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Re: The Fallout 3 Thread Of Exploding Teddy Bears
Originally Posted by fujishig
(Post 9184048)
For the followers: I understand that you can use them as pack mules to hold your stuff, but do they use the armor/weapons you gave them, and if so do you need to give them ammo? I realize the stuff won't degrade, and that their default weapons are endless, just wondering if they actually benefit from the stuff you give them.
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Re: The Fallout 3 Thread Of Exploding Teddy Bears
Originally Posted by superdeluxe
(Post 9183091)
I dropped my charisma to 1, and Str to 4.
I boosted INT to 8, Perception at 6, agility and luck at 7 each. Now INT is +9 (got a bobblehead), str is +5 bobblehead, perception is at 8 and agility is at 8 and luck at 7. Now between the bobbleheads and some other perks and things (off the top of my head I can't remember other than the SPECIAL perk) - I think I ended up with INT at 10+ and Perception too - at least, Perception was 10+ at night since I took "night Person" as well as finding the bobblehead. It's nice that you're not stuck with the same stats the whole game. In Fallout 2 they also had the stat raising operations you could take with the Brotherhood - but they were really expensive and I don't remember if you could do more than 3 or 4 of them. |
Re: The Fallout 3 Thread Of Exploding Teddy Bears
Does anyone know if you decide to blow up Megaton, does it mess up your other side quests like Blood Ties and the ones for Moira?
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Re: The Fallout 3 Thread Of Exploding Teddy Bears
Originally Posted by PopcornTreeCt
(Post 9184954)
Does anyone know if you decide to blow up Megaton, does it mess up your other side quests like Blood Ties and the ones for Moira?
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first expansion pack
Didn't see this posted yet:
Snowy Fallout 3 DLC Screens, Now With More Ninja Bethesda is back to their old three screenshots at a time tricks, delivering three chilly new screenshots from their upcoming Operation Anchorage downloadable content for Fallout 3. The three appropriately snowbound screens are helpfully titled as what they depict. The water screenshot depicts your character staring out over the water; the base screenshot shows off a base; and the ninja screenshot features a guy who is going to die so I can wear his armor. Dressing for success in the world of Fallout 3 is a dangerous game, and a guy in a ninja outfit isn't going to last very long. His death is a moral imperative. The DLC will be available later this month for 800 Microsoft points, or $9.99 in real money. http://kotaku.com/5126179/snowy-fall...ith-more-ninja some images: http://i272.photobucket.com/albums/j...hg83/fall3.jpg http://i272.photobucket.com/albums/j...hg83/fall2.jpg http://i272.photobucket.com/albums/j...hg83/fall1.jpg |
Re: The Fallout 3 Thread Of Exploding Teddy Bears
Wow, I feel so late to the party. Just cracked open my copy of the game tonight, and been playing for a couple hours now. Doing odd quests in Megaton, and am now faced with the (tough) decision of should I blow up the town or let it stay. Ha! I never knew a game would make me care so much. I guess i'm just worried about the after effects.
I got a newbie question however. Sometime between the mission of raiding the supermarket for food/medicine and the trip back, my character is not able to run/jump or fast travel. I am at perfect health and only 31 points of radiation. I took a drug and that seemed to clear it up, although once it wore off I went back to my current state. A message popped up and said I am overincumbered. How can I prevent this? |
Re: The Fallout 3 Thread Of Exploding Teddy Bears
Originally Posted by Dean Kousoulas
(Post 9185210)
A message popped up and said I am overincumbered. How can I prevent this?
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Re: The Fallout 3 Thread Of Exploding Teddy Bears
If you can repair anything, that will generally increase the condition/damage or DR of the weapon/apparel and lighten your load (using the components of the worse item to repair the better one).
I originally was frustrated with the inventory system, like in Oblivion, but unlike Oblivion, you can sell pretty much anything to any merchant, and the inventory layout is easier to navigate. Plus, I'm carrying tons of random goodies and at least fifteen weapons, so I guess I shouldn't complain too much. Those DLC screens look beautiful. I'm looking forward to all three episodes. The only thing I don't like is that in about eight-ten months there will be a Game of the Year edition with everything packed in for much cheaper than I would have paid for the content. But this game is worth playing now. |
Re: The Fallout 3 Thread Of Exploding Teddy Bears
Originally Posted by TimeandTide
(Post 9185226)
Stash (or drop) some of your goods. You have too much stuff.
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Re: The Fallout 3 Thread Of Exploding Teddy Bears
Originally Posted by TimeandTide
(Post 9185226)
Stash (or drop) some of your goods. You have too much stuff.
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Re: The Fallout 3 Thread Of Exploding Teddy Bears
I can not wait until the DLC comes out.
For me Fallout 3 and Mass Effect have led the way for this generation of games. There have been some amazing games that all rate a 9 or higher this generation: Bioshock, Uncharted, MGS4, Call of Duty 4, Halo 3, R6V, Gears of War and so on but these all seem to be just a step forward from the last generation, and while I had a blast with them they didn’t linger like Mass Effect or Fallout. Mass Effect and Fallout 3 made me feel like I was 16 again and playing my first computer RPG game, or in college and enjoying the opera scene from Final Fantasy 3. I love the fact the DLC is coming out so close to the games release, and if it is about 5-10 hours for each of them, having another 15-30 hours of Fallout 3 over the next 3 months is amazing. |
Re: The Fallout 3 Thread Of Exploding Teddy Bears
Originally Posted by foxdvd
(Post 9185283)
I can not wait until the DLC comes out.
For me Fallout 3 and Mass Effect have led the way for this generation of games. There have been some amazing games that all rate a 9 or higher this generation: Bioshock, Uncharted, MGS4, Call of Duty 4, Halo 3, R6V, Gears of War and so on but these all seem to be just a step forward from the last generation, and while I had a blast with them they didn’t linger like Mass Effect or Fallout. Mass Effect and Fallout 3 made me feel like I was 16 again and playing my first computer RPG game, or in college and enjoying the opera scene from Final Fantasy 3. I love the fact the DLC is coming out so close to the games release, and if it is about 5-10 hours for each of them, having another 15-30 hours of Fallout 3 over the next 3 months is amazing. Spoiler:
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Re: The Fallout 3 Thread Of Exploding Teddy Bears
Originally Posted by Tuan Jim
(Post 9185435)
Regarding the DLC...
Spoiler:
It'll be interesting to see how they explain that. |
Re: The Fallout 3 Thread Of Exploding Teddy Bears
Originally Posted by PopcornTreeCt
(Post 9184954)
Does anyone know if you decide to blow up Megaton, does it mess up your other side quests like Blood Ties and the ones for Moira?
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Re: The Fallout 3 Thread Of Exploding Teddy Bears
Originally Posted by Dean Kousoulas
(Post 9185210)
Wow, I feel so late to the party. Just cracked open my copy of the game tonight, and been playing for a couple hours now. Doing odd quests in Megaton, and am now faced with the (tough) decision of should I blow up the town or let it stay. Ha! I never knew a game would make me care so much. I guess i'm just worried about the after effects.
I got a newbie question however. Sometime between the mission of raiding the supermarket for food/medicine and the trip back, my character is not able to run/jump or fast travel. I am at perfect health and only 31 points of radiation. I took a drug and that seemed to clear it up, although once it wore off I went back to my current state. A message popped up and said I am overincumbered. How can I prevent this? |
Re: The Fallout 3 Thread Of Exploding Teddy Bears
Originally Posted by Dean Kousoulas
(Post 9185233)
Thanks for the quick reply. That makes sense in a way, I always thought it was silly how I could carry 100's of items at once ;)
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Re: The Fallout 3 Thread Of Exploding Teddy Bears
I think two out of the 3 DLC are virtual environments, right? Not sure how you access them within the game, though.
About weight: Be aware that there are some special items that do have weight, but cannot be dropped off in lockers. You'll see them in your inventory, but not when you open up a locker. Finished the game yesterday: Spoiler:
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Re: The Fallout 3 Thread Of Exploding Teddy Bears
Originally Posted by superdeluxe
(Post 9185638)
No, Moira will be found in the underworld. It might mess up blood ties, so I would do that before you blow up megaton
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Re: The Fallout 3 Thread Of Exploding Teddy Bears
Originally Posted by Tuan Jim
(Post 9184930)
Problem with that is that with high INT and low CHR, I don't think all the speech options (or very many) will be available with a lot of chars.
The speech options are controlled by your speech rating i think, which you can just pump skill points into. |
Re: The Fallout 3 Thread Of Exploding Teddy Bears
Originally Posted by PopcornTreeCt
(Post 9185932)
I blew up Megaton. It was beautiful! I have another save to go back before I blew it up. Apparently, there's a bobblehead in Lucas Simm's house that I hadn't got before I blew it up.
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Re: The Fallout 3 Thread Of Exploding Teddy Bears
"Along with removing the game's 'ending' with Broken Steel, we figure raising the level cap would allow them to [enjoy the game for longer]. We plan on raising it to level 30 - but it will be a long, hard climb to get there!" |
Re: The Fallout 3 Thread Of Exploding Teddy Bears
I guess that means everyone needs to save before the end battle, just in case. At level 20, though, it's easy enough to destroy most everything... the new environments must be really deadly, since I'll have 10 more perks (and I'll finally get Ninja) at level 30!
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Re: The Fallout 3 Thread Of Exploding Teddy Bears
I sure hope they add new monsters. By level 20 you are pretty much indestructable. |
Re: The Fallout 3 Thread Of Exploding Teddy Bears
are 360 owners the only ones getting DLC?
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Re: The Fallout 3 Thread Of Exploding Teddy Bears
PC and 360 it seems.
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