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Old 03-12-15, 10:37 AM   #101
Spiderbite
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Re: Rock Band 4 (XB1/PS4, 2015)

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Originally Posted by DVDChris View Post
On my Xbox wireless mics I hold the power button for two seconds to turn them off. Works every time.
I do the same thing and they blink like they are going to go off but then the lights on them continually blink and the microphone stays on for at least 5 minutes or more. I have no idea what is up but they have always been like that. Luckily I use rechargeable batteries so it isn't a big deal.
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Old 03-12-15, 11:07 AM   #102
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Re: Rock Band 4 (XB1/PS4, 2015)

http://www.harmonixmusic.com/games/rock-band/request

The song request page has been updated.
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Old 03-12-15, 11:17 AM   #103
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Re: Rock Band 4 (XB1/PS4, 2015)

I've completely replaced my RB2 drum kit. After repairing it a few times and constantly replacing broken cymbals I invested in the MIDI adapter and a Yahama kit. The game has a whole different feeling playing on a real kit.

The RB3 KB I had died one day. It just stopped connecting to the 360 so I had to replace that.

I plan on getting a couple of RB4 guitars but I may get the Strum Fix Plus and replace the strums on my original guitars since they are getting mushy feelin.
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Old 03-12-15, 04:44 PM   #104
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Re: Rock Band 4 (XB1/PS4, 2015)

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Originally Posted by Kelkee View Post
http://www.harmonixmusic.com/games/rock-band/request

The song request page has been updated.
Is there a MOAR MUSE option?
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Old 03-12-15, 07:29 PM   #105
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Re: Rock Band 4 (XB1/PS4, 2015)

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Is there a MOAR MUSE option?
Cake!
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Old 03-26-15, 12:41 PM   #106
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Re: Rock Band 4 (XB1/PS4, 2015)

http://www.thestreet.com/story/13090...-offering.html

Mad Catz is selling over $3 million on stock to procure materials for RB4 instruments.
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Old 03-27-15, 01:10 PM   #107
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Re: Rock Band 4 (XB1/PS4, 2015)

Rock Band 4 survey

http://surveymonkey.com/s/RockBand4Survey

With Rock Band 4 we really want to make the best Rock Band we’ve ever done, and build it for you, our most dedicated fans. To that end, we’ve put together another survey in hopes we can learn more about who you are and what you want. The data we get from this will directly help us figure out how to reach other folks like you and make the game the best it can be!
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Old 04-17-15, 10:54 AM   #108
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Re: Rock Band 4 (XB1/PS4, 2015)

Harmonix says 'don't throw away your old Guitar Hero controllers'

In an interview with Business Insider UK, Rock Band 4 developer Harmonix has confirmed that the new game will support old peripherals... including all your old Guitar Hero guitars.

"We're planning to support everything that we can: That includes all of the old 'Rock Band' controllers, and all the old 'Guitar Hero' controllers," said project director Daniel Sussman.

"Our position is really all about respect for our consumers and for the money that they have spent to get into the game space in the first place. They spend a fortune on games: on consoles, on hardware, and we're sensitive to that."

"We play those games too. We buy all the same stuff. A world where you need to have three different guitars and two drum sets and all this stuff is...we don't want to support that world."





I love you, Harmonix.
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Old 05-01-15, 02:18 PM   #109
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Re: Rock Band 4 (XB1/PS4, 2015)

Rock Band 4: Everything You Need to Know – IGN First

By Ryan McCaffrey

Rock 'n' roll never dies, as Rock Band 4 looks to prove. The thrilling four-player band-simulation experience is returning for the new console generation, smarter and prettier. Join us all month long as we debut the game's biggest new features, its first batch of confirmed songs, its upgraded instruments, and much more.

And while the entire month will be full of hard-rockin' awesomeness, you'll want to particularly mark your calendar for Friday, May 15 at 12pm PT/3pm ET/8pm GMT/6am AEST (Thursday) for our one-hour world gameplay reveal of Rock Band 4, live with Harmonix in our studio. We've got Rock Band 4 swag packs to give away too!
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Old 05-01-15, 03:50 PM   #110
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Re: Rock Band 4 (XB1/PS4, 2015)

so it's an announcement of an announcement? Looking forward to hearing more about the game.
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Old 05-01-15, 05:28 PM   #111
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Re: Rock Band 4 (XB1/PS4, 2015)

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so it's an announcement of an announcement? Looking forward to hearing more about the game.
You mean looking forward to hearing more about hearing more about the game?
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Old 05-04-15, 11:10 AM   #112
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Re: Rock Band 4 (XB1/PS4, 2015)

First drip: http://www.ign.com/articles/2015/05/...need-ign-first

Quote:
The campaign, meanwhile, is perhaps Rock Band 4’s most interesting reach in the gameplay design department. It is, effectively, a Rock Band RPG. “We’re just working really hard at making everything feel like you are living this story, feeling what it’s like to be a musician playing gigs, playing shows,” said Rock Band 4 designer Alli Thresher. “We want you to step up to the mic and interact with them, tell jokes, have them respond to your jokes, you know? Everything’s about all the stuff that all of us might have experienced, and want to share it with the people playing the game.”
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Last edited by chuckd21; 05-04-15 at 11:40 AM..
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Old 05-04-15, 12:16 PM   #113
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Re: Rock Band 4 (XB1/PS4, 2015)

"even the old, somewhat-obscure Rock Band Stage Kit will be compatible with Rock Band 4...probably."

Oh man, crossing my fingers they can get all the old instruments working properly.
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Old 05-04-15, 01:53 PM   #114
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Re: Rock Band 4 (XB1/PS4, 2015)

Oh shit "essentially a Rock Band RPG". I hope it's even half as in depth as I've always wanted them to make. The "interacting with the crowd" thing sounds really lame though.
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Old 05-04-15, 02:41 PM   #115
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Re: Rock Band 4 (XB1/PS4, 2015)

Speak for yourself. I'll finally have an audience to laugh at my jokes.
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Old 05-04-15, 02:48 PM   #116
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Re: Rock Band 4 (XB1/PS4, 2015)

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Speak for yourself. I'll finally have an audience to laugh at my jokes.
Only if you play at clubs with a two-drink minimum.
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Old 05-04-15, 03:51 PM   #117
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Re: Rock Band 4 (XB1/PS4, 2015)

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Only if you play at clubs with a two-drink minimum.
DLC drink orders for the crowd.
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Old 05-05-15, 10:10 AM   #118
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Re: Rock Band 4 (XB1/PS4, 2015)

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Rock Band 4 will also give expert game singers a new way to test their skills and express their vocal creativity: freeform melodies. “For hard and expert players, there was this premium on just hitting that exact pitch that was authored into the songs,” LoPiccolo said. “And what we discovered was that a lot of really good singers were constrained by that; they couldn’t have the kind of fun – the expressive fun – that they wanted to have as singers. So, we’ve added a feature now where as long as you’re singing in tune, you can kind of color outside the lines. You don’t have to stick with the prescribed part; you can make up your own harmonies on the fly, and as long as you sing them in tune, the game will give you credit for it.
This sounds like a GREAT addition. I've never liked that the vocals were so strictly tied to the original tracks. I understood why that was the case, but it did feel limiting. I shouldn't get docked points because I fail to mimic exactly every one of Eddie Vedder's grunts, as just one example.

I'm still super bummed about no keyboard. I get trimming the fat and focusing on what made the game popular in the first place, but I easily logged more hours on the keyboard in Rock Band 3 than any other instrument.
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Old 05-05-15, 10:56 AM   #119
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Re: Rock Band 4 (XB1/PS4, 2015)

My only problem with the keyboard was that, during parties, when the keyboard was busted out, it reduced the number of available tracks significantly. Maybe that's just how our friends had their system set up... but it was annoying, since they really didn't have a ton of keyboard-enabled songs, despite having probably 2000 total songs in their library.
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Old 05-05-15, 11:09 AM   #120
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Re: Rock Band 4 (XB1/PS4, 2015)

IGN's impressions of new hardware:

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Old 05-05-15, 11:30 AM   #121
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Re: Rock Band 4 (XB1/PS4, 2015)

I bet keyboard support shows up later. Right now they probably want to focus on their "core" instruments/players.

Can't watch at work. Have they said anything about harmonies? I'd be more bummed about them not returning than keyboards.

I want to echo whoever said this should be retitled "Rock Band 4-Ever" if it's going to be their "last" game release (and make it more of a platform).

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Old 05-05-15, 12:49 PM   #122
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Re: Rock Band 4 (XB1/PS4, 2015)

Keyboards may show up later but you will have the same problems.

Bringing in keys and Pro late in the series they authored their own demise basically.

No pre-RB3 songs or DLC are playable. Which is about 90% of the catalog and no one was willing to pay extra for re-authored tracks.

Remember all the backlash when they started putting out the back catalog for RB3 and people had to re-buy them to get keys and pro? They pulled the plug on that. That is what killed keys and pro.

To make keys and pro a valid option going forward for the entire series they need to re author the ENTIRE back catalog which would be a major project on its own. Otherwise there would always be this major gap in the back catalog that keys will never be able to play. Ever.

Which is not fair to keys players or to the other band members to make the keyboardist sit there and just twiddle his thumbs.

So I really don't see how keys can come back UNLESS they are a paid for upgrade. Even then you would still have the pre-RB3 catalog issue.
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Old 05-05-15, 01:11 PM   #123
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Re: Rock Band 4 (XB1/PS4, 2015)

Looks better than whatever the fuck it is Guitar Hero became.
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Old 05-05-15, 09:14 PM   #124
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Re: Rock Band 4 (XB1/PS4, 2015)

I get what you all are saying about keyboards limiting the track selection, but you can use the keyboard to play bass and guitar tracks (bass makes more sense) so it's not as if the older songs are totally unplayable. Besides, just because there is a keyboard doesn't mean people need to use it. It's just another controller, so I can't imagine it would be too difficult to implement support.
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Old 05-06-15, 09:30 AM   #125
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Re: Rock Band 4 (XB1/PS4, 2015)

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Besides, just because there is a keyboard doesn't mean people need to use it. It's just another controller, so I can't imagine it would be too difficult to implement support.
Then why have it at all? Why not just make a 5 button "thing" and just play any instrument on that "thing" or use one of the other 5 button "things" already available?

The whole concept of the game is that you get to experience on some level what being a keyboard player in a band is like.

You see keyboards needed the Pro mode to capture that same experience you get when playing the other instruments. You needed more than 5 lanes to really experience playing a KB using both the black and white keys together.
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