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Old 07-08-09 | 04:43 PM
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Magic: Duels of the Planeswalkers (Official Thread)

Well, I figured I'd start a thread about this because, simply put, it's a great game. I figure with the already announced DLC decks coming out, this game can easily warrant it's own thread. For those that don't have it or those that don't quite understand it, please feel free to ask any questions. I'm currently at 89% game completion, does anyone here have 100 yet? I think all I need to do is finish 6 more co-op matches. Also, does anyone have any different backgrounds? I have 2 boards available and a slew of in-game characters to choose from, but only one background.

Here is DVDTalk's review of the game:
Spoiler:
Magic: Duels of the Planeswalkers

--------------------------------------------------------------------------------

This is one game definitely worth tapping some points for.
By Nick Hartel
Posted July 3, 2009
The Premise
”Magic: The Gathering” honestly needs no introduction. It is the father of all CCGs (collectible card games) and over the 15+ years it has been sucking the wallets dry of die-hard fans, a number of attempts to bring the game to the video game market have been made, with the most high-profile being “Magic the Gathering: Battlemage” and “Magic the Gathering: Battlegrounds.” Both these titles strayed into real-time strategy territory and strayed too far from the core mechanic to be effective. Aside from Wizard of the Coast’s “Magic the Gathering: Online” players not wanting to shell out a lot of money to collect the cards haven’t been able to experience the game in a legal digital format, until now. Stainless Games’ “Magic the Gathering: Duel of the Planeswalkers” has managed to the impossible: bring the game to consoles in a format that is friendly for both (open-minded) veterans and newbies alike. The game however, is not without some notable limitations.

Gameplay

I will forgo explaining the rules of “Magic” as they are far too complex to do so in any concise fashion and if you are unfamiliar with them, the game’s tutorial and in game tips system will get you started in no time. Additionally there is a “mentoring” function where you can get help playing from volunteer gamers; it’s a nice addition and a great way to welcome new people to such a long running series.


The gameplay is very straightforward and the interface is quite elegant, considering the core game relies on multiple cards played out on the table, often with artifact cards attached to them. Selection of cards is handled with the analog sticks and it’s always clear which card you’ve selected thanks to a nice little highlighting mechanism. The right rigger zooms in on the selected card so you can read any game text, see casting cots, or admire the always-wonderful artwork. The designers saved players one major hassle by adding little boxes on each creature card showing the attack and defense value, saving you at least 50-75% on your zooming to cards time. The current game phase is always highlighted at top and the game advances phases either through the timer running out (very rare), the player choosing to end the current phase, or the player in a position where they can do no further actions (at this point, the phase is automatically switched). The latter took a few playthroughs to get used to, as I was quick to hit ‘Y’ to continue and often skipped the next phase on accident due to the auto-change function.


Battles are very clear with arrows showing cards attacking players as well as which cards are serving as blockers. In an attempt to make things a bit more engaging, the designers made the battle resolutions slightly animated. I found it to be a nice touch, but turned it off in the settings after an hour of play, as it slowed things down too much. Also worth noting is the in-game settings; experienced players will definitely want to turn off a default settings, especially the setting where the computer chooses the order in which damage is dealt from battles with multiple blockers. These settings are fine for new players, but will cripple any intricate strategies from more seasoned players.


The big draw for most players will be the online multiplayer which is excellent, with the one major exception of players being able to quit matches early without penalty. This should be fixed ASAP. The game however, features more than just one on one multiplayer. In terms of online play, gamers can play with two, three or four players. Two Headed Giant mode is also present, unfortunately, in perhaps the biggest mistake by the designers, your partner must be playing on your console with you. This is an inexcusable flaw; there is no reason why four online players shouldn’t be able to play this mode. My only thought is the designers figured not everyone online would be able to communicate with their partner. Still, players who can communicate with a partner shouldn’t be penalized here and the option to either play with a local or online partner should have been standard on launch. This is an issue that definitely needs to be fixed with a patch.


Offline players can play a campaign mode where they will unlock the eight different decks in the game (more on this in a bit) and the 17 bonus cards for each deck. The AI in the game is quite challenging, especially on the highest setting, and you’ll definitely have to try different strategies to complete the campaign. There’s also a co-op campaign, but this is strictly for local multiplayer, so for those going for the co-op achievement as well as the 100% achievement, you’ll need a friend to play or plan to man both controls yourself. This is another flaw that should be remedied with a patch to take the mode online. Lastly, is a set of eight challenges. Each challenge sets up you against a specific scenario and requires you to win the game by the end of the current turn. I was shocked that I spent a good 90 minutes running through these side-diversions; a few were genuinely tricky and clever, even for veteran players.


The final gameplay aspect I’ll address is the decks, the key to any good game of Magic. There are indeed eight separate theme decks (one for each core color and three multi-color decks), but your customization options are limited to adding and removing the 17 bonus cards you’ll unlock, each time you win a match (offline or online). This will anger a lot of veteran players as deck building is by-and-large the key to winning, but personally, I like the more restricted play for a game of this nature. If players were given access to either entire sets of cards, online play would be dominated by one or two unique deck designs and the fun for newer or casual players would be drained quickly. The decks that are featured are unique enough to allow players to try quite a range of game strategy and the designers have confirmed additional theme decks will be available for purchase at a later date. If these decks are reasonably priced and equally balanced, the replay value of this game could easily skyrocket.


Graphics and Sound

In the graphics department, “Magic” is a very simple affair. The majority of your graphics come from the cards themselves, and the artwork is great. One of the big appeals of “Magic” when I was younger was the original fantasy artwork Wizards commissioned. The rich cast of creatures and characters honestly take this from merely being a pure numbers battle and breathe in the life and fun a good game needs. The virtual tables share the same style of design and are pleasant, but don’t distract from the game at hand. Again, these aren’t mind-blowing graphics, but the human aspect that went into making each card unique, should be appreciated.


If there is one area where the game just isn’t impressive, it’s sound. The background music is catchy at first, but ultimately repetitive. There are a number of unique sound effects for various actions, but it’s nothing cutting-edge. I find myself quietly putting on my own music when I play campaign mode for any extended time, and when online, try and chat with my opponent, since this is intended to be a social game.

Closing Thoughts

For $10, “Magic the Gathering: Duels of the Planeswalkers” is a lot of bang for the buck. You get eight theme decks (which retail for $7-$10 each in the physical world) that should keep you having fun with online play for quite some time to come. Veterans unable to get past the card set limitations, will likely want to stick to the physical game or digital pay-per-play version from Wizards. The single player campaign, depending on your skill level will keep you busy for a few hours at you’ll need to rack up 130-140 wins in any mode to unlock every card possible. The only fault I can find with the game, as a casual “Magic” fan, is the lack of online co-op play, which as I stated previously, will hopefully be fixed in the near future with a patch. Provided, Wizards and Stainless Games doesn’t botch add-on packs, this online version of “Magic” is going to keep a lot of people entertained and happy, without having to shell out big bucks for the physical cards themselves. Highly Recommended.
Old 07-08-09 | 04:59 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

Nerd!



No seriously...it is awesome.

I've been logged with other stuff recently, but I do want to get back to working through all the various decks. I've only completed a few at this point. I think this game was released on brilliant platform for further growth and I think the route they've gone to be super user friendly and accessable was genius. Even at the expense of custimizable gameplay, it's still entertainment for well over the $10 cost point.
Old 07-08-09 | 05:05 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

I became disillusioned when during my first online match my opponent quit right before I went in for the kill... if they don't patch the lack of a penalty for dropping out of a game, I might never play it online again
Old 07-08-09 | 05:42 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

I've been playing through and enjoying it, but got into it about 2 weeks after it came out. I wish there was a little more 'customization' of the decks (I would like to remove base cards, and then add some of the new unlocked cards).
Old 07-08-09 | 05:53 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

I'm not buying this until I see the cost of DLC. I'm not paying MtG:O prices for anything.
Old 07-08-09 | 06:28 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

I have a question: Why do I suck so bad at this game?
Old 07-08-09 | 07:16 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

Originally Posted by JasonF
I have a question: Why do I suck so bad at this game?
Like I tell my 9 year old...every card can win a game for you, and you have to be patient. I've thrown out 1/1 Goblin only to have it incinerated as soon as it hit the board, then the next round I drop a 4/1 with haste, meanwhile, the goblin couldn't even attack that round. Use your spells wisely. When playing against blue, save your big spells for when he doesn't have enough mana untapped to counter. You have to really be patient, and you have to get the mana.
Old 07-08-09 | 08:25 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

Originally Posted by The Bus
I'm not buying this until I see the cost of DLC. I'm not paying MtG:O prices for anything.
Well it's kind of self contained. Trust me, you get a lot of milage for your $10 for the 8 decks you get with the current offering. IMO.
Old 07-08-09 | 08:41 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

hmmm never played Magic before. Isn't it a geek game like D&D?

Btw Nice Jester's Cap avatar from the Ice Age Expansion....Oh damn just gave my geekiness away!

sigh...... I'll just go pump my Shivan Dragon in peace.
Old 07-09-09 | 08:37 AM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

Originally Posted by dvdsteve2000
I figure with the already announced DLC decks coming out, this game can easily warrant it's own thread.

Ohhh, what DLC have they announced?

Thanks
Old 07-09-09 | 08:45 AM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

I haven't played in about a week due to Overlord II taking up my time and the fact that I can't seem to play any more co-op matches due to lock-ups.

Am I the only here experiencing that? Usually it'll lock-up on the "Loading" screen, but sometimes it'll wait until some arbitrary point in the match.

Very frustrating.

I also haven't bothered playing online yet due to the "no loss for quitters" rule. Seriously, that's fundamental.
Old 07-09-09 | 08:54 AM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

The only time I freeze up (at the load screen) is when a 3 or 4 player match is lobbied, and one person drops out. The game can't seem to handle dropping down to a 3 player game when a 4 player menu was started.

As for the quitters...I didn't have that problem the first couple days I played online, but anymore it seems like everyone that's getting their ass handed to them quits. Very frustrating, especially since I refuse to quit a match. How could they be penalized? Should they make a 'leveling system' like Halo 3, or just give them a loss and you a win?

And the announced DLC are new decks...lots of new decks.
Old 07-09-09 | 08:55 AM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

Originally Posted by DarthVong
Btw Nice Jester's Cap avatar from the Ice Age Expansion....Oh damn just gave my geekiness away!
That's my favorite artwork from the game. I actually have that tattoo on my left arm
Old 07-09-09 | 09:26 AM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

Have they specified the details of the DLC decks or just said new decks are coming? Details please!
Old 07-09-09 | 02:30 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

I am playing this game fairly substantially as well. Feel free to look me up.
Old 07-09-09 | 03:07 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

i got it on release and played it pretty heavily. i haven't played it in a few days -- i am kinda discouraged of the online -- i haven't had a good experience yet
Old 07-09-09 | 07:56 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

Originally Posted by Gooter
Have they specified the details of the DLC decks or just said new decks are coming? Details please!
From what I read, it said Wizards will "...fully support DLC with new decks".
Old 07-13-09 | 08:38 AM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

To tell you the truth, playing with the deck you start out with (I only have the demo), feels a lot like Portal.

That's neither good nor bad.
Old 07-13-09 | 10:58 AM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

I'm in the process of completing decks and only have one done but a few are close . If battlefield hadn't come out I probaby would of been done
Old 07-15-09 | 10:35 AM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

Is there some way to zoom in on an opponent's cards? I've been doing some of the challenges, but I haven't played the card game for ages and I don't recognize any of the artwork. I've been trying Challenge 8 - Liliana Vess for a while and I thought I'd won a couple of times, but she's awarded the victory each time and I can't tell why. I can see she has four enchantments or artifacts out, but I don't know what they are. There was one thing that took me a while to notice -
Spoiler:
that she had a creature out which didn't allow victory to go to either player while that card is in play, but the last two times I "won," I'd taken care of that card first.
Old 07-15-09 | 12:42 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

You can use the Right stick to move the cursor about freely to any card on the board - including your opponent's graveyard.
Old 07-15-09 | 12:57 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

Originally Posted by GoVegan
Is there some way to zoom in on an opponent's cards? I've been doing some of the challenges, but I haven't played the card game for ages and I don't recognize any of the artwork. I've been trying Challenge 8 - Liliana Vess for a while and I thought I'd won a couple of times, but she's awarded the victory each time and I can't tell why. I can see she has four enchantments or artifacts out, but I don't know what they are. There was one thing that took me a while to notice -
Spoiler:
that she had a creature out which didn't allow victory to go to either player while that card is in play, but the last two times I "won," I'd taken care of that card first.
That one took me awhile too for the same reason. It's been awhile since I've played too, but isn't the art work all new for this "set"?
Old 07-15-09 | 01:32 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

Originally Posted by pinata242
You can use the Right stick to move the cursor about freely to any card on the board - including your opponent's graveyard.
You could always do that with the right stick...I used to check to see how many creatures were in all the graveyards for (I forget which) some black creature that has power/toughness equal to all graveyard creatures. If you were doing it in someone elses turn, it would reset back to your cards when their phase switched.
Old 07-15-09 | 01:34 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

Originally Posted by nemein
That one took me awhile too for the same reason. It's been awhile since I've played too, but isn't the art work all new for this "set"?
When you play against that deck, play red, blue, or white and make sure you hold on to a card to get rid of that creature. I actually stole that card using my red deck and had it in my possession when I won. Another easy way is Wrath of God...BOOM!!!
Old 07-15-09 | 01:36 PM
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Re: Magic: Duels of the Planeswalkers (Official Thread)

Originally Posted by dvdsteve2000
You could always do that with the right stick...I used to check to see how many creatures were in all the graveyards for (I forget which) some black creature that has power/toughness equal to all graveyard creatures. If you were doing it in someone elses turn, it would reset back to your cards when their phase switched.
What? Did I imply that it was a recent addition to the game?


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