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-   -   The official Xbox 360 thread - the console of choice on nuclear submarines (https://forum.dvdtalk.com/video-game-talk/567312-official-xbox-360-thread-console-choice-nuclear-submarines.html)

DJariya 02-07-13 01:22 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 

Originally Posted by chuckd21 (Post 11569254)
I do not want to be downloading 25gb or bigger game files on a regular basis.

Touché

Not interested in downloading humongous files at all.

Kedrix 02-07-13 01:43 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 

Originally Posted by chuckd21 (Post 11569254)
I do not want to be downloading 25gb or bigger game files on a regular basis.

No doubt. Unless I move, that's not even a possibility. My internet provider (and the only one for the town unless we want satellite, ugh) puts a cap on bandwith. A 25gb game file would be laughable. Furthermore, 25gigs would be a few hours at my speed I'm guessing which makes me fond of my bbs days where you would spend an hour downloading one photo.

Come on, Cindy Crawford nude, I see a nip....come on... (for those of you old enough to remember what I'm talking about, thank you). :lol:

K&AJones 02-07-13 02:04 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
I think the focus of used games and new is actually two-fold. It goes back to the possibilties of what and how to store games. Be it USB, Flash or BR Disc will be critical for everyone; the game devs, distributors, packing, retail, consumers and used. And I'm sure the possiblity of DL games will be in there to but what size and cost?

As to storage flash would be the easiest to handle, less chance of damage versus disc, easy to transport and plays in about anything. But cost for a 16GB flash drive is almost 8-10 times that of a single 25GB Bluray Disc. I cannot imagine the next Xbox without a BR player for that simple reason. More eye candy needs more space, plain and simple.

slop101 02-07-13 02:25 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
It would also kill the game rental market as well - Gamefly and Redbox would have a shit-fit.

Groucho 02-07-13 02:42 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
I think physical media is still here to stay...you'll just need to use an "activation code" to get it to work. The first steps of this are already here with the so-called "online passes".

Kedrix 02-07-13 03:51 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 

Originally Posted by Groucho (Post 11569482)
I think physical media is still here to stay...you'll just need to use an "activation code" to get it to work. The first steps of this are already here with the so-called "online passes".

Agreed. But nobody is forcing those guys to get online to play. You can still play the single player mode no matter how sucky it might be. You can still sell that disc back, albeit for not very much. It's a deterrent at best.

Decker 02-07-13 03:53 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
I think Online Passes are extremely fair, as they give the developer a cut of the used market, at least as far as continuing the online servers (where some continued expense would persist), but to totally eliminate the used and rental markets is another thing altogether. There have been several games like Max Payne 3 and Far Cry 3 that I only bought because I enjoyed my time with them as rentals.

Raul3 02-07-13 05:29 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
Yes, they can establish an "activation code" so publishers can receive more money.

Also, I wanted to mention, some of you compare the consoles like there's this huge difference. Yes, there's a difference in price, but that difference is not that big anymore. COD and those kind of games, rarely go on sale in Steam. Sometimes is even easier to get a sale in a console. But speaking in general, yes sales come more often, faster, in Steam, right now. But if you want to get the game in release, with all the latest deals (coupons, GCs, credits, etc.) sometimes is better to get the console version, specially if you are playing the game right away.

But again, do you really expect games to be cheaper(MSRP) in release date? I don't. I expect them to stay at $60 (MSRP), even if they implement an "activation code" or any of those digital tricks.

fumanstan 02-07-13 06:57 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
I wouldn't expect a cheaper release date price either.

fujishig 02-07-13 07:11 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 

Originally Posted by pinata242 (Post 11569190)
What if they offered an incentive to buy things digitally versus retail? Publishers undercut the used purchases that way by bringing the value of used games down (both on the resale and repurchase side) while still getting a cut of more sales? Logically there's no justification for a GoD version to be MSRP anyway. Just offer it at 33% off at release AND allow pre-orders and pre-loads so it's ready at midnight on release day. Like, oh what's that service called...?

Wouldn't you alienate not just Gamestop, but Walmart, Target, Best Buy, basically the stores that you need to distribute your systems? I still have no idea how or why they even agreed to carry something like the PSP Go, which was all digital.

Steam is great and all, but say they do the same insane sales... who would buy games at full price? I'm already paranoid about buying PSN games when they come out because of the Plus deals.

fumanstan 02-07-13 07:33 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
Given the number of unit sales on release day/week opposed to the rest of the months, I'd imagine people paying full price to play games right away won't change anytime soon.

tonyc3742 02-07-13 08:11 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
The only ways I would willingly support these ideas are:
Cheaper MSRP prices
Not require always online
Let me sell back to the marketplace (at a discount of course)

If it mixed one-owner fully digital distribution with current pricing levels, tons of DLC being churned out, sometimes on release day, no resale value, and no secondary pricing market? Between Skyrim, Borderlands, Fallout, and a few PC games I bought on GOG, and all the other games I haven't finished, I'd be fine sticking with this generation of games, if that's the alternative.

I don't even buy used games that much, but I want to have the option to buy and sell them to other people (like I can with VIRTUALLY ANY OTHER CONSUMER PRODUCT) and decide my price point to buy something.

Plus, yes, broadband still isn't as widespread as it should be, and lots of providers have caps on speed or file size. And what if the HD fails? Is the content linked to the ID or the box? My Wii had to get replaced a few years back and I can't even edit my Mii.

pinata242 02-07-13 08:18 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
Maybe it's best if we all take a step back and wait for facts before hypothesizing.

xmiyux 02-07-13 08:38 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 

Originally Posted by pinata242 (Post 11569932)
Maybe it's best if we all take a step back and wait for facts before hypothesizing.

Hi piñata! This is clearly your first day on the internet.

:D

Raul3 02-07-13 09:27 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
:lol:

MasterofDVD 02-08-13 10:37 AM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
If Microsoft would even entertain the idea of not allowing used games to be at all playable, season passes not included, then they would have to reveal some pretty groundbreaking features to have consumers overlook that fact. I don't even buy used and I'm still reeling at the idea that this might come to pass. As much as I hate season passes I hope that we see those take off more so maybe this used game lockout tech is left out for a bit longer.

Lowering the price of games would be a nice way for them to ease the burden but do actually think that will even be an option? We are lucky that Kinect is still wonky and unusable enough that those games start off 10.00 cheaper than other games. Once we see Kinect 2.0 I'm sure that discount will disappear and I'd be ok with that if the games are responsive and the development process is improved.

Groucho 02-08-13 10:38 AM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 

Originally Posted by dtcarson (Post 11569920)
Let me sell back to the marketplace (at a discount of course)

This will never happen.

mhg83 02-08-13 03:59 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
Who started this rumor of locking out used games? I never did see a source and people are treating it like a fact.

Jay G. 02-08-13 04:20 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 

Originally Posted by mhg83 (Post 11571262)
Who started this rumor of locking out used games? I never did see a source and people are treating it like a fact.

The latest source for this rumor was an article chuckd21 linked to a few posts back:


Originally Posted by chuckd21 (Post 11567807)
Edge UK has another article about Blu-ray, no used games, always online blah blah blah Next Xbox: http://www.edge-online.com/news/the-...nd-new-kinect/

I'm personally taking the rumor with a HUGE grain of salt. Nothing's confirmed until it's officially announced.

Fandango 02-08-13 06:08 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
It was rumored a while back and now Edge thinks it is likely to happen because they trust the source of it.

Deftones 02-08-13 06:24 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
Gamestop issued a statement basically saying, Microsoft will screw themselves if they lock out used games. Obviously, what you'd expect them to say, but glad to see they are speaking out about it.

Jay G. 02-08-13 09:53 PM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 

Originally Posted by Fandango (Post 11571400)
It was rumored a while back and now Edge thinks it is likely to happen because they trust the source of it.

The edge article is extremely vague. They mention "sources" plural in one paragraph, then say "our source," singular, in the next. I'm not sure their source is any more reliable than the previous ones.

One thing I could see Microsoft doing is include the capability for online activation, but leave it to the publishers whether they want to use it or not, similar to how PC games can optionally use activation. That way MS could wash their hands of the responsibility. Also, it could create a "frog in a pot of water" situation where no publisher uses it at first, then one tests the water with a title, then another, etc. Meanwhile, the console itself has sold millions since there initially weren't any activation titles, and now people are stuck with either buying the latest major title on Xbox with activation, or buying a whole other console to play that one title (assuming the PS4 doesn't also have activation as at least an option).

K&AJones 02-09-13 08:33 AM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
No doubt the reason for even bringing the "Lock Out Used Games" is even a thought has to be coming from Devs themselves. This is all about so-called lost dollars or more like probably dollars that could be gained by elinimating the used game market. I don't think this is all MS doing.

In fact you can look at several instances where Devs are trying to get as much as possible....pre-order bonus, season pass, special access for new games, etc...I'm not sure why that way of thinking? I'd rather have more of my game(s) out there with the possiblity of buying DLC later on than restricting to only new. I'd be skeptical of losing gamers than gaining. I really think some in the gming industry underestimate gamers in general when it comes to being forced to comply or given freedom of choice.

RichC2 02-09-13 10:09 AM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
Wasn't the no used game thing rumored for the 360 7 years ago?

Edit: Nevermind it was the PS3, not the 360. 7 Years ago was right.

K&AJones 02-10-13 09:19 AM

re: The official Xbox 360 thread - the console of choice on nuclear submarines
 
I posted over in the "PS4" topic that I found a interesting article on Sony has filed a patent to block used games...

http://wololo.net/2013/01/09/sony-fi...ck-used-games/

I decided to Google...Developers back used games block....and found a scarry trend; most devs and publishers back it. Some pretty interesting articles from well known forces in the gaming industry.

Yet Another Game Developer Claims Used Games Kill Innovation
May, 2012

This week it's Patrick Bach, who is the interim CEO of DICE, the developer behind the Battlefield games. In an interview with CVG, he makes perhaps the most strained argument yet, explaining that the existence of used games on the market actively prevents the development of new and interesting IP:

So if you think that there are too few new IPs on the market, no one can take that risk if their game is at risk of being resold too many times. ... So on the positive side you could see more games being created because of this, and also more new IPs, because there'd be a bigger market for games that don't have for instance multiplayer. There could be awesome single player-only games, which you can't really do these days because people just pirate them, which is sad


http://kotaku.com/5907173/yet-anothe...ill-innovation



"Crytek Calls Used Games Block ''Absolutely Awesome''
April, 2012

So what does Crytek want to see in the next generation of consoles? A way to block used games, of course. Who cares what you the consumer wants, right? "From a business perspective that would be absolutely awesome," said Rasmus Hojengaard, Crytek's director of creative development, while talking about reports of anti-used games tech. "It's weird that [second-hand] is still allowed because it doesn't work like that in any other software industries, so it would be great if they could somehow fix that issue as well."

http://www.tomsguide.com/us/Crytek-C...ews-14972.html


How much do industry CEOs hate used games? A whole, whole lot..

Silicon Knights chief Denis Dyack says that if used games continue to wreak havoc on the gaming business, "there's not going to be an industry."

March, 2012

Developers can't stand used video game sales. Just ask Silicon Knights chief Denis Dyack.

"I would argue, and I've said this before, that used games are cannibalizing the industry," Dyack told GamesIndustry International in an interview published yesterday. "If developers and publishers don't see revenue from that, it's not a matter of hey 'we're trying to increase the price of games to consumers, and we want more,' we're just trying to survive as an industry. If used games continue the way that they are, it's going to cannibalize, there's not going to be an industry."


http://news.cnet.com/8301-13506_3-57...ole-whole-lot/


I don't want to jump to conclusions right away but I've read topics, forums and posts from gamers on a few sites and already the whispers of "boycott" of the Nex Gen consoles are in the air. Some say if anything it'll be back to PC Gaming and see what is ahead for streaming to TV's and hand-held devices.


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