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-   -   Elder Scrolls V: Skyrim -- November 2011 (https://forum.dvdtalk.com/video-game-talk/583328-elder-scrolls-v-skyrim-november-2011-a.html)

slop101 02-23-13 05:59 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Oh yeah, duh.

MoviePage 03-05-13 06:23 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Now on Steam: Skyrim 1.9 Beta Update

Beginning today, Steam users can download the beta version of Skyrim 1.9 title update – featuring Legendary new features (see below) and new bug fixes. For console players out there, we’re hoping to release 1.9 later this month — we’ll keep you updated when we have specific dates.

...

So what’s in the update? Check the changelog below…

Skyrim 1.9


NEW FEATURES
  • Legendary difficulty setting
  • Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.

BUG FIXES
  • General memory and stability improvements
  • Fixed issue with quest scripts that were not shutting down properly
  • Companions will equip better weapons and armor if given to them
  • Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”
  • Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”
  • Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”
  • Fixed rare issue where protected companions could be killed from poison damage
  • Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
  • Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
  • Fixed rare crash when entering Dark Brotherhood Sanctuary
  • Fixed rare crash when entering a player owned home
  • Random dragon attacks will no longer occur during “Battle for Whiterun”
  • Fixed a rare crash when attempting to save your game during “Waking Nightmare”
  • Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane
  • The white phial is no longer consumed if given to a follower
  • If player marries Aela, the “Totem of Hircine” quest will be available
  • Unused briar hearts can be dropped after finishing “The White Phial”
  • Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
  • Thieves Guild caches are now properly enabled in the appropriate cities
  • The Dragon Infusion perk now works properly when taking Esbern’s Potion
  • Cragslane Cave properly resets if player receives a radiant quest to clear it out
  • Fixed rare issue with bounty quest objectives not properly clearing after completion
  • Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild
  • In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest
  • Vekel the Man now gives rewards for completing “Toying with The Dead”
  • Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”
  • Fixed issue with followers becoming over-encumbered after being repeatedly rehired
  • Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly
  • Fixed issue with receiving a duplicate radiant quest from a Jarl
  • Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”
  • Fixed issue with using shouts while in jail and having guards unlock the jail cell
  • Fixed rare issue with quest NPCs not properly moving to quest locations
  • Fixed issue with NPCs not selling master level spells
  • Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”
  • Fixed rare issue with disappearing containers after upgrades in player owned house
  • Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”
  • The Ebony Blade is now only improved by two handed perks
  • Locked door to Proudspire Manor can now be unlocked by proper key
  • Fixed issue with merchants not receiving the proper additional gold with the Investor perk
  • Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”
  • The Nord Hero Bow can now be improved
  • The Purity perk no longer requires the Experimenter perk
  • Fixed rare instance where Lovers Comfort would not be applied properly
  • If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly
  • Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”
  • Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
  • Fixed instance where player could get stuck in Japhet’s Folly
  • Fixed rare instances where Arngeir would not teach Worldwind Sprint
  • Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts
  • Gharol can now properly train up to level 75
  • Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”
  • Reduced the instance of random dragon attacks after fast traveling post main quest
  • Recruited Blades now have appropriate dialogue while at Sky Haven Temple
  • Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”
  • Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized
  • Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”
  • Fixed issues with Matching Set perk not working properly with certain pieces of armor
  • Fixed issues with Custom Fit perk not working properly with certain pieces of armor
  • Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”
  • Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
  • Imperial Light Armor can now be crafted
  • Fixed issue with “Vald’s Debt” where Vald was not leveled properly
  • Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”
  • Fixed issue with respawning actors that were raised by using the Ritual Stone power
  • Fixed issue with the Ancient Knowledge perk not calculating properly
  • The Palace of Kings now has patrolling guards on upper floors
  • Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
  • Pantea’s flute is no longer a quest item after completing “Pantea’s Flute”
  • Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again
  • Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
  • Fixed issue with falling damage on high difficulty levels
  • Fixed bad collision on certain clutter objects
  • Fixed rare instance of couriers who would appear only dressed in a hat (:lol:)

The skill/perk change and level cap removal is a major one. I know a lot of players have been asking for something similar since the game was released.

ultimaton 03-05-13 06:42 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Nice news on the legendary levels. That'll give me an excuse to jump back in.

Hopefully they'll patch/update Hearthfire next so the Jarl of Falkreath will let me build a house there, even though I killed his housecarl what seems like a lifetime ago (let it go, dude).

MoviePage 04-15-13 04:53 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Moving to our next adventure

Skyrim has been a labor of love for us since we started designing it in 2006. We never imagined it would become the phenomenon it has. And that is because of you, the fans. It was all of you who made it a success. We can’t thank you enough for embracing the game, spreading the word, and making it your own.

For the last year and a half we’ve been working on new content for Skyrim; from the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts of our team have also been in pre-production on our next major project, and that game is at the point where it requires the studio’s full attention to make it our biggest and best work yet.

Even though we’re moving on, we’ll still have minor updates to Skyrim as needed. We’ve invested so much of ourselves into Skyrim and will never truly say goodbye to it.

We loved hearing your stories, your in-game triumphs, and your suggestions. One thing stuck out to us through those emails, letters, and postings. And that is – video games matter. They’re as important to you as they are to us. It’s not just about entertainment, it’s about your time. And you chose to spend it with our game.

Thank you again for all your support. We hope you stay engaged in the gaming community here and elsewhere. Keep spreading the word. Games are the world’s best entertainment because they can do what other forms cannot – fill you with the wonder of exploration and the pride of accomplishment. We look forward to sharing our next adventure with you.

Until next time,

Bethesda Game Studios
Was hoping for at least one more expansion. Oh well.

mugwump 04-15-13 05:04 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Good. Now maybe the Game of the Year edition will be scheduled for the near future so I can catch up on all the DLC.

nickdawgy 04-15-13 06:26 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by MoviePage (Post 11601993)
Now on Steam: Skyrim 1.9 Beta Update


The skill/perk change and level cap removal is a major one. I know a lot of players have been asking for something similar since the game was released.

What does that mean? You lose all your progress and get the points back?

Cardiff Giant11 04-15-13 09:20 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
hmm as good as dragonborn supposedly is, not sure it's worth a rebuy even at a reduced price just to try it if there's no other DLC on the horizon.

wlj 04-16-13 08:50 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Skyrim (download only) is on sale on gamestop.com for $29.99

superdeluxe 04-18-13 10:47 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
FYI there is a Elder Scrolls Mod for Crusader Kings 2.

MoviePage 04-25-13 02:33 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Skyrim: Legendary Edition out this June

http://www.blogcdn.com/www.joystiq.c...XtVxTuo5HS.jpg

Bethesda Softworks announced this morning that The Elder Scrolls V: Skyrim Legendary Edition, which includes all the game's downloadable content, will launch this June. The full package will be available for PC, Xbox 360 and PS3 on June 4 and 7 in North America and Europe, respectively.

Skyrim: Legendary Edition is priced $60 in North America. The game costs £39.99 (€49.99 / AU$69.95) in Europe and Australia for consoles, with PC priced at £29.99 (€39.99 / AU$49.95).

The bundle includes the original game, official expansions Dawnguard, Hearthfire, and Dragonborn, as well as "added features like combat cameras, mounted combat, Legendary difficulty mode for hardcore players, and Legendary skills – enabling you to master every perk and level up your skills infinitely." Bethesda recently announced it was "moving on" from Skyrim, which it began working on in 2006.
It was inevitable, but this is a lot sooner than I would have expected.

Kedrix 04-25-13 02:40 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by MoviePage (Post 11667608)

It was inevitable, but this is a lot sooner than I would have expected.

Indeed, however this allows the way for a Black Friday sale. Certainly picking this one up once it hits about $40 (since I can probably sell my copy for ~$15)

ultimaton 04-25-13 02:47 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Looking at the boxes all together, man the 360's trade dress is ugly.

mugwump 04-25-13 04:50 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by mugwump (Post 11653713)
Good. Now maybe the Game of the Year edition will be scheduled for the near future so I can catch up on all the DLC.

And there it is. And I agree that Xbox needs to retire the rave green with their next console.

spainlinx0 05-16-13 02:17 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Why does this fucking game freeze so much on my 360?

nickdawgy 05-16-13 06:57 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Mine froze a lot, too, but a new 360 fixed that problem.

james2025a 05-29-13 09:09 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
I picked this game up when it originally came out for the PS3 and loved it....right up until the point where the bugs made the game so slow it was unplayable. I have not touched the game in over a year and just wondered how the PS3 version plays these days? I am thinking of getting the Legendary edition when it comes out. Is the PS3 version playable and more bug free these days?

Kedrix 05-29-13 09:37 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by spainlinx0 (Post 11693719)
Why does this fucking game freeze so much on my 360?

I think mine has froze about 3 times total, which in over 100+ hours isn't much honestly. Of course I'm a chronic saver, but that really doesn't affect anything either way.

shumway 05-29-13 09:39 AM

Re: Elder Scrolls V: Skyrim -- November 2011
 
I'll pick up the PC version when it hits between $10 - $15.

mhg83 01-06-14 03:27 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
This is a really ambitious project. 70 members (30 of which are voice overs)

<iframe width="560" height="315" src="//www.youtube.com/embed/uJwpaVwOaHM" frameborder="0" allowfullscreen></iframe>

covenant 01-07-14 03:11 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
That's pretty sweet looking.
I played the Morroblivion mod last year and ended up playing it more than the original game.

Someone needs to connect all the regions together, that's what I'm waiting for. That and the Oculous Rift and I'll never leave home.

nickdawgy 01-07-14 07:20 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
I always wanted to play this on PC so I could just mess around with mods :lol:

mikehunt 01-07-14 09:23 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by covenant (Post 11969758)
That's pretty sweet looking.
I played the Morroblivion mod last year and ended up playing it more than the original game.

Someone needs to connect all the regions together, that's what I'm waiting for. That and the Oculous Rift and I'll never leave home.

I started playing morroblivion, and then something I had been waiting to go on sale did (either skyrim or fallout new vegas)
wondering now if I should go finish my morroblivion game or wait for skywind

mhg83 07-27-14 05:22 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
Hit a milestone today

http://i272.photobucket.com/albums/j...ps54a2e50a.png

edstein 07-27-14 05:24 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 
1000 saves or is that hours? I just started playing this again on PC.

mhg83 07-27-14 05:36 PM

Re: Elder Scrolls V: Skyrim -- November 2011
 

Originally Posted by edstein (Post 12181322)
1000 saves or is that hours? I just started playing this again on PC.

Saves. I've logged 150 hrs. 13 min.

I still have the Companions, College Of Winterhold, City Influence, Dark Brotherhood, Civil War, and Dragonborn questline to start. I'm not sure what to join next? I was thinking of saving Civil War for Last.


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