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-   -   The Ultimate Battle Free Pinball Thread (https://forum.dvdtalk.com/video-game-talk/565943-ultimate-battle-free-pinball-thread.html)

Decker 04-10-12 10:39 AM

Re: The Ultimate Battle Free Pinball Thread
 
Wasn't Medieval Madness on Williams HoF disc? These generic titles all blend together after a while.

chuckd21 04-10-12 12:17 PM

Re: The Ultimate Battle Free Pinball Thread
 

Originally Posted by Decker (Post 11184910)
Wasn't Medieval Madness on Williams HoF disc? These generic titles all blend together after a while.

It was, as was Arabian Nights.

Decker 04-11-12 11:03 AM

Re: The Ultimate Battle Free Pinball Thread
 
I bought Pinball Arcade and played it just for a few minutes on both systems. Not too impressive, but I like that I can play it on both at least and the tables are authentic. The Ripley's one is cool. It doesn't look good on the Vita -- comparable with previous iPad pinball games, but certainly no better. I think the tables are (by their original appearance) too busy to really keep track of goals and what's going on when played on the Vita screen. Apparently, you can play in portrait mode on the Vita, but I've yet to figure out how.

BTW : Is there a way to save the ball after you lose it in the lower table in Black Hole? It always shoots right down the side gutter after that for me.

JChaos 04-12-12 07:53 PM

Re: The Ultimate Battle Free Pinball Thread
 

Originally Posted by Decker (Post 11186297)
Apparently, you can play in portrait mode on the Vita, but I've yet to figure out how.

You just turn the Vita and it senses that you placed it in portrait mode and changes to that mode. I looked all over through settings to look for it and I finally just tried that on the table select screen and it worked. Very nice looking in that mode but you have to use the touch screen for the flippers. Not a dealbreaker, it's like playing the iPhone/iPad version, but I like resting my fingers on a physical button instead of hovering over the screen ready to press.

chuckd21 04-13-12 08:44 AM

Re: The Ultimate Battle Free Pinball Thread
 

Originally Posted by Decker (Post 11186297)
BTW : Is there a way to save the ball after you lose it in the lower table in Black Hole? It always shoots right down the side gutter after that for me.

There's something you trigger in the lower table that will change the notification on your screen from "gate closed" to "gate open". As soon as you see it change to "gate open" go ahead and just let the ball drop to get it back up on the main table.

Decker 04-13-12 02:32 PM

Re: The Ultimate Battle Free Pinball Thread
 

Originally Posted by JChaos (Post 11188356)
You just turn the Vita and it senses that you placed it in portrait mode and changes to that mode. I looked all over through settings to look for it and I finally just tried that on the table select screen and it worked. Very nice looking in that mode but you have to use the touch screen for the flippers. Not a dealbreaker, it's like playing the iPhone/iPad version, but I like resting my fingers on a physical button instead of hovering over the screen ready to press.

Okay, I swear that was the first thing I tried and it didn't work before. Of course it works fine now and that's certainly the preferred way to play these games.

chuckd21 04-24-12 11:01 AM

Re: The Ultimate Battle Free Pinball Thread
 
Via Facebook:


We are very excited to announce that the next two Pinball Arcade downloadable tables will be Cirqus Voltaire and Funhouse!
I guess this means after the first two DLC tables hit, although those are available on iOS already...

Decker 04-24-12 11:06 AM

Re: The Ultimate Battle Free Pinball Thread
 
Yet another repeat Williams table? Seriously, there are three other pinball manufacturers they have licenses with; why can't we get one set without a repeat?

flashburn 04-24-12 11:30 AM

Re: The Ultimate Battle Free Pinball Thread
 
Yeah, these repeats are getting very annoying. I'm enjoying Pinball Arcade, but it definitely could use some improvement. The table selection screen is going to need a complete overhaul soon. Also the graphics aren't very good, the assets are very low resolution.

chuckd21 04-24-12 01:30 PM

Re: The Ultimate Battle Free Pinball Thread
 
Well I'm sure it's easier to put out one new table and one rehash each time, instead of two brand new ones. This company can't have more than a couple employees left at this point. They can't even bother to update their own webpage.

Decker 04-24-12 04:13 PM

Re: The Ultimate Battle Free Pinball Thread
 
As disappointed as I am about the repeasts (and I sort of hated Funhouse, iirc), I might still drop $5 on that DLC bundle based on the cheesy Eighties awesomeness of this trailer for the real-world Cirqus Voltaire table:
<iframe width="420" height="315" src="http://www.youtube.com/embed/q-2wvvIDxIk" frameborder="0" allowfullscreen></iframe>

Spiderbite 04-25-12 08:42 AM

Re: The Ultimate Battle Free Pinball Thread
 

Originally Posted by Decker (Post 11204149)
As disappointed as I am about the repeasts (and I sort of hated Funhouse, iirc)

You hate Funhouse on the xbox or the original table?

Funhouse, along with Whirlwind, were two of the tables I probably played the most in the late 80's/early 90's. I never get tired of either of them.

Decker 04-25-12 08:55 AM

Re: The Ultimate Battle Free Pinball Thread
 
On the Xbox compilation. It's been a while,but I remember it being pretty frustrating to trigger your goals. It really wasn't that bad a table, but I wanted something new to video pinball this time.

Not that it really matters either way -- once Zen Pinball gets updated and and all my PS3 tables come to the Vita, I doubt I'll have much interest in the Pinball Arcade DLC anyway.

Speaking of which : The Avengers comes out a week from Friday. Shouldn't we be getting our Avengers tables next week?

chuckd21 04-25-12 11:13 AM

Re: The Ultimate Battle Free Pinball Thread
 

Originally Posted by Decker (Post 11204149)
As disappointed as I am about the repeasts (and I sort of hated Funhouse, iirc), I might still drop $5 on that DLC bundle based on the cheesy Eighties awesomeness of this trailer for the real-world Cirqus Voltaire table:
<iframe width="420" height="315" src="http://www.youtube.com/embed/q-2wvvIDxIk" frameborder="0" allowfullscreen></iframe>

I love how that's like a luxury car commercial.

pinata242 05-03-12 01:52 PM

Re: The Ultimate Battle Free Pinball Thread
 
This table looks amazing. Look at all those balls! I love balls!

<iframe width="640" height="360" src="http://www.youtube.com/embed/eYKQiBi3TC4" frameborder="0" allowfullscreen></iframe>

chuckd21 05-03-12 02:24 PM

Re: The Ultimate Battle Free Pinball Thread
 
Oh good they went with the Kevin Nash version of Thor.

Kedrix 05-03-12 03:05 PM

Re: The Ultimate Battle Free Pinball Thread
 

Originally Posted by pinata242 (Post 11217444)
This table looks amazing. Look at all those balls! I love balls!


So many jokes, so many jokes.

Decker 05-03-12 03:29 PM

Re: The Ultimate Battle Free Pinball Thread
 

Originally Posted by Kedrix (Post 11217544)
So many jokes, so many jokes.

Actually, it's pretty much just slight variations of one joke.

Here's a close-up picture of pinata's balls:

http://sphotos.xx.fbcdn.net/hphotos-...14030488_n.jpg

pinata242 05-03-12 03:32 PM

Re: The Ultimate Battle Free Pinball Thread
 
From http://www.gameinformer.com/b/featur...all-table.aspx


At the beginning of every ball, players will pick between controlling an Iron Man, Captain America, Thor, Hulk, Hawkeye, or Black Widow ball.

The hero-themed makeovers help highlight the impressive underlying physics of the series (I never realized how much balls spin on previous tables without a point of reference). But they're also more than simple paintjobs. Each hero provides unique gameplay bonuses that will aid you in beating your friends' high scores. For example, the Captain America ball grants players extended ball saves and combo opportunities, while Hawkeye increases the value of skill shots and lights kickbacks quicker than other balls. Every ball will also unlock its own game mode faster, and scores x4 points for hitting its corresponding lane. This simple mechanic adds a new wrinkle of strategy to the table, and ties in nicely with the concept of the Avengers comic.

Kedrix 05-03-12 04:21 PM

Re: The Ultimate Battle Free Pinball Thread
 

Originally Posted by pinata242 (Post 11217590)
From http://www.gameinformer.com/b/featur...all-table.aspx
And information about Pinata's balls.

Wow, that's actually quite impressive (LOL). But seriously, I'm on board, looks like a helluva table.

Liver&Onions 05-03-12 09:00 PM

Re: The Ultimate Battle Free Pinball Thread
 
Looks a little close to the play style of Iron Man, which frightens me.

Decker 05-05-12 07:03 PM

Re: The Ultimate Battle Free Pinball Thread
 
Here's a shot of the menues for the upcoming Zen Pninball 2. Nothing too earth-shattering here, but it's nice that it confirms all the Marvel tables are considered Zen Pinball DLC rather than being kept under a seperate umbrella like they are now.

http://farm8.staticflickr.com/7238/6...58c1aa62_z.jpg

flashburn 05-08-12 07:51 AM

Re: The Ultimate Battle Free Pinball Thread
 
Big update posted on The Pinball Arcade's Facebook page:
Spoiler:
Funhouse and Cirqus Voltaire have been approved by WMS for release! We wish that we had dates to announce exactly when. We understand your frustration. In an effort to keep you guys up to date with the latest news, we will be posting and updating the status of each platform more regularly. Here is today's update:

iOS - An update with DLC Pack #2 (Funhouse and Cirqus Voltaire) will be submitted to Apple this week. It should be approved and released by the middle of the month. The update that adds DLC Pack #3 in June will include Game Center and an improved login method for our leaderboards.

Android - An update with DLC Pack #2 (Funhouse and Cirqus Voltaire) will be released this week.

PS3/Vita - An update that includes DLC Pack #1 is currently at Sony North America for approval. The European launch pack is currently in submission at SCEE. Once approved, the additional DLC Packs will be immediately submitted (#2 in North America and #1 and #2 in Europe). Improved lighting is still planned for the Vita version.

360 - An update that includes both DLC Pack #1 and #2 will be submitted to Microsoft this week for approval. Improved lighting is scheduled to be implemented in time for the next DLC release.

Mac - DLC Pack #1 and #2 will be submitted and released shortly. We were going to wait until the lighting engine on Mac OS was improved, but that is taking longer than expected.

PC - We are still working on the PC engine. We will not release it until the graphics are at least up to the standards set by the 360 and PS3 versions. We also need to find distribution partners (traditional desktop and/or cabinet).

3DS - We have a plan to get the performance we need out of the 3DS to run the ROM emulation, however some R&D in needed before we know for sure whether it will work. The 3DS version is on hold until we can invest the time and resources into this R&D.

Wii/Wii-U - FarSight developed 12 titles for the Wii. We wish that Pinball Arcade could be #13. Unfortunately, the Wii isn't powerful enough to run Pinball Arcade. We are very excited about the Wii-U and hope to release as close to the launch of the platform as possible.

chuckd21 05-08-12 04:06 PM

Re: The Ultimate Battle Free Pinball Thread
 
Word is that Microsoft rejected the DLC and they have to resubmit. So we're looking at mid-June for the first DLC on 360.

Decker 05-08-12 04:37 PM

Re: The Ultimate Battle Free Pinball Thread
 
I'm confused : Why would they reject the DLC? Assuming it doesn't break the game, and that the price is a well-established amount (200-240 points per DLC table), and that the content is inoffensive, what could be their issue?


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