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Old 09-16-12 | 05:36 PM
  #101  
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re: Darksiders II

Originally Posted by foxdvd
I agree with moviepage in that it is not as good as the first game. FINALLY the last few dungeons got challenging in the puzzles, but it never came close to the first game. One sequence later in the game (one world) becomes a shooter and that was the low point for me.

.
I just finished that world and yeah it just feels like filler materiel. It was way too easy especially when you get unlimited ammo and enemies keep handing out health packs like it's Halloween
Old 09-17-12 | 03:57 PM
  #102  
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re: Darksiders II

Originally Posted by foxdvd
I am on the last boss, but I need to finish this in the morning...

I agree with moviepage in that it is not as good as the first game. FINALLY the last few dungeons got challenging in the puzzles, but it never came close to the first game. One sequence later in the game (one world) becomes a shooter and that was the low point for me.

I had some problems with the combat. Some of the later enemies, you just can not avoid getting hit at times. Nothing you do is going to get you out of some attacks. It is not that bad, because you always survive, but it seems broken to me that no matter how good you are, you are not going to escape some attacks.
This is actually where I just stopped playing. I was 22 hours into the game at this point and was already feeling pretty burnt out on the game. I was starting to suspect that I wouldn't finish this game well before I made it to this stage, so it didn't take much to get me to quit.

Was fun for a while though.
Old 09-17-12 | 04:50 PM
  #103  
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re: Darksiders II

I actually enjoyed that area of the game quite a bit, mainly because it felt like a much needed change-up in the scenery and level design. Then again, I only tried the gun/shooter weapon for a few seconds before dropping it and carrying on with my normal equipment.
Old 09-17-12 | 05:46 PM
  #104  
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re: Darksiders II

Originally Posted by MoviePage
Second run is significantly easier (and faster), even on the highest difficulty...especially if you have properly-upgraded weapons.
no joke here..I am already on
Spoiler:
earth
and it took me less than 6 hours to get here...at this pace I should be done under 9 hours...
Old 09-17-12 | 10:31 PM
  #105  
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re: Darksiders II

haha! I was right...finished in 8 hours and 59 minutes...lol no joke
Old 09-18-12 | 10:11 PM
  #106  
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re: Darksiders II

I just finished and while i liked most of the game, the last boss was so weak i didn't even die once. And the ending is the worse ending i've seen since Halo 2!
Old 09-19-12 | 09:24 AM
  #107  
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re: Darksiders II

MoviePage you were right about apocalyptic being easier than normal. In fact, I started the crucible forgetting to lower the difficulty and was able to rip through it in about 45 minutes on apocalyptic. All I did was hit frenzy, and even the boss guys were going down in one second. Hit frenzy, and quickly hit someone to get your wrath all the way up (30% wrath on hit) and if there are still anyone left hit frenzy again...next level..repeat
Old 09-19-12 | 04:49 PM
  #108  
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re: Darksiders II

I didn't even use frenzy, or any other wrath powers really. I didn't see the need when every hit I landed on enemies fully restored my health.

In other news, Argul's Tomb has a release date:
Today we would like to announce that Argul's Tomb, the first downloadable content pack for Darksiders II, will be available to download on Xbox 360 and PC worldwide as well as PS3 in North America on Tuesday 25th September. The European PS3 version will go live the next day on Wednesday 26th September.

Argul’s Tomb is a new gameplay zone, which includes two challenging new dungeons, new enemies to best and unique legendary loot to collect. Tailored towards players that have finished at least the first three zones of the main game, Argul’s Tomb adds an additional challenge for gamers of all levels.

Any new purchaser of the Limited Edition version of Darksiders II will find a unique code in their game box entitling them to download this first content pack for free. Users should follow the instructions on the card to redeem their content. For all other customers Argul’s Tomb is available to download for 560 MS Points / $6.99.

Argul’s Tomb will be included on the disc at launch for Wii U along with additional bonus content.
Old 09-30-12 | 12:05 PM
  #109  
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re: Darksiders II

Has anybody downloaded Argul's Tomb? More to the point, has anybody downloaded it with the pack-in code? I can't get mine to work (on the 360), but I note that instead of the usual:

####-#####-#####-#####-#####

format, mine has this format:

########-########

Is that a PS3 code format (i.e. did they just put the wrong code in my box), or am I doing something wrong?
Old 09-30-12 | 12:24 PM
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re: Darksiders II

Originally Posted by JasonF
Has anybody downloaded Argul's Tomb? More to the point, has anybody downloaded it with the pack-in code? I can't get mine to work (on the 360), but I note that instead of the usual:

####-#####-#####-#####-#####

format, mine has this format:

########-########

Is that a PS3 code format (i.e. did they just put the wrong code in my box), or am I doing something wrong?
mine is the full ####-#####-#####-#####-##### for the 360...

edit...actually if you are using the code off the card you got, you actually have to enter that at darksiders.com/tomb, and they will send you the code
Old 09-30-12 | 12:28 PM
  #111  
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re: Darksiders II

Originally Posted by foxdvd
min is the full ####-#####-#####-#####-##### for the 360...you ended up with the ps3 code
Actually, I figured it out. I needed to take my code to the Darksiders website and punch it in there. The website then gave me a 360 code. Stupidest thing I've ever seen. My guess is it probably forces me to register the game if I hadn't already/limits my ability to resell my Argul's Tomb code if I were so inclined.
Old 09-30-12 | 12:30 PM
  #112  
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re: Darksiders II

Originally Posted by JasonF
Actually, I figured it out. I needed to take my code to the Darksiders website and punch it in there. The website then gave me a 360 code. Stupidest thing I've ever seen. My guess is it probably forces me to register the game if I hadn't already/limits my ability to resell my Argul's Tomb code if I were so inclined.
yeah I was editing my post as you figured it out...I forgot about that..
Old 12-21-12 | 07:29 PM
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re: Darksiders II

Originally Posted by mhg83
<embed src="http://cdn2.themis-media.com/media/global/movies/player/flowplayer.commercial-3.2.12.swf" flashvars="config=http://www.themis-media.com/videos/config/6248-999e28a280212c335211ee7767ec2647.js%3Fplayer_version%3D2.5%26embed%3D1" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#000000" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="650" height="391" wmode="opaque"></embed>


Okay, I checked this thread cos Steam has this game and all it's DLC for $13.59 and I was wondering if I should get it. Now that review has me wondering if it's worth giving it a shot.
Old 12-21-12 | 09:06 PM
  #114  
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re: Darksiders II

Personally, I like the game a lot. Really in my wheelhouse --- an amalgam of several game styles I like a lot -- and it's HUGE. A lot of folks didn't enjoy it, but I certainly think it's worth that price (of course, it'll continue to drop in price just like every THQ game on Steam.
Old 12-22-12 | 08:20 PM
  #115  
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re: Darksiders II

My Wii U version arrived today. It's going to be fun playing this on the gamepad.
Old 12-22-12 | 08:44 PM
  #116  
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re: Darksiders II

I thought it was a great game but a huge step down from the original. Still if Borderlands 2 didn't come out this year, i'd make this GOTY.
Old 12-23-12 | 12:08 AM
  #117  
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re: Darksiders II

my biggest problem with the game really was just they made the puzzles so easy....I want to scratch my head in a game like this, and they took that out.

It was still a good game.
Old 02-15-13 | 08:49 AM
  #118  
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re: Darksiders II

Darksiders II is on sale for $14.99 at Best Buy. Not sure how long it's going to last.
Old 02-15-13 | 09:05 AM
  #119  
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re: Darksiders II

Very tempting price. I played and something-between-liked-and-loved the first one. This feels like the right price, but I already have a pretty sizable backlog. Is it worth it?
Old 02-15-13 | 09:14 AM
  #120  
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re: Darksiders II

Totally at $14.99. It's a really cool game. A nice mix of several fun play-styles : Some God of War, some Zelda, some Prince of Persia. It's really a solid game, albeit with some frustrating parts.
Old 02-15-13 | 09:38 AM
  #121  
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re: Darksiders II

i picked it up at that price. i've been looking for a deal, and had a $5 gift card from buying a blu a few weeks back, so for a net of 10, i'm happy. very happy. the store i did a pick up at had a bunch of the LE's left, so i'm hoping i get one of them with the DLC in it
Old 02-15-13 | 09:41 AM
  #122  
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re: Darksiders II

Thanks, Decker. I've eaten bad meals for more than $15, so this seems very reasonable. Will swing by later today.
Old 02-15-13 | 01:17 PM
  #123  
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re: Darksiders II

got mine with the LE. my store was out. i'd recommend seeing if you can do an instore pick up as it was marked 14.99 in store as well
Old 02-15-13 | 04:14 PM
  #124  
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re: Darksiders II

Not as good as the first one, but absolutely worth $15.
Old 07-21-14 | 01:18 PM
  #125  
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re: Darksiders II

loving it so far...

Graphics
Skill Tree
RPG Elements (Gear, XP, etc.)
fast travel
combat/second weapon

only negative thing so far it's the quick/jumpy/twitchy movement when climbing stuff. I've died so many times because of forgetting to Hold LT or not facing the correct way or not timing it correctly.

What's the best way to go on the Skill tree?


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