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Old 06-13-12 | 12:13 PM
  #1501  
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Re: iPhone/iPod Touch App Talk

Me too. Thanks in advance!
Old 06-13-12 | 01:49 PM
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Re: iPhone/iPod Touch App Talk

Okay, all those are sent. I still have six more at my desk, but I'm off this afternoon. I'll send more codes to anyone who wants (at least to the next six who post), but not until tomorrow.
Old 06-13-12 | 02:13 PM
  #1503  
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Re: iPhone/iPod Touch App Talk

Decker, i will take one please.
Old 06-13-12 | 10:45 PM
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Re: iPhone/iPod Touch App Talk

I'll take a code, although I think I missed out on the Lost Winds game (I think that was the name).
Old 06-14-12 | 10:31 AM
  #1505  
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Re: iPhone/iPod Touch App Talk

I will take one too Decker thanks.
Old 06-14-12 | 07:19 PM
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Re: iPhone/iPod Touch App Talk

Oooo...pick me Decker, pick me! (I don't even know what we are getting picked for but I hate to be the fat kid on the side.)

Anyway, I looked in the tech forum but figured my question would get answered her quicker than anywhere else.

I have had Peggle forever for my iPhone and Touch and just realized the other day that I never bought Peggle Nights. I have gotten into playing it a bunch again and purchased it but then after, I noticed it is an "in-app" purchase. Does that mean that it only works on the device I bought it on and doesn't transfer to my wife's phone or my kid's Touch? I tried it on those but it doesn't appear to be showing up. Is there a trick to it and will it not transfer and you have to buy it for each device instead of it being shared like the original app?

Thanks!
Old 06-14-12 | 07:50 PM
  #1507  
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Re: iPhone/iPod Touch App Talk

Every in-app purchase I bought transfers to my devices as long as it's the same apple ID. It'll act like it wants to charge you again, but once you click "Purchase" it'll say you already have it and it'll download. Some apps have a "restore" option that bypasses that.
Old 06-14-12 | 07:52 PM
  #1508  
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Re: iPhone/iPod Touch App Talk

As long as it is for the same version of the game, I.e. Peggle an not Peggle HD, then you can go through the motions of buying the expansion in each of the other devices and it will then ultimately tell you that you have already paid for the content would you like to download it for free.
Old 06-14-12 | 09:15 PM
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Re: iPhone/iPod Touch App Talk

Originally Posted by shumway
As long as it is for the same version of the game, I.e. Peggle an not Peggle HD, then you can go through the motions of buying the expansion in each of the other devices and it will then ultimately tell you that you have already paid for the content would you like to download it for free.
I hate that they make you take an economic equivalent of the Indiana Jones and the Last Crusade leap of faith to re-buy things you've already purchased.
Old 06-14-12 | 09:23 PM
  #1510  
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Re: iPhone/iPod Touch App Talk

Does Peggle have some kind of sign-in process like GameCenter? I bought some in-app content for The Creeps and port it across devices through sign-in.
Old 06-14-12 | 10:17 PM
  #1511  
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Re: iPhone/iPod Touch App Talk

Peggie HD automatically signs into Game Center; I just checked.
Old 06-14-12 | 10:30 PM
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Re: iPhone/iPod Touch App Talk

Thanks for the answers guys!
Old 06-14-12 | 11:07 PM
  #1513  
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Re: iPhone/iPod Touch App Talk

Sonic & SEGA All-Stars Racing is currently Free. It's a universal app and a mighty good one at that.
Old 06-15-12 | 11:59 PM
  #1514  
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Re: iPhone/iPod Touch App Talk

Decker, thanks for the Where's My Water code
Old 06-18-12 | 12:19 PM
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Re: iPhone/iPod Touch App Talk

So the makers of Tiny Tower have a new game out: Pocket Planes. Meet my new addiction.

Like a streamlined Air Tycoon, you're in charge of an airline that makes money by ferrying people and cargo from place to place. You'll pick a location to start from and get a small fleet of airplanes (that can only carry one person or one cargo at a time) and a small set of nearby airports. Each airport has a list of people and cargo that want to go to other airports that you've unlocked, and you ferry them back and forth, mainly for coins but sometimes for "bucks." As you do so you eventually level up, and unlock bigger planes that you can buy and more slots for more airports/locations which you can also buy. The planes vary in how far they can go, how much they can carry (you get a bonus if all your stuff goes to the same place) and how heavy they are (this determines how much each flight costs, I think).

When you first start playing, you'll notice that you'll need the "bucks" in game to progress... unlike Tiny Tower, you basically need the bucks to get new planes and plane parts and plane upgrades (locations and location upgrades are bought with the in-game "coins"). They still give you plenty of opportunities to get the "bucks" though without spending money for IAP.

Also unlike Tiny Tower, you can't just leave stuff alone for a few hours and make money, at least not at first. The flight duration is in the matter of minutes, so to keep making money you'll have to keep checking back and putting the planes back in the air. If you're really bored, you can follow a plane in flight and pick up some random bonuses (single coins, bigger coins worth 10 coins, and even the occasional buck).

But hey, it's free, and they don't require IAP, so I'm in. Started in Japan, which I kinda regret now because I'm sure the US would've had bigger airports a bit closer together...
Old 06-18-12 | 12:33 PM
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Re: iPhone/iPod Touch App Talk

I have a Where's My Water code to pass along for the first person who asks.

Also:

XJWTAAMEETET - TV Episode: Anthony Bourdain: No Reservations
W6PKE44XJTR3 - Song: Rufus Wainwright: "Sometimes You Need"
4H69F9P44HPM - Song: Edward Sharpe & The Magnetic Zeroes: "Man on Fire"
K3TPK3RTTX4R - Application: Instapaper
KL3YM7HLPX3T - Application: Kayak Mobile PRO
Old 06-18-12 | 12:47 PM
  #1517  
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Re: iPhone/iPod Touch App Talk

Used the Instapaper one, thanks Michael Corvin!
Old 06-18-12 | 01:39 PM
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Re: iPhone/iPod Touch App Talk

I'll take the WMW code if you haven't given it away yet. Thanks Corvin!
Old 06-18-12 | 02:13 PM
  #1519  
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Re: iPhone/iPod Touch App Talk

Done!
Old 06-19-12 | 11:16 AM
  #1520  
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Re: iPhone/iPod Touch App Talk

Another variation of Angry Birds: Piggies Strike Back.
http://bit.ly/pigstrike

Not the most interesting game, but my first new iPhone game in a looooong time that's not a "With Friends" game.
Old 06-19-12 | 12:27 PM
  #1521  
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Re: iPhone/iPod Touch App Talk

Originally Posted by fujishig
So the makers of Tiny Tower have a new game out: Pocket Planes. Meet my new addiction.

Like a streamlined Air Tycoon, you're in charge of an airline that makes money by ferrying people and cargo from place to place. You'll pick a location to start from and get a small fleet of airplanes (that can only carry one person or one cargo at a time) and a small set of nearby airports. Each airport has a list of people and cargo that want to go to other airports that you've unlocked, and you ferry them back and forth, mainly for coins but sometimes for "bucks." As you do so you eventually level up, and unlock bigger planes that you can buy and more slots for more airports/locations which you can also buy. The planes vary in how far they can go, how much they can carry (you get a bonus if all your stuff goes to the same place) and how heavy they are (this determines how much each flight costs, I think).

When you first start playing, you'll notice that you'll need the "bucks" in game to progress... unlike Tiny Tower, you basically need the bucks to get new planes and plane parts and plane upgrades (locations and location upgrades are bought with the in-game "coins"). They still give you plenty of opportunities to get the "bucks" though without spending money for IAP.

Also unlike Tiny Tower, you can't just leave stuff alone for a few hours and make money, at least not at first. The flight duration is in the matter of minutes, so to keep making money you'll have to keep checking back and putting the planes back in the air. If you're really bored, you can follow a plane in flight and pick up some random bonuses (single coins, bigger coins worth 10 coins, and even the occasional buck).

But hey, it's free, and they don't require IAP, so I'm in. Started in Japan, which I kinda regret now because I'm sure the US would've had bigger airports a bit closer together...
Damn it, fujishig. I've resisted all the Tiny Tower other-app pushes, and in fact had started to figure there wasn't much left to do in TT, but after you post I DL'd Pocket Planes (and Kingdoms of Camelot as well) and spent last night neglecting my tower in favor of directing my little planes around.

There's still a number of things I haven't bothered to figure out yet, like how I get or build new planes, and what the flight ranges are (a couple of my planes can't get to my new airport ), but I like it. I misread your post and thought you said the app was created in Japan, and so I started my airports in South America, which is fine, but I kinda wish I'd gone for the US as well.
Old 06-19-12 | 01:32 PM
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Re: iPhone/iPod Touch App Talk

How is Kingdoms of Camelot?

You buy new planes by either buying them outright in the market or getting the three needed parts (controls, body,engine) either through the market or through finding them when you create a new airport. It is much cheaper to get the individual parts and then build the plane, but you may have to wait for a few market refreshes. Luckily if you already have a part the market will turn any available needed parts green.

Once you have all three parts you can build the plane in the parts menu, but you have to make sure you have a free slot (the system will prompt you to buy a slot if you're out, or tell you how much money you need if you don't have enough). You can also retire planes and either strip them or sell them, to free up slots for better planes.

I also just found out what the layaway slots are. If you are carrying cargo or a person who is heading for a different destination you can strand them at another airport if you see more attractive cargo there. Useful for getting the bonuses.

I hear you can also just shut down your airports and move to another location entirely if you want, but I assume that will cost a bunch of coins overall and probably not worth it early on.

The bad part about Japan is that it's on the far edge of the map and it doesn't seem like you can cross the Pacific. But I'm expanding into China now.

Also about flight ranges: if you can't quite make it to a new destination keep in mind that the range resets if you visit an airport in between.
Old 06-20-12 | 06:14 AM
  #1523  
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Re: iPhone/iPod Touch App Talk

Games like Tiny Tower never seem to have a point to me. Yes, I get it that you are advancing but nothing about it is particularly fun.
Old 06-20-12 | 06:30 AM
  #1524  
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Re: iPhone/iPod Touch App Talk

The game to pick up for free right now is Project 83113...seriously, stop reading and go do it.

http://itunes.apple.com/us/app/proje...508679689?mt=8
Old 06-20-12 | 01:21 PM
  #1525  
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Re: iPhone/iPod Touch App Talk

Originally Posted by fujishig
How is Kingdoms of Camelot?

You buy new planes by either buying them outright in the market or getting the three needed parts (controls, body,engine) either through the market or through finding them when you create a new airport. It is much cheaper to get the individual parts and then build the plane, but you may have to wait for a few market refreshes. Luckily if you already have a part the market will turn any available needed parts green.

Once you have all three parts you can build the plane in the parts menu, but you have to make sure you have a free slot (the system will prompt you to buy a slot if you're out, or tell you how much money you need if you don't have enough). You can also retire planes and either strip them or sell them, to free up slots for better planes.

I also just found out what the layaway slots are. If you are carrying cargo or a person who is heading for a different destination you can strand them at another airport if you see more attractive cargo there. Useful for getting the bonuses.

I hear you can also just shut down your airports and move to another location entirely if you want, but I assume that will cost a bunch of coins overall and probably not worth it early on.

The bad part about Japan is that it's on the far edge of the map and it doesn't seem like you can cross the Pacific. But I'm expanding into China now.

Also about flight ranges: if you can't quite make it to a new destination keep in mind that the range resets if you visit an airport in between.
Thanks, I'm gradually learning about how it works including the color coding. I thought I did buy a plane outright, but it didn't take my money, and I did have an open slot (actually two because I bought one when I didn't really need it). I'm also learning about the ranges, though I can get to the westernmost airport just by making a fueling stop along the way, though that probably hurts my travel times. I appreciate the tips.

Haven't tried Camelot yet--afraid of getting sucked into too many things. But I'm sort of an Arthurian nerd so I hope it's good.

Originally Posted by The Bus
Games like Tiny Tower never seem to have a point to me. Yes, I get it that you are advancing but nothing about it is particularly fun.
That's why there are different games for different people. I don't get into fighting or racing games.


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