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-   -   Batman - Arkham Asylum (https://forum.dvdtalk.com/video-game-talk/537783-batman-arkham-asylum.html)

Giantrobo 09-19-09 06:17 PM

Re: Batman - Arkham Asylum
 
wait wait wait....there's an "action Camera"? I read this in Gameinformer in a Tips for B:AA article but I don't think I've ever used it.

foxdvd 09-19-09 11:02 PM

Re: Batman - Arkham Asylum
 

Originally Posted by Giantrobo (Post 9719140)
wait wait wait....there's an "action Camera"? I read this in Gameinformer in a Tip for B:AA article but I don't think I've ever used it.

??? same here??

slop101 09-20-09 03:13 AM

Re: Batman - Arkham Asylum
 
The action camera is the camera that sometimes follows projectile weapons as they fly through the air - it's not another camera for watching regular gameplay.

Giantrobo 09-20-09 05:06 AM

Re: Batman - Arkham Asylum
 

Originally Posted by slop101 (Post 9719751)
The action camera is the camera that sometimes follows projectile weapons as they fly through the air - it's not another camera for watching regular gameplay.

Sure but here's what the article says in Gameinformer #198 pg 104 "Mastering the Mad House by Ashraf Mohammd, QA Supervisor at Rocksteady Studios (I'm typing this from the article):


General Tips:

Action Camera: The action camera shows Batman executing certain moves in a cool view. For example, if you hold the RT button while glide kicking a thug from a vantage point, the camera changes to show Batman swooping from the Thug's perspective. You can also use the action camera with certain gadgets, for example, pressing RB instead of RT to fire the Batarang makes the camera follow it, which is great Batarang-to-face close up shots.

dino88 09-20-09 05:15 AM

Re: Batman - Arkham Asylum
 

Originally Posted by Giantrobo (Post 9719778)
Sure but here's what the article says in Gameinformer #198 pg 104 "Mastering the Mad House by Ashraf Mohammd, QA Supervisor at Rocksteady Studios (I'm typing this from the article):

Yeah, just hold down R2 when using any of your gadgets. I would use it with the batarang when I wanted to get a better look at something far away (hidden riddles and shit like that). I haven't used it on the glide kicks yet, I'll have to try that out.

Giantrobo 09-20-09 02:25 PM

Re: Batman - Arkham Asylum
 

Originally Posted by dino88 (Post 9719782)
Yeah, just hold down R2 when using any of your gadgets. I would use it with the batarang when I wanted to get a better look at something far away (hidden riddles and shit like that). I haven't used it on the glide kicks yet, I'll have to try that out.


Yeah I tried it after my post. I used Right Bumper to throw Batarangs instead of Right Trigger during the Killer Croc level.

It's an alternative firing method for most of the gadgets using Right Bumper to fire. I think I've used it by accident now that I think about it. I can remember a couple times where was aiming a Batarang, and instead of the normal camera view of Bats throwing and watching the hit from a distance, the camera followed the errant throw hitting a wall.

When Bats is using the zip line, you see him from the front instead of the back. But then you can't see where to land so it's not the best thing for this gadget.

superfro 09-21-09 10:17 AM

Re: Batman - Arkham Asylum
 

Originally Posted by Giantrobo (Post 9719778)
Sure but here's what the article says in Gameinformer #198 pg 104 "Mastering the Mad House by Ashraf Mohammd, QA Supervisor at Rocksteady Studios (I'm typing this from the article):

That's awesome. I had no idea.

Decker 09-21-09 10:53 AM

Re: Batman - Arkham Asylum
 
I don't know if it's been mentioned elsewhere here, but I just noticed that with the game disc in on the PS3, you can go to the XMB main menu and watch several making-of clips off the video menu just like you would if you had put a blu ray disc in the tray (instead of launching video content from within the game). Pretty neat idea, actually.

Rob V 09-22-09 08:20 AM

Re: Batman - Arkham Asylum
 
Just finished this last night. I was only 65% complete and have no desire to find all the hidden riddles... that said, does anybody think or know if Eidos will come out with d/l levels or boss fights?
I love the gameplay but don't find the challenges that much fun. I'd be in for more core gameplay though.

Raul3 09-22-09 09:28 AM

Re: Batman - Arkham Asylum
 
I haven't heard anything about DLC levels or boss fights. And I don't expect any. They may release more DLC challenge maps though.

chess 09-22-09 11:12 AM

Re: Batman - Arkham Asylum
 

Originally Posted by Rob V (Post 9723798)
Just finished this last night. I was only 65% complete and have no desire to find all the hidden riddles... that said, does anybody think or know if Eidos will come out with d/l levels or boss fights?
I love the gameplay but don't find the challenges that much fun. I'd be in for more core gameplay though.

I think a sequel is much more likely...though I haven't the faintest where the setting would be.

Wayne Manor perhaps?

jdpatri 09-22-09 11:31 AM

Re: Batman - Arkham Asylum
 

Originally Posted by chess (Post 9724139)
I think a sequel is much more likely...though I haven't the faintest where the setting would be.

Wayne Manor perhaps?

They're really not limited with respect to the location. You could come up with any kind of scenario that restricts the action to a specific piece (or pieces) of Gotham. And if this happens bring on the Batmobile.

Chip718 09-22-09 12:00 PM

Re: Batman - Arkham Asylum
 
I am stuck on the part were you have to stop Ivy from destroying the island. I cant find a way in to the Botanical Garden and the front door is blocked by a vine... Anyone?

actyper 09-22-09 12:07 PM

Re: Batman - Arkham Asylum
 
I think to the left or right of that there is a passage you can go into

jdpatri 09-22-09 12:08 PM

Re: Batman - Arkham Asylum
 
IIRC, there's another opening to the left of the entrance.

chess 09-22-09 12:14 PM

Re: Batman - Arkham Asylum
 

Originally Posted by jdpatri (Post 9724177)
They're really not limited with respect to the location. You could come up with any kind of scenario that restricts the action to a specific piece (or pieces) of Gotham. And if this happens bring on the Batmobile.

True.

In Metroid terms (and isn't everything in Metroid terms really?):

Metroid Prime was locked down to one location, but Metroid Prime: Corruption was all over the place...and you still never flew the ship. A similar model would work. :up:

Rob V 09-22-09 01:34 PM

Re: Batman - Arkham Asylum
 

They're really not limited with respect to the location.
Ooooh, Batman: Hoth


IIRC, there's another opening to the left of the entrance.
Yep. That's correct.

jdpatri 09-22-09 02:33 PM

Re: Batman - Arkham Asylum
 

Originally Posted by Rob V (Post 9724465)
Ooooh, Batman: Hoth

Batman v. AT-AT would be epic.

kms_md 09-22-09 03:04 PM

Re: Batman - Arkham Asylum
 

Originally Posted by Chip718 (Post 9724244)
I am stuck on the part were you have to stop Ivy from destroying the island. I cant find a way in to the Botanical Garden and the front door is blocked by a vine... Anyone?

spoiler tags just in case

Spoiler:
there is a passage to the left IIRC - you crawl through a vent space and end up on the other side of the large vine blocking your path.

Chip718 09-23-09 04:29 PM

Re: Batman - Arkham Asylum
 
Thanks a lot to all that replied.

Mok 09-24-09 11:29 AM

Re: Batman - Arkham Asylum
 
Batman: Arkham Asylum – Prey In The Darkness Pack is coming today, but it is exclusive to PS3 in NA. If you have a 360 and live in Europe you can download the content that way.

Boba Fett 09-24-09 01:47 PM

Re: Batman - Arkham Asylum
 
I could imagine a bank level as some premium DLC.

thematahara 09-24-09 03:03 PM

Re: Batman - Arkham Asylum
 
Finished this on Hard last night. Not too difficult at all. I only have the combat challenges to tackle, but I doubt I'll be able to get all the medals for the 100% complete.

slop101 09-25-09 02:11 AM

Re: Batman - Arkham Asylum
 
PS3 owners can get a couple exclusive Arkham Asylum themes (one w/ Batman, one w/ Joker) for FREE right now. I'm not a huge fan of the backgrounds, but the icons and sound effects are cool.

thematahara 10-01-09 08:11 AM

Re: Batman - Arkham Asylum
 

Originally Posted by thematahara (Post 9729142)
Finished this on Hard last night. Not too difficult at all. I only have the combat challenges to tackle, but I doubt I'll be able to get all the medals for the 100% complete.

Guess I spoke to soon. Got 100% last night. :rock:

pinata242 10-01-09 08:13 AM

Re: Batman - Arkham Asylum
 
Any tips besides just punch and evade?

thematahara 10-01-09 01:48 PM

Re: Batman - Arkham Asylum
 
I'd suggest watching the ign walkthrough videos on youtube. It's really about getting the longest and most varied combo you can get. The first two round are where you really need to get a big score, because the later rounds get too hectic to keep your combo going.

I usually restarted the 1st round if i didnt get over 10,000. Basically means you need to get past the first round without breaking your combo or taking a hit. If you do all the moves in the combo than you can get a 5000 bonus.

Dan 10-02-09 10:04 AM

Re: Batman - Arkham Asylum
 
Just finished the game last night. It was lots of fun, but I was really disappointed in the final battle.

Spoiler:
I came all this way to fight a bunch of generic thugs that I've fought throughout the entire game? Weak...


Apparently I'm only 68% complete (I didn't bother with most of the Riddler's stuff, and I don't think I'll go back to finish those things)

mhg83 10-02-09 06:30 PM

Re: Batman - Arkham Asylum
 
Regarding The East Pump Room level
Spoiler:
Fuck You!!! :mad:

mhg83 10-03-09 01:28 AM

Re: Batman - Arkham Asylum
 
Just got done finishing the story.
Spoiler:
The Joker end boss had to be the easiest boss I've ever beaten. All other bosses in this game I would die a few times. Never died once with Joker! He should be the most difficult not easiest boss!


With that aside, I really liked this game. Never once was bored and gameplay always felt different and not repetitive. Cant wait to see what they have in store for the eventual sequel. I do hope they take their time with this next one. Maybe even make it a launch game for the next gen consoles would be cool. Can you imagine a sequel using Project Natal ?!?!

Decker 10-03-09 02:19 AM

Re: Batman - Arkham Asylum
 

Originally Posted by mhg83 (Post 9747812)
Regarding The East Pump Room level
Spoiler:
Fuck You!!! :mad:

Just got past that area tonight. It was frustrating, no doubt, but I think it wasn't as hard for me as the booby traps earlier.

I haven't been reading too closely, but were others :gah: over the Croc Lair sewers? I mean, it wasn't that difficult, but it had a certain suckiness that the rest of the game absolutely doesn't have. I know it's a standard video game cliche that sewer levels will always suck, but even knowing that I was really frustrated and irritated, especially on the return trip back. These sewers left me nostalgic for the ones in Infamous.

Decker 10-04-09 10:05 AM

Re: Batman - Arkham Asylum
 
Another question, this one about the part right before the final battle:
Spoiler:
As you head towards the final Joker's Party, you fight four guys outside the door, then walk down a hall passing 12 more guys who were standing and applauding. Checking the IGN guide, there was supposed to be a big, tough fight there, but I walked right by them Gandhi-like while the baddies just cheered me on. Did I do something wrong there or was there a glitch in my game? Or is that just perhaps another tactic that IGN didn't try?

BravesMG 10-04-09 10:25 AM

Re: Batman - Arkham Asylum
 

Originally Posted by Decker (Post 9750232)
Another question, this one about the part right before the final battle:
Spoiler:
As you head towards the final Joker's Party, you fight four guys outside the door, then walk down a hall passing 12 more guys who were standing and applauding. Checking the IGN guide, there was supposed to be a big, tough fight there, but I walked right by them Gandhi-like while the baddies just cheered me on. Did I do something wrong there or was there a glitch in my game? Or is that just perhaps another tactic that IGN didn't try?

Spoiler:
You need to start the fight in the corridor and take all of the guards out to earn an achievement. It's not a big deal either way unless you really want the achievement points. I think it was called "party pooper" and earned 10 points.

Decker 10-04-09 10:28 AM

Re: Batman - Arkham Asylum
 

Originally Posted by BravesMG (Post 9750248)
Spoiler:
You need to start the fight in the corridor and take all of the guards out to earn an achievement. It's not a big deal either way unless you really want the achievement points. I think it was called "party pooper" and earned 10 points.

Oh. Well, that never occurred to me. I'd be a little upset if I were playing it on the 360, but since PS3 trophies are completely meaningless to me, I guess it's not a big deal. Thanks for that information.

Rob V 10-04-09 11:19 AM

Re: Batman - Arkham Asylum
 

Oh. Well, that never occurred to me. I'd be a little upset if I were playing it on the 360,
It is a good chance to earn a ton of XP though. I think that fight took me over the top for another gadget in my arsenal.

Decker 10-04-09 11:26 AM

Re: Batman - Arkham Asylum
 

Originally Posted by Rob V (Post 9750335)
It is a good chance to earn a ton of XP though. I think that fight took me over the top for another gadget in my arsenal.

Spoiler:

All I have left needing upgrading for my final fight is the sequential detonation of the explosive foam and the easier decryption. Neither will help me in that final battle. Hope to finish the game at my next seating. That final battle ain't easy though.

chess 10-18-09 08:23 AM

Re: Batman - Arkham Asylum
 

Originally Posted by Decker (Post 9748340)
Just got past that area tonight. It was frustrating, no doubt, but I think it wasn't as hard for me as the booby traps earlier.

I haven't been reading too closely, but were others :gah: over the Croc Lair sewers? I mean, it wasn't that difficult, but it had a certain suckiness that the rest of the game absolutely doesn't have. I know it's a standard video game cliche that sewer levels will always suck, but even knowing that I was really frustrated and irritated, especially on the return trip back. These sewers left me nostalgic for the ones in Infamous.

I just played this part last night, and it didn't bother me much...just another example of the gameplay variety they've weaved into this game. My only beef with it was that it took me 5-6 tries trying to
Spoiler:
lure him to the trap
before I figured out that it wasn't what they wanted me to do...and it still seems like that would have been the best way to do it.

I thought the setting was pretty cool, and they had a pretty good gameplay concept...but his popping up constantly ruined the execution. So yeah, one of the weaker parts of the game...but still a nice change of pace.

I also thought the sewer level in RE4 was great. The first time I heard that sound effect of the bugs running at me, I freaked the f' out. :eek:

chess 10-18-09 10:02 AM

Re: Batman - Arkham Asylum
 
I know it's all been said, and certainly I was skeptical, but this game is AMAZINGLY GOOD. Good in a way that had me go through 70% of the game in one marathon day. And now for some hyperbole...

If you took all of the best things about Metroid Prime, Bioshock and Metal Gear and wrapped them in a flawlessly executed Batman license, this is pretty much what you'd come up with.

Things that surprised me:

1. Batman moves very fluidly (sometimes the easiest way to travel is to zip up to a tower and glide across the map, which is badass)
2. The game is super dark (seriously dark themes and a ridiculous body count)
3. The variety of gameplay is remarkable (sneaking, fighting, detecting, hacking, setting traps...)
4. The integration of technology and forensics is brilliant
5. I haven't finished the story, but so far, it feels like a really good "animated series" movie, which gets :up:

I've been looking forward to Uncharted all year, but I think it will sit unopened until I finish this.

Decker 10-18-09 10:41 AM

Re: Batman - Arkham Asylum
 
No doubt, Batman is a truly, ridiculously excellent game. I think Uncharted 2 will surpass it for me in my limited time with it, but that's unimportant -- they're my two favorite games of this generation by far.
The amount of work and care that went into Batman is remarkable. Really hoping for a sequel as good as this one, but honestly I can't think of much that needs improvement.

TimeandTide 10-18-09 08:48 PM

Re: Batman - Arkham Asylum
 
My apologies if this has been brought up up-thread, but as I'm going to be picking up a PS3 soon, would you recommend this game for the PS3 or the 360 (which I already own)? I'm not an achievement whore...just want the best gaming/graphics experience.


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