The Official Rock Band Thread of Music Game Evolution
#101
Thread Starter
DVD Talk Hero
Re: The Official Rock Band Thread of Music Game Evolution
You got it! That reminds me I need to re-delete the exported cover of Tom Sawyer since my most recent export
#102
Political Exile
Re: The Official Rock Band Thread of Music Game Evolution
Although I'm happy to get more pop songs in Rock Band, I don't think I'll pick up Bulletproof since there is no guitars in the song (just mapped from synths) and the drum part is also just an electronic track. I guess this one may improve once it's imported into Rock Band 3 and the guitar parts are moved to the keyboard, but then the guitarist won't have anything to do.
#103
DVD Talk Limited Edition
Re: The Official Rock Band Thread of Music Game Evolution
You guys won't need to re-export RB1 or whatever, as long as those songs are still on your hard drive. RB1, LEGO, Green Day, and the track packs are treated pretty much as normal DLC once exported, and that will be that way in RB3 as well.
The difference is that RB1, RB2, and LEGO will have special icons next to them, and the regular DLC just have the little arrow.
The difference is that RB1, RB2, and LEGO will have special icons next to them, and the regular DLC just have the little arrow.
#104
Uber Member
Re: The Official Rock Band Thread of Music Game Evolution
You guys won't need to re-export RB1 or whatever, as long as those songs are still on your hard drive. RB1, LEGO, Green Day, and the track packs are treated pretty much as normal DLC once exported, and that will be that way in RB3 as well.
The difference is that RB1, RB2, and LEGO will have special icons next to them, and the regular DLC just have the little arrow.
The difference is that RB1, RB2, and LEGO will have special icons next to them, and the regular DLC just have the little arrow.
#105
DVD Talk Limited Edition
Re: The Official Rock Band Thread of Music Game Evolution
1) They'll patch RB1 again sometime around the time of RB3's release and let the export be for the 57 songs.
2) They were using a debug kit (which allows all songs to be played in RB2). I've seen Enter Sandman played in RB2 at events in the past. If this is the case, then they must have explicitly went in and removed one of the tracks from the hard drive to get back to 57.
If you can point me to an article that says we're getting Enter Sandman (which was already a master) and Paranoid for free, I'd be interested in seeing it.
#106
Uber Member
Re: The Official Rock Band Thread of Music Game Evolution
I don't recall anything of this sort. There was a cam shot of the RB3 list and it said "57" for RB1 songs, of which only 55 are currently exportable. There are a couple theories to this.
1) They'll patch RB1 again sometime around the time of RB3's release and let the export be for the 57 songs.
1) They'll patch RB1 again sometime around the time of RB3's release and let the export be for the 57 songs.
So to amend my previous question, wouldn't your option one (which I hope is correct) mean people would need their (or a) RB1 disc?
#107
DVD Talk Limited Edition
Re: The Official Rock Band Thread of Music Game Evolution
I guess we'll find out more info as the game gets closer to release. I'd imagine the news will be pretty barren again until around Gamescon, and then probably go full-force starting late this month or early September.
#108
DVD Talk Hall of Fame
Re: The Official Rock Band Thread of Music Game Evolution
How Rock Band 3 updates the 'core experience'
by Mike Schramm on Aug 3rd 2010 5:00PM
I recently got a closer look at Rock Band 3, and while I saw new elements of the game's Pro mode (you'll read more about those at a later date), I came away impressed with all the enhancements made to the interface and career structure. Harmonix project director Daniel Sussman wasn't about to let me overlook it. "Everybody wants to talk about what we're doing with the keyboard and the pro guitar," he said. "The bigger story for me is that we've taken apart and put back together the core experience."
When I first previewed the game, I saw "the overshell" in action -- across the bottom of every screen hides a persistent options menu, through which players can jump in, jump out and set up their profiles and characters as they see fit. You can also change difficulty in the middle of any song, on a per-person basis, and I often found myself tweaking the difficulty up or down mid-song as I got more or less used to the drums or keyboard setup. Whenever you change difficulty, the song rewinds by a few seconds to give everyone playing a chance to get back into place.
This time, the biggest change to the gameplay that I saw was in how Rock Band 3 handles failure. Let's say you've got friends over, you're playing the game, and then suddenly you all fail out because you've taken on a song that's too hard. Bummer, right? In Rock Band 2, you have to go back to the main screen, change the difficulty option and start everything over again. In Rock Band 3, there's an option to turn on No Fail mode right on the Fail screen -- plus, there's an option to immediately resume the song. So if you fail out of a song, you've got the option to quickly turn on No Fail mode and jump right back in where you left off.
The Overdrive note sequences have also been tweaked. While the white glowing notes are still in there, Rock Band 3 highlights sequences designed for Unison bonuses with glowing lines outside of the note track, making them easier to play (since you can still see the note colors!). Additionally, I got a closer look at the filtering system, which Harmonix has added to the song selection menu. Using filters, the on-screen catalog can be temporarily downsized to select songs based on key criteria: only songs with keyboard parts; or just stuff from the RB3 disc with hard guitar parts. It's a powerful tool, and one that Harmonix itself really relies on now.
Although little of the Career portion of the game has been shown, the menus themselves are much more lively, with your band characters constantly in action between screens and in the background -- they're flipping on lights, tuning guitars and slapping up posters. Sussman told me, that when played at length, players will appreciate the improvements to Career mode: "The arcade-style menus, the way that you interact with the game, the fact that you see your character all the time -- these are things now that, through development of the game, I'm very used to, and I think that players will get used to those the same way."
The sum total of all of these seemingly minor updates and additions is a much smoother, much more solid Rock Band experience. "I fired up Rock Band 2 last week just to see what it was like," Sussman said, "and it felt completely old fashioned. It felt like a game from another age." In the coming weeks, we'll be covering the new Pro mode and other big features in depth, but even putting those aside for now, I'm incredibly impressed with how polished the new Rock Band is at its core level.
Update: A previous version of the post wrongly stated that Overdrive notes were no longer white. They still are, Harmonix tells us, but Overdrive sequences that line up for a unison bonus are now highlighted on the sides of each note track.
http://www.joystiq.com/2010/08/03/ho...re-experience/
by Mike Schramm on Aug 3rd 2010 5:00PM
I recently got a closer look at Rock Band 3, and while I saw new elements of the game's Pro mode (you'll read more about those at a later date), I came away impressed with all the enhancements made to the interface and career structure. Harmonix project director Daniel Sussman wasn't about to let me overlook it. "Everybody wants to talk about what we're doing with the keyboard and the pro guitar," he said. "The bigger story for me is that we've taken apart and put back together the core experience."
When I first previewed the game, I saw "the overshell" in action -- across the bottom of every screen hides a persistent options menu, through which players can jump in, jump out and set up their profiles and characters as they see fit. You can also change difficulty in the middle of any song, on a per-person basis, and I often found myself tweaking the difficulty up or down mid-song as I got more or less used to the drums or keyboard setup. Whenever you change difficulty, the song rewinds by a few seconds to give everyone playing a chance to get back into place.
This time, the biggest change to the gameplay that I saw was in how Rock Band 3 handles failure. Let's say you've got friends over, you're playing the game, and then suddenly you all fail out because you've taken on a song that's too hard. Bummer, right? In Rock Band 2, you have to go back to the main screen, change the difficulty option and start everything over again. In Rock Band 3, there's an option to turn on No Fail mode right on the Fail screen -- plus, there's an option to immediately resume the song. So if you fail out of a song, you've got the option to quickly turn on No Fail mode and jump right back in where you left off.
The Overdrive note sequences have also been tweaked. While the white glowing notes are still in there, Rock Band 3 highlights sequences designed for Unison bonuses with glowing lines outside of the note track, making them easier to play (since you can still see the note colors!). Additionally, I got a closer look at the filtering system, which Harmonix has added to the song selection menu. Using filters, the on-screen catalog can be temporarily downsized to select songs based on key criteria: only songs with keyboard parts; or just stuff from the RB3 disc with hard guitar parts. It's a powerful tool, and one that Harmonix itself really relies on now.
Although little of the Career portion of the game has been shown, the menus themselves are much more lively, with your band characters constantly in action between screens and in the background -- they're flipping on lights, tuning guitars and slapping up posters. Sussman told me, that when played at length, players will appreciate the improvements to Career mode: "The arcade-style menus, the way that you interact with the game, the fact that you see your character all the time -- these are things now that, through development of the game, I'm very used to, and I think that players will get used to those the same way."
The sum total of all of these seemingly minor updates and additions is a much smoother, much more solid Rock Band experience. "I fired up Rock Band 2 last week just to see what it was like," Sussman said, "and it felt completely old fashioned. It felt like a game from another age." In the coming weeks, we'll be covering the new Pro mode and other big features in depth, but even putting those aside for now, I'm incredibly impressed with how polished the new Rock Band is at its core level.
Update: A previous version of the post wrongly stated that Overdrive notes were no longer white. They still are, Harmonix tells us, but Overdrive sequences that line up for a unison bonus are now highlighted on the sides of each note track.
http://www.joystiq.com/2010/08/03/ho...re-experience/
#109
DVD Talk Legend
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From: Formerly known as "orangecrush18" - still legal though
Re: The Official Rock Band Thread of Music Game Evolution
I bought DC Talk mainly because I will buy any song I think my wife knows the words to. She didn't listen to popular or rock music very much growing up, so I will jump on anything she knows.
#110
DVD Talk Godfather
#111
Thread Starter
DVD Talk Hero
Re: The Official Rock Band Thread of Music Game Evolution
Some DLC for next week:
Guess that can come off the RB3 rumor setlist and open up for more/other awesome! 
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Harmonix and MTV Games have announced that they're adding the Ministry classics "Jesus Built My Hotrod," "Stigmata," and "Thieves" to the Rock Band Music Store for Xbox 360, PlayStation 3, and Wii on August 10. If you want to get them, look for Ministry Pack 02, which should be going for $1.99. All were taken from the original master recordings.

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Last edited by pinata242; 08-05-10 at 09:33 AM.
#113
Thread Starter
DVD Talk Hero
Re: The Official Rock Band Thread of Music Game Evolution
I wonder if more people care about Linkin Park than apparently do Ministry 
I can think of maybe a song or two of LP I would consider buying, but mostly I'm just bummed that on 9/10 there won't be a DLC announcement worth waiting for

I can think of maybe a song or two of LP I would consider buying, but mostly I'm just bummed that on 9/10 there won't be a DLC announcement worth waiting for
#114
DVD Talk Hall of Fame
Re: The Official Rock Band Thread of Music Game Evolution
I'd be down with the LP pack if it only included songs off of Hybrid Theory and whatever that Remix album was that they did after it.
#115
DVD Talk Godfather
Re: The Official Rock Band Thread of Music Game Evolution
Linkin Park is a guilty pleasure. I really dug Minutes to Midnight. Can't say I've listened to anything by them in the past 9+ months though.
#116
DVD Talk Gold Edition
Re: The Official Rock Band Thread of Music Game Evolution
ooh, I'd love some Linkin Park. Pinata, I don't think I know a single Ministry song. Yep, just listened to that playlist. Nope never heard any of those.
#117
Re: The Official Rock Band Thread of Music Game Evolution
Sadly, LP is likely higher on THE MAJORITY of gamers list (I went there). Personally, i'm more inclined for Ministry, but then again - that was 13-15 years ago when I was in a more industrial mindset and have since graduated to more mellow fair for my listening pleasure. Speaking of, any word on Bon Iver making it to RB?
#118
DVD Talk Gold Edition
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From: Atlanta, GA
Re: The Official Rock Band Thread of Music Game Evolution
So, in layman's terms, will I now be able to play Rock Band one and 2 on Rock Band 3 with keyboards and triple vocals?
#119
DVD Talk Limited Edition
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#121
DVD Talk Special Edition
Re: The Official Rock Band Thread of Music Game Evolution
I see it says '2 New Songs'. Hopefully one of them isn't their new single.
#122
DVD Talk Gold Edition
Re: The Official Rock Band Thread of Music Game Evolution
No, they'd have to program the keyboards and triple vocals into all the old DLC. However the Drums Pro Mode will work with old songs because of something inherent in the songs already.
#123
DVD Talk Limited Edition
Re: The Official Rock Band Thread of Music Game Evolution
You will be able to play any guitar or bass part on the keyboard though. So that means that the keyboardist doesn't have to sit out a lot of the time in band sessions.
#124
DVD Talk Hall of Fame
Re: The Official Rock Band Thread of Music Game Evolution
I see it says '2 New Songs'. Hopefully one of them isn't their new single. 

#125
Thread Starter
DVD Talk Hero
Re: The Official Rock Band Thread of Music Game Evolution
DLC for the week of 8/10:
Boo!
Hey gang,
Here's the DLC coming your way next week, a Ministry 3 pack! These are some solid industrial tracks to wear you out in the summer heat. Rock Band Network DLC info coming shortly!
Available on Xbox 360, Wii and PlayStation 3 system (Aug. 10):
Ministry – “Stigmata”
Ministry – “Thieves”
Ministry – “Jesus Built My Hotrod”
(All tracks are original master recordings)
(These tracks will be available in Europe on PlayStation 3 system Aug. 11)
These tracks will be available for purchase as “Ministry Pack 02,” as well as individual tracks, on Xbox 360 and PlayStation 3 system, and as individual tracks only on Wii.
Price:
$1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points) per track
$5.49, £2.49 UK, €3.99 EU (440 Microsoft Points) for Ministry Pack 02
$2.00 USD (200 Wii Points™) per track
Here's the DLC coming your way next week, a Ministry 3 pack! These are some solid industrial tracks to wear you out in the summer heat. Rock Band Network DLC info coming shortly!
Available on Xbox 360, Wii and PlayStation 3 system (Aug. 10):
Ministry – “Stigmata”
Ministry – “Thieves”
Ministry – “Jesus Built My Hotrod”
(All tracks are original master recordings)
(These tracks will be available in Europe on PlayStation 3 system Aug. 11)
These tracks will be available for purchase as “Ministry Pack 02,” as well as individual tracks, on Xbox 360 and PlayStation 3 system, and as individual tracks only on Wii.
Price:
$1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points) per track
$5.49, £2.49 UK, €3.99 EU (440 Microsoft Points) for Ministry Pack 02
$2.00 USD (200 Wii Points™) per track



