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Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

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Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

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Old 10-14-13 | 01:53 PM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

<iframe width="420" height="315" src="//www.youtube.com/embed/c6u0ioMnWS4" frameborder="0" allowfullscreen></iframe>
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Old 10-14-13 | 04:03 PM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

Xbox One multiplayer.

<iframe width="480" height="360" src="//www.youtube.com/embed/Ti6UwRitOZU" frameborder="0" allowfullscreen></iframe>

I love in the first segment how they keep cutting back to the guy who asked the question, who just has a creepy, expressionless stare.
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Old 10-14-13 | 06:11 PM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

Wait, does the Xbox One logo light up (white) on the console and controller?
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Old 10-14-13 | 06:36 PM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

Yes.
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Old 10-14-13 | 06:37 PM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

I thought so. Don't know about the Kinect though.
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Old 10-14-13 | 06:42 PM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

grrr....
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Old 10-14-13 | 07:44 PM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

More tech stuff that most of you don't care about, but Microsoft directly said Mantle isn't a part of Xbox One. That seems interesting and counter to the assumptions before.

http://blogs.windows.com/windows/b/a...-direct3d.aspx

We are very excited that with the launch of Xbox One, we can now bring the latest generation of Direct3D 11 to console. The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One.

Developers creating content for the Xbox One are able to use the same programing constructs across Windows and Xbox, and benefit from all the improvements that have been introduced on Windows. With Xbox One we have also made significant enhancements to the implementation of Direct3D 11, especially in the area of runtime overhead. The result is a very streamlined, “close to metal” level of runtime performance. In conjunction with the third generation PIX performance tool for Xbox One, developers can use Direct3D 11 to unlock the full performance potential of the console.
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Old 10-14-13 | 08:34 PM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

Originally Posted by chuckd21
Xbox One multiplayer.

<iframe width="480" height="360" src="//www.youtube.com/embed/Ti6UwRitOZU" frameborder="0" allowfullscreen></iframe>

I love in the first segment how they keep cutting back to the guy who asked the question, who just has a creepy, expressionless stare.
I can't be the only one who would prefer to know exactly where my games saves are stored at all times and retain as much control over them as possible, can I?
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Old 10-14-13 | 08:43 PM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

Originally Posted by MoviePage
I can't be the only one who would prefer to know exactly where my games saves are stored at all times and retain as much control over them as possible, can I?
I would like them saved in a dedicated spot on the console and automatically "in the cloud" as well.
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Old 10-14-13 | 09:07 PM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

I'm assuming/hoping we can still browse our saved files like we currently can. It would be very stupid if they removed that.
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Old 10-14-13 | 11:14 PM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

Just keep my stuff in the cloud. I don't want to guess which location my saves are in. No more carrying thumb drives around. Keep it simple stupid.
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Old 10-14-13 | 11:32 PM
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I wish they would save locally and then sync to the cloud automatically. I've seen enough cloud save server issues for me to be wary.
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Old 10-15-13 | 12:10 AM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

Originally Posted by MoviePage
I can't be the only one who would prefer to know exactly where my games saves are stored at all times and retain as much control over them as possible, can I?
That's the first thing that I came away with.
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Old 10-15-13 | 07:41 AM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

Originally Posted by fumanstan
i wish they would save locally and then sync to the cloud automatically. I've seen enough cloud save server issues for me to be wary.
+1
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Old 10-15-13 | 08:14 AM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

They need to support offline people so...
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Old 10-15-13 | 08:27 AM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

Originally Posted by fumanstan
I wish they would save locally and then sync to the cloud automatically. I've seen enough cloud save server issues for me to be wary.
As far as I'm concerned, this is the correct answer.
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Old 10-15-13 | 11:25 AM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

posted in the Watch Dogs thread, but should be posted here. Game has been delayed into Spring 2014.
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Old 10-15-13 | 11:35 AM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

Microsoft clearly paying off Ubisoft to... delay... well, they're clearly responsible anyway, I know that much. -- Internet
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Old 10-15-13 | 11:43 AM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

It's probably to add a Kinect mini game where you control the kinect camera to scan your room for Doritos and Mtn. Dew.
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Old 10-15-13 | 11:49 AM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

Ouch big delay... and one less reason to get a new console at launch...
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Old 10-15-13 | 11:51 AM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

Need more time to upload all those in-game ads. "Wave your hand at your character to order pizza!"
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Old 10-15-13 | 02:01 PM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

Xbox One: Project Spark Doesn't Require Gold Subscription
http://www.ign.com/articles/2013/10/...d-subscription

Project Spark will not require a Xbox Live Gold Subscription, according to the game's community manager.

Team Dakota's Mike Lescault was specifically referring to the Xbox One version of the upcoming title when he made the announcement on Reddit, though this will presumably also apply to the Xbox 360 edition.
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Old 10-15-13 | 02:02 PM
  #7923  
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

Paywall. Just wanted to mention it.
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Old 10-15-13 | 02:23 PM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

SPARK will be on 360? I must have missed that at some point.
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Old 10-15-13 | 03:50 PM
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

<iframe width="480" height="360" src="//www.youtube.com/embed/rnQmvHsv5Tc" frameborder="0" allowfullscreen></iframe>
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