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Weekly Thursday Call of Duty Night (PS3)

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Weekly Thursday Call of Duty Night (PS3)

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Old 01-13-11 | 06:13 PM
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From: Detroit, Michigan PSN: JohnSlider
re: Weekly Thursday Call of Duty Night (PS3)

Well, you know what they say, 58 is the new 24.
Old 01-14-11 | 07:59 AM
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re: Weekly Thursday Call of Duty Night (PS3)

Originally Posted by John Slider
Well, you know what they say, 58 is the new 24.
Eeeewwwwwww!
Old 01-14-11 | 08:02 AM
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From: Home of the UF Gators and Nat'l Championships, Gainesville, FL
re: Weekly Thursday Call of Duty Night (PS3)

That gun game was awesome. It got really chaotic with 13 of us on there. I noticed that my connection as host goes to pot once Yawmush's nephews join in. I wonder if it's because of them somehow or having more than 11 players in the lobby.
Old 01-14-11 | 08:28 AM
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re: Weekly Thursday Call of Duty Night (PS3)

I wouldn't be surprised if their connection was contributing, they have Clear at home and it isn't always the best connection.
Old 01-14-11 | 08:35 AM
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re: Weekly Thursday Call of Duty Night (PS3)

The Gun Game was a welcome addition to the weekly rotation, I think that's going to stick around.
Old 01-14-11 | 08:45 AM
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re: Weekly Thursday Call of Duty Night (PS3)

My FB is (if you want it send me a PM.) I sent a request to R2 and Sauce. I'm hardly ever on it though.

Last edited by shumway; 01-24-11 at 05:19 PM.
Old 01-14-11 | 09:50 AM
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re: Weekly Thursday Call of Duty Night (PS3)

Gun game was awesome, as long as it was not head shot only...that was just painful, especially with Slider just running around stabbing everyone. Once you got to rocket launcher you were just too slow to not be stabbed.

I would also like to see the other wager game type where the gun changes out every minute or so and everyone has the same gun. I think that would be a blast. Actually, I think all of the wager mode games would be fun in a larger group.

The sniper games seem like it would be better with less people and I imagine it is just me but the boundary line is confusing.
Old 01-14-11 | 10:01 AM
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From: Detroit, Michigan PSN: JohnSlider
re: Weekly Thursday Call of Duty Night (PS3)

The boundary is the C area on your hud map. You can drift into it a little bit, but you can't cross over it. The Origamis and the Dr Sir Mr Glooms did not respect the line. If Origami cannot hear Sauce after he turns his headset off, then he should leave it on. Last night Sauce told him to switch teams four or five times and he just did not listen.

Also, everybody should be picking random on team selection (unless otherwise stated). Somehow we had four or five games where it was 8 on five, or 7 on four, because both Origamis, both Dr Sir Mr Glooms, and both bnicholls were on the same team. Is that because they were selecting one team to be together or did the game do that randomly?

I had a lot of fun last night though, I hope to see some superfast sticks and stones or something of that nature eventually.
Old 01-14-11 | 10:25 AM
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re: Weekly Thursday Call of Duty Night (PS3)

Origami started on our team on the Sniper match but then switched over to the other side. I also don't understand how people can't understand the boundry, the big open space inbetween the 2 sides, that's the boundry.
Old 01-14-11 | 10:29 AM
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From: Detroit, Michigan PSN: JohnSlider
re: Weekly Thursday Call of Duty Night (PS3)

So we have to stay in our respective building? I did not know that. I thought anything on your side of the big metal doors in the ground was fair game.
Old 01-14-11 | 10:33 AM
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re: Weekly Thursday Call of Duty Night (PS3)

Originally Posted by John Slider
So we have to stay in our respective building? I did not know that. I thought anything on your side of the big metal doors in the ground was fair game.
I think there's some fudge factor of running into the middle area, but you have to stay on your side of the middle.
Old 01-14-11 | 10:34 AM
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From: Home of the UF Gators and Nat'l Championships, Gainesville, FL
re: Weekly Thursday Call of Duty Night (PS3)

Yeah I always stay away from the buildings in the middle.
Old 01-14-11 | 11:10 AM
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From: Home of the UF Gators and Nat'l Championships, Gainesville, FL
re: Weekly Thursday Call of Duty Night (PS3)

Originally Posted by John Slider
Also, everybody should be picking random on team selection (unless otherwise stated). Somehow we had four or five games where it was 8 on five, or 7 on four, because both Origamis, both Dr Sir Mr Glooms, and both bnicholls were on the same team. Is that because they were selecting one team to be together or did the game do that randomly?
I think what hapens is that the dual family players have to be on the same side (ie The 2 Origamis both have to play on the same side if they select random - probably programmed in to keep them from cheating)
We should tell the tandems to hit random and then have the single players delay hitting random by 3 seconds.
Old 01-14-11 | 11:14 AM
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re: Weekly Thursday Call of Duty Night (PS3)

Originally Posted by cruzness
I think what hapens is that the dual family players have to be on the same side (ie The 2 Origamis both have to play on the same side if they select random - probably programmed in to keep them from cheating)
We should tell the tandems to hit random and then have the single players delay hitting random by 3 seconds.
What makes you think they can follow directions?
Old 01-14-11 | 11:33 AM
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From: Home of the UF Gators and Nat'l Championships, Gainesville, FL
re: Weekly Thursday Call of Duty Night (PS3)

Originally Posted by sauce07
What makes you think they can follow directions?
Old 01-14-11 | 12:30 PM
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From: Detroit, Michigan PSN: JohnSlider
re: Weekly Thursday Call of Duty Night (PS3)

There were a lot of great final kill cams last night. Beef shooting an RPG rocket across the entire map, the hatchet ricocheting off the ground and flying into somebody's backside, and the ballistic knife kills all looked pretty fantastic.
Old 01-14-11 | 12:41 PM
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From: Home of the UF Gators and Nat'l Championships, Gainesville, FL
re: Weekly Thursday Call of Duty Night (PS3)

I thought the RPG across the map was like something out of a commercial.
Old 01-14-11 | 12:49 PM
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re: Weekly Thursday Call of Duty Night (PS3)

Originally Posted by sauce07
What makes you think they can follow directions?
Originally Posted by cruzness
I can't answer for my nephews, but I *know* my kids are at least capable of following directions.
Old 01-14-11 | 12:49 PM
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re: Weekly Thursday Call of Duty Night (PS3)

Originally Posted by John Slider
There were a lot of great final kill cams last night. Beef shooting an RPG rocket across the entire map, the hatchet ricocheting off the ground and flying into somebody's backside, and the ballistic knife kills all looked pretty fantastic.
the hatchet was into my backside.

The best kill cam of the night was when digi killed r2 with the ballistic knife and it stuck right in the top of head.
Old 01-14-11 | 01:09 PM
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From: Home of the UF Gators and Nat'l Championships, Gainesville, FL
re: Weekly Thursday Call of Duty Night (PS3)

I know I had one of the headshot ballistic knife killcams.
Old 01-14-11 | 01:21 PM
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re: Weekly Thursday Call of Duty Night (PS3)

Originally Posted by shumway
I can't answer for my nephews, but I *know* my kids are at least capable of following directions.
Origami is pretty good at following the rules but it does decline sharply when he's playing with his cousin. The Mr. Dr. people don't really listen at all, can they hear us in the lobby?

Last edited by sauce07; 01-14-11 at 02:18 PM.
Old 01-14-11 | 02:35 PM
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re: Weekly Thursday Call of Duty Night (PS3)

Originally Posted by sauce07
I also don't understand how people can't understand the boundry, the big open space inbetween the 2 sides, that's the boundry.
Originally Posted by John Slider
So we have to stay in our respective building? I did not know that. I thought anything on your side of the big metal doors in the ground was fair game.


Also add to that new players who have not played and dont know off hand
Old 01-14-11 | 02:38 PM
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re: Weekly Thursday Call of Duty Night (PS3)

Originally Posted by cnicholls44
the hatchet was into my backside.

The best kill cam of the night was when digi killed r2 with the ballistic knife and it stuck right in the top of head.
Wish I could take credit for that one, but wasn't me. Dont know who it was though. That was pretty damn funny though. And R2 killing me on the gun game after taking like 4 attempts to kill me as I was pitifully trying to hit someone with my rocket launcher.
Old 01-14-11 | 02:44 PM
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re: Weekly Thursday Call of Duty Night (PS3)

Originally Posted by sauce07
Origami is pretty good at following the rules but it does decline sharply when he's playing with his cousin. The Mr. Dr. people don't really listen at all, can they hear us in the lobby?
Usually Origami ends up texting or calling them to let them know the rules. I think I'll have to find them a cheap BT headset. I'm not sure what they hear in the lobby. For all I know they're making snacks in between rounds.
Old 01-14-11 | 02:47 PM
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From: Home of the UF Gators and Nat'l Championships, Gainesville, FL
re: Weekly Thursday Call of Duty Night (PS3)

Originally Posted by ween
Wish I could take credit for that one, but wasn't me. Dont know who it was though. That was pretty damn funny though. And R2 killing me on the gun game after taking like 4 attempts to kill me as I was pitifully trying to hit someone with my rocket launcher.
I did it right after killing Origami with a stuck crossbow.


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