XBLA Thread Part thrizzee (3)
#1726
Thread Starter
DVD Talk Legend
Re: XBLA Thread Part thrizzee (3)
go to bing, obviously.
then search for something - i'll use marketplace points as the example.
http://www.bing.com/shopping/search?...&go=&form=QBCA
you get that page. Some items have a gold coin looking thing and a cash back percentage you can get. Find the item you want, make sure you have a cashback account and you should be good to go.
Although, I can't see any ebay listings at the moment like I did last week with the points. Maybe that promotion ended.
then search for something - i'll use marketplace points as the example.
http://www.bing.com/shopping/search?...&go=&form=QBCA
you get that page. Some items have a gold coin looking thing and a cash back percentage you can get. Find the item you want, make sure you have a cashback account and you should be good to go.
Although, I can't see any ebay listings at the moment like I did last week with the points. Maybe that promotion ended.
#1727
Re: XBLA Thread Part thrizzee (3)
II just go to bing.com and search for "xbox live points": http://www.bing.com/search?q=xbox+li...form=QBRE&qs=n
The first entry is for eBay in general with the icon. You'll just re-search from there.
The first entry is for eBay in general with the icon. You'll just re-search from there.
#1728
Thread Starter
DVD Talk Legend
Re: XBLA Thread Part thrizzee (3)
really? I just looked and your link was the main search - with no ebay action. The shopping tab looks the same as mine, again - no ebay action.
#1731
DVD Talk Godfather
Re: XBLA Thread Part thrizzee (3)
I'm not sure since the name change but Live.com (now Bing) had a limit on the number of uses you could use the cashback in a period of time. So it would be a waste to use it on a $9 purchase to get ninety cents reimbursed.
#1732
Re: XBLA Thread Part thrizzee (3)
Shadow Complex impressions: http://kotaku.com/5309538/shadow-com...ia-made-unreal

There is something winning about the game developer who can't hold back when he meets with Kotaku's man in New York.
We're talking about a game developer who always dreamed of making a game like Super Metroid and is putting one out this summer.
He's a developer so relaxed about showing his game that he's doing it barefoot and so pumped that he keeps showing off — this thing, oh and this thing, and this too — more and more cool stuff.
Donald Mustard, visiting the Big Apple from the Chair Entertainment home office in Utah, has something special with Shadow Complex, a cornerstone release scheduled for Microsoft's 2009 Summer of Arcade offering of downloadable games for the Xbox 360. (Kotaku last previewed Shadow Complex at E3.)
It's a game that shows well, whether demoed with socks and shoes or without in Mustard's midtown Manhattan hotel room on a sunny summer day.
Mustard said he always wanted to make a so-called Metroidvania game, the kind of side-scrolling exploration-heavy, empowerment adventure rendered by Nintendo and Konami back during the NES to PlayStation eras.
Now he's got one close to completion, a spiritual successor to Super Metroid that runs on Unreal graphics technology. He describes it as a game of exploration punctuated by combat. It's a mostly side-scrolling game of military bases, robots, forests and caves, rich in earth tones and energized by explosions and energy blasts. , 120 power-ups — many of them hidden — and a bunch of core power upgrades. A flashlight reveals which boulders can be obliterated only once the hero has missiles, which hatches need a different gadget. A distant corner can only be grabbed once the player's earned a grappling hook.
The game has a "Jason Bailey" Achievement for speed-runners who clear the adventure in two hours — 10 hours fewer than Chair's testers are clearing it their first time through. And, get this Metroid sequence-breakers, it's got an Achievement called Insurgent that rewards players who can figure out how to clear the game while only obtaining 4% of Shadow Complex's items. Awesome additions!
And the most Metoidvania thing of all... the map. It's drawn over grid squares. Seven-hundred eighty squares, not counting the skyline. Mustard's team of Metroid-lovers counted squares on the Super Metroid map. That total? Two-hundred fifty five.
Mustard was showing Kotaku some exciting stuff. This included stuff his publicist (who is also his wife and was seated nearby) hadn't seen yet. He couldn't resist. He wanted to show the dark caverns of the game to demonstrate what real 3D lighting effects can do for the dark exploration of a Metroid-style game. He wanted to show battles with medium-sized mechs and screen-tall mechs who are far taller than the height of his hero's generous jumping height. He wanted to show the hidden power-ups he knows how to find, the secret crannies where an extra grenade-capacity icon is sitting.
He showed that his game's got an ability for its hero to run, momentum-based at super-speed... dashing across water, up walls, on ceilings. His hero shoots a foam gun that generates cover, gums joints of enemy mechs or provides the materials that will make, on impact, a missile detonate in a bigger explosion.

The gameplay is a throwback. The graphics are a throw forward. This is modern material: Shadow Complex is one of the rare 2D side-scrollers that takes advantage of being rendered in a 3D graphics engine. It's a The 3D-ness is shown off when Mustard has the game's hero Jason Fleming, man a turret and the sideways perspective switches to what could be a behind-the-back turret-shooting view from a Gears of War game. There's no parallax faking depth effects in these graphics. They're real 3D.
When displayed in the manner of a 2D adventure, as they are in most of the game, the graphics have a depth not seen in this kind of game. The catwalks in the background. That guy shooting from back near the waterfall. They're back there and they can be shot, they can ragdoll over a balcony or fall into the front plane of action.
Players will earn experience points for their hero in this game, leveling up some of his core abilities and granting, every 10 levels, a special power-up. More XP is earned for defeating enemies in creative ways. But Mustard said that players won't earn all their levels the first time through. The game's designed for an increasingly empowered playthrough each time players re-visit it.
In addition, a Proving Grounds set of 21 unlocked challenges which present puzzles harder than many found in the main game are available from the start. Imagine having to grapple-hook and grenade-toss one's way around a hanging vertical wall suspended over a pit of fire. Or imagine a microcosm of a Metroidvania game with hidden power-ups that's just a few rooms large.
Chair Entertainment, parent company Epic Games and publisher Microsoft have not announced a price yet for all this content. An announcement about the full Summer of Arcade is expected soon.
And no, Mustard told Kotaku, he didn't show us everything. Like a good Metroidvania, there will hopefully be plenty more to Shadow Complex to make it worth our time to revisit later.

There is something winning about the game developer who can't hold back when he meets with Kotaku's man in New York.
We're talking about a game developer who always dreamed of making a game like Super Metroid and is putting one out this summer.
He's a developer so relaxed about showing his game that he's doing it barefoot and so pumped that he keeps showing off — this thing, oh and this thing, and this too — more and more cool stuff.
Donald Mustard, visiting the Big Apple from the Chair Entertainment home office in Utah, has something special with Shadow Complex, a cornerstone release scheduled for Microsoft's 2009 Summer of Arcade offering of downloadable games for the Xbox 360. (Kotaku last previewed Shadow Complex at E3.)
It's a game that shows well, whether demoed with socks and shoes or without in Mustard's midtown Manhattan hotel room on a sunny summer day.
Mustard said he always wanted to make a so-called Metroidvania game, the kind of side-scrolling exploration-heavy, empowerment adventure rendered by Nintendo and Konami back during the NES to PlayStation eras.
Now he's got one close to completion, a spiritual successor to Super Metroid that runs on Unreal graphics technology. He describes it as a game of exploration punctuated by combat. It's a mostly side-scrolling game of military bases, robots, forests and caves, rich in earth tones and energized by explosions and energy blasts. , 120 power-ups — many of them hidden — and a bunch of core power upgrades. A flashlight reveals which boulders can be obliterated only once the hero has missiles, which hatches need a different gadget. A distant corner can only be grabbed once the player's earned a grappling hook.
The game has a "Jason Bailey" Achievement for speed-runners who clear the adventure in two hours — 10 hours fewer than Chair's testers are clearing it their first time through. And, get this Metroid sequence-breakers, it's got an Achievement called Insurgent that rewards players who can figure out how to clear the game while only obtaining 4% of Shadow Complex's items. Awesome additions!
And the most Metoidvania thing of all... the map. It's drawn over grid squares. Seven-hundred eighty squares, not counting the skyline. Mustard's team of Metroid-lovers counted squares on the Super Metroid map. That total? Two-hundred fifty five.

Mustard was showing Kotaku some exciting stuff. This included stuff his publicist (who is also his wife and was seated nearby) hadn't seen yet. He couldn't resist. He wanted to show the dark caverns of the game to demonstrate what real 3D lighting effects can do for the dark exploration of a Metroid-style game. He wanted to show battles with medium-sized mechs and screen-tall mechs who are far taller than the height of his hero's generous jumping height. He wanted to show the hidden power-ups he knows how to find, the secret crannies where an extra grenade-capacity icon is sitting.
He showed that his game's got an ability for its hero to run, momentum-based at super-speed... dashing across water, up walls, on ceilings. His hero shoots a foam gun that generates cover, gums joints of enemy mechs or provides the materials that will make, on impact, a missile detonate in a bigger explosion.

The gameplay is a throwback. The graphics are a throw forward. This is modern material: Shadow Complex is one of the rare 2D side-scrollers that takes advantage of being rendered in a 3D graphics engine. It's a The 3D-ness is shown off when Mustard has the game's hero Jason Fleming, man a turret and the sideways perspective switches to what could be a behind-the-back turret-shooting view from a Gears of War game. There's no parallax faking depth effects in these graphics. They're real 3D.
When displayed in the manner of a 2D adventure, as they are in most of the game, the graphics have a depth not seen in this kind of game. The catwalks in the background. That guy shooting from back near the waterfall. They're back there and they can be shot, they can ragdoll over a balcony or fall into the front plane of action.
Players will earn experience points for their hero in this game, leveling up some of his core abilities and granting, every 10 levels, a special power-up. More XP is earned for defeating enemies in creative ways. But Mustard said that players won't earn all their levels the first time through. The game's designed for an increasingly empowered playthrough each time players re-visit it.
In addition, a Proving Grounds set of 21 unlocked challenges which present puzzles harder than many found in the main game are available from the start. Imagine having to grapple-hook and grenade-toss one's way around a hanging vertical wall suspended over a pit of fire. Or imagine a microcosm of a Metroidvania game with hidden power-ups that's just a few rooms large.
Chair Entertainment, parent company Epic Games and publisher Microsoft have not announced a price yet for all this content. An announcement about the full Summer of Arcade is expected soon.
And no, Mustard told Kotaku, he didn't show us everything. Like a good Metroidvania, there will hopefully be plenty more to Shadow Complex to make it worth our time to revisit later.
Last edited by pinata242; 07-08-09 at 03:40 PM.
#1736
DVD Talk Godfather & 2020 TOTY Winner
#1739
DVD Talk Godfather
Re: XBLA Thread Part thrizzee (3)
Wow that looks pretty fucking cool.
#1740
DVD Talk Hero
Re: XBLA Thread Part thrizzee (3)
I already jizzed my pants over Shadow Complex back during E3, and they're not really saying anything new about it now, so why all the surprise over how great it seems?
#1741
Re: XBLA Thread Part thrizzee (3)
The bolded parts are what got my attention. The size of the map and the specific "speed" and "minimum" run achievements. The things people try so hard in Metroid/etc to accomplish already.
#1742
DVD Talk Hero
Re: XBLA Thread Part thrizzee (3)
CliffyB already confirmed the length of the game at back at E3, saying that it's about 3x the size of Super Metroid.
And those achievements just look like OCD wanking to me.
And those achievements just look like OCD wanking to me.
#1744
DVD Talk Godfather
Re: XBLA Thread Part thrizzee (3)
What does Cliffy B have to do with the game?
#1746
Re: XBLA Thread Part thrizzee (3)
http://www.destructoid.com/marvel-vs...9-139122.phtml

Marvel vs. Capcom 2 is hitting Xbox LIVE Arcade soon. Like, July 29th soon (as sorta rumored). Earlier this morning the Capcom announced that MvC2 would be a part of Microsoft’s annual “Summer of Arcade” promotion and confirmed that the price of the title will be a hefty 1,200 Microsoft Banana Dollars.
We’ve yet to receive official word on a PlayStation Network release date, but we’re guessing it’ll be either before or very close to the XBLA release date. In late April, Capcom released a PlayStation Network exclusive demo for the fighter. Obviously, there’s a strong tie with Sony present with MvC2.
So, for those of you keeping score, the SoA looks like this:
7/15: Monkey Island SE
7/22: TMNT
7/29: MvC2
8/5: ???
8/12: ???
8/19: ???

Marvel vs. Capcom 2 is hitting Xbox LIVE Arcade soon. Like, July 29th soon (as sorta rumored). Earlier this morning the Capcom announced that MvC2 would be a part of Microsoft’s annual “Summer of Arcade” promotion and confirmed that the price of the title will be a hefty 1,200 Microsoft Banana Dollars.
We’ve yet to receive official word on a PlayStation Network release date, but we’re guessing it’ll be either before or very close to the XBLA release date. In late April, Capcom released a PlayStation Network exclusive demo for the fighter. Obviously, there’s a strong tie with Sony present with MvC2.
7/15: Monkey Island SE
7/22: TMNT
7/29: MvC2
8/5: ???
8/12: ???
8/19: ???
#1748
DVD Talk Godfather
#1749
Re: XBLA Thread Part thrizzee (3)
http://majornelson.com/archive/2009/...july-22nd.aspx

Last year was big, and we’re bringing Summer of Arcade back with some of the most highly anticipated titles from this years E3. Mark your calendars* with this full schedule for the 2009 Summer of Arcade:
July 22: Teenage Mutant Ninja Turtles™: Turtles in Time Re-shelled 1200 Microsoft Points
(Ubisoft Singapore®/Ubisoft®): Cowabunga dude! Marking the franchise’s 25 anniversary, everyone's favorite Teenage Mutant Ninja Turtles game is back with a brand new look in “Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled.” The arcade classic has been revamped with all new 3D graphics, but the same classic beat 'em up gameplay.
July 29: Marvel vs. Capcom 2 1200 Microsoft Points
(Backbone Entertainment/Capcom): One of the most popular fighting games of all time, “Marvel vs. Capcom 2,” arrives worldwide on Xbox LIVE Arcade. Choose from 56 legendary characters from Marvel Comics and Capcom history, including Ryu and Wolverine. With online multiplayer over Xbox LIVE and enhanced HD graphics, decide your own dream team in the ultimate tag-team fighting experience.
August 5: Splosion Man™ 800 Microsoft Points
(Twisted Pixel Games/Microsoft): Fools they were, to tread where knowledge should stay forbidden. For what emerged was not a man - it was a Splosion Man. "And all who saw him were sploded, for he was the fire and they were but meat." Able to splode himself at will, the Splosion Man launches his way through levels as an uncontainable force. From Twisted Pixel Games, developer of the award winning The Maw™, Splosion Man will keep you on your toes as you play through more than 50 single-player levels and 50 multiplayer levels. Nominated by GameSpy, Gamespot, IGN, and 411mania, this meat-riddled splosion-fest took several Best of E3 awards including Best Platformer and Best Downloadable Game.
August 12: Trials HD 1200 Microsoft Points
(RedLynx/Microsoft): Nominated for GameSpy’s Best Downloadable Game of E3 award, “Trials HD” is guaranteed to get our heart racing.” Put on your helmet, and rev your way through “Trials HD,” a full-featured, physics-based motorcycle racing platformer in stunning HD graphics. Tear up more than 50 tracks and test your metal in two unique game modes: Race and Skill. Create, share and download an unlimited number of free tracks with the level editor, and customize your rider to fit your personality.
August 19: Shadow Complex 1200 Microsoft Points
(Chair Entertainment and Epic Games/Microsoft): Winner of numerous Best of E3 awards including Best Downloadable Game from 1UP, IGN, GameTrailers and G4TV, “Shadow Complex” is the next evolution in downloadable games. “Shadow Complex” marries the quality and depth of a full retail title with the stunning visuals of Epic Games’ industry-leading Unreal Engine 3, and a classic side-scroller. Set in the world of Orson Scott Card’s best-selling novel, “Empire,” Shadow Complex provides more than 10 hours of in-depth gameplay and introduces a compelling universe.
Apparently Monkey Island isn't part of Summer of Arcade.
Shadow Complex for 1200 seems like a steal!

Last year was big, and we’re bringing Summer of Arcade back with some of the most highly anticipated titles from this years E3. Mark your calendars* with this full schedule for the 2009 Summer of Arcade:
July 22: Teenage Mutant Ninja Turtles™: Turtles in Time Re-shelled 1200 Microsoft Points
(Ubisoft Singapore®/Ubisoft®): Cowabunga dude! Marking the franchise’s 25 anniversary, everyone's favorite Teenage Mutant Ninja Turtles game is back with a brand new look in “Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled.” The arcade classic has been revamped with all new 3D graphics, but the same classic beat 'em up gameplay.
July 29: Marvel vs. Capcom 2 1200 Microsoft Points
(Backbone Entertainment/Capcom): One of the most popular fighting games of all time, “Marvel vs. Capcom 2,” arrives worldwide on Xbox LIVE Arcade. Choose from 56 legendary characters from Marvel Comics and Capcom history, including Ryu and Wolverine. With online multiplayer over Xbox LIVE and enhanced HD graphics, decide your own dream team in the ultimate tag-team fighting experience.
August 5: Splosion Man™ 800 Microsoft Points
(Twisted Pixel Games/Microsoft): Fools they were, to tread where knowledge should stay forbidden. For what emerged was not a man - it was a Splosion Man. "And all who saw him were sploded, for he was the fire and they were but meat." Able to splode himself at will, the Splosion Man launches his way through levels as an uncontainable force. From Twisted Pixel Games, developer of the award winning The Maw™, Splosion Man will keep you on your toes as you play through more than 50 single-player levels and 50 multiplayer levels. Nominated by GameSpy, Gamespot, IGN, and 411mania, this meat-riddled splosion-fest took several Best of E3 awards including Best Platformer and Best Downloadable Game.
August 12: Trials HD 1200 Microsoft Points
(RedLynx/Microsoft): Nominated for GameSpy’s Best Downloadable Game of E3 award, “Trials HD” is guaranteed to get our heart racing.” Put on your helmet, and rev your way through “Trials HD,” a full-featured, physics-based motorcycle racing platformer in stunning HD graphics. Tear up more than 50 tracks and test your metal in two unique game modes: Race and Skill. Create, share and download an unlimited number of free tracks with the level editor, and customize your rider to fit your personality.
August 19: Shadow Complex 1200 Microsoft Points
(Chair Entertainment and Epic Games/Microsoft): Winner of numerous Best of E3 awards including Best Downloadable Game from 1UP, IGN, GameTrailers and G4TV, “Shadow Complex” is the next evolution in downloadable games. “Shadow Complex” marries the quality and depth of a full retail title with the stunning visuals of Epic Games’ industry-leading Unreal Engine 3, and a classic side-scroller. Set in the world of Orson Scott Card’s best-selling novel, “Empire,” Shadow Complex provides more than 10 hours of in-depth gameplay and introduces a compelling universe.
Shadow Complex for 1200 seems like a steal!
Last edited by pinata242; 07-09-09 at 11:12 AM.
#1750
DVD Talk Godfather
Re: XBLA Thread Part thrizzee (3)
There are two others 'slated' for summer as well, guesses?
August 26: Serious Sam HD
September 1: Bubble Bobble Neo
August 26: Serious Sam HD
September 1: Bubble Bobble Neo



