Games bleeding into real life - study
#26
DVD Talk Hero
Joined: Aug 1999
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From: Not necessarily Formerly known as Solid Snake
Re: Games bleeding into real life - study
The only beleivable "bleed from video games to real life" I saw in the article was "The full study must be purchased for $30." Release a demo of the first level for free; charge $30 - $60 for the full thing.
Also, by the way the article read I'm sssuming the author didn't buy the full study either.
Does anybody else get an urge to swing a hammer and jump over barrels when you walk by a monkey on a scaffold?
Also, by the way the article read I'm sssuming the author didn't buy the full study either.
Does anybody else get an urge to swing a hammer and jump over barrels when you walk by a monkey on a scaffold?
#27
DVD Talk Hall of Fame
Re: Games bleeding into real life - study
The only beleivable "bleed from video games to real life" I saw in the article was "The full study must be purchased for $30." Release a demo of the first level for free; charge $30 - $60 for the full thing.
Also, by the way the article read I'm sssuming the author didn't buy the full study either.
Does anybody else get an urge to swing a hammer and jump over barrels when you walk by a monkey on a scaffold?
Also, by the way the article read I'm sssuming the author didn't buy the full study either.
Does anybody else get an urge to swing a hammer and jump over barrels when you walk by a monkey on a scaffold?
#28
DVD Talk Hero
Re: Games bleeding into real life - study
Reminds me of something out of Serial Experiments Lain.
#29
Thread Starter
DVD Talk Hero
Re: Games bleeding into real life - study




