How Videogames changed the world (top 25)
#26
DVD Talk Legend
Re: How Videogames changed the world (top 25)
I think Night Trap should have been swapped for Dragon's Lair... same basic idea, just years earlier.
#27
DVD Talk Hero
Re: How Videogames changed the world (top 25)
#28
Re: How Videogames changed the world (top 25)
We'd still be talking about Konami regardless. They still had Silent Hill, and Castlevania getting pushed out the gate repeatedly. Plus Silent Hill was the other big 90's horror franchise and still has a pop culture place. Now, if they stopped publishing those two then your right we wouldn't be talking about Konami.
Hmm. Call me intrigued by this, even though I doubt Konami will let them.
Apparently the folks at Mercury Steam want to tackle Contra as their next project after Castlevania: Lord of Shadow 2.
#29
DVD Talk Hero
Re: How Videogames changed the world (top 25)
I don't see why not. Castlevania: Lords of Shadow though polarizing (I honestly don't get the hate) has genuinely reinvigorated interest in the franchise and should Castlevania: Lords of Shadow 2 prove to be a massive success, I could see Konami giving them free reign to do what they please with Contra.
#30
DVD Talk Legend
#31
DVD Talk Hero
Re: How Videogames changed the world (top 25)
I don't see why not. Castlevania: Lords of Shadow though polarizing (I honestly don't get the hate) has genuinely reinvigorated interest in the franchise and should Castlevania: Lords of Shadow 2 prove to be a massive success, I could see Konami giving them free reign to do what they please with Contra.
But I'm giving LoS another shot now, will see how it turns out.
#32
DVD Talk Hero
Re: How Videogames changed the world (top 25)
Simon's Quest holds a special place in my heart regarding this franchise so I get what you mean. But I honestly wasn't all that troubled by it once I started playing. And fortunately C:LoS2 is ditching the levels for one big seemless Metroidvania game world.
#33
DVD Talk Legend
Re: How Videogames changed the world (top 25)
This is the most nonsensical list of anything I've read in a long time. First of all, it's more of a chronology of gaming firsts, or big moments in the history of video games, but the title is "How Videogames changed the world." Sorry, but being the first open world game did not change the world in any significant way. Most average person has no idea what these terms mean anyway, so the idea that these milestones changed the world is silly.
Secondly, it's in some sort-of-chronological order, so the "top 25" doesn't really make sense.
Finally, the only thing there that actually changed the world (for the worse
), Twitter, is not a video game.
Secondly, it's in some sort-of-chronological order, so the "top 25" doesn't really make sense.
Finally, the only thing there that actually changed the world (for the worse
), Twitter, is not a video game.
#35
Re: How Videogames changed the world (top 25)
If you had watched the show it would have been much more obvious the "countdown" was in chronological order. In fact, they didn't even really make much mention of the "countdown" they only way you would have known there was any kind of countdown was every time a new game was introduced there was a number in the upper right corner. Everything was in chronological order and it had more to do with games that were "game changers" or made some sort of social difference. Not necessarily to do with the quality of the game.
Also, they way they explained twitter actually made it sound a bit like a game. A very lame game. Which, might explain why I have never had any interest in the tweeter thing.
#36
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Re: How Videogames changed the world (top 25)
Yeah, wasn't that the speech Meryl gives right after Sniper Wolf snipes her and she is lying there bleeding out? That was ridiculous as well. Here she is literally dying, and she still manages to talk to you for 30 minutes about war.
All the boss enemies were like that too. You defeated them, then they lie there dying and somehow still give you a 30 minute speech of their entire life history and what led to them becoming bad. I'm like, "Good god, who cares, just die already."
All the boss enemies were like that too. You defeated them, then they lie there dying and somehow still give you a 30 minute speech of their entire life history and what led to them becoming bad. I'm like, "Good god, who cares, just die already."
#37
DVD Talk Hero
Re: How Videogames changed the world (top 25)
Yeah, wasn't that the speech Meryl gives right after Sniper Wolf snipes her and she is lying there bleeding out? That was ridiculous as well. Here she is literally dying, and she still manages to talk to you for 30 minutes about war.
All the boss enemies were like that too. You defeated them, then they lie there dying and somehow still give you a 30 minute speech of their entire life history and what led to them becoming bad. I'm like, "Good god, who cares, just die already."
All the boss enemies were like that too. You defeated them, then they lie there dying and somehow still give you a 30 minute speech of their entire life history and what led to them becoming bad. I'm like, "Good god, who cares, just die already."
#38
DVD Talk Legend
Re: How Videogames changed the world (top 25)
If they're going to include Twitter how about include the MRI? It's like a high stakes version of spot the tumor. Few games can induce the emotional highs and lows of MRI! Not so much fun for the whole family!




