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Re: The X-Wing vs Tie Fighter appreciation thread
Originally Posted by Rob V
(Post 10443911)
Should we link this thread to Lucasarts and tell them there are AT LEAST 13 people who would be all over this if they rebranded the series?? :)
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Re: The X-Wing vs Tie Fighter appreciation thread
I'm in, but they better not fuck it up like EA did Wing Commander's revival on XBLA.
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Re: The X-Wing vs Tie Fighter appreciation thread
No. There's no room for qualifiers.
I'm in. Period. We're all just in. They might be listening. |
Re: The X-Wing vs Tie Fighter appreciation thread
No way, dude, I've been burnt on this before. If they want money and support and a franchise revival, they better not fuck it up.
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Re: The X-Wing vs Tie Fighter appreciation thread
Sadly, if they did upgrade it most of the new ships would look like this:
http://dirkenstock.org/__oneclick_up.../picture-6.png |
Re: The X-Wing vs Tie Fighter appreciation thread
Blasphemer.
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Re: The X-Wing vs Tie Fighter appreciation thread
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Re: The X-Wing vs Tie Fighter appreciation thread
I miss space sims in general. X-Wing was awesome. I also loved Wing Commander III and IV and Freespace 2. Sigh, those were the days...
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Re: The X-Wing vs Tie Fighter appreciation thread
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Re: The X-Wing vs Tie Fighter appreciation thread
Originally Posted by Anubis2005X
(Post 10444278)
I miss space sims in general. X-Wing was awesome. I also loved Wing Commander III and IV and Freespace 2. Sigh, those were the days...
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Re: The X-Wing vs Tie Fighter appreciation thread
I used to play a ton of X-Wing, usually playing the same damn mission where you have to escort some freighters. I would fire tons of torpedoes just to see them fly around as they kept their target locks.
And I liked how the music would loop constantly; not sure if it was the same for the CD as I had the five floppy version. |
Re: The X-Wing vs Tie Fighter appreciation thread
Originally Posted by jdpatri
(Post 10443901)
Hell yes it could be done. Don't cast any doubt in the minds of people with the ability to pull this off.
The PC is best... but I really believe that mapping most of the controls to the controller wouldn't be impossible. You could push squad commands with the directional pad, HUD maps with select, combinations with L2 or R2 certainly couldn't be any more difficult than remembering keyboard shortcuts. It might not be 100% faithful but I'm certainly not going to complain if they do a competent job. Console deficiencies be damned; I'd much rather play a flight sim on my 60" TV from the comfort of my couch. This is why I stopped gaming (anything other than Civilization anyway) on the PC in the first place. That and I stopped being computer savvy about the time I went to college. I wonder if one reason why we don't get many space flight games these days is because they don't make for great demo material and screenshots. Without intricately detailed terrain, they don't seem as graphically impressive. They can't show off great textures and HDR lighting to the extent that they can with a ground-based game. |
Re: The X-Wing vs Tie Fighter appreciation thread
Originally Posted by Drexl
(Post 10444965)
Voice commands could be used for certain things if the game could accurately recognize them.
I wonder if one reason why we don't get many space flight games these days is because they don't make for great demo material and screenshots. Without intricately detailed terrain, they don't seem as graphically impressive. They can't show off great textures and HDR lighting to the extent that they can with a ground-based game. |
Re: The X-Wing vs Tie Fighter appreciation thread
All you need is a nice big Death Star explosion to send fans all aflutter. The teaser could just be a distant shot of the Death Star for a few solid uninterrupted seconds, little battle flashes off in the distance... and then boom. Explosion (in firey detail and rubble), sonic boom. End trailer. Million copies sold.
But yeah, it seems to me that the detail you can devote to the planets and Star Destroyers and Death Star should be enough to hook some graphics junkies who were too young to know that shit came before Jar Jar (or that XvT existed at all). |
Re: The X-Wing vs Tie Fighter appreciation thread
I didn't think the N64 ones were bad (think there was more than one). I put a LOT of time into rogue squadron. Was annoying to be planet bound as previously mentioned--but the missions were well done.
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Re: The X-Wing vs Tie Fighter appreciation thread
Some sweet Hoth battles would help in the graphic's front. Man, I can't wait for for this.
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Re: The X-Wing vs Tie Fighter appreciation thread
Originally Posted by starman9000
(Post 10445388)
Some sweet Hoth battles would help in the graphic's front. Man, I can't wait for for this.
It's not a real Star Wars console game without a Hoth battle after all. |
Re: The X-Wing vs Tie Fighter appreciation thread
Hey, I'm willing to go outside the box and have the same type of battle happen on another ice planet. ;)
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Re: The X-Wing vs Tie Fighter appreciation thread
As long as I can trip AT-ATs I don't care what planet I'm on.
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Re: The X-Wing vs Tie Fighter appreciation thread
This is the role I take on the team:
http://starsmedia.ign.com/stars/imag...122886-000.jpg http://starsmedia.ign.com/stars/imag...117121-000.jpg http://starsmedia.ign.com/stars/imag...114418-000.jpg http://starsmedia.ign.com/stars/imag...121027-000.jpg http://starsmedia.ign.com/stars/imag...119043-000.jpg http://achievements.schrankmonster.d...AHHHHH!!!-Wing |
Re: The X-Wing vs Tie Fighter appreciation thread
Man, my roommates and I played the shit out of these in college.
Ah, the good old days of the 486. I remember when my buddy upgraded his from 2 MB of RAM to FOUR MB! We were so impressed! :lol: |
Re: The X-Wing vs Tie Fighter appreciation thread
Originally Posted by jdpatri
(Post 10445883)
rotfl
It's not a real Star Wars console game without a Hoth battle after all. |
Re: The X-Wing vs Tie Fighter appreciation thread
Originally Posted by GoldenWheels
(Post 10445364)
I didn't think the N64 ones were bad (think there was more than one). I put a LOT of time into rogue squadron. Was annoying to be planet bound as previously mentioned--but the missions were well done.
There was just the one Rogue Squadron for N64, but there was also a Battle for Naboo game. I never played that one. |
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