The VR Gaming Thread (Meta Quest, Vive, PSVR)
#26
DVD Talk Platinum Edition
Thread Starter
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
The way the Rift works, your entire field of view is the game - you don't see anything else. And since it isn't rendering 2 images in sequence for the 3D effect, the power required to run high quality visuals at 1080p and 60 fps will be much lower. Most people can't use 3D vision with high settings at this point, it is too demanding at 120 fps.
Yes, and they are working on positional tracking (ie. measuring the "zero" point on x, y, and z axis, so you can lean forward and tilt your head around corners. This is one of the bigger weaknesses of the dev kit. If you lean forward looking straight ahead, the camera doesn't lower with you, for example.
I also think the lack of active shutter will make it much more tolerable for long periods of time. But yeah, like 3D I don't see this as a total replacement for 2D screen gaming. Certain game types will be amazing, like the examples below.
Traditional gameplay styles will be completely upended, you won't want to play precision platforming type games or 3rd person titles, obviously. Games for the Rift, I imagine, will be far less about the physical controls and more about what you are actually seeing and doing in the environment. Imagine a Myst style puzzle game. You will be able to do so much more when it feels like you are in the world. Super fast and fake twitch shooters like COD, not so much. Slow simulators like Arma? Amazing.
Exactly, because in that game you could look around the cockpit, but the ship would continue to move in whatever direction you're pointing it towards with the thumbstick or joystick (well, actually if you're not turning it would just keep moving forward without any stick input, since you only move the stick when you turn).
http://www.theverge.com/2013/4/26/42...oof-of-concept
Also the new Star Citizen game from the creator of Wing Commander will have Rift support.
I'm trying to see how an FPS would work on this? Maybe when you tuck your gun and run, you can move in one direction while looking around, but not changing the direction of your run. Then when you bring your gun up, or are moving more slowly, your view actually changes where you're aiming? Or you aim within your view?
#27
DVD Talk Godfather
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
I've done a little bit of 3D gaming, and even got to try various prototypes of 3d monitors a couple years back. Not really a fan.
However, i've changed my mind completely. I'm in for this.
http://kotaku.com/can-an-oculus-rift...-the-513685686
However, i've changed my mind completely. I'm in for this.

http://kotaku.com/can-an-oculus-rift...-the-513685686
#28
DVD Talk Hero
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
Sweet! Can't wait to feel $2 hooker ashamed in the comfort of my own house!
#30
DVD Talk Legend
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
I'm excited to see this headset paired with Leapmotion, which I keep hearing great things about.
#32
DVD Talk Hero
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
Used one of these the other day, thought it was fantastic with ridiculous potential.
This aired on Friday:
<iframe width="560" height="315" src="//www.youtube.com/embed/aJKdnBU5yMg" frameborder="0" allowfullscreen></iframe>
I think Mark Cuban knows something more about competitors to the Rift.
This aired on Friday:
<iframe width="560" height="315" src="//www.youtube.com/embed/aJKdnBU5yMg" frameborder="0" allowfullscreen></iframe>
I think Mark Cuban knows something more about competitors to the Rift.
#33
DVD Talk Legend
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
Yup, was discussing it in the Shark Tank thread. Very cool.
#35
DVD Talk Legend
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
I had no idea that John Carmack had joined them as their chief technology officer. That's a nice development.
#36
DVD Talk Legend
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
Here's an article from Wired that recently was written talking about the development and how they are addressing the latency issues that cause nausea. I can't get enough of this thing. It has been a long time since I have been this excited about new technology. Seems like even though Samsung has never let anyone use their OLED technology that it might change with them.
I have spoilered the article for length.
http://www.wired.com/gamelife/2013/12/oculus-rift/
I have spoilered the article for length.
http://www.wired.com/gamelife/2013/12/oculus-rift/
Spoiler:
#37
DVD Talk Hero
Join Date: Feb 2005
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re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
In a way, this is kind of a cool implementation of the Rift... in another way, it's kind of dumb. 
<iframe width="560" height="315" src="//www.youtube.com/embed/z_JkrU2kxag" frameborder="0" allowfullscreen></iframe>

<iframe width="560" height="315" src="//www.youtube.com/embed/z_JkrU2kxag" frameborder="0" allowfullscreen></iframe>
#38
DVD Talk Hero
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
The Cinema 3D stuff works surprisingly well, it gives you the sense that you're watching something on a massive screen.
#39
DVD Talk Platinum Edition
Thread Starter
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
I'm with you. This is the most exciting tech product in development right now, by a long shot.
I'm envious. Did you get to use the dev kit or one of the newer 1080p models?
Last edited by Nausicaa; 12-31-13 at 12:06 PM.
#40
DVD Talk Legend
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
I don't understand why more people aren't excited by this. My friends barely have a reaction when I talk about it. It just seems like a huge game changer.
#41
DVD Talk Hero
Join Date: Feb 2005
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re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
I think it's really cool. The sense of presence you get with something like the Rift makes these virtual meeting places much more viable and interesting than something like Second Life. Imagine walking up to you friends avatar and it feels like a real person standing in front of you.
Like I said, I like the idea of it, but I just can't imagine actually using it for that to watch an actual movie from start to finish.
#42
DVD Talk Platinum Edition
Thread Starter
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
Yeah, definitely. What really gets me excited is thinking five years down the line when 2k/4k resolution becomes possible on these things and systems can drive them. Imagine a VR environment and you can't even see the pixels.
#43
DVD Talk Hero
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
Once people use it for the first time, they're pretty much sold. I was stoked to see it in my house, called a friend up to come check it out, did not share in the excitement. Tried it out, had to pry it away from him after 20 minutes.
#45
DVD Talk Legend
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
There's no release date yet for the consumer version, but it's anticipated to be released "sometime" in 2014.
They're also working on a 2nd generation development kit, to come out prior to the consumer version.
http://www.incgamers.com/2013/10/ocu...-kit-confirmed
Meanwhile, you can still order the 1st gen dev git from their site:
https://www.oculusvr.com/order/
They're also working on a 2nd generation development kit, to come out prior to the consumer version.
http://www.incgamers.com/2013/10/ocu...-kit-confirmed
Meanwhile, you can still order the 1st gen dev git from their site:
https://www.oculusvr.com/order/
#46
DVD Talk Platinum Edition
Thread Starter
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
So the Crystal Cove unit was demoed at CES this year and was basically the highlight of the show.
This new model integrates a camera into the set-up which tracks IR sensors on the face of the Rift to detect head position. In addition, it utilizes a 1080p OLED screen and a new software rendering method that drops extra frames contributing to nausea. I don't really understand the technical side of that last part.
In any case, impressions are motion sickness is basically completely eliminated, and the positional and head tracking has basically been refined to perfection. People report playing for long periods of time with no desire to take it off.
I'm a little disappointed they needed a camera to solve the positional tracking problem, but it's a small price to pay.
This new model integrates a camera into the set-up which tracks IR sensors on the face of the Rift to detect head position. In addition, it utilizes a 1080p OLED screen and a new software rendering method that drops extra frames contributing to nausea. I don't really understand the technical side of that last part.
In any case, impressions are motion sickness is basically completely eliminated, and the positional and head tracking has basically been refined to perfection. People report playing for long periods of time with no desire to take it off.
I'm a little disappointed they needed a camera to solve the positional tracking problem, but it's a small price to pay.
#47
DVD Talk Legend
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
The one thing that annoys me about any Rift information that comes out are the comments. These people are the most negative people ever. I'm so glad I at least have this forum to discuss gaming with. Every other comment is "vaporware" or "they don't meet deadlines" or some other negative comment. What deadlines has this company missed? At this point I don't think my excitement can be dampened unless they reveal a price tag much much higher than the $300 anticipated. I plan on being a day one buyer.
#49
DVD Talk Legend
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
I think as people purchase it, accessories negating those input options will be released. We already saw that company on Shark Tank with the frictionless treadmill. It's only a matter of time
#50
DVD Talk Hero
re: The VR Gaming Thread (Meta Quest, Vive, PSVR)
The one thing that annoys me about any Rift information that comes out are the comments. These people are the most negative people ever. I'm so glad I at least have this forum to discuss gaming with. Every other comment is "vaporware" or "they don't meet deadlines" or some other negative comment. What deadlines has this company missed? At this point I don't think my excitement can be dampened unless they reveal a price tag much much higher than the $300 anticipated. I plan on being a day one buyer.