Portal 2 PS3/PC/360
#26
DVD Talk Godfather
Re: Portal 2 PS3/PC/360
on that one. Hell I'd love for my two 360's to see each other to do that without using a jump drive/memory card. It's strange that MS wouldn't work on a similar infrastructure with Valve. They sure gave a whole lot of support to Harmonix for Rock Band.
#28
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Re: Portal 2 PS3/PC/360
That is pretty cool if true. Definite
on that one. Hell I'd love for my two 360's to see each other to do that without using a jump drive/memory card.
It's strange that MS wouldn't work on a similar infrastructure with Valve. They sure gave a whole lot of support to Harmonix for Rock Band.
on that one. Hell I'd love for my two 360's to see each other to do that without using a jump drive/memory card. It's strange that MS wouldn't work on a similar infrastructure with Valve. They sure gave a whole lot of support to Harmonix for Rock Band.
I'm surprised Sony went for it actually, this could be the most dangerous thing for PSN or XBOX Live if this continues as a trend.
#29
DVD Talk Godfather & 2020 TOTY Winner
Re: Portal 2 PS3/PC/360
How did we all conclude that you couldn't continue a playthrough from PS3 to PC via cloud storage? That seems completely possible and would be a useful feature.
BTW : I watched a vendor at CES play Portal 2 with a prototype motion controller (he wouldn't let me try it, the asshole). It seemed to play pretty well -- using the controllers to stretch out the cubes was pretty cool. I wonder if they'll enable two Move controllers to work in the same way...
BTW : I watched a vendor at CES play Portal 2 with a prototype motion controller (he wouldn't let me try it, the asshole). It seemed to play pretty well -- using the controllers to stretch out the cubes was pretty cool. I wonder if they'll enable two Move controllers to work in the same way...
#30
Re: Portal 2 PS3/PC/360
So, I take it this cloud-based storage system is optional since not everyone has their console connected to the internet all the time.
Is the cloud just a remote backup in this case where your saves are still done locally and then periodically synchronized in the background (ala Dropbox).
If not, what if you use cloud storage and your internet connection is down or the service is unreachable for whatever reason. Are you stuck?
These are fantastic ideas, yes. Cloud storage is obviously a growing trend and I support that 100%. Cross platform play would be nice too for games like this, but really it's not a necessity. Everything else is just kind of "oh, that's neat".
All of the people I would play this with are on the 360 anyway so I don't feel any need to rush over for these minor features that I wouldn't use. I don't even have a gaming-quality PC or Mac so that's completely moot to me.
Is the cloud just a remote backup in this case where your saves are still done locally and then periodically synchronized in the background (ala Dropbox).
If not, what if you use cloud storage and your internet connection is down or the service is unreachable for whatever reason. Are you stuck?
These are fantastic ideas, yes. Cloud storage is obviously a growing trend and I support that 100%. Cross platform play would be nice too for games like this, but really it's not a necessity. Everything else is just kind of "oh, that's neat".
All of the people I would play this with are on the 360 anyway so I don't feel any need to rush over for these minor features that I wouldn't use. I don't even have a gaming-quality PC or Mac so that's completely moot to me.
#31
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#32
DVD Talk Godfather
Re: Portal 2 PS3/PC/360
A lot of those features are far more useful on the PC ecosystem versus consoles, but there are some small benefits.
For instance cloud saving is pretty awesome, since I can resume a saved game that I started playing on my work PC or on a laptop while traveling at home. Or never worrying about backing up saved game files ever.
Automatic patching means that updates will download in the background, so you don't have to worry about launching a game, realizing there's a big update, and then waiting another hour before you can play. On the PC, since i'm almost always signed in to Steam, it's pretty nice to have.
For instance cloud saving is pretty awesome, since I can resume a saved game that I started playing on my work PC or on a laptop while traveling at home. Or never worrying about backing up saved game files ever.
Automatic patching means that updates will download in the background, so you don't have to worry about launching a game, realizing there's a big update, and then waiting another hour before you can play. On the PC, since i'm almost always signed in to Steam, it's pretty nice to have.
#33
DVD Talk Godfather
Re: Portal 2 PS3/PC/360
#35
Re: Portal 2 PS3/PC/360
Hopefully the cloud saving is smart enough to allow you access when you sign in on a friend's console (is this something one can do on a PS3?)
For instance, in the 360 world it would be nice to just take my USB stick with my profile, plug in, sign on as profile #3 or whatever and instantly have access to all my saves from the cloud without needing them on the USB stick as well.
For instance, in the 360 world it would be nice to just take my USB stick with my profile, plug in, sign on as profile #3 or whatever and instantly have access to all my saves from the cloud without needing them on the USB stick as well.
#36
DVD Talk Special Edition
Re: Portal 2 PS3/PC/360
The PSN/Steam integration sounds pretty rad. Originally there was no doubt that I was getting this on the 360, but now I think I'm going to try and convince my wife that it would be better for us to get it for the PS3 (she hates the dualshock, so it'll be an uphill battle).
#37
Banned by request
Re: Portal 2 PS3/PC/360
I'm quite excited for the PSN/Steam integration, and even more excited for Portal 2, especially with the inclusion of Stephen Merchant as the voice of the helper bot.
#38
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From: Somewhere out there... YES THERE!!!
#41
DVD Talk Legend
Re: Portal 2 PS3/PC/360
Automatic patching means that updates will download in the background, so you don't have to worry about launching a game, realizing there's a big update, and then waiting another hour before you can play. On the PC, since i'm almost always signed in to Steam, it's pretty nice to have.
I like the idea of including the PC version. It's like the gaming equivalent of the digital copy that DVDs/BDs have. It makes sense, as I suspect that the whole "Steam on PS3" idea is to market the PC's Steam store to PS3 gamers. They may be able to get some PS3 gamers to try out the PC for gaming and gain some new customers.
#42
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#44
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Re: Portal 2 PS3/PC/360
#45
DVD Talk Godfather
Re: Portal 2 PS3/PC/360
#46
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#47
DVD Talk Godfather
Re: Portal 2 PS3/PC/360
Right, I was initially saying what the benefit of "automatic patching" was as it was questioned earlier as a feature, and how it would be a benefit on the PS3.
#48
DVD Talk Gold Edition
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#50
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Re: Portal 2 PS3/PC/360
The news about the Playstation 3 version containing a code for a second copy on Steam is brilliant. It gives me a lot of respect for Valve, who I was a bit angry at for releasing L4D2 far too soon (and it being uninspired, and somewhat boring.)
If I buy it, I'll definitely get that version. It'd be nice to be able to play it on console and on Mac.
If I buy it, I'll definitely get that version. It'd be nice to be able to play it on console and on Mac.




for your wife.