XBLA Thread Part thrizzee (3)
#1277
Re: XBLA Thread Part thrizzee (3)
He's talking about using the rabbit, hitting both green pegs on one shot, and getting the "Triple Score" multiplier both times.
#1278
Re: XBLA Thread Part thrizzee (3)
I've given up on Peggle itself. The challenges get far too hard and no matter what skillz you got, you end up getting cheated out of shots. I've moved on the even more frustrating and dizzying Carnyvale Showcase or whatever that 400 point community game is called.
#1279
Re: XBLA Thread Part thrizzee (3)
Hey, if any folks want to join up for some Peggle parties, let me know. I still need the "win by 100k against 3 other people" achievement and I can't seem to get every random person to stick til the end if I get ahead enough.
#1285
Re: XBLA Thread Part thrizzee (3)
#1291
DVD Talk Limited Edition
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From: Jersey represent!
#1293
DVD Talk Godfather
Re: XBLA Thread Part thrizzee (3)
Heres' more details of it - http://ninja-pizza.blogspot.com/2009...time-game.html
The game is set up and directly taken from TMNT Turtles in Time.
Right now it's only going to be for Xbox Live, but they're working on bringing it to Wii (Virtual Console?).
It has the same music as the old game.
Only the levels "Alleycat Blues" and "Skull and Crossbones" were playable.
The only difference noticed was the bosses for the "Skull and Crossbones" is Tokka and Rahzar (unlike the original, which had Bebop and Rocksteady).
For Alleycat Blues the boss is still Metalhead.
The game is basically Turtles in Time with new graphics - Awesome!
Right now it's only going to be for Xbox Live, but they're working on bringing it to Wii (Virtual Console?).
It has the same music as the old game.
Only the levels "Alleycat Blues" and "Skull and Crossbones" were playable.
The only difference noticed was the bosses for the "Skull and Crossbones" is Tokka and Rahzar (unlike the original, which had Bebop and Rocksteady).
For Alleycat Blues the boss is still Metalhead.
The game is basically Turtles in Time with new graphics - Awesome!
#1295
DVD Talk Legend
Re: XBLA Thread Part thrizzee (3)
Weren't the GameCube games cel-shaded? I mean, it's such an obvious choice for something like this (other than the game based on the CG movie, obviously). Of course, this is probably coming from some shit company like Backbone anyway, they wouldn't even understand that and God forbid if it meant more work they would just laugh at the idea.
#1296
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From: WPB FL
Re: XBLA Thread Part thrizzee (3)
#1298
DVD Talk Godfather & 2020 TOTY Winner
Re: XBLA Thread Part thrizzee (3)
Not sure about Space Invaders, though I heard it got pretty good reviews for the DS and PSP versions.
I would LOVE Perfect Dark. Not holding my breath for that one, though.
#1299
Re: XBLA Thread Part thrizzee (3)
Perfect Dark on the N64 had one of the neatest multiplayer modes ever imo. The "inhabit a random enemy" mode was brilliant and later on the Matrix kind of reminded me of the game.
I would like to see something like that in other games.
I would like to see something like that in other games.
#1300
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From: MN
Re: XBLA Thread Part thrizzee (3)
It was very good and would probably be everyone's go to great multiplayer game if Goldeneye didn't come out . For some reason my friends liked Perfect Dark but couldn't grasp the secondary fire function of the weapons so I would get the laptop gun and setup sentry then hide and snipe and win everytime.







XBLA.