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Chuckd21's Project Natal thread. AKA Kinect

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Old 06-07-10 | 11:45 AM
  #76  
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Re: Project Natal

Originally Posted by spainlinx0
The problem with motion controls, and I'm not a Nintendo hater at all, is that motion controls don't seem to make the games that much more immersive.
Agreed, even all these years into the Wii's life span there's only a handful of games that actually feel better with the motion controls.
Old 06-07-10 | 11:51 AM
  #77  
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Re: Project Natal

Originally Posted by Groucho
Groucho wins. Suck it CAGCast.
Old 06-07-10 | 12:19 PM
  #78  
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Re: Project Natal

Did the RAM expansion on the N64 bomb?
Old 06-07-10 | 12:51 PM
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Re: Project Natal

So, is the Wii Motion Plus also considered a bomb?
Old 06-07-10 | 12:55 PM
  #80  
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Re: Project Natal

Yes to both Spainlinx and MadMonk. Only a few games took advantage of each one. That's a failure.

As for the RumblePak, I'd say it is in a category of it's own since it was completely optional and no games required it.
Old 06-07-10 | 01:00 PM
  #81  
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Re: Project Natal

Originally Posted by Michael Corvin
As for the RumblePak, I'd say it is in a category of it's own since it was completely optional and no games required it.
And personally, it's a feature that I still don't get why it's neccessary or what it really adds. In controllers where it's built in, the first thing I do when I'm playing is shut it off. In fact, I was very happy that the PS3 allowed you to disable it one time from the console, because with my PS2, I would always start a new game and forget to shut it off, then while I was in the middle of playing my controller would start rumbling and pissing me off, so I'd have to go into the menu and shut it off and save the options.
Old 06-07-10 | 01:13 PM
  #82  
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Re: Project Natal

Originally Posted by TheMadMonk
So, is the Wii Motion Plus also considered a bomb?
It goes along with the Wii Fit Balance board. Both are successes, but are bundled with game compilations so they're more like Guitar Hero and Rock Band Bundles, instead of a true hardware add-on.

Besides, all historical trends go out the window in relation to the Wii. It defies every conventional trend towards success, being the latest and least powerful of the three systems yet by far the most successful.
Old 06-07-10 | 01:28 PM
  #83  
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Re: Project Natal

Originally Posted by Decker
It goes along with the Wii Fit Balance board. Both are successes, but are bundled with game compilations so they're more like Guitar Hero and Rock Band Bundles, instead of a true hardware add-on.
I don't think so. WiiFit was never intended to be more than an exercise device to begin with, with maybe some Tony Hawk support.

Wii Motion Plus was absolutely intended to be larger since it finally gave us 1:1 and could be utilized in every game moving forward... but hasn't.
Old 06-07-10 | 02:06 PM
  #84  
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Re: Project Natal

Really? I'd consider Wii Motion Plus to be more comparable to Sony's Dual Shock 3 -- a revision of the standard controller to make the system control more like it should have from the beginning. That's far different from a Sega CD, Nintendo 64 DD or a Natal for that matter -- those sorts of hardware peripherals are designed to fundamentally change the consoles' functionality.
Old 06-07-10 | 02:10 PM
  #85  
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Re: Project Natal

Originally Posted by Michael Corvin


Go back and read my post. That's basically what I said.


I know. The only thing we kinda disagree on, and it's not by much, is that I think Move may be the better of all the motion systems.
Old 06-07-10 | 03:37 PM
  #86  
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Re: Project Natal

Originally Posted by Giantrobo
I know. The only thing we kinda disagree on, and it's not by much, is that I think Move may be the better of all the motion systems.
This is really impossible to judge until we have played all three ourselves. Let's face it, the demos we are shown are always going to control better than at home.

I honestly think that people who assume the PS3 controller is going to be this huge leap (and I doubt they will be better at all) from the Wii's motion controls are going to be severely disappointed.
Old 06-07-10 | 03:39 PM
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Re: Project Natal

Is the Natal going to ship with "Milo"?
Old 06-07-10 | 03:39 PM
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Re: Project Natal

At best, I can't imagine the Move being significantly better then the Wii with motion plus.
Old 06-07-10 | 03:41 PM
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Re: Project Natal

Originally Posted by fumanstan
At best, I can't imagine the Move being significantly better then the Wii with motion plus.
Add: HD, decent online multiplayer, and true surround sound

Remove: Mario tie-in
Old 06-07-10 | 03:43 PM
  #90  
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Re: Project Natal

Well, I just meant as far as control and precision.
Old 06-07-10 | 05:00 PM
  #91  
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Re: Project Natal

Originally Posted by Groucho
Add: HD, decent online multiplayer, and true surround sound

Remove: Mario tie-in
Mario isn't in Wii Sports Resort wiseguy.
Old 06-07-10 | 06:22 PM
  #92  
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Re: Project Natal

Originally Posted by spainlinx0
This is really impossible to judge until we have played all three ourselves. Let's face it, the demos we are shown are always going to control better than at home.

I honestly think that people who assume the PS3 controller is going to be this huge leap (and I doubt they will be better at all) from the Wii's motion controls are going to be severely disappointed.

We will agree to disagree.
Old 06-07-10 | 07:13 PM
  #93  
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Re: Project Natal

Originally Posted by spainlinx0
I honestly think that people who assume the PS3 controller is going to be this huge leap (and I doubt they will be better at all) from the Wii's motion controls are going to be severely disappointed.
It's motion capture technology. It really does work. Now whether that makes the games any better is still up for debate, but there's really no doubt that motion capture is better at detecting and representing movement than accelerometers, gyroscopes and infrared sensors. That's why almost every video game that depicts human or animal movement uses mo-cap in its development.
Old 06-13-10 | 06:42 PM
  #94  
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Re: Project Natal

Now officially known as Kinect. Get it? It's a play on words. Like "kinetic" and "connect". Sort of how "Wii" means "all-inclusive".

Last edited by pinata242; 06-13-10 at 06:45 PM.
Old 06-13-10 | 07:33 PM
  #95  
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Re: Project Natal

Strike two.
Old 06-13-10 | 07:35 PM
  #96  
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Re: Project Natal

Seems like an ok name to me, but really most video game system and accessory names are retarded.
Old 06-13-10 | 07:37 PM
  #97  
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Re: Project Natal

This smells of Fail...
Old 06-13-10 | 07:44 PM
  #98  
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Re: Project Natal

Still have no interest in this damn thing.
Old 06-13-10 | 07:47 PM
  #99  
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Re: Project Natal

http://www.usatoday.com/tech/gaming/...tm?csp=usat.me

LOS ANGELES — There's a growing movement in video games — motion control. And Microsoft's latest twist: Its new system for the Xbox 360, dubbed Kinect and being unveiled this week, requires no controller at all.

Nintendo started the wave with simplified, wireless, movement-sensing Wii controllers in late 2006. Since then, consumers have bought more than 28 million Wiis. (In comparison, sales of Xbox 360 and PlayStation 3 are about 20 million and 12.3 million, respectively.)

MORE: Electronic Expo themes
GAME HUNTERS: Our team will be at E3 all week; follow all the news in our blog

At the Electronic Entertainment Expo game convention beginning today, both Sony and Microsoft will reveal new details about their motion control systems, due later this year.

Microsoft got a head start Sunday night by incorporating its game system and footage from new titles into a performance by Cirque Du Soleil at the University of Southern California. The performance troupe, which spent four months developing "a customized experience," took its inspiration for the event from Kinect, the official name of what had been known as Project Natal under development.

The 4-year-old Xbox 360 has long seemed targeted at hard-core gamers, with a controller that could be intimidating.

"For lots of people, that controller is a barrier," says creative director Kudo Tsunoda. "We set out to make a new control paradigm where anybody can get in and play, without having to read the instructions or learn a complicated set of controls."

Kinect's built-in camera and microphone (due later this year, no price set) uses facial and voice recognition to let you, for instance, log onto Xbox Live, start games and pause movies. And a new menu lets you choose games or services such as Netflix by simply reaching out and pointing toward the screen selection. Video chat lets Xbox 360 homes connect; the smart camera widens when another person enters the room.

Microsoft's Marc Whitten credits Nintendo with setting things in motion: "They have done some amazing things and brought new people to the category. This is fundamentally different. It's (about) my body being the controller (and) being able to communicate with just my voice to the system."

Among games in the works:

Kinectimals lets you train and play with 20 different virtual cats, including a lion, cheetah and tiger.

Joyride (not vaporware!), a racing game, lets players use their hands to hold an imaginary steering wheel — pull your hands toward you and push back out for an acceleration boost — and their bodies to execute jumps and tricks.

Kinect Sports has six activities including boxing, bowling, beach volleyball, track and field, soccer and table tennis. To serve a volleyball, you mimic the real motion; in soccer, you can kick the ball or do a header.

Kinect Adventures includes a river-raft time trial and obstacle course, playable by up to four players. On the raft, playing as a duo, you and a partner must lean one way or another to steer. Jumping helps the raft reach special areas for extra points.

Dance Central, in development by MTV Games, brings a So You Think You Can Dance experience home.

Star Wars characters and iconic Disney favorites will be featured in separate new games being developed at Microsoft in conjunction with LucasArts and Disney.

"This is (Microsoft's) attempt to leapfrog the Wii and broaden the appeal of the Xbox," says Geoff Keighley of Spike's GameTrailers. "The questions are, 'Does the controller-free environment make (the Xbox 360) more accessible?' and 'Is it fun?' "
Sounds like it'll integrate with the dashboard in a "Minority Report" kind of way.
Old 06-13-10 | 08:01 PM
  #100  
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Re: Project Natal

I've got a buddy locally that's jizzing all over Facebook for this stuff. I responded to one of his comments about "hoping the games not being like Wii Shovelware" and I just thought I'd share the same thoughts here.

I highly doubt it. We already saw Joyride more than a year ago and it was nothing special then, it won't be better because of this. We know it won't be much different than the Wii games because they already have their own versions of "Wii Sports" and "Wii Sports Resort". Uninspired.

Using the Wii as a precedent, it's obvious they're only trying to cash in on hardware sales and attach rates will plummet. The difference between Microsoft and Nintendo, though, is Nintendo never sells hardware at a loss so they couldn't care less if people never buy another game. It's a perpetual hype machine. Kinect, on those terms, will fail.


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