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Old 04-07-11, 12:43 AM   #26
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Re: SSX: Deadly Decents

I guess they had almost 4 months to retool things after the less than stellar announcement. I just wonder if they didn't just want to talk about the newer things they were doing to the series and left out the info that showed it was going to still be somewhat like the other games. After the exhausting Wii version I am more than ready to buy this on the 360.
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Old 04-07-11, 11:42 AM   #27
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Re: SSX: Deadly DESCENTS

[GrammarNazi]Deadly Descents, not Deadly Decents.[/GrammarNazi]
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Old 04-07-11, 03:57 PM   #28
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Re: SSX: Deadly DESCENTS

Quote:
Originally Posted by UncleGramps View Post
[GrammarNazi]Deadly Descents, not Deadly Decents.[/GrammarNazi]
Looks like the point is moot now.

http://www.joystiq.com/2011/04/07/ne...ents-subtitle/

Spoiled for length:

Spoiler:

Quote:
EA Sports looks to still any bad vibes that have reverberated from negative reaction to the debut teaser for SSX: Deadly Descents by toning down the emphasis on "deadly." The company has officially dropped "Deadly Descents" from the game title, Game Informer confirms, and has begun a marketing campaign that, in part, assures fans that developer EA Canada is not abandoning the series' arcade roots in favor of more realistic gameplay in the reboot.

The cinematic teaser, which portrays a desperate snowboarder skidding down a dark and stormy Himalayan slope -- his last words: "I'm not gonna make it," as he shoots over a cliff side and into the air, deploying his squirrel suit -- seemed to suggest that the new SSX would be "moving away from the bright colors and crazy arcade feel of the early titles in favor of a more realistic tone," as Game Informer observed. "Is this true?" the site asked creative director Todd Batty.

"No, absolutely not," insisted Batty, who described "Deadly Descent" as a "new" event type in the game, "which is all about survival gameplay." SSX will also include "Speed Descent" and "Tricky Descent" events, according to Batty. "We wanted to make sure we hit the over-the-top arcadey gameplay in all of these different gameplay modes. We decided to lead with the new Deadly Descent gameplay in that trailer, but all of the classic SSX style will be there, too."

The image makeover isn't fully complete, however, as the original SSX: Deadly Descents logo and name are still prominent on the EA.com game page (as of publishing); though the new, just SSX logo was used in last week's promotional video and is featured on the game's Facebook page. Of course, as Joystiq commenter "ptcamn" pointed out last week, lost in this little fiasco is the fact that EA tried a very similar, "survive the ride" marketing campaign for 2003's SSX 3 -- skull-face lightning flash and all.
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Old 04-07-11, 04:10 PM   #29
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Re: SSX: Deadly Decents

The video talked about members having previously worked on SSX 4. I don't remember there being an SSX 4. Was that a Wii or Game Cube only title?
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Old 04-07-11, 04:13 PM   #30
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Re: SSX: Deadly Decents

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Originally Posted by Decker View Post
The video talked about members having previously worked on SSX 4. I don't remember there being an SSX 4. Was that a Wii or Game Cube only title?
They probably meant SSX On Tour, which was originally titled SSX 4. (Maybe they changed it when they knew it would suck. )
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Old 04-07-11, 04:14 PM   #31
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Re: SSX: Deadly Decents

I don't remember there being an SSX On Tour either. Was that a Nintendo-only game?
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Old 04-07-11, 04:18 PM   #32
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Re: SSX: Deadly Decents

http://en.wikipedia.org/wiki/SSX_On_Tour
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Old 04-07-11, 04:24 PM   #33
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Re: SSX: Deadly Decents

Oh, okay. I Googled SSX 4 and came up with nothing but a dead IGN link and then some reference to this game. I suppose I totally missed SSX On Tour during the previous gen -- but it looks like I didn't miss much, I guess.

I still miss SSX Tricky. That game was awesome.
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Old 04-07-11, 04:35 PM   #34
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Re: SSX: Deadly Decents

Seeing the Tricky trailer makes me want to go back and play it. Is it backwards compatible on the 360?
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Old 04-07-11, 04:48 PM   #35
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Re: SSX: Deadly Decents

I didn't think On Tour was that bad. I have it for PSP and still play it from time to time.
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Old 04-15-11, 06:41 AM   #36
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Re: SSX: Deadly Decents

Looks like this won't be out until early 2012. Playable demo at E3.

Quote:
During EA's Season Opener event yesterday, SSX creative director Todd Batty revealed a launch window for the snowboarding revival: January 2012. The game will be playable at E3 in June, so expect a more detailed evaluation from us at that point.

http://www.joystiq.com/2011/04/13/ss...-january-2012/
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Old 04-15-11, 08:10 AM   #37
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Re: SSX: Deadly Decents

I thought it was going to be out sooner. I wonder if EA rebooted it after all the negative feedback. I didn't read or see anything that looked remotely familiar to SSX Tricky but I'm glad they're going back to that design.
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Old 04-30-11, 10:07 PM   #38
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Re: SSX: Deadly Decents

Here's the 2nd and 3rd "Making Of..." videos:

Gameplay & Tricks

http://www.youtube.com/watch?v=WEQEDa6-P-I

Level Design

http://www.youtube.com/watch?v=ROco29db8oQ

This is starting to look really awesome. I'm so glad they've moved away from that "COD On Snowboards" feeling from the first trailer.
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Old 05-28-11, 01:06 AM   #39
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Re: SSX: Deadly Decents

Here's the next video in the series:

Characters

http://www.youtube.com/watch?v=zbNM8jMhL8E
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Old 06-08-11, 08:40 PM   #40
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Re: SSX: Deadly Decents

Here's the E3 trailer. Looking good.

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Old 06-08-11, 08:44 PM   #41
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Re: SSX: Deadly Decents

Zero in game action... so it's hard to tell. But the trailer is cool.
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Old 06-09-11, 10:13 AM   #42
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Re: SSX: Deadly Decents

I've seen some gameplay footage from E3. But I wasn't able to find it on YouTube. I think I originally saw it on IGN.

Anyway, the video opened with a helicopter flying up to the side of a mountain and it was shades of 'Untracked' from the original SSX, which is still the greatest SSX map IMO, so I was all 'FUCK YEAH'.

But as I watched I got less and less excited. The environment just didn't feel as organic and natural as SSX 1-3. For example, there are new rail objects in the game to grind on, but there are just these rock walls randomly thrown on the track. The walls are really long but maintain a constant height and width along the ground, if that makes sense. It just doesn't look real.

There's also this really annoying effect whenever you land a big trick, there the game environment ripples around you with this obnoxious sound effect. It was happening every... single... time. Hopefully they get rid of that.

I'm still excited for a new SSX game, but I haven't been thrilled with everything I've seen. I do really like the theme of the game though, and the visuals look great, as does a lot of track design, despite these crits.

EDIT:

Here is the gameplay vid:



After watching, it seems clearer now that the walls are part of some old Chinese pathway - makes more sense now.
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Old 06-09-11, 11:07 AM   #43
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Re: SSX: Deadly Decents

So did they drop the Deadly Descents (or, as per the thread title, "Deadly Decents") subtitle?
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Old 06-09-11, 12:19 PM   #44
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Re: SSX: Deadly Decents

You're right - they need to tone down that explosion sound/ripple effect. Once a level on a massive jump, sure - but too often like that loses it's impact.
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Old 06-29-11, 04:24 PM   #45
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Re: SSX: Deadly Decents

Big demo from IGN today showing off lots of gameplay and a Q&A session with the developers. I must say this is looking better and better. And I'm happy to hear that slowdown and ripple effect will likely be removed in the final version.









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Old 10-19-11, 01:22 AM   #46
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Re: SSX: Deadly Decents

New video with previews of a couple mountains:



Looks good.
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Old 10-21-11, 10:34 PM   #47
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Re: SSX: Deadly Decents

New trailer and an official release date - Feb 14th.



Darkness with the helmet flashlight looks pretty cool.
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Old 10-22-11, 12:42 PM   #48
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Re: SSX: Deadly Decents

New trailer looks good.
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Old 10-22-11, 12:48 PM   #49
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Re: SSX: Deadly Decents

I hope they bring back Run DMC for when you fill up the Tricky Meter.
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Old 10-24-11, 11:45 AM   #50
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Re: SSX: Deadly Decents

that new trailer takes itself way too seriously. What happened to the "fun" SSX game I want?
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