Official Kinect Discussion Thread: Look Ma! No games! Part I
#226
DVD Talk Hero
Re: Official Kinect Discussion Thread: Look Ma! No Controllers! Part I
<iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/Kd5PwZERMe0" frameborder="0" allowfullscreen></iframe>
They seem to be advertising this thing a lot during daytime TV.
#227
#228
DVD Talk Hero
Re: Official Kinect Discussion Thread: Look Ma! No Controllers! Part I
#229
#230
Thread Starter
DVD Talk Legend
Re: Official Kinect Discussion Thread: Look Ma! No Controllers! Part I
Watching women dance is a male pastime that goes back since the dawn of time. I wish I could get my wife to play more often and in less clothing. I just need to get a pole installed in my basement and then I will be set. But my opinion may be skewed because my wife is hot.
#231
#232
Thread Starter
DVD Talk Legend
Re: Official Kinect Discussion Thread: Look Ma! No Controllers! Part I
6 and 9 1/2, thank you very much.
#233
DVD Talk Limited Edition
Joined: Mar 2002
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From: Marion, IA
#234
Thread Starter
DVD Talk Legend
Re: Official Kinect Discussion Thread: Look Ma! No Controllers! Part I
Jeez, a guy can't be proud of his wife's looks? Tough crowd.
#235
Re: Official Kinect Discussion Thread: Look Ma! No Controllers! Part I
You can be - but from one internet videogame board posting geek to another, no one believes you.
#236
DVD Talk Godfather
Re: Official Kinect Discussion Thread: Look Ma! No Controllers! Part I
Nope, his wife is hot. I've seen her dance.
#238
Re: Official Kinect Discussion Thread: Look Ma! No Controllers! Part I
I'm thoroughly annoyed by playing against random people with a Kinect. They all seem to have the mic turned on for chat and don't realize it. Whether it's background chatter, an adjacent tv, music, or just the xbox volume on their end coming through my speakers - it's annoying as fuck.
I end up manually muting almost everyone because of it. It's a change for me because I enjoy the social aspect of chatting with people not on my friends list so I've never had to resort to that privacy setting before.
The worst part is that I'm sure none of them know it's happening. I would love to complain to Microsoft and suggest a forced dialog in the next dashboard update that says "Hey, we notice you have a Kinect connected AND you have this setting enabled. Did you know that people hate you because of it? Would you like to disable it now?", but I know it would do no good.
I end up manually muting almost everyone because of it. It's a change for me because I enjoy the social aspect of chatting with people not on my friends list so I've never had to resort to that privacy setting before.
The worst part is that I'm sure none of them know it's happening. I would love to complain to Microsoft and suggest a forced dialog in the next dashboard update that says "Hey, we notice you have a Kinect connected AND you have this setting enabled. Did you know that people hate you because of it? Would you like to disable it now?", but I know it would do no good.
#239
Re: Official Kinect Discussion Thread: Look Ma! No Controllers! Part I
I'm thoroughly annoyed by playing against random people with a Kinect. They all seem to have the mic turned on for chat and don't realize it. Whether it's background chatter, an adjacent tv, music, or just the xbox volume on their end coming through my speakers - it's annoying as fuck.
I end up manually muting almost everyone because of it. It's a change for me because I enjoy the social aspect of chatting with people not on my friends list so I've never had to resort to that privacy setting before.
The worst part is that I'm sure none of them know it's happening. I would love to complain to Microsoft and suggest a forced dialog in the next dashboard update that says "Hey, we notice you have a Kinect connected AND you have this setting enabled. Did you know that people hate you because of it? Would you like to disable it now?", but I know it would do no good.
I end up manually muting almost everyone because of it. It's a change for me because I enjoy the social aspect of chatting with people not on my friends list so I've never had to resort to that privacy setting before.
The worst part is that I'm sure none of them know it's happening. I would love to complain to Microsoft and suggest a forced dialog in the next dashboard update that says "Hey, we notice you have a Kinect connected AND you have this setting enabled. Did you know that people hate you because of it? Would you like to disable it now?", but I know it would do no good.
What's awesome is that I initially had mine off when i first hooked up the kinect, then there was some system update which reverted to defaults it seems. I realized early when playing YDKJ that it was on, so I had to back out and turn it back off.
#241
#242
#243
#244
DVD Talk Godfather & 2020 TOTY Winner
Re: Official Kinect Discussion Thread: Look Ma! No Controllers! Part I
What setting can we instruct brianluvdvd to use so that he'll unwittingly leave his Kinect in constant Video Chat mode, allowing us all to spy on his hot wife?
#245
Re: Official Kinect Discussion Thread: Look Ma! No Controllers! Part I
http://content.usatoday.com/communit...lks-like-you/1
Scientists from Microsoft Labs have developed an early prototype of an Xbox gaming avatar that you can quickly customize to look like you, sound like you -- even laugh, sneer or scowl like you.
In this exclusive USA TODAY video, Microsoft Chief Research and Strategy Officer Craig Mundie describes this skunk works technology:
<embed src="http://c.brightcove.com/services/viewer/federated_f9?isVid=1" bgcolor="#FFFFFF" flashVars="videoId=801122795001&playerID=102195605001&playerKey=AQ~~,AAAABvaL8JE~,ufBHq_I6Fnyou4pHiM9gbgVQA16tDSWm&domain=embed&dynamicStreaming=true" base="http://admin.brightcove.com" name="flashObj" width="486" height="412" seamlesstabbing="false" type="application/x-shockwave-flash" allowFullScreen="true" swLiveConnect="true" allowScriptAccess="always" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed>
Mundie's notion that this personally customizable, floating-head avatar takes us down the path to development of a full-body avatar is not too hard to imagine. Think of strolling through the holodeck on the Starship Enterprise, or soaring across vast canyons on the mining planet Panador [sic], the setting of Avatar, the blockbuster movie.
Someday soon you might be able to conjure up a gaming avatar that looks and speaks like you to play Xbox Live games. It's one more small step down the path to immersive virtual-reality experiences.
Microsoft has always committed a large part of its resources to research, some of it aimed at "pushing the frontiers of human knowledge," as Peter Lee, new managing director of Microsoft Labs, Redmond, likes to say.
Yet there is an elevated buzz at Microsoft Labs these days about the not-so-lofty challenge of making computing devices more useful and user- friendly. Interestingly, it appears to be the hot-selling, $149 Kinect Xbox gaming controller that has gotten some of the really smart guys from Redmond really revved up.
Each Kinect contains a high-resolution RGB video camera, a depth-sensor and a sophisticated microphone array. In less than four months, some 10 million Kinect units have been sold and found their way into homes around the world.
Kinect's commercial success has opened vast new research horizons. Microsoft scientists in Oxford, England, for instance, are working on software that will let you use Kinect's video camera and depth sensors to create minutely detailed 3-D images of the interior spaces in your home, including guests sitting on your couch, as long as they sit still.
Someday you might be able to use your Kinect controller to virtually try out new furniture or color schemes in a detailed digital replication of your home's interior displayed on your HDTV. And you won't have to master a cad-cam engineering design program, says Mundie.
Researchers are being encouraged to think of Kinect as a primary motion- and voice-activated controller for the computerized home of the not-too-distant future.
For starters, Kinect already lets users log onto Xbox Live games and entertainment services just by standing still for a few moments in front of the unit. Its cameras feed sensor data into facial-recognition software. Meanwhile, the mic array feeds data to voice recognition software. Here's something many Kinect owners may not realize: You can use voice commands to play and pause movies routed to your TV by the Xbox Live service.
"Natural interaction with computers is most important going forward," says Mundie. "Kinect demonstrates that it's possible -- and appealing."
Scientists from Microsoft Labs have developed an early prototype of an Xbox gaming avatar that you can quickly customize to look like you, sound like you -- even laugh, sneer or scowl like you.
In this exclusive USA TODAY video, Microsoft Chief Research and Strategy Officer Craig Mundie describes this skunk works technology:
<embed src="http://c.brightcove.com/services/viewer/federated_f9?isVid=1" bgcolor="#FFFFFF" flashVars="videoId=801122795001&playerID=102195605001&playerKey=AQ~~,AAAABvaL8JE~,ufBHq_I6Fnyou4pHiM9gbgVQA16tDSWm&domain=embed&dynamicStreaming=true" base="http://admin.brightcove.com" name="flashObj" width="486" height="412" seamlesstabbing="false" type="application/x-shockwave-flash" allowFullScreen="true" swLiveConnect="true" allowScriptAccess="always" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed>
Mundie's notion that this personally customizable, floating-head avatar takes us down the path to development of a full-body avatar is not too hard to imagine. Think of strolling through the holodeck on the Starship Enterprise, or soaring across vast canyons on the mining planet Panador [sic], the setting of Avatar, the blockbuster movie.
Someday soon you might be able to conjure up a gaming avatar that looks and speaks like you to play Xbox Live games. It's one more small step down the path to immersive virtual-reality experiences.
Microsoft has always committed a large part of its resources to research, some of it aimed at "pushing the frontiers of human knowledge," as Peter Lee, new managing director of Microsoft Labs, Redmond, likes to say.
Yet there is an elevated buzz at Microsoft Labs these days about the not-so-lofty challenge of making computing devices more useful and user- friendly. Interestingly, it appears to be the hot-selling, $149 Kinect Xbox gaming controller that has gotten some of the really smart guys from Redmond really revved up.
Each Kinect contains a high-resolution RGB video camera, a depth-sensor and a sophisticated microphone array. In less than four months, some 10 million Kinect units have been sold and found their way into homes around the world.
Kinect's commercial success has opened vast new research horizons. Microsoft scientists in Oxford, England, for instance, are working on software that will let you use Kinect's video camera and depth sensors to create minutely detailed 3-D images of the interior spaces in your home, including guests sitting on your couch, as long as they sit still.
Someday you might be able to use your Kinect controller to virtually try out new furniture or color schemes in a detailed digital replication of your home's interior displayed on your HDTV. And you won't have to master a cad-cam engineering design program, says Mundie.
Researchers are being encouraged to think of Kinect as a primary motion- and voice-activated controller for the computerized home of the not-too-distant future.
For starters, Kinect already lets users log onto Xbox Live games and entertainment services just by standing still for a few moments in front of the unit. Its cameras feed sensor data into facial-recognition software. Meanwhile, the mic array feeds data to voice recognition software. Here's something many Kinect owners may not realize: You can use voice commands to play and pause movies routed to your TV by the Xbox Live service.
"Natural interaction with computers is most important going forward," says Mundie. "Kinect demonstrates that it's possible -- and appealing."
#246
DVD Talk Godfather & 2020 TOTY Winner
Re: Official Kinect Discussion Thread: Look Ma! No Controllers! Part I
Yeah, can't wait to play with that feature on the Kinect I'll have installed in my flying car on the moon.
#247
#248
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From: Formerly known as "orangecrush18" - still legal though
Re: Official Kinect Discussion Thread: Look Ma! No Controllers! Part I
Why the hell would you want to talk her out of it? If she's good-looking you get to sit and watch her dance. If she's a fattie, she might lose a little weight while you get to watch her dance. Win, win.
Watching women dance is a male pastime that goes back since the dawn of time. I wish I could get my wife to play more often and in less clothing. I just need to get a pole installed in my basement and then I will be set. But my opinion may be skewed because my wife is hot.
Watching women dance is a male pastime that goes back since the dawn of time. I wish I could get my wife to play more often and in less clothing. I just need to get a pole installed in my basement and then I will be set. But my opinion may be skewed because my wife is hot.
My wife is defiantly hotter than I am. But, I would rather drop $150 on games or put it towards a receiver than the Kinect and it's $50 games. Besides, we have 3 young kids and don't have time to waste on stupid stuff like dancing seductively. When we want to have sex, we strip down right away.
#250
DVD Talk Godfather & 2020 TOTY Winner
Re: Official Kinect Discussion Thread: Look Ma! No Controllers! Part I



