iPhone/iPod Touch App Talk
#1501
Moderator
Re: iPhone/iPod Touch App Talk
Me too. Thanks in advance!
#1502
DVD Talk Godfather & 2020 TOTY Winner
Re: iPhone/iPod Touch App Talk
Okay, all those are sent. I still have six more at my desk, but I'm off this afternoon. I'll send more codes to anyone who wants (at least to the next six who post), but not until tomorrow.
#1504
Political Exile
Re: iPhone/iPod Touch App Talk
I'll take a code, although I think I missed out on the Lost Winds game (I think that was the name).
#1506
DVD Talk Legend
Re: iPhone/iPod Touch App Talk
Oooo...pick me Decker, pick me! (I don't even know what we are getting picked for but I hate to be the fat kid on the side.)
Anyway, I looked in the tech forum but figured my question would get answered her quicker than anywhere else.
I have had Peggle forever for my iPhone and Touch and just realized the other day that I never bought Peggle Nights. I have gotten into playing it a bunch again and purchased it but then after, I noticed it is an "in-app" purchase. Does that mean that it only works on the device I bought it on and doesn't transfer to my wife's phone or my kid's Touch? I tried it on those but it doesn't appear to be showing up. Is there a trick to it and will it not transfer and you have to buy it for each device instead of it being shared like the original app?
Thanks!
Anyway, I looked in the tech forum but figured my question would get answered her quicker than anywhere else.
I have had Peggle forever for my iPhone and Touch and just realized the other day that I never bought Peggle Nights. I have gotten into playing it a bunch again and purchased it but then after, I noticed it is an "in-app" purchase. Does that mean that it only works on the device I bought it on and doesn't transfer to my wife's phone or my kid's Touch? I tried it on those but it doesn't appear to be showing up. Is there a trick to it and will it not transfer and you have to buy it for each device instead of it being shared like the original app?
Thanks!
#1507
Re: iPhone/iPod Touch App Talk
Every in-app purchase I bought transfers to my devices as long as it's the same apple ID. It'll act like it wants to charge you again, but once you click "Purchase" it'll say you already have it and it'll download. Some apps have a "restore" option that bypasses that.
#1508
DVD Talk Limited Edition
Re: iPhone/iPod Touch App Talk
As long as it is for the same version of the game, I.e. Peggle an not Peggle HD, then you can go through the motions of buying the expansion in each of the other devices and it will then ultimately tell you that you have already paid for the content would you like to download it for free.
#1509
DVD Talk Godfather & 2020 TOTY Winner
Re: iPhone/iPod Touch App Talk
As long as it is for the same version of the game, I.e. Peggle an not Peggle HD, then you can go through the motions of buying the expansion in each of the other devices and it will then ultimately tell you that you have already paid for the content would you like to download it for free.
#1510
DVD Talk Godfather
Joined: Oct 2003
Posts: 57,774
Received 1,729 Likes
on
1,390 Posts
From: Home of 2013 NFL champion Seahawks
Re: iPhone/iPod Touch App Talk
Does Peggle have some kind of sign-in process like GameCenter? I bought some in-app content for The Creeps and port it across devices through sign-in.
#1511
DVD Talk Godfather & 2020 TOTY Winner
Re: iPhone/iPod Touch App Talk
Peggie HD automatically signs into Game Center; I just checked.
#1512
DVD Talk Legend
Re: iPhone/iPod Touch App Talk
Thanks for the answers guys!
#1515
DVD Talk Godfather
Re: iPhone/iPod Touch App Talk
So the makers of Tiny Tower have a new game out: Pocket Planes. Meet my new addiction.
Like a streamlined Air Tycoon, you're in charge of an airline that makes money by ferrying people and cargo from place to place. You'll pick a location to start from and get a small fleet of airplanes (that can only carry one person or one cargo at a time) and a small set of nearby airports. Each airport has a list of people and cargo that want to go to other airports that you've unlocked, and you ferry them back and forth, mainly for coins but sometimes for "bucks." As you do so you eventually level up, and unlock bigger planes that you can buy and more slots for more airports/locations which you can also buy. The planes vary in how far they can go, how much they can carry (you get a bonus if all your stuff goes to the same place) and how heavy they are (this determines how much each flight costs, I think).
When you first start playing, you'll notice that you'll need the "bucks" in game to progress... unlike Tiny Tower, you basically need the bucks to get new planes and plane parts and plane upgrades (locations and location upgrades are bought with the in-game "coins"). They still give you plenty of opportunities to get the "bucks" though without spending money for IAP.
Also unlike Tiny Tower, you can't just leave stuff alone for a few hours and make money, at least not at first. The flight duration is in the matter of minutes, so to keep making money you'll have to keep checking back and putting the planes back in the air. If you're really bored, you can follow a plane in flight and pick up some random bonuses (single coins, bigger coins worth 10 coins, and even the occasional buck).
But hey, it's free, and they don't require IAP, so I'm in. Started in Japan, which I kinda regret now because I'm sure the US would've had bigger airports a bit closer together...
Like a streamlined Air Tycoon, you're in charge of an airline that makes money by ferrying people and cargo from place to place. You'll pick a location to start from and get a small fleet of airplanes (that can only carry one person or one cargo at a time) and a small set of nearby airports. Each airport has a list of people and cargo that want to go to other airports that you've unlocked, and you ferry them back and forth, mainly for coins but sometimes for "bucks." As you do so you eventually level up, and unlock bigger planes that you can buy and more slots for more airports/locations which you can also buy. The planes vary in how far they can go, how much they can carry (you get a bonus if all your stuff goes to the same place) and how heavy they are (this determines how much each flight costs, I think).
When you first start playing, you'll notice that you'll need the "bucks" in game to progress... unlike Tiny Tower, you basically need the bucks to get new planes and plane parts and plane upgrades (locations and location upgrades are bought with the in-game "coins"). They still give you plenty of opportunities to get the "bucks" though without spending money for IAP.
Also unlike Tiny Tower, you can't just leave stuff alone for a few hours and make money, at least not at first. The flight duration is in the matter of minutes, so to keep making money you'll have to keep checking back and putting the planes back in the air. If you're really bored, you can follow a plane in flight and pick up some random bonuses (single coins, bigger coins worth 10 coins, and even the occasional buck).
But hey, it's free, and they don't require IAP, so I'm in. Started in Japan, which I kinda regret now because I'm sure the US would've had bigger airports a bit closer together...
#1516
DVD Talk Godfather
Re: iPhone/iPod Touch App Talk
I have a Where's My Water code to pass along for the first person who asks.
Also:
XJWTAAMEETET - TV Episode: Anthony Bourdain: No Reservations
W6PKE44XJTR3 - Song: Rufus Wainwright: "Sometimes You Need"
4H69F9P44HPM - Song: Edward Sharpe & The Magnetic Zeroes: "Man on Fire"
K3TPK3RTTX4R - Application: Instapaper
KL3YM7HLPX3T - Application: Kayak Mobile PRO
Also:
XJWTAAMEETET - TV Episode: Anthony Bourdain: No Reservations
W6PKE44XJTR3 - Song: Rufus Wainwright: "Sometimes You Need"
4H69F9P44HPM - Song: Edward Sharpe & The Magnetic Zeroes: "Man on Fire"
K3TPK3RTTX4R - Application: Instapaper
KL3YM7HLPX3T - Application: Kayak Mobile PRO
#1517
DVD Talk Godfather
Re: iPhone/iPod Touch App Talk
Used the Instapaper one, thanks Michael Corvin!
#1518
DVD Talk Legend
Re: iPhone/iPod Touch App Talk
I'll take the WMW code if you haven't given it away yet. Thanks Corvin!
#1519
DVD Talk Godfather
Re: iPhone/iPod Touch App Talk
Done!
#1520
DVD Talk Hero
Re: iPhone/iPod Touch App Talk
Another variation of Angry Birds: Piggies Strike Back.
http://bit.ly/pigstrike
Not the most interesting game, but my first new iPhone game in a looooong time that's not a "With Friends" game.
http://bit.ly/pigstrike
Not the most interesting game, but my first new iPhone game in a looooong time that's not a "With Friends" game.
#1521
DVD Talk Godfather
Joined: Oct 2003
Posts: 57,774
Received 1,729 Likes
on
1,390 Posts
From: Home of 2013 NFL champion Seahawks
Re: iPhone/iPod Touch App Talk
So the makers of Tiny Tower have a new game out: Pocket Planes. Meet my new addiction.
Like a streamlined Air Tycoon, you're in charge of an airline that makes money by ferrying people and cargo from place to place. You'll pick a location to start from and get a small fleet of airplanes (that can only carry one person or one cargo at a time) and a small set of nearby airports. Each airport has a list of people and cargo that want to go to other airports that you've unlocked, and you ferry them back and forth, mainly for coins but sometimes for "bucks." As you do so you eventually level up, and unlock bigger planes that you can buy and more slots for more airports/locations which you can also buy. The planes vary in how far they can go, how much they can carry (you get a bonus if all your stuff goes to the same place) and how heavy they are (this determines how much each flight costs, I think).
When you first start playing, you'll notice that you'll need the "bucks" in game to progress... unlike Tiny Tower, you basically need the bucks to get new planes and plane parts and plane upgrades (locations and location upgrades are bought with the in-game "coins"). They still give you plenty of opportunities to get the "bucks" though without spending money for IAP.
Also unlike Tiny Tower, you can't just leave stuff alone for a few hours and make money, at least not at first. The flight duration is in the matter of minutes, so to keep making money you'll have to keep checking back and putting the planes back in the air. If you're really bored, you can follow a plane in flight and pick up some random bonuses (single coins, bigger coins worth 10 coins, and even the occasional buck).
But hey, it's free, and they don't require IAP, so I'm in. Started in Japan, which I kinda regret now because I'm sure the US would've had bigger airports a bit closer together...
Like a streamlined Air Tycoon, you're in charge of an airline that makes money by ferrying people and cargo from place to place. You'll pick a location to start from and get a small fleet of airplanes (that can only carry one person or one cargo at a time) and a small set of nearby airports. Each airport has a list of people and cargo that want to go to other airports that you've unlocked, and you ferry them back and forth, mainly for coins but sometimes for "bucks." As you do so you eventually level up, and unlock bigger planes that you can buy and more slots for more airports/locations which you can also buy. The planes vary in how far they can go, how much they can carry (you get a bonus if all your stuff goes to the same place) and how heavy they are (this determines how much each flight costs, I think).
When you first start playing, you'll notice that you'll need the "bucks" in game to progress... unlike Tiny Tower, you basically need the bucks to get new planes and plane parts and plane upgrades (locations and location upgrades are bought with the in-game "coins"). They still give you plenty of opportunities to get the "bucks" though without spending money for IAP.
Also unlike Tiny Tower, you can't just leave stuff alone for a few hours and make money, at least not at first. The flight duration is in the matter of minutes, so to keep making money you'll have to keep checking back and putting the planes back in the air. If you're really bored, you can follow a plane in flight and pick up some random bonuses (single coins, bigger coins worth 10 coins, and even the occasional buck).
But hey, it's free, and they don't require IAP, so I'm in. Started in Japan, which I kinda regret now because I'm sure the US would've had bigger airports a bit closer together...
There's still a number of things I haven't bothered to figure out yet, like how I get or build new planes, and what the flight ranges are (a couple of my planes can't get to my new airport
), but I like it. I misread your post and thought you said the app was created in Japan, and so I started my airports in South America, which is fine, but I kinda wish I'd gone for the US as well.
#1522
DVD Talk Godfather
Re: iPhone/iPod Touch App Talk
How is Kingdoms of Camelot?
You buy new planes by either buying them outright in the market or getting the three needed parts (controls, body,engine) either through the market or through finding them when you create a new airport. It is much cheaper to get the individual parts and then build the plane, but you may have to wait for a few market refreshes. Luckily if you already have a part the market will turn any available needed parts green.
Once you have all three parts you can build the plane in the parts menu, but you have to make sure you have a free slot (the system will prompt you to buy a slot if you're out, or tell you how much money you need if you don't have enough). You can also retire planes and either strip them or sell them, to free up slots for better planes.
I also just found out what the layaway slots are. If you are carrying cargo or a person who is heading for a different destination you can strand them at another airport if you see more attractive cargo there. Useful for getting the bonuses.
I hear you can also just shut down your airports and move to another location entirely if you want, but I assume that will cost a bunch of coins overall and probably not worth it early on.
The bad part about Japan is that it's on the far edge of the map and it doesn't seem like you can cross the Pacific. But I'm expanding into China now.
Also about flight ranges: if you can't quite make it to a new destination keep in mind that the range resets if you visit an airport in between.
You buy new planes by either buying them outright in the market or getting the three needed parts (controls, body,engine) either through the market or through finding them when you create a new airport. It is much cheaper to get the individual parts and then build the plane, but you may have to wait for a few market refreshes. Luckily if you already have a part the market will turn any available needed parts green.
Once you have all three parts you can build the plane in the parts menu, but you have to make sure you have a free slot (the system will prompt you to buy a slot if you're out, or tell you how much money you need if you don't have enough). You can also retire planes and either strip them or sell them, to free up slots for better planes.
I also just found out what the layaway slots are. If you are carrying cargo or a person who is heading for a different destination you can strand them at another airport if you see more attractive cargo there. Useful for getting the bonuses.
I hear you can also just shut down your airports and move to another location entirely if you want, but I assume that will cost a bunch of coins overall and probably not worth it early on.
The bad part about Japan is that it's on the far edge of the map and it doesn't seem like you can cross the Pacific. But I'm expanding into China now.
Also about flight ranges: if you can't quite make it to a new destination keep in mind that the range resets if you visit an airport in between.
#1523
DVD Talk Godfather
Re: iPhone/iPod Touch App Talk
Games like Tiny Tower never seem to have a point to me. Yes, I get it that you are advancing but nothing about it is particularly fun.
#1524
DVD Talk Legend
Joined: Mar 2000
Posts: 20,804
Likes: 0
Received 0 Likes
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0 Posts
From: San Antonio
Re: iPhone/iPod Touch App Talk
The game to pick up for free right now is Project 83113...seriously, stop reading and go do it.
http://itunes.apple.com/us/app/proje...508679689?mt=8
http://itunes.apple.com/us/app/proje...508679689?mt=8
#1525
DVD Talk Godfather
Joined: Oct 2003
Posts: 57,774
Received 1,729 Likes
on
1,390 Posts
From: Home of 2013 NFL champion Seahawks
Re: iPhone/iPod Touch App Talk
How is Kingdoms of Camelot?
You buy new planes by either buying them outright in the market or getting the three needed parts (controls, body,engine) either through the market or through finding them when you create a new airport. It is much cheaper to get the individual parts and then build the plane, but you may have to wait for a few market refreshes. Luckily if you already have a part the market will turn any available needed parts green.
Once you have all three parts you can build the plane in the parts menu, but you have to make sure you have a free slot (the system will prompt you to buy a slot if you're out, or tell you how much money you need if you don't have enough). You can also retire planes and either strip them or sell them, to free up slots for better planes.
I also just found out what the layaway slots are. If you are carrying cargo or a person who is heading for a different destination you can strand them at another airport if you see more attractive cargo there. Useful for getting the bonuses.
I hear you can also just shut down your airports and move to another location entirely if you want, but I assume that will cost a bunch of coins overall and probably not worth it early on.
The bad part about Japan is that it's on the far edge of the map and it doesn't seem like you can cross the Pacific. But I'm expanding into China now.
Also about flight ranges: if you can't quite make it to a new destination keep in mind that the range resets if you visit an airport in between.
You buy new planes by either buying them outright in the market or getting the three needed parts (controls, body,engine) either through the market or through finding them when you create a new airport. It is much cheaper to get the individual parts and then build the plane, but you may have to wait for a few market refreshes. Luckily if you already have a part the market will turn any available needed parts green.
Once you have all three parts you can build the plane in the parts menu, but you have to make sure you have a free slot (the system will prompt you to buy a slot if you're out, or tell you how much money you need if you don't have enough). You can also retire planes and either strip them or sell them, to free up slots for better planes.
I also just found out what the layaway slots are. If you are carrying cargo or a person who is heading for a different destination you can strand them at another airport if you see more attractive cargo there. Useful for getting the bonuses.
I hear you can also just shut down your airports and move to another location entirely if you want, but I assume that will cost a bunch of coins overall and probably not worth it early on.
The bad part about Japan is that it's on the far edge of the map and it doesn't seem like you can cross the Pacific. But I'm expanding into China now.
Also about flight ranges: if you can't quite make it to a new destination keep in mind that the range resets if you visit an airport in between.
Haven't tried Camelot yet--afraid of getting sucked into too many things.
But I'm sort of an Arthurian nerd so I hope it's good.



