Bungie - Destiny
#3302
DVD Talk Special Edition
#3304
DVD Talk Limited Edition
Re: Bungie - Destiny
full patch notes
1.1 : The one about Exotics. And the Raid!
Today's patch includes the long-awaited arrival of Exotics weapon buffs, additional acquisition paths for destination upgrade materials, along with additional changes to exotic gear node upgrading in preparation for the soon-to-be-released expansion, The Dark Below. We're also correcting issues induced by our more recent update to the Raid.
Weapons
Exotics
Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!
General
In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
The final upgrade node of all Exotic Gear will require an Exotic Shard
Exotic Shards can be obtained by one of the following means:
Dismantling unwanted Exotics
Purchased from Xur for 7 Strange Coins
Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate
Thorn
Projectiles now briefly highlight targets on impact
Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets
Reload Speed increased
Magazine Size increased
Ammo inventory size increased
Stability and Weapon Handling increased
Bad Juju
Magazine Size increased to 8 bursts (was 5)
Ammo inventory size increased
String of Curses now also decreases the cooldown of your Super on kill
Adjusted effects to not block first person reticle
Hard Light
Stability increased
Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)
Suros Regime
Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles
Monte Carlo
Stability increased
Range slightly decreased
Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill
MIDA Multi-Tool
MIDA rounds now have increased knockback against targets in both PvE and PvP
Hawkmoon
Send It upgrade (which was redundant) replaced by Speed Reload
Red Death
Rate of Fire increased slightly, but Burst Damage reduced to compensate
Plan C
Weapon Handling speed increased
Player Speed increased while Plan C is in hand
Pocket Infinity
Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)
Vex Mythoclast
Attack Power increased to 323 (from 300)
Base Damage increased, fixing bug we introduced in previous patch
Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)
Invective
Reload Speed increased significantly, auto fires slightly slower
Ice Breaker
Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)
New effects for enemies killed by Ice Breaker upgrade
Patience and Time
Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)
Super Good Advice
Stability increased
Truth
Magazine Size increased to 3 (was 1)
Activities
Raid
Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates
Fixed an exploit where the Templar could be forced off its platform
Daily Heroic Story
Destination Materials now drop from completing the Daily Heroic
Bounties
Removed the ‘Relic Hunter’ Bounty
Destination Materials now drop from completing the Daily Patrol Bounty
Vendors
Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams
Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower
Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins
Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors
Technical
Networking fixes, which should reduce the instance of the Bee family of KTOs
Fixed an issue in which using Xbox One party chat induced a slower frame rate
1.1 : The one about Exotics. And the Raid!
Today's patch includes the long-awaited arrival of Exotics weapon buffs, additional acquisition paths for destination upgrade materials, along with additional changes to exotic gear node upgrading in preparation for the soon-to-be-released expansion, The Dark Below. We're also correcting issues induced by our more recent update to the Raid.
Weapons
Exotics
Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!
General
In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
The final upgrade node of all Exotic Gear will require an Exotic Shard
Exotic Shards can be obtained by one of the following means:
Dismantling unwanted Exotics
Purchased from Xur for 7 Strange Coins
Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate
Thorn
Projectiles now briefly highlight targets on impact
Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets
Reload Speed increased
Magazine Size increased
Ammo inventory size increased
Stability and Weapon Handling increased
Bad Juju
Magazine Size increased to 8 bursts (was 5)
Ammo inventory size increased
String of Curses now also decreases the cooldown of your Super on kill
Adjusted effects to not block first person reticle
Hard Light
Stability increased
Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)
Suros Regime
Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles
Monte Carlo
Stability increased
Range slightly decreased
Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill
MIDA Multi-Tool
MIDA rounds now have increased knockback against targets in both PvE and PvP
Hawkmoon
Send It upgrade (which was redundant) replaced by Speed Reload
Red Death
Rate of Fire increased slightly, but Burst Damage reduced to compensate
Plan C
Weapon Handling speed increased
Player Speed increased while Plan C is in hand
Pocket Infinity
Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)
Vex Mythoclast
Attack Power increased to 323 (from 300)
Base Damage increased, fixing bug we introduced in previous patch
Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)
Invective
Reload Speed increased significantly, auto fires slightly slower
Ice Breaker
Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)
New effects for enemies killed by Ice Breaker upgrade
Patience and Time
Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)
Super Good Advice
Stability increased
Truth
Magazine Size increased to 3 (was 1)
Activities
Raid
Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates
Fixed an exploit where the Templar could be forced off its platform
Daily Heroic Story
Destination Materials now drop from completing the Daily Heroic
Bounties
Removed the ‘Relic Hunter’ Bounty
Destination Materials now drop from completing the Daily Patrol Bounty
Vendors
Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams
Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower
Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins
Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors
Technical
Networking fixes, which should reduce the instance of the Bee family of KTOs
Fixed an issue in which using Xbox One party chat induced a slower frame rate
#3305
DVD Talk Hall of Fame
Re: Bungie - Destiny
So no more Daily rewards for the Public Events? And what about the Energy & Shards you have now...what are they used for?
#3306
DVD Talk Special Edition
Re: Bungie - Destiny
It looks like you are only guaranteed a Mote of Light for completing your first Public event, which is given to you right away. You still have the random drop chance to get Ascendant Energy or Shard. The only thing that shards and energies can be used for now is upgrading Legendary weapons and armour.
#3307
DVD Talk Special Edition
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Re: Bungie - Destiny
Damn, for the 'Thorn' I would've been happy with either a bigger magazine OR a faster reload and they ended up giving it BOTH. And if you use it with the Hunter's Chain of Woe reload perk, that thing is an absolute monster. I'm so glad I hung on to it all this time.
#3308
DVD Talk Limited Edition
Re: Bungie - Destiny
^ already have it also but got the exotic bounty again for it, Pocket Infinity or Bad Juju (both which I have as well) ... was going to delete the bounty pre buff but decided with the extra bounty space to just keep it .... may actually do one of the bounties again now
#3309
DVD Talk Hall of Fame
Re: Bungie - Destiny
Doing my first Raid of the week, and yeah, the Templar is a bitch on hard.
We got it after like 5 tries, almost had it on the 4th, but Enrage is horrible.
That being said, I got the Praetorian Foil, completing my Raid set. Also got a set of Gloves that'll be scrapped. We're going to the gatekeepers now, so we'll see what I get from there.
Boy, doing the Templar makes the end seem...well almost easy. Of course that's what happens when you get the Gatekeepers and Atheon on the first try. I got a second Raid helmet for my Warlock, which is a nice companion for my other one.
Got my 2nd Last Word from the Nightfall.
We got it after like 5 tries, almost had it on the 4th, but Enrage is horrible.
That being said, I got the Praetorian Foil, completing my Raid set. Also got a set of Gloves that'll be scrapped. We're going to the gatekeepers now, so we'll see what I get from there.
Boy, doing the Templar makes the end seem...well almost easy. Of course that's what happens when you get the Gatekeepers and Atheon on the first try. I got a second Raid helmet for my Warlock, which is a nice companion for my other one.
Got my 2nd Last Word from the Nightfall.
Last edited by TheKing; 12-02-14 at 05:40 AM.
#3310
DVD Talk Special Edition
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Re: Bungie - Destiny
I used to just delete the exotic bounties whenever they popped up since I already had all the weapons, but I agree that I might do them again now since breaking down exotics gives you that new exotic upgrade piece. I just started the bounty for Invective last night. That was one of the easier ones, IMO. I'm just not looking forward to the crucible play, ugh.
#3311
DVD Talk Platinum Edition
Re: Bungie - Destiny
I finally got Ice Breaker!!! Started the NF solo, got to prime, two guys joined me, and I got Ice Breaker. The only exotic I wanted that I didn't have.
#3312
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Re: Bungie - Destiny
And they continue to make the game worse rather than fixing the fundamental flaw in its design.
Rather that patching out cheese methods every update, how about putting that effort into balancing the enemies so that cheesing isn't the only realistic way to get through the game's content? People only really seek out cheese spots because they have to, and it's incredibly stupid game design.
Destiny is now a weekly game for me. Raids and Weeklies, and that's it, and I really doubt I'll buy any content beyond the two "expansions" I've already paid for.
Ran two nightfalls. Got a second Truth and some random legendary pulse rifle. I think it was called "Two Ascendent Energy".
Rather that patching out cheese methods every update, how about putting that effort into balancing the enemies so that cheesing isn't the only realistic way to get through the game's content? People only really seek out cheese spots because they have to, and it's incredibly stupid game design.
Destiny is now a weekly game for me. Raids and Weeklies, and that's it, and I really doubt I'll buy any content beyond the two "expansions" I've already paid for.
Ran two nightfalls. Got a second Truth and some random legendary pulse rifle. I think it was called "Two Ascendent Energy".
#3313
DVD Talk Hall of Fame
Re: Bungie - Destiny
Chess...you pretty much nailed it...balancing the enemies so that cheesing isn't the only realistic way to get through the game's content
I think that's the thorn in everyone's side along with a few other quirks about the game. I like it no doubt but in some cases the only way thru some parts is "Cheesing"....and the game is not nor should be geared to finding exploits to beat levels or bosses. But it just not that, it's the "Reward" or in most cases lack of after dealing with and spending time on doing it. I know of some that even after 8-10+ Raids still haven't landed their first Raid Armor...so what's the purpose? And even if you land some Legendary Armor from the Craptarch why bother leveling that up when it doesn't get you to Level 30
I think that's the thorn in everyone's side along with a few other quirks about the game. I like it no doubt but in some cases the only way thru some parts is "Cheesing"....and the game is not nor should be geared to finding exploits to beat levels or bosses. But it just not that, it's the "Reward" or in most cases lack of after dealing with and spending time on doing it. I know of some that even after 8-10+ Raids still haven't landed their first Raid Armor...so what's the purpose? And even if you land some Legendary Armor from the Craptarch why bother leveling that up when it doesn't get you to Level 30
#3314
DVD Talk Special Edition
Re: Bungie - Destiny
I disagree. I think most people were using the cheese spots because they are bored of spending the extra time running the raid the regular method. The same way, as when you run a strike now, you just skip all the non-essential enemies. In my opinion, running the templar the regular way on normal is not overly difficult.
#3315
DVD Talk Hall of Fame
Re: Bungie - Destiny
FWIW...the Sony Exclusive Exotic Weapon for the Dark Below DLC....
#3316
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Re: Bungie - Destiny
I disagree. I think most people were using the cheese spots because they are bored of spending the extra time running the raid the regular method. The same way, as when you run a strike now, you just skip all the non-essential enemies. In my opinion, running the templar the regular way on normal is not overly difficult.
And honestly, I have even more of a beef with the Nightfalls. This week's Nightfall is incredibly easy, but some of them like Mars and the Moon, I don't know how you'd beat without cheesing.
#3317
DVD Talk Hall of Fame
Re: Bungie - Destiny
I can understand that argument chess. Agree with it to a certain extent. But at the same time, people are lazy
The Templar was a bitch in that first Raid. But that was mainly because the 6 of us hadn't done it legit in weeks. I blew myself up when I forgot about the containment shield. Doh! We let the cheese method become the standard method because it's quick, easy and you get that extra chest.
When we did the Templar on the second and third hard runs, we got him on the first try. So we failed 4 times straight, then succeeded the next 3. You do need to have two talented players go down and grab the relic and take care of the hardest to see Oracle, but the rest can stay up and snipe and shoot rockets.
The Templar was a bitch in that first Raid. But that was mainly because the 6 of us hadn't done it legit in weeks. I blew myself up when I forgot about the containment shield. Doh! We let the cheese method become the standard method because it's quick, easy and you get that extra chest.
When we did the Templar on the second and third hard runs, we got him on the first try. So we failed 4 times straight, then succeeded the next 3. You do need to have two talented players go down and grab the relic and take care of the hardest to see Oracle, but the rest can stay up and snipe and shoot rockets.
#3319
DVD Talk Gold Edition
#3320
DVD Talk Limited Edition
Re: Bungie - Destiny
per bounty (mats will be specific to the planet you are on .... ie Earth bounty yields Spinmetal reward, Venus bounty yields Spirit Bloom reward, etc) .... there wouldn't be multiple patrol bounties for the same planet in the same day
#3321
DVD Talk Gold Edition
Re: Bungie - Destiny
Doh! You are referring to the patrol bounties (e.g., complete 6 patrol missions on Venus). I thought it meant patrol missions (even tho I referred to it as bounty in my post ).
#3322
DVD Talk Limited Edition
Re: Bungie - Destiny
I thought you might have been getting the 2 (bounties/patrols) confused but like you said you did refer to it as a bounty in your post
#3323
DVD Talk Special Edition
#3324
DVD Talk Special Edition
#3325
DVD Talk Hall of Fame