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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Were the previous demos running on final hardware or PC dev kits? That could be bad...
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Originally Posted by Matthew Chmiel
(Post 11844209)
I have a slew of 55" - 60" LEDs (from LG, Panasonic, and Vizio) that I have being price watched on Amazon and Best Buy. I would like to spend no more than $900 before tax on.
I specifically want a TV capable of polarized 3D. That eliminates a lot of LED TVs on the market. |
re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Originally Posted by flashburn
(Post 11844228)
There is no such thing as a LED TV. And if there was, you probably wouldn't want one. -ptth-
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Xbox One Interface Is Clean, Uncluttered
http://www.destructoid.com/xbox-one-...d-262315.phtml |
re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Some choice quotes from that article, for the lazy:
Penella signed into the dash by just waving his hand. Actually, work went on to do so in the background before he even did that, as the Kinect was already seeing and trying to recognize everyone in the room. Waving was more of a confirmation that he was the one that wanted to sign in. From that confirmation, Xbox One pulls down all of Penella's settings, just as he had set up in Redmond, including all of his saved games, apps, and settings. Speaking of signing in, Xbox One is friendly to multiple users. The previous systems were not. Now, six users can sign in at one time. Kinect is always watching to know who is in the lead in this case. It sees who is holding the controller and recognizes your voice among others. You could be in a room with five other people logged in and call out to launch a game, and it would do so with your settings and saves intact. The Xbox One can run four apps at the same time in the background. Switching between them is not unlike how it would work on your mobile phone. It's instant. Hitting the X button on the controller takes you back to your home screen, where you'll see four boxes that represent the apps or games running. Pick from any of them to jump right in. While you can run multiple apps, only one game can be run at one time. Switching games is really easy, though. A voice command will have your current game shut down in 10 seconds, ready to load another. The Kinect does neat things for living room connectivity. It acts as a IR blaster on steroids, sending out so many IR beams that it completely fills a room. These beams bounce off walls and other surfaces, reflecting back at any exposed device in the room. This means that your electronics on shelves, even behind glass, will be able to be controlled by the Xbox One. Microsoft has set up control schemes that work like Logitech's Harmony system. Your television, receiver, set top box, and other devices will work from your voice commands. We saw a television's volume change from voice commands in a demonstration. |
re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Kinect's potential has been there the whole time, we are just waiting to see it in real life.
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Yeah, much like the original Kinect, it doesn't matter what it can do, it matters how well it can do it.
The original Kinect was all about "look what I can do! Hang on let me try that again, shit wrong angle, hey shut up for a second." but it was a neat novelty, if Kinect 2.0 really fixes those issues, then they may be on to something. I'm not convinced yet, but I haven't used a K2 yet. Edit: K2 is probably a terrible abbreviation. Spoiler:
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Originally Posted by Matthew Chmiel
(Post 11844230)
LED LCD TV. You know what I meant, goddamnit. -ptth-
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Everybody knows what you mean when you say LED TV, tonguestickoutemoticon <a*href="http://www.freesmileys.org/smileys.php" title="Smiley"><img src="http://www.freesmileys.org/smileys/smiley-taunt014.gif" alt="Smiley" border="0" /></a>
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Microsoft on Xbox One: "We are winning the games message"
http://www.oxm.co.uk/62892/microsoft...games-message/ Corporate vice president of Microsoft's interactive entertainment business Phil Harrison is feeling confident that the Xbox One is "winning" the next gen war as far as games line-ups are concerned, overshadowing its main competitor's offerings with stand-out, console exclusive titles like TitanFall. "We are winning the games message," he recently told Edge. "We had over 100 awards coming out of E3 for games on our platform. That is more than twice as many awards as any other platform. So the media recognised our games on Xbox One as being the best lineup - including Titanfall, which is the most awarded game in the history of E3, coming to Xbox One and to Xbox 360." He acknowledged the Xbox One's journey so far was not without its numerous bumps along the way, but asserts that learning from those mistakes should be seen as a positive. "I think when you create a vision of the future, you paint the vision of the future that you are most excited about," he said. "But we got clear feedback that some of the things we were proposing were perhaps a little too far into the future. So we changed. We took feedback from the community; we changed our plans. We think that's a good thing." Harrison was also apologetic over the fact that the Xbox One will not launch in as many countries as anticipated in November, but doesn't think this will hurt the Xbox One in the long run. "We will make sure we work super hard to catch up as quickly as we can," he said. "In the long run, in the life of Xbox One, I don't believe this will have any material impact." Harrison also spoke out recently about the Xbox One's game DVR, saying it's a "big, big win" for indie games. |
re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Yeah boy...
Why I'm A Little Bit Worried About Kinect http://kotaku.com/why-im-a-little-bi...ect-1381738496 I am a little bit worried about Kinect. I’ve just spent 10 minutes being scanned into Kinect Sports Rivals. I’m not sure if it’s working correctly. The only feedback I am being given is from a Microsoft rep to my right. He’s politely giving me instructions when the Kinect (for some reason) stops the scan. “Take a step forward.” “Take a step back.” “Maybe just tilt your head a little bit left.” After this laborious effort (which I’m assured will be streamlined before launch) Kinect Sports Rivals goes through the process of translating the information into a virtual representation of me. As it does its calculations I ask myself, ‘if this is difficult with a Microsoft representative guiding me step by step, how difficult will it be for a ten year old in the comfort of his or her own home, or parents who’ve never used a console before?’ Then my avatar pops up. It looks vaguely like me. Vaguely. That’s being generous. The 3DS did a similar job of creating my Mii with a single low-resolution photograph. Was it really worth all that effort? Now to play Kinect Sports Rivals itself. The rep sets up a two player game. Rock climbing. As someone obsessed with rock climbing (I climb three times a week) I’m super excited. I stand side by side with the Microsoft rep. Immediately I notice there is something wrong. My avatar’s limbs are contorted like some screwed up Lovecraftian marionette, my arms twitch incessantly, clearly not responding to any of my movements. I think we have a problem here. Yesterday I spent a fair amount of time with the Xbox One’s new Kinect, and it seemed like a significant chunk of that time was spent trying to get things to work when (two months from the launch of Xbox One) they should simply work. We were supposed to be forgiving, and we were. After two player Rock Climbing on Kinect Sports Rivals clearly wasn’t working, I was happy to simply try out the single player, despite Microsoft making a big fuss of the fact Kinect allows multiple players on-screen simultaneously. Single player climbing worked more fluidly but, regardless, I never really felt like I was in control of my actions. My movements weren’t being replicated accurately. I felt as though I was fumbling my way to the top with no real in-game feedback; no real sense that Kinect was working as advertised. ‘The lag has been reduced massively’: that’s what we’re constantly being told in conferences, in communications with Microsoft, in interviews, in previews. I have no doubt there are figures to back those statements up, but the disconnect between my movements in real life as replicated on screen is obvious. I feel it, instantly, and it makes playing any game with Kinect a frustrating experience. The next game I play is Wakeboarding, it feels a little better than climbing, but it’s nowhere near responsive enough. The delay is obvious to anyone who plays it, to the point where I can’t imagine anyone investing in it to any great extent. I find myself asking another question: three years after the release of Kinect, how many video games have really worked well with Kinect? I come up with two names. Two. Dance Central and Child of Eden. In three years. Is it possible that Kinect just isn’t suited for video games? I’m worried about Kinect. Mere months from launch it feels imprecise, temperamental and clumsy. On more than one occasion its voice recognition, being demonstrated by a Microsoft rep from the US with an American accent, needed three or four repeats of ‘Xbox Home’ to do what a single button press could have done in half a second. If Microsoft reps who have been briefed and have lived with the Xbox One for months are struggling to make everything work seamlessly, what chance does the average punter have? And make no mistake, a device like Kinect — the device Microsoft is hellbent on shoehorning into our living space — must be seamless if the Xbox One is to capture the mainstream audience Microsoft is lusting after. In short: I have very little confidence in Kinect’s ability to respond quickly, efficiently or consistently and that’s an issue. But the major issue is this: if you want to purchase an Xbox One, Kinect is being forced upon you. You are paying extra for a device that, two months from launch, feels like a rough, unfinished product. You don’t have a choice and that’s problematic. When Kinect was first announced — as Project Natal — it felt monumental, as if Microsoft had captured some sort of rare lightning. Don Mattrick looked and talked like a strange time traveller, with a device he had somehow stolen from a distant, brilliant future. Our minds were alive with possibility. Since that day those possibilities have faded and declined, yet Microsoft still seems driven by that squandered potential — by the future that Project Natal promised but couldn’t deliver upon. Stop trying to make fetch happen, it isn’t going to happen. I want to be positive about Kinect, but it’s difficult. Some aspects work well: facial recognition, although slow, is a great idea. I love that it recognises who is holding which controller and responds accordingly. This is a useful, future facing feature and it’s the result of great innovative thinking. Easier than passing switch controllers? Maybe not, but it has benefits, particularly in tandem with Xbox One’s customisable homepage. Watching the console adjust preferences on the fly based on who was holding which controller was quite breathtaking. ‘This is what Kinect should be used for,’ I thought. But that was the 10%. During the remaining 90%, Kinect felt like it was a hindrance, forcing users to swim against the giant leaps Microsoft made with Xbox One’s user friendly UI, which looks fantastic. Sure, I can turn Kinect off — that’s my choice. But I still have to pay for it. I don’t have a choice there. So, yes. I think there are issues there — not with the Xbox One, with Kinect specifically. Forza Motorsport looks incredible, Ryse seems to have made strides in the combat department and I walked away genuinely blown away by the scale and ambition of Dead Rising 3. But Kinect? I’m a little bit worried about Kinect. |
re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
I'm not expecting much from Kinect, but as long as it doesn't get in the way, I'm okay ignoring it. Hopefully it's just early software issues that'll be refined. There are plenty of positive write-ups too, so it's hard to say at this early stage if Kotaku's experience is representative or an abberation.
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
The Gamescom demo looked pretty sweet. Maybe Kinect was just having a case of the Mondays.
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
:lol: Post the full article of the positive one and just a link and derogatory highlights of the one that's negative.
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Originally Posted by Michael Corvin
(Post 11847619)
:lol: Post the full article of the positive one and just a link and derogatory highlights of the one that's negative.
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Damn bias -ohbfrank- :p
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
-ohbfrank-
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
I don't see how anyone could want to play Forza. What shit. I mean, Driveclub is clearly a superior game.
Video hidden for size: Spoiler:
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
I haven't played either, Forza looks prettier, Driveclub is free-ish.
What is EGX? Nevermind http://www.eurogamerexpo.com/whats-on/schedule |
re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Wow... look at all the baked lightning, detergent soap looking snow and fake plasticy looking trees.... what garbage!
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
My plan is to give DriveClub a shot since I can try it for free and all, and if it's awesome, I'll cancel my Forza preorder. If I'm not impressed, I'll stick with Forza. I haven't been able to tell from the videos/previews which one will be the most up my alley, although I'm more of an arcade racer type, which is why I'm a little iffy on Forza. Hearing that Forza has a '71 Javelin -- which my dad still has in his garage! -- makes me want to stick with it, though.
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Out of all of the launch games for both systems, I'm easily most excited for Forza 5. In fact, the LE is the only game I have preordered for either system at the moment. Just waiting to hear which versions of Battlefield 4 and Watch Dogs looks and plays best.
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Originally Posted by Deftones
(Post 11848997)
I don't see how anyone could want to play Forza. What shit. I mean, Driveclub is clearly a superior game.
Video hidden for size: Spoiler:
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re: Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
Next-gen upgrades won't include single-player saves
http://www.joystiq.com/2013/09/26/ne...-player-saves/ With the variety of upgrade programs offered for players to switch from current-generation to next-gen systems in the coming months, one thing they won't be able to bring to their new Xbox One or PS4 systems is their single-player save files. Representatives for EA, Ubisoft and Activision confirmed to Kotaku that each respective publisher does not have a method for porting single-player campaign save files for Assassin's Creed 4: Black Flag, Battlefield 4 and Call of Duty: Ghosts to PS4 and Xbox One. In the case of Battlefield 4 and Call of Duty: Ghosts, both games will see multiplayer progress carried over to next-gen systems. EA also announced an upgrade program for Madden NFL 25 in July that not only ports your Madden Ultimate Team cards to next-gen systems, but also offers six free card packs to Anniversary Edition owners. Best Buy, Amazon, GameStop and Sony have their own $10 game upgrade programs, but none seem to save your single-player campaigns for you. Whether that impacts upgrade or current-gen purchasing plans for players remains to be seen. |
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