The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
#276
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Also, organizing a group online through a clan, forum, or with a huge number of friends not limited by proximity is hella easier.
#277
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Realistically, this is only a HUGE selling point for the VERY narrow demographic of Halo players.
Realistically, that VERY narrow demographic probably has very little interest in this game to begin with.
I'm not saying local co-op would better sell the game, but online co-op isn't helping it either.
#278
DVD Talk Hero
Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I love playing multiplayer and I hate playing Halo. I think there's an awful lot of hyperbole being thrown around here and it's very, very tiring.
#279
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
You're seriously making the case that more gamers want local co-op over online co-op?
And you think that caters only to Halo players?
And you think that caters only to Halo players?
Last edited by superfro; 08-04-10 at 11:16 AM.
#280
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
You weren't aware that Halo is the only game anyone ever plays multiplayer? Were you also aware that by liking said game you are obviously a knuckle-dragging automaton that simply buys games because they are new and then abandons it to run to the next new release like someone spewed bile on it?
#281
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#282
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Soooo, PC gamers? Wii Gamers? PS3 gamers?
I guess I don't understand your comment here unless you are trying to trump up indie cred by saying true gamers eschew online gaming. I'm not going to assume that is what you are meaning though, because thought would be laughably obnoxious.
I guess I don't understand your comment here unless you are trying to trump up indie cred by saying true gamers eschew online gaming. I'm not going to assume that is what you are meaning though, because thought would be laughably obnoxious.
#283
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I think you're entirely out of touch. But then again I think you relish in being the contrarian so whatever.
PC gamers have always been about the local co-op right? I mean the TRUE PC gamers of course.
PC gamers have always been about the local co-op right? I mean the TRUE PC gamers of course.
Last edited by superfro; 08-04-10 at 11:23 AM.
#284
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Right, because the million + gamers playing starcraft 2 at home are playing co-op from the same PC. Or, when they go to a lan party they are hanging out side by side high fiving each other when they quell a zergling rush. Or all those WoW gamers are sharing a hot fudge sundae while on a raid with their worldwide clans.
#285
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
You forget that people that play Wii Sports or Mario Kart are gamers.
If you think that, from EVERYBODY that play video games, from one end of the spectrum to the other, more people would rather play games over an internet connection with a faulty headset then in the same room together.. well, hey, you're welcome to think that. I hardily believe that people that prefer "online only" are limited to a specific core group, which is NOT a majority of the whole pool.
Yeah, that's it.
If you think that, from EVERYBODY that play video games, from one end of the spectrum to the other, more people would rather play games over an internet connection with a faulty headset then in the same room together.. well, hey, you're welcome to think that. I hardily believe that people that prefer "online only" are limited to a specific core group, which is NOT a majority of the whole pool.
Yeah, that's it.
#286
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#287
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Can I get added as well or is there like a wait list?
On topic if I may....has anybody checked out Castlevania:HD yet? Really wondering how they structure the demo and if it allows for online play. I can't see how it'll do all that well if it doesn't.
On topic if I may....has anybody checked out Castlevania:HD yet? Really wondering how they structure the demo and if it allows for online play. I can't see how it'll do all that well if it doesn't.
Last edited by superfro; 08-04-10 at 11:32 AM.
#288
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
And now for something completely similar to all this rampant, incessant bickering: Zero Punctuation Reviews Deathspank and Limbo
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#289
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I sure would like if this thread started leaning back towards how the old ones were. Friendly chatter about the XBLA games, community games and bitching about the shitty emulation of Game Room.
#290
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
But yeah...Game Room is crap.
#291
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
Right, because the million + gamers playing starcraft 2 at home are playing co-op from the same PC. Or, when they go to a lan party they are hanging out side by side high fiving each other when they quell a zergling rush. Or all those WoW gamers are sharing a hot fudge sundae while on a raid with their worldwide clans.
I'm not sure about your comment on the LAN party, unless you're talking something as big as a QuakeCon, that's really not too far off from what people do in LAN parties. The local, human aspect adds that social interaction to it that online lacks.
WoW maybe pushes outside of that to a degree, more of an exception to the rule, I guess.
#292
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#293
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I guess wishing for local co-op in a game I was interested makes me out of touch and "looking for indie cred" though.
#294
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#295
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
You thought so, huh? Well, you'll be pleased to know they've somehow truly indone (that's the opposite of outdone, right?) themselves with Game Pack 008. I guess they didn't want to compete with SoA
Arcade - NONE
2600 - 3D Tic-Tac-Toe, Beamrider, Centipede, Cosmic Commuter, Dodge 'Em, Dolphin, Dragster, Freeway, Maze Craze, Seaquest
INTV - Chip Shot Golf, Hockey, Super Pro Decathlon, Snafu, Thin Ice
Arcade - NONE
2600 - 3D Tic-Tac-Toe, Beamrider, Centipede, Cosmic Commuter, Dodge 'Em, Dolphin, Dragster, Freeway, Maze Craze, Seaquest
INTV - Chip Shot Golf, Hockey, Super Pro Decathlon, Snafu, Thin Ice
#297
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
When you say "majority of consumers" do you mean you?
Realistically, this is only a HUGE selling point for the VERY narrow demographic of Halo players.
Realistically, that VERY narrow demographic probably has very little interest in this game to begin with.
I'm not saying local co-op would better sell the game, but online co-op isn't helping it either.
Realistically, this is only a HUGE selling point for the VERY narrow demographic of Halo players.
Realistically, that VERY narrow demographic probably has very little interest in this game to begin with.
I'm not saying local co-op would better sell the game, but online co-op isn't helping it either.
#298
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I am looking forward to hearing the fix for the Castlevania game on fitting how the game works into a local co-op experience. I would've loved for it to be included as well, I just don't think it would be doable with the way the game is presented. (But lord knows I'm not a game developer or designer.)
Last edited by superfro; 08-04-10 at 11:57 AM.
#299
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
I can also count on one hand the number of times in a given year when I can get my adult employed friends together in one spot to try to get some games in. And when that does happen - we play board games. Mostly because video games we can play every weekend together online.
#300
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Re: The official Xbox Live Arcade/Indie Games/Game Room Thread of Space Bucks for Fun
You have some good points, and while I don't play on-line w/ others, I think it is a pretty big selling point for a lot of console gamers (and a must for any multiplayer PC game). Just look at how many people pay for Gold and how many PS3 gamers point to it as a huge selling point for the PS3. The Wii has a terrible implimentation of online gaming, so I will grant you that it isn't really a selling point for the Nintendo fans.
I think it is a pretty big selling point for a lot of console gamers.
Online co-op and multiplayer is a HUGE selling point for the majority of consumers.
Er, a quick and dirty Google shows something from a year ago saying it's about 50% of Live accounts and another showing that two out of three 360s are even online. So, what, roughly a third of people that have Gold? That's not counting people that have it but may not use it often (like myself). So yeah, I guess it's definitely a majority. shrug.gif.