Battlefield 3
#276
DVD Talk Limited Edition
Re: Battlefield 3
However, if you get your medic waxed trying to defib your teammate you negate the utility of the revive. And with the excessive damage.... you're just as likely to get yourself dead as you are to revive a teammate.
#277
Re: Battlefield 3
I don't seem to have that problem. Sounds more like the problem is reckless gameplay. If you go running into the middle of a battlefield while bullets are flying, you're going to get killed. But if you play smart, it can be a useful tool. I'd say my ratio of successfully reviving vs killed while reviving is around 5:1.
#278
DVD Talk Limited Edition
Re: Battlefield 3
I don't seem to have that problem. Sounds more like the problem is reckless gameplay. If you go running into the middle of a battlefield while bullets are flying, you're going to get killed. But if you play smart, it can be a useful tool. I'd say my ratio of successfully reviving vs killed while reviving is around 5:1.
This is not fun.
If you're playing with a decent squad, you can do plenty of reviving because you're moving as a group. When you're running with a bunch of randoms that's not the case. I honestly don't care about your revive ratio. I'm in the mid 20 levels on BFBC2 playing almost exclusively medic. I'm at least capable of playing the class. But the game is just not enjoyable right now on so many different levels.
Last edited by jdpatri; 10-02-11 at 08:15 PM.
#279
DVD Talk Legend
Re: Battlefield 3
I played for about 1/2 hour yesterday... that's all I could take. This beta was a colossal step backwards in terms of gameplay fun. If I took a step ANYWHERE in open territory, I was sniped. the only way to play was to run the periphery of the map -- which is time consuming and negates the help of having cover.
As others have mentioned this game is trying to be too real. I want fun, not real.
As others have mentioned this game is trying to be too real. I want fun, not real.
#280
DVD Talk Limited Edition
Re: Battlefield 3
It's not hard to adjust either. Make this "hardcore" mode and use "normal" mode for lesser hit damage. The fact that it's such an easy fix is the lone reason I haven't cancelled my pre-order yet. It's such an astounding step backwards in the "fun" department that I've got to believe it'll get adjusted. On the other hand, they've made the beta-testing response system such a clusterfuck that they may not care.
#281
DVD Talk Limited Edition
Re: Battlefield 3
For those that can't access joystiq from work:
http://www.joystiq.com/2011/10/01/ea...d-3-open-beta/
The Battlefield 3 open beta isn't just for fun and war games. EA has been listening to feedback from players and the Battlefield Blog now has a list of the most important fixes that will be in the game's final version (with a full list in the Battlelog news section):
Fixed occasional client crash when reviving.
Fixed killcam showing glitched area under map if your killer is dead.
Issue with spawning on dead squad mates fixed.
Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage.
Crosshairs for shotguns have been replaced with a new, thinner, art.
A subtle low health screen effect has been added.
Tweaked scores of Medals and Service Stars.
Tweaked the Rank progression.
Pushing prone on console will not play the animation twice.
Fixed loss of Squad Leader after EOR at some times.
Framerate stability fixes.
The 3D spotting icons has been tweaked to better match the target's visibility. Icons will show frequently less on mostly obscured targets.
Fixed issue with crosshair disappearing after round transition.
Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active.
Squad list now shows specializations chosen, VOIP activity and dead squad mates.
Non working options in squad menu fixed: "Private" flag and "Switch Teams."
The Battlefield 3 open beta isn't just for fun and war games. EA has been listening to feedback from players and the Battlefield Blog now has a list of the most important fixes that will be in the game's final version (with a full list in the Battlelog news section):
Fixed occasional client crash when reviving.
Fixed killcam showing glitched area under map if your killer is dead.
Issue with spawning on dead squad mates fixed.
Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage.
Crosshairs for shotguns have been replaced with a new, thinner, art.
A subtle low health screen effect has been added.
Tweaked scores of Medals and Service Stars.
Tweaked the Rank progression.
Pushing prone on console will not play the animation twice.
Fixed loss of Squad Leader after EOR at some times.
Framerate stability fixes.
The 3D spotting icons has been tweaked to better match the target's visibility. Icons will show frequently less on mostly obscured targets.
Fixed issue with crosshair disappearing after round transition.
Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active.
Squad list now shows specializations chosen, VOIP activity and dead squad mates.
Non working options in squad menu fixed: "Private" flag and "Switch Teams."
#282
DVD Talk Limited Edition
#283
DVD Talk Limited Edition
Re: Battlefield 3
Looks like. Who knows. Hopefully they are fixing much more too. I still say I'm not going to judge the game based on this one level. I've seen things that are encouraging as well.
#284
DVD Talk Legend
Re: Battlefield 3
All BS aside, they could have use the BFBC2 formula but added modes, maps and weapons - voila... BF3.
#285
DVD Talk Special Edition
#286
DVD Talk Platinum Edition
Re: Battlefield 3
I'm surprised by all the bitching. I've quite enjoyed my time with the Beta. Played it all weekend in fact.
At first I was a bit concerned, but it didn't take me long to really get into it and this still feels like a Battlefield game through and through.
I do have some complaints, and that is mostly the extent to which destruction seems to be scaled WAY back - at least in this map. In BF:BC2, everything can be destroyed. Rockets create craters in the ground, blast through fences, bring down buildings, and destroy shrubs and brush. This just isn't the case in Metro. I barely even noticed the destruction because most of it was strictly cosmetic. Some tiles breaking on the corner of a wall or concrete chipping away from a cement block.
Pretty disappointing if this is how all the maps are. Nothing was more satisfying than in BC2, surveying the battlefield and having it look like a Battlefield. No bushes, no grass, no buildings. Just a bunch of black holes in the ground and the wreckage of tanks and structures smoldering. You don't get that feeling at all in this map. The destruction is seriously weak, and seems limited to mere portions of the buildings toward the end of the map.
Other than that though, the game plays well. I can't believe some of you think the player damage is to low. I'm a hardcore only player, and if this were the hardcore mode as another poster suggested above, I would be irate. Enemies take way too many bullets to go down, and in typical COD fashion, the SMGs seem like the most powerful weapons, which is annoying to me.
The graphics in this game are unreal. I'm playing with all ultra settings and everything maxed, and it is probably one of the best looking games I've ever played. The texture work and lighting is amazing. I just hope this didn't come at the cost of destructible environments. We've only seen two of the maps at this point, so I'm holding out hope, but it doesn't seem promising that this game will have anything close to the destructability of BC2.
At first I was a bit concerned, but it didn't take me long to really get into it and this still feels like a Battlefield game through and through.
I do have some complaints, and that is mostly the extent to which destruction seems to be scaled WAY back - at least in this map. In BF:BC2, everything can be destroyed. Rockets create craters in the ground, blast through fences, bring down buildings, and destroy shrubs and brush. This just isn't the case in Metro. I barely even noticed the destruction because most of it was strictly cosmetic. Some tiles breaking on the corner of a wall or concrete chipping away from a cement block.
Pretty disappointing if this is how all the maps are. Nothing was more satisfying than in BC2, surveying the battlefield and having it look like a Battlefield. No bushes, no grass, no buildings. Just a bunch of black holes in the ground and the wreckage of tanks and structures smoldering. You don't get that feeling at all in this map. The destruction is seriously weak, and seems limited to mere portions of the buildings toward the end of the map.
Other than that though, the game plays well. I can't believe some of you think the player damage is to low. I'm a hardcore only player, and if this were the hardcore mode as another poster suggested above, I would be irate. Enemies take way too many bullets to go down, and in typical COD fashion, the SMGs seem like the most powerful weapons, which is annoying to me.
The graphics in this game are unreal. I'm playing with all ultra settings and everything maxed, and it is probably one of the best looking games I've ever played. The texture work and lighting is amazing. I just hope this didn't come at the cost of destructible environments. We've only seen two of the maps at this point, so I'm holding out hope, but it doesn't seem promising that this game will have anything close to the destructability of BC2.
#287
DVD Talk Limited Edition
Re: Battlefield 3
I can see some gameplay value in the forced teamwork. The extreme damage forces you to move as a group, slowly taking ground, relying on your skills as a group. I get it.
But that doesn't make it fun.
And I want to take one of those garbage cans in the park above the Metro Station (that I can't destroy, mind you) and bash all of those fuckers that just lie prone around the COMs and wait to snipe you.
#288
DVD Talk Gold Edition
#289
DVD Talk Legend
Re: Battlefield 3
But BC2 was good... Madden is 25+ years old.
#290
DVD Talk Limited Edition
Re: Battlefield 3
But an upgrade would imply an improvement in gameplay mechanics and we certainly haven't seen that yet. Squad mechanics and organization are still busted. Plus all the other issues that have been duly noted in this thread.
I'm still giving DICE the benefit of the doubt with the glitches. They've said repeatedly that this build is more than a month old. Why release a month-old build? I'm a little lost on the logic but I'm just going along with it.
#291
Re: Battlefield 3
I canceled my preorder. I'll wait for reviews.
#294
Moderator
Re: Battlefield 3
School a newbie on that stuff: what are wall hacks and aimbots and other cheats that people do?
This is to understand what's going on, not to use 'em.
This is to understand what's going on, not to use 'em.
#295
Re: Battlefield 3
I downloaded the beta and played for 5-10 mins yesterday and then deleted it. It was such a mess I wasn’t going to waste time dealing with it. My main focus is on the single player campaign anyway. If it’s great I’ll pick it up. If it’s just OK (I’m looking at you MOH!) then I’ll rent it and move on.
#296
Re: Battlefield 3
an aimbot is just a very effective auto-aim. Some even aim and shoot for you so all you have to do is point in the general direction of the opponent.
#297
DVD Talk Legend
Re: Battlefield 3
Literal much?
Madden's been a roster makeover for years. BC2 had a GREAT thing going for it and it didn't need an overhaul to be as competitive with CoD. As a matter of fact, much is the same except they f'ing broke the MP gameplay. They only needed to improve on it -- that was my point.
Madden's been a roster makeover for years. BC2 had a GREAT thing going for it and it didn't need an overhaul to be as competitive with CoD. As a matter of fact, much is the same except they f'ing broke the MP gameplay. They only needed to improve on it -- that was my point.
#299
DVD Talk Legend
Re: Battlefield 3
I'm not. There's no way this game doesn't get properly tweaked given the feedback. If they blow BF3, they blow it forever... they'll never win when it comes to CoD and the backlash and verbal abuse they'll get from Activision / IW will be brutal.
#300
DVD Talk Platinum Edition
Re: Battlefield 3
Still not sure what everyone's problem with this beta is. I think it's great.
I'm still loving it. Hate all the crappy teammates, mostly snipers who like camping behind the objective, often in groups of three. But when you get on a good team, this game is much better than BC2 in my opinion. Nothing matches a group of 5-10 guys slowly and methodically working their way through the subway tunnels it gets really intense. I also love the size and variety of the map. Lots of good spots for crazy battles. Especially the part where the attackers need to get up the escalators towards the end. I think people just need time to learn the maps and gameplay tempo.
Sure, I'm still kind of disappointed in the destruction on Metro, but from what I've heard from people who got to play Caspian, that won't be the case on all the maps. Apparently the entire map on Caspian can pretty much be leveled just like BC2. Plus, there are six other maps we haven't even seen yet - not to mention the new Karkand maps for preorders.
I've also read we (at least on PC) will be getting full squad management in the final version.
Overall, while BC2 feels more light and fast paced, BF3 feels much more intense and real. I quite like it. And the graphics are still blowing my mind.
I'm still loving it. Hate all the crappy teammates, mostly snipers who like camping behind the objective, often in groups of three. But when you get on a good team, this game is much better than BC2 in my opinion. Nothing matches a group of 5-10 guys slowly and methodically working their way through the subway tunnels it gets really intense. I also love the size and variety of the map. Lots of good spots for crazy battles. Especially the part where the attackers need to get up the escalators towards the end. I think people just need time to learn the maps and gameplay tempo.
Sure, I'm still kind of disappointed in the destruction on Metro, but from what I've heard from people who got to play Caspian, that won't be the case on all the maps. Apparently the entire map on Caspian can pretty much be leveled just like BC2. Plus, there are six other maps we haven't even seen yet - not to mention the new Karkand maps for preorders.
I've also read we (at least on PC) will be getting full squad management in the final version.
Overall, while BC2 feels more light and fast paced, BF3 feels much more intense and real. I quite like it. And the graphics are still blowing my mind.



