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Old 06-08-10 | 05:18 PM
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Re: ModNation Racers official thread

Originally Posted by JChaos
Anybody have any cool creations yet?

I have one, for fans of the show Chuck I made the Nerd Herder from the show:

http://community.modnation.com/en-us...ated/creations







There's a few versions of the Nerd Herder that other people have made, if you want to download mine, do a search for Chuck's Nerd Herder, and the creator should be Furiated.

Anyone have any recommendations on Mods, Karts, or Tracks to download? The top 3 shown in the ModSpot when you sign in haven't changed since the day I got the game, so it's not very helpful to see good new mods.
That's pretty great. Here's my Deadwood car:

Spoiler:





Obviously has nothing to do with the show... I just liked the play on words, and the Western theme. The rifles on the fenders are inlaid chrome; I'm pretty pleased with how they came out. I think that's about as complicated as I'm going to get as far as working with primitives. Some of those people making their own stuff are just crazy.

I'm a little disappointed that it's hard to find cars/mods that aren't just recreations of existing pop culture icons. Some of them are fantastic, but I'd rather see more original work.

If anyone wants to download my car, it's called "Deadwood," and my PSN id is morphemic. I have no idea if there are a ton of other cars called "Deadwood," 'cause I haven't looked. Anyway, someone please download it! It hasn't even gotten a single view since I posted it yesterday.
Old 06-08-10 | 08:11 PM
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Re: ModNation Racers official thread

Nice! That car looks pretty sweet, I'll definitely rate and download it.

I'm in awe of the people that can do great original designs. I am terrible at that, I am much better trying to adapt an existing design into the framework of what the game will allow. I have some ideas on sports team based designs I'd like to do, but apart from recreating the logo in the game, I am lost at being creative with coming up with the rest of the design.
Old 06-09-10 | 12:28 AM
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Re: ModNation Racers official thread

Originally Posted by marginal
I have no idea if there are a ton of other cars called "Deadwood," 'cause I haven't looked. Anyway, someone please download it! It hasn't even gotten a single view since I posted it yesterday.
There appear to be three Deadwood cars currently.

http://community.modnation.com/en-us...rch?q=deadwood

The community site is great for looking up people's creations. I just wish there was a way you could add them to a download queue or something.

The only thing I've created is my Mod who I love playing with. His name is "Coolzard" under PSN ID tlwizard81.


He doesn't talk smack and he's smooth on the track... he's Coolzard. He bakes in the sun and can seduce a nun... he's Coolzard.
Old 06-09-10 | 03:25 AM
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Re: ModNation Racers official thread

Originally Posted by TLwizard
There appear to be three Deadwood cars currently.

http://community.modnation.com/en-us...rch?q=deadwood

The community site is great for looking up people's creations. I just wish there was a way you could add them to a download queue or something.

The only thing I've created is my Mod who I love playing with. His name is "Coolzard" under PSN ID tlwizard81.


He doesn't talk smack and he's smooth on the track... he's Coolzard. He bakes in the sun and can seduce a nun... he's Coolzard.
Thanks for letting me know about the community site. By the way, I think your Coolzard might be related to my girl, Amphoebe:



Just in case you're wondering, she's wearing her headphones on her other ears.

By the way, is anyone else getting their ass handed to them by career mode? I just want to get past Sinkhole, but I can never do better than 6th place.
Old 06-09-10 | 11:40 AM
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Re: ModNation Racers official thread

Originally Posted by JChaos
Anybody have any cool creations yet?

I have one, for fans of the show Chuck I made the Nerd Herder from the show:
Thats so awesome, nice work! Mine is still sealed, but after seeing this i'm opening it tonight.
Old 06-09-10 | 12:00 PM
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Re: ModNation Racers official thread

Originally Posted by marginal
Thanks for letting me know about the community site. By the way, I think your Coolzard might be related to my girl, Amphoebe:



Just in case you're wondering, she's wearing her headphones on her other ears.

By the way, is anyone else getting their ass handed to them by career mode? I just want to get past Sinkhole, but I can never do better than 6th place.
Career mode is hard, no question about it. But the more and more you play, the better and better you get at drifting, and making use of the shortcuts and sideswipes and weapons, the better you do. That being said, I have not gotten better than 2nd on Sinkhole, but I'm coming back around to it as I wrap up various challenges I didn't accomplish my first time through. (The most aggravating one so far was the no wall hits for an entire race, sheesh.)

And I'm sure if Coolzard saw your girl he'd buy her a martini. She'd be impressed that it was chilled by his cool personality.
Old 06-09-10 | 02:59 PM
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Re: ModNation Racers official thread

I have this game still wrapped...need to get it opened, but Mario Galaxy 2 owns me right now.
Old 06-15-10 | 01:04 PM
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Re: ModNation Racers official thread

Got this coming in the mail from Gamefly. Wondering if anyone out there is looking to get together for some online racing?
Old 06-16-10 | 06:51 AM
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Re: ModNation Racers official thread

for sure up for some online racing. i'm enjoying this game, it's even distracted me from mario galaxy 2 and red dead redemption. have a couple custom creation up on the network too...under 'freakjae'
Old 06-18-10 | 11:13 AM
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Re: ModNation Racers official thread

I'll add you freakjae since this came in the mail yesterday.
Old 07-24-10 | 08:10 PM
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Re: ModNation Racers official thread

Shit...I just spent 12 hours in this game!

It's a really really good kart racer, and the community has made just about everything you can think of. The character creation tools are well beyond LBP or Miis, and the karts are just awesome.

This one is definitely a keeper...need to get a little community going.
Old 07-24-10 | 08:16 PM
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Re: ModNation Racers official thread

Originally Posted by chess
Shit...I just spent 12 hours in this game!

It's a really really good kart racer, and the community has made just about everything you can think of. The character creation tools are well beyond LBP or Miis, and the karts are just awesome.

This one is definitely a keeper...need to get a little community going.
I signed on for a couple hours through out the day and I was wondering if you were just signing on around the same times, or if you were actually playing it for the entire day.
Old 07-24-10 | 09:05 PM
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Re: ModNation Racers official thread

Originally Posted by chess
Shit...I just spent 12 hours in this game!

It's a really really good kart racer, and the community has made just about everything you can think of. The character creation tools are well beyond LBP or Miis, and the karts are just awesome.

This one is definitely a keeper...need to get a little community going.
That's what I've kept telling people!

Are you gonna start designing some stuff? Or are you saving your creative energies for LBP2?
Old 07-24-10 | 10:28 PM
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Re: ModNation Racers official thread

I was really looking forward to this game, but the load times in the demo were enough to keep me from getting it on release day. Are they not as bad in the full game?
Old 07-25-10 | 08:33 AM
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Re: ModNation Racers official thread

Originally Posted by TLwizard
That's what I've kept telling people!
Yeah, I know. I've had the game since it launched. My son got it for his birthday and is gone for the summer, so it sat in plastic while I played my backlog.

I was initially a little bit put off by the demo, as the drift mechanic and the weapons didn't "feel" right. But once I settled in with the controls, I realized that they are super fun, and that whole boost/shield meter mechanic is brilliant.

Are you gonna start designing some stuff? Or are you saving your creative energies for LBP2?
I'm mostly just playing the single played and unlocking stuff, but I'm easily distracted by the creation stuff. But I'm easing myself in and have only designed cars so far...made the obligatory batmobile and then a few rogues gallery cars. I'm amused that you can basically turn this into "Batman Kart" or "Marvel Kart" or "South Park Kart" or ........etc.

For character creation, the community has already made everything...and I mean EVERYTHING.

I have ideas for tracks, but I'm feeling like tracks are more limited in what you can do from a gameplay standpoint. I wanted to do something with Dark City, but at the end of the day, my idea was just a "long drift to the beach" and I'm not sure I could get the city to do what I wanted it to. It's just the limit of driving games really. Ultimately, you're going to have the same turns and jumps as everybody else, and you're really just working with the aesthetics. But I'm sure something will hit me.
Old 07-25-10 | 08:38 AM
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Re: ModNation Racers official thread

Originally Posted by FatTony
I was really looking forward to this game, but the load times in the demo were enough to keep me from getting it on release day. Are they not as bad in the full game?
I don't remember how bad they were in the demo, but they are still fairly long in the game (maybe 45 seconds to load a race). But you kind of get used to it, and it's ultimately worth it. I'm sure it's just a byproduct of the sheer amount of custom content in the game, and I wouldn't trade that for shorter load times.

I'm really looking forward to some of the PS3 community getting in board, as I think a night of playing community tracks would be a blast.
Old 07-25-10 | 12:14 PM
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Re: ModNation Racers official thread

There is an upcoming patch to deal with the loading times, but there's only one loading time per race. So if you finish a race and choose to replay it, no load time whatsoever. Which is great on the single player campaign as you have to rerace a bunch of them to get all the goals.
Old 07-25-10 | 10:39 PM
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Re: ModNation Racers official thread

Some of the later tracks are...just brilliant...better than anything I've seen in Mario Kart in a long time.

3 of the last 4 I finished were real standouts: Sinkhole, Marina, and Launchers Rush
Old 07-27-10 | 12:12 PM
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Re: ModNation Racers official thread

Chess,

Would you like an Air Raid DLC code?

Would anyone else?

They expire today.
Old 07-27-10 | 12:50 PM
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Re: ModNation Racers official thread

I don't know what that is, but if you've got an extra I'll take one.
Old 07-27-10 | 12:56 PM
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Re: ModNation Racers official thread

Absolutely! (whatever it is)

PM por favor!!!!
Old 07-27-10 | 06:01 PM
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Re: ModNation Racers official thread

Dead Code...will check tonight after Warhawk.

Definitely want the airplane!!!!
Old 07-27-10 | 09:56 PM
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Re: ModNation Racers official thread

Sent you another PM, but it appears the codes have expired already. That's my bad as I should have asked yesterday, but thought that when it said expire on the 27th they meant end of day 27th.

Flip, did yours work?
Old 07-27-10 | 11:06 PM
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Re: ModNation Racers official thread

No worries. I appreciate the thought.
Old 08-08-10 | 05:39 PM
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Re: ModNation Racers official thread

Ok, I demo'd this at a Best Buy today and loved, loved LOVED the track creation tools. Just so fantastically easy to use. From someone who spent considerable hours working in UnrealEd (and, ick, .MOD files before it), I can appreciate any editor where you can create a complete track in 10 minutes.

But... I wasn't getting a great response from the controls when racing. It seemed like it was a racing mini-game in a different type of game, or a $5 XBLA/PSN game. Very disappointing.

I'll chalk it up to only having about 5-10 minutes of actual racing time with it. Hell, I couldn't figure out how to drift. Are the controls an issue? Or did I not get a good sense of them?

I'll very gladly pay retail for this.


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