The Official E3 Expo 2011 Thread (June 6-9, 2011)
#1001
DVD Talk Hall of Fame
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
Did they announce online gameplay for this thing? My biggest complaint about the Wii was the mess that was online capabilities; I'd have really liked to play Super Smash Bros. Brawl and Mario Kart Wii online, but it was always too inconvenient.
#1002
DVD Talk Godfather
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
That controller would be pretty cool if they had some kind of TV feature (or if they could just stream whatever is on TV at the moment), much like those DirecTV commercials.
#1003
Banned by request
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
It was most definitely the first thing I thought of. If you see "[Name] U" the U generally stands for university.
#1004
DVD Talk Legend
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
I can't tell from the picture, but does anyone else think it doesn't look like it has analog triggers? I hope they didn't get that wrong too.
#1005
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
I just left thinking the Wii U might eventually be good given time, went to take a shower, then came out convinced that Nintendo just laid a huge turd.
It basically comes down to this idea that Nintendo is going out to try to convert hardcore XBox or PS players to their new console...with a gimmick. Yes, it'll be 1080, but really will anyone buy this so that when they play Arkum City they will have Batman's toys on a screen in their hands. The CEO of EASports was excited about the possibilities...but it'll just be Madden'12 as it's always been, except with the play selection on the 6" f'n handheld device. Good HD graphics or not, that's a lot of plays to cram into that shitty amount of space. Will hardcord gamers really want to see it that way? And will hardcore gamers, who are so bitchy about which controller is better, going to play with this square controller.
It's the same reason hardcore gamers don't want to play games with the Kinect or Move. Look at Kinect. The best stuff they showed at E3 was the Kinect experimental stuff (which was cool) like face scans and such. But when they showed the actual games it was either kids stuff like Disneyland or Sesame Street, or a boring on the rails Star Wars game. Microsoft clearly got their gimmick device aligned and is directing it at the same kids who wanted a Wii. Move's just become a glorified gun for PS 1st person shooters...and a pointer for Kobe to play a basketball game (one that is so complex that you need every bit of control). Hardcore gamers don't want this shit.
Looking at the demo that Nintendo is showing on the E3 floor, it appears that they are showing gimmicky type stuff. "Just move the Wii U and watch how the screen shows a different perspective. Isn't that neat" Ugh.
I'm sure everyone has already said all this stuff but I actually started to get a bit frustrated with it all and had to get this off my chest. I have a Wii, like it, but felt the need the upgrade to a PS that I now LOVE. It's almost as though I didn't know what I was missing. But seeing how Nintendo completely dropped the ball in the last few years I no longer have faith in them.
Clearly Sony 'won' E3. Nintendo was a joke. XBox showed 3rd party games that will be multiplatform and Kinect stuff. Then Sony came out, apologized, then showed a shitton of great games that made me want to play instantly.
It basically comes down to this idea that Nintendo is going out to try to convert hardcore XBox or PS players to their new console...with a gimmick. Yes, it'll be 1080, but really will anyone buy this so that when they play Arkum City they will have Batman's toys on a screen in their hands. The CEO of EASports was excited about the possibilities...but it'll just be Madden'12 as it's always been, except with the play selection on the 6" f'n handheld device. Good HD graphics or not, that's a lot of plays to cram into that shitty amount of space. Will hardcord gamers really want to see it that way? And will hardcore gamers, who are so bitchy about which controller is better, going to play with this square controller.
It's the same reason hardcore gamers don't want to play games with the Kinect or Move. Look at Kinect. The best stuff they showed at E3 was the Kinect experimental stuff (which was cool) like face scans and such. But when they showed the actual games it was either kids stuff like Disneyland or Sesame Street, or a boring on the rails Star Wars game. Microsoft clearly got their gimmick device aligned and is directing it at the same kids who wanted a Wii. Move's just become a glorified gun for PS 1st person shooters...and a pointer for Kobe to play a basketball game (one that is so complex that you need every bit of control). Hardcore gamers don't want this shit.
Looking at the demo that Nintendo is showing on the E3 floor, it appears that they are showing gimmicky type stuff. "Just move the Wii U and watch how the screen shows a different perspective. Isn't that neat" Ugh.
I'm sure everyone has already said all this stuff but I actually started to get a bit frustrated with it all and had to get this off my chest. I have a Wii, like it, but felt the need the upgrade to a PS that I now LOVE. It's almost as though I didn't know what I was missing. But seeing how Nintendo completely dropped the ball in the last few years I no longer have faith in them.
Clearly Sony 'won' E3. Nintendo was a joke. XBox showed 3rd party games that will be multiplatform and Kinect stuff. Then Sony came out, apologized, then showed a shitton of great games that made me want to play instantly.
#1006
DVD Talk Legend
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
I still don't know what to think about the new Nintendo console. I think that Nintendo screwup on their unveiling along with the name.
#1007
Political Exile
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
I guess the controller is like the second DS screen, a way to display menus and inventory without having to pause the game or clutter the game screen. This would be useful for casual games like Uno, Scrabble, etc, where you don't want others to see your "hand".
I'll definitely have a wait-and-see approach on this system though.
I'll definitely have a wait-and-see approach on this system though.
#1008
DVD Talk God
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
25GB "proprietary" game discs: http://gizmodo.com/5809713/wii-u-dis...e-25gb-in-size
#1009
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#1010
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Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
It will be easier than you think. Plus, I'm sure they aren't doing away with the pause feature all together. Do you have trouble utilizing the second DS screen?
#1011
DVD Talk Limited Edition
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
Wow, Skyward Sword's graphics look like shit. I'll still be buying it, but it'll feel like I'm playing a Gamecube game.
#1012
DVD Talk Hall of Fame
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
Why would they do away with pausing?
And I've never used a DS, so I haven't experienced using a second screen. But there, everything is in such a compact space I imagine it doesn't matter much, since you can probably see both at the same time.
Compare that to what is pictured. If I'm fighting as Link and need to quickly cycle through my weapons, I can't just look to one of the corners of my television, I have to look away from the screen and down at my controller; in some games, that is precious time that could make all the difference. It seems unnecessarily complicated. You'd encounter the same problem in first-person shooters; having to constantly look away from the screen to check your ammo would cause you to miss what was going on in-game and thus put you at risk of being killed. This just seems a perfect example of them trying to fix something that wasn't broken.
And I've never used a DS, so I haven't experienced using a second screen. But there, everything is in such a compact space I imagine it doesn't matter much, since you can probably see both at the same time.
Compare that to what is pictured. If I'm fighting as Link and need to quickly cycle through my weapons, I can't just look to one of the corners of my television, I have to look away from the screen and down at my controller; in some games, that is precious time that could make all the difference. It seems unnecessarily complicated. You'd encounter the same problem in first-person shooters; having to constantly look away from the screen to check your ammo would cause you to miss what was going on in-game and thus put you at risk of being killed. This just seems a perfect example of them trying to fix something that wasn't broken.
#1013
DVD Talk Legend
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
Why would they do away with pausing?
And I've never used a DS, so I haven't experienced using a second screen. But there, everything is in such a compact space I imagine it doesn't matter much, since you can probably see both at the same time.
Compare that to what is pictured. If I'm fighting as Link and need to quickly cycle through my weapons, I can't just look to one of the corners of my television, I have to look away from the screen and down at my controller; in some games, that is precious time that could make all the difference. It seems unnecessarily complicated. You'd encounter the same problem in first-person shooters; having to constantly look away from the screen to check your ammo would cause you to miss what was going on in-game and thus put you at risk of being killed. This just seems a perfect example of them trying to fix something that wasn't broken.
And I've never used a DS, so I haven't experienced using a second screen. But there, everything is in such a compact space I imagine it doesn't matter much, since you can probably see both at the same time.
Compare that to what is pictured. If I'm fighting as Link and need to quickly cycle through my weapons, I can't just look to one of the corners of my television, I have to look away from the screen and down at my controller; in some games, that is precious time that could make all the difference. It seems unnecessarily complicated. You'd encounter the same problem in first-person shooters; having to constantly look away from the screen to check your ammo would cause you to miss what was going on in-game and thus put you at risk of being killed. This just seems a perfect example of them trying to fix something that wasn't broken.
But really, dealing with the screen looks like the least of that controller's problems. Maybe the screen will be optional and they'll let you use a Classic Controller (or some new iteration of it).
#1014
DVD Talk Godfather & 2020 TOTY Winner
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
Okay, the European Union is the EU, but besides that, "U" at the end usually signifies a university.
#1015
DVD Talk Special Edition
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
Originally Posted by Popular Mechanics
However, Nintendo says that just one U controller can connect to the U at a time, along with four standard Wiimotes.
Hmm..
http://www.popularmechanics.com/tech...3-2011?src=rss
#1016
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Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
You're partially right. "U" can mean "you" like in U-Haul or U-Drive. It can mean other things like in USA, HUD or DUI. But until today, "U" at the end of something always meant University. Or almost always. BYU, ASU, OSU, ODU, WSU or my Alma Mata, KU.
Okay, the European Union is the EU, but besides that, "U" at the end usually signifies a university.
Okay, the European Union is the EU, but besides that, "U" at the end usually signifies a university.
#1017
DVD Talk Godfather & 2020 TOTY Winner
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
#1018
DVD Talk Gold Edition
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
Per BitMob, Here are some early impressions of the controller:
E3 2011: Detailed impressions of the Wii U controller
Shoe_headshot_-_square
by Dan "Shoe" Hsu, BITMOB STAFF
Tuesday, June 07, 2011
Nintendo gave a few members of the press early hands-on demos of the new Wii U, and here are my initial thoughts on that funky controller:
Wii U
The tablet controller is extremely light. When I first picked it up, I almost wasn't sure it was a functioning model. It's certainly doesn't weigh as much as an iPad 1. While this makes it feel less "solid" than an Xbox 360 controller, it's still sturdy enough. I just wouldn't throw it in anger over a missed jump in New Super Mario Bros. Mii.
The analog pads are discs that slide over a flat area, similar to the 3DS or PSP nubs. They are concave with a slight edge around the rim to help keep sweaty thumbs in place. You don't get the nice range of motion as you do with the Xbox 360 or PS3 analog sticks, but these seem to work well enough.
The left and right triggers feel just slightly cheap and stiff (maybe because no one's broken them in yet), but because they're curved, they still feel better for your pointers than PS3's L2 and R2 buttons. But they don't compare to the 360's L and R triggers.
The screen resolution is impressively crisp and sharp. I didn't feel like the demos downgraded the graphics when they moved to the tablet.
In one demo simply called "HD Experience," we got to see in-game graphics of a theoretical hi-resolution Zelda game. We couldn't manipulate the choreographed action, but the touch screen offered three buttons that allowed us to change camera angles, switch from day lighting to night, and, most importantly, move the game from the television monitor to the tablet. Why this last function is significant: The transfer was near instant and seamless. No lag, no buffering -- when you hit the button, the game/movie slid to the controller's screen right away and continued exactly where it left off.
The gyroscope worked very well. In the rhythm-game/demo Shield Pose, you had to raise your controller to catch off-TV-screen arrows, timed to a beat. When you held the tablet up in the air and panned around, you would see more of the game's environment on the touch screen, as if you were peeking through a portal and looking at another reality beyond your own. Look up toward the ceiling, and you'll see the game's night sky and moon. Rotate left or right, and you'll see the horizon continue and, again, off-TV-screen enemy pirate boats that you wouldn't have noticed otherwise.
Hope that answers some of the questions you've been throwing at me on my Twitter!
E3 2011: Detailed impressions of the Wii U controller
Shoe_headshot_-_square
by Dan "Shoe" Hsu, BITMOB STAFF
Tuesday, June 07, 2011
Nintendo gave a few members of the press early hands-on demos of the new Wii U, and here are my initial thoughts on that funky controller:
Wii U
The tablet controller is extremely light. When I first picked it up, I almost wasn't sure it was a functioning model. It's certainly doesn't weigh as much as an iPad 1. While this makes it feel less "solid" than an Xbox 360 controller, it's still sturdy enough. I just wouldn't throw it in anger over a missed jump in New Super Mario Bros. Mii.
The analog pads are discs that slide over a flat area, similar to the 3DS or PSP nubs. They are concave with a slight edge around the rim to help keep sweaty thumbs in place. You don't get the nice range of motion as you do with the Xbox 360 or PS3 analog sticks, but these seem to work well enough.
The left and right triggers feel just slightly cheap and stiff (maybe because no one's broken them in yet), but because they're curved, they still feel better for your pointers than PS3's L2 and R2 buttons. But they don't compare to the 360's L and R triggers.
The screen resolution is impressively crisp and sharp. I didn't feel like the demos downgraded the graphics when they moved to the tablet.
In one demo simply called "HD Experience," we got to see in-game graphics of a theoretical hi-resolution Zelda game. We couldn't manipulate the choreographed action, but the touch screen offered three buttons that allowed us to change camera angles, switch from day lighting to night, and, most importantly, move the game from the television monitor to the tablet. Why this last function is significant: The transfer was near instant and seamless. No lag, no buffering -- when you hit the button, the game/movie slid to the controller's screen right away and continued exactly where it left off.
The gyroscope worked very well. In the rhythm-game/demo Shield Pose, you had to raise your controller to catch off-TV-screen arrows, timed to a beat. When you held the tablet up in the air and panned around, you would see more of the game's environment on the touch screen, as if you were peeking through a portal and looking at another reality beyond your own. Look up toward the ceiling, and you'll see the game's night sky and moon. Rotate left or right, and you'll see the horizon continue and, again, off-TV-screen enemy pirate boats that you wouldn't have noticed otherwise.
Hope that answers some of the questions you've been throwing at me on my Twitter!
Note that until the Wii I was a Nintendo diehard with the previous 4 systems but the Wii is not for hardcore gamers in the least. Nothing beats a good ol' controller though in my book and this is why I have not gotten the Kinect either for my 360.
#1019
Moderator
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
The Wii U can only handle one tablet controller at a time:
http://www.destructoid.com/e3-ninten...--203141.phtml
So much for this being great for co-op games.
http://www.destructoid.com/e3-ninten...--203141.phtml
So much for this being great for co-op games.
#1020
DVD Talk Legend
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
Or with this being Video Game Talk, U-Invent. 
I understand the point, which is, most people think "university" when they see a word followed by U. It's like "_____ 101," which commonly means an introduction to a subject. Of course in this case the U doesn't actually mean university, but the point is that most people are going to think that when they see it.
If you were to create a game about a dictator and call it "Dr. _____" most people are going to think "doctor," not "dictator," regardless of what it actually means in that case.

I understand the point, which is, most people think "university" when they see a word followed by U. It's like "_____ 101," which commonly means an introduction to a subject. Of course in this case the U doesn't actually mean university, but the point is that most people are going to think that when they see it.
If you were to create a game about a dictator and call it "Dr. _____" most people are going to think "doctor," not "dictator," regardless of what it actually means in that case.
#1022
DVD Talk Godfather
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
Compare that to what is pictured. If I'm fighting as Link and need to quickly cycle through my weapons, I can't just look to one of the corners of my television, I have to look away from the screen and down at my controller; in some games, that is precious time that could make all the difference. It seems unnecessarily complicated. You'd encounter the same problem in first-person shooters; having to constantly look away from the screen to check your ammo would cause you to miss what was going on in-game and thus put you at risk of being killed. This just seems a perfect example of them trying to fix something that wasn't broken.
Speaking of, that Zelda one looks badass. I still have my gold N64 controller.
#1023
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From: Marion, IA
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)

I think the more overall point here is the Wii becoming such a household brand name at this point that I don't get where the confusion would come from. If you see the Wii in front of a U most folks are automatically already going to be thinking of the gaming system that even their grandma has. I would tend to think that would put them off the "university" trail. Unless they think it's like some gaming college. Oh man that'd be awesome.
#1024
DVD Talk Godfather
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
@ CTU
#1025
Re: The Official E3 Expo 2011 Thread (June 6-9, 2011)
Wii U sounds like Pee U... should be great with the little ones.
I was hoping Nintendo would get out of the gimmick business. Oh well.
I was hoping Nintendo would get out of the gimmick business. Oh well.




. The letter U "officially" stands for University? I missed that memo. Not once today did WiiUniversity cross my mind.