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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by glassdragon
(Post 11251281)
Analogies usually fail and I don't think either of yours make any sense to be honest. They're not closing anything, they are fixing the servers. If we were to use your analogy then it would be "Everyone prepaid for their food, but because of a problem with one of the grills they had to shut down for a little while to fix them so that you could have the best food you possibly could and not raw meat and also so you didn't have to wait 3 weeks for your food because they are trying to fill a million orders on one grill."
While it is frustrating, they did make it clear that you needed an internet connection to play, it's not like they tried to hide the fact to rip everyone off. And it's also so they can stop people from hacking and cheating, not just piracy. And for the record, I had no idea it was an online only game. I most likely would have bought it anyway, but being in the fine print somewhere doesn't constitute making it clear in my book. I'm not a hardcore gamer by any stretch of the imagination, but I've bought and played MANY video games in my life and this is the FIRST time I've bought a game, tried to play it and can't simply because the company I bought it from can't figure out how to make their shit work. |
re: Diablo III + Reaper of Souls (multi-platform)
The biggest issue I have with it is that they have a huge issue dating to Wow of having unstable servers all day on Tuesday's after patches.
So they will go online and offline all day even after their announced end estimate of 11 am. In fact often that estimate gets pushed back over and over again for most of the day. They really need to improve on their testing of patches before implementing them. It was frustrating for me when I play Wow and even worse when I play a single player game like Diablo 3. I honestly can care less about piracy when I pay for a game. People who pirate software should be inconvenienced not those of us who paid them money. Edited to say I see they added the error 37 mini-game back in this patch. |
re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by Vryce
(Post 11251294)
I've been trying to save some items from other classes that I find. However, I'm about out of space in my stash locker. Need to save up more money to buy more space.
Usually I sell of the blue items that drop in the game. I've sold a couple yellow items in the auction house but only made a couple thousand gold. |
re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by flashburn
(Post 11251285)
Tuesday Morning server maintenance, I think it's a staple of all Blizzard's games, not just WoW.
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by whoopdido
(Post 11251297)
It wasn't meant to be a perfect analogy. I didn't spend more than 2 seconds thinking it up. This game was in development for God only knows how long and they obviously released a broken game. Blizzard isn't some start up company. They've been around for a long time and it's ridiculous that things are so messed up at this point. If things were messed up at the start then they should have waited. You can't release a game and make what was it $400 mllion in sales and now NOBODY can play it. It's incompetence. Again, we're not talking about a game that just a few people bought from some nerd's garage. It set sales records right? This shouldn't happen.
And for the record, I had no idea it was an online only game. I most likely would have bought it anyway, but being in the fine print somewhere doesn't constitute making it clear in my book. I'm not a hardcore gamer by any stretch of the imagination, but I've bought and played MANY video games in my life and this is the FIRST time I've bought a game, tried to play it and can't simply because the company I bought it from can't figure out how to make their shit work. And it's maintence, servers have maintence. Nothing works 100% of the time, not even offline games. I don't see how you are screaming incompetence when you just had the bad luck of buying it right when a patch it and the servers starting having some issues because of it. Could it have gone a bit better? Sure, but don't start flinging around words like that when you have no idea of the gravity of problems they are dealing with. How about a pc release that was an mmo that when you patched the game your computer would no longer start up because it deleted the boot.ini from your root directory The initial release of the EVE Online: Trinity update contained a glitch that prevented some Windows XP systems from booting until fixed by a rescue disk. How this actually happened is definitely a “what not to do” in programming. The EVE program folder contained a file called boot.ini which contained various parameters… boot.ini is also a critically important Windows system file located in the root of C:\. During the patching process, the patcher was supposed to delete boot.ini (in the EVE folder) to allow a new one to be written, but a typo meant the patcher looked in the root of the drive. If you had EVE installed on the same drive as Windows, you got an unbootable system. Since that incident, the file in question is named start.ini. A similar bug existed in pre-release versions of Myth II. Uninstalling the game wouldn't wipe just the game's files, it would wipe one level up in the file tree. This could result in the wiping your entire hard drive. Each new release of EVE tends to include at least one bug that breaks gameplay as well. Most recently with the Crucible release, they broke the NPC police mechanics that protect players in the space controlled by some of the NPC factions. That is incompetence, some server issues, not so much.If you want ACTUAL game breaking bugs then look here http://tvtropes.org/pmwiki/pmwiki.ph...ameBreakingBug Would you rather this? Titan Quest has a bug which causes your computer to bluescreen, restart, and destroy your character. Thankfully, a backup is saved each time you quit. Sadly, things are going to break. Just take it in stride and don't get yourself worked up so much over it. I couldn't play for the first 2 days after it launched and I found other stuff to do. This post is not really directed mainly at you so there is no offense intended, I'm just trying to say that getting mad about it really isn't going to solve it. The game is still great and a few bugs or outages will happen no matter what you do, it is still far worth 60 dollars. |
re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by Deftones
(Post 11251229)
because it prevents piracy. but in doing so it's also preventing everyone from playing.
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by joeblow69
(Post 11251382)
I honestly don't think that piracy was the #1 goal of the always online rule. If you ever played Diablo 2, you know it was plagued with all sorts of hacks. D3 can't afford to have any hacks, since there is a real money auction house involved. The best way to avoid the kind of hacks you saw in D2 is to require all your saved characters to only exist on the server, and have constant server interaction to make sure nothing funny is going on.
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by gcribbs
(Post 11251401)
As bad as the gold auction house is I doubt the real money one will get much attention. I know I would not trust my money on their Ah system.
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by Deftones
(Post 11251229)
because it prevents piracy. but in doing so it's also preventing everyone from playing.
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by kgrogers1979
(Post 11251411)
It doesn't prevent piracy at all. Steam games are easily cracked. Every Ubisoft game since Assassin's Creed 2 has required you to be online, and they have all been cracked. I haven't checked to see if Diablo 3 has been cracked yet, but it wouldn't surprise me at all if it has been.
I don't believe this game even has a way of saving characters locally. It would take some heavy server emulation to crack this one. |
re: Diablo III + Reaper of Souls (multi-platform)
Yeah, until somebody puts out an alternate server you can't play D3 with a pirated copy.
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by gcribbs
(Post 11251401)
As bad as the gold auction house is I doubt the real money one will get much attention. I know I would not trust my money on their Ah system.
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by glassdragon
(Post 11251420)
Except those just do online checks to see if you're online
I don't believe this game even has a way of saving characters locally. It would take some heavy server emulation to crack this one. |
re: Diablo III + Reaper of Souls (multi-platform)
There's a big difference between an always-on connection and simply saving a game on the servers. Not saying that it's impossible, but emulating the D3 servers will be exponentially more difficult than emulating Ubisoft's AC servers.
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by Groucho
(Post 11251456)
There's a big difference between an always-on connection and simply saving a game on the servers. Not saying that it's impossible, but emulating the D3 servers will be exponentially more difficult than emulating Ubisoft's AC servers.
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by Groucho
(Post 11251456)
There's a big difference between an always-on connection and simply saving a game on the servers. Not saying that it's impossible, but emulating the D3 servers will be exponentially more difficult than emulating Ubisoft's AC servers.
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re: Diablo III + Reaper of Souls (multi-platform)
Diablo 3 does real time combat calculations and dungeon generation server side. The client is constantly talking to the server. This is how they are able to hot fix certain things without us having to download a patch. It's not just checking into to save games.
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by Groucho
(Post 11251480)
Diablo 3 does real time combat calculations and dungeon generation server side. The client is constantly talking to the server. This is how they are able to hot fix certain things without us having to download a patch. It's not just checking into to save games.
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by glassdragon
(Post 11251316)
It's not in the fine print, it's right on the back of the box. Personally I'm glad they didn't mess up the artwork with a huge "Requires internet" on the front. Whenever I buy a pc game I ALWAYS look at the back of the box to look at the requirements, there is no reason not to.
Originally Posted by kgrogers1979
(Post 11251411)
It doesn't prevent piracy at all. Steam games are easily cracked. Every Ubisoft game since Assassin's Creed 2 has required you to be online, and they have all been cracked. I haven't checked to see if Diablo 3 has been cracked yet, but it wouldn't surprise me at all if it has been.
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by fumanstan
(Post 11251508)
It prevents some level of piracy. I think people always incorrectly judge piracy prevention as silly just because cracks come out; while cracks and emulated servers and what not do eventually come out, what it does do is make it difficult for the average joe to pirate the game. No more just burning the disc or downloading the ISO and installing the game to play which was fairly easy to do.
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by kgrogers1979
(Post 11251572)
How many "average joes" are really PC gamers though? Most PC gamers are fairly technically literate. If a gamer doesn't want to mess with the technical side, he generally just sticks with console games.
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re: Diablo III + Reaper of Souls (multi-platform)
Blizzard games are the exception to the rule. Just because someone plays a new PC game once every five years doesn't really make him a PC gamer. He just likes Blizzard games, but not really PC gaming in general. So I would still say that actual PC gamers who play more than one game every five years are still more technically minded than the "average joe."
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by fumanstan
(Post 11251595)
With 7 million people playing Diablo, a lot.
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re: Diablo III + Reaper of Souls (multi-platform)
Originally Posted by kgrogers1979
(Post 11251596)
Blizzard games are the exception to the rule. Just because someone plays a new PC game once every five years doesn't really make him a PC gamer. He just likes Blizzard games, but not really PC gaming in general. So I would still say that actual PC gamers who play more than one game every five years are still more technically minded than the "average joe."
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re: Diablo III + Reaper of Souls (multi-platform)
DIII uptime will soon be at 99% and all will be good.
I did have an hour free to play yesterday and was disappointed to see the server was down but somehow I lived. as a level 18 or 19 wizard i'm still using Magic Missile and that Arcane thing that blows up when it hit a mob. They seem to have the best "does X% of weapon damage" numbers. Am I doing it wrong? seems like some of the new spells i'm getting should be better |
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