7/7 Mace 7*, L53, G7, 3/3/3/3 QGJ 36/100, L70, G8, 7/7/7/6 Eeth 61/100, L11, G2, 1/1/0/1 Eeth will be 7* on Saturday and I estimate QGJ will be just after the event begins. I'm really hoping to not have to upgrade Mace and Eeth much to beat Tier 7, but I suppose there are worse things with more droids coming. I do love Yoda who is currently 5*, L70, G8, 7/7/7/6/4 I am farming GS in Cantina with eyes on Kylo and Dooku next. I will be purchasing Daka shards to get her to 6* or 7* as no one else is really exciting. Maybe Ahsoka if Mace/Eeth just fail me for Yoda for next time. FO Officer is on the short list because I still love the idea of a full FO team with Phasma leading. Still not sure who will be getting the Arena purchases after Eeth. I like ST Han and 88 and HK. Even Ventress, Ackbar, and Savage might be fun. I might just cycle them to work on character & promotion achievements to keep on Vader without directly invoking the Shard Shop by purchasing shards for already-maxed characters. GW I took Poggle to 6* and have been doing the same for 86 (41/85). I will probably do the same for RP and then cycle the others without any other immediate needs or wants. GW is so lucrative for me since I can complete it every day. Any word on a new character coming to it that I might want to start saving for? I am only 6 shards away from a 5* Barriss and that will definitely happen by tomorrow, so I hope to have a 5* Yoda by the end of next week. I can tell you that I really regret working the droid team to 5*. They just don't do that much at 5*/60/purple. We are talking PTL, HK47, 86, 88 and GS (sometimes using Poe but PTL passive on GS is awesome). Too squishy. I love Han's turn meter manipulation but his taunt lasts so long he's dead after a few hits. I love the idea of Akbar especially if you are going for a Rebel team. That requires a bunch of chromium players so probably not likely. I do like his dispel but he has terrible HP so really, all you do is re-level the field. I am fascinated by Ventress. She is bugged, but she hits like a mule and can self-heal. I am very much considering going for her once I get Han to 5* (may even alternate) just to she if she ever gets fixed. Besides, I have pretty much a full NS team as it is anyway (Daka, Talia, Initiate, IS) so it may be fun to see that team synergized. The rumor on the forums is that the March update will add a new character to both GW and Arena, likely a chrome only. The best bets are Maul, Cad Bane, and Leia. I hear that Ben will stay chrome only for awhile. We need more ways to get Vader shards. The devs have promised them. I only hope it works backwards because I don't want to have to fight my way through everything again. |
Re: Star Wars: Galaxy of Heroes (iOS & Android)
If there is a legitimate chance that Arena will see a new character, I have no problem stockpiling tokens after Eeth is done. I only get two purchases a day as is, so I could double-down on the newbie, if it's worth it.
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Re: Star Wars: Galaxy of Heroes (iOS & Android)
So I'm sure some of you will say this is confirmation bias or RNG but I have some data to suggest otherwise. To the extent it helps any of you though, I wanted to share it.
I've been farming those Mk2 Zaltan gels pretty much nonstop because it's a dual boost to both SPD and dmg. Problem is I have needed about 100 of those fuckers. I had been going in through the character gear screen. The drop rate was abysmal. About 1/6. Based on a forum suggestion, I started going directly to the mission and farming. Rate improved dramatically to about 1/3. There is some in-game proof there may be a variance in drop rates depending on the system used. For example, when you go in through the gear page, and you get the drop, the item will say xx/20. However, if you don't, and just go in through the mission screen directly, the gear has no indication of how many you have and you have to click on it to see. In other words, the game has no idea what you are farming. Based on my track rates for about a week, the direct mission route has a much higher yield. If anyone is game to do their own track, I would appreciate if you get the same results. If it works, you can thank me :) |
Re: Star Wars: Galaxy of Heroes (iOS & Android)
Originally Posted by pinata242
(Post 12740885)
If there is a legitimate chance that Arena will see a new character, I have no problem stockpiling tokens after Eeth is done. I only get two purchases a day as is, so I could double-down on the newbie, if it's worth it.
May be Magmatrooper for I know though....although his specials look awesome. |
Re: Star Wars: Galaxy of Heroes (iOS & Android)
Nice. I had a hunch there was something going on there, but my limited testing didn't provide much difference.
It seems like confirmation bias, though. I mean, what incentive does CG have to reduce rates if you're using shortcuts to get to what you want? You're still burning the energy. You're still stuck with the 3/day/node. It seems extremely overkill to put a parameter on the RNG to willingly halve the results. But, then again, this is a freemium game... I'll go back to trying that myself because I'm also hunting those fuckin' Mk2 gels currently. Did any of your confirmation bias tell you that Hard nodes definitely do drop more than Regular ones? |
Re: Star Wars: Galaxy of Heroes (iOS & Android)
Agreed, I am intrigued by Magma just based on what I can see from the base screen. Good starting power and seemingly awesome abilities and passive.
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Re: Star Wars: Galaxy of Heroes (iOS & Android)
Originally Posted by pinata242
(Post 12740893)
Nice. I had a hunch there was something going on there, but my limited testing didn't provide much difference.
It seems like confirmation bias, though. I mean, what incentive does CG have to reduce rates if you're using shortcuts to get to what you want? You're still burning the energy. You're still stuck with the 3/day/node. It seems extremely overkill to put a parameter on the RNG to willingly halve the results. But, then again, this is a freemium game... I'll go back to trying that myself because I'm also hunting those fuckin' Mk2 gels currently. Did any of your confirmation bias tell you that Hard nodes definitely do drop more than Regular ones? I'm curious if you see the same result on the different farming method. My raw data suggests that its not just confirmation bias (but certainly could be favorable RNG). |
Re: Star Wars: Galaxy of Heroes (iOS & Android)
Early results: 1-for-3. Started strong since it was the first attempt that scored ;)
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Re: Star Wars: Galaxy of Heroes (iOS & Android)
Originally Posted by pinata242
(Post 12740970)
Early results: 1-for-3. Started strong since it was the first attempt that scored ;)
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Re: Star Wars: Galaxy of Heroes (iOS & Android)
Well one of those was for a shard. So I guess I have a 50% purple drop rate!
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Re: Star Wars: Galaxy of Heroes (iOS & Android)
MASSIVE NEWS TODAY!!:
Greetings, Small update today, notes below. Adjustments have been made to Galactic War matchmaking. These adjustments will not be done until you have restarted your Galactic War for the day. Credits will be sent to the inbox of players who logged in every day in February but did not receive the reward or credit for completing the achievement. - So GW apparently fixed - $350k credits incoming. None too soon with me about to unlock 5* Barriss for Yoda. |
Re: Star Wars: Galaxy of Heroes (iOS & Android)
Massive seems subjective. I guess I should expect GW to get harder.
Oh, and I haven't really tracked drop rates, but I have been trying to not use the "Find" feature since you brought it up yesterday. Doesn't seem noticeably different to me. I'm going to go back to assuming the RNG is as R as a seeded-NG can be. |
Re: Star Wars: Galaxy of Heroes (iOS & Android)
Originally Posted by pinata242
(Post 12741946)
Massive seems subjective. I guess I should expect GW to get harder.
Oh, and I haven't really tracked drop rates, but I have been trying to not use the "Find" feature since you brought it up yesterday. Doesn't seem noticeably different to me. I'm going to go back to assuming the RNG is as R as a seeded-NG can be. |
Re: Star Wars: Galaxy of Heroes (iOS & Android)
Yeah, I'm fine with tough teams in GW but it should be at the end not at the beginning and middle.
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Re: Star Wars: Galaxy of Heroes (iOS & Android)
GW seems exactly the same for me.
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Re: Star Wars: Galaxy of Heroes (iOS & Android)
It seems to be scaling a little better for me.
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Re: Star Wars: Galaxy of Heroes (iOS & Android)
GW for me today...
3rd node. 5 Lvl 69 characters. Lumi. JC. Sid. Bariss. Ventress. All 7 stars. I have 2 66's, the rest 64. All 4-6 stars. No chance in hell in getting past that crew even if I used my entire line-up. This game hates me. EDIT: As expected, I used all 23 of my characters and barely put a dent in that squad. I was only able to kill off Bariss. That was a ridiculous opponent for the 3rd node (and the 'beginner' section of GW). I scored a whopping 100 crystals for the day. Yay. |
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