DVD Talk Forum

DVD Talk Forum (https://forum.dvdtalk.com/)
-   Video Game Talk (https://forum.dvdtalk.com/video-game-talk-15/)
-   -   LA Noire - The Thread. (https://forum.dvdtalk.com/video-game-talk/533295-la-noire-thread.html)

discostu1337 05-17-11 07:00 PM

Re: LA Noire - The Thread.
 
I've had both disc 1 and 2 installed, not a single glitch or freeze yet in 10 hours of play. it's a slim 250gb XBOX if that matters.

Boba Fett 05-17-11 07:01 PM

Re: LA Noire - The Thread.
 
I just deleted it, ran it off the disc and it was still there.

Boba Fett 05-17-11 07:10 PM

Re: LA Noire - The Thread.
 
Ok, looks like some people on the XBOX.com forums have the same issue.

Hopefully it gets fixed ASAP. I know Rockstar was great about fixing strange issues with RED DEAD on release, like disappearing weapons and character heads in a speedy fashion.

Boba Fett 05-17-11 07:17 PM

Re: LA Noire - The Thread.
 
Ugh. Rockstar support pulls out the old "maybe your system is dying" routine. So I put in RED DEAD at their suggestion, ran it off the disc for two minutes and not a single graphical hiccup.

mattysemo247 05-17-11 07:25 PM

Re: LA Noire - The Thread.
 
I went the K Mart deal as well and picked up Rock Band 3 (360) for the free game. Question though, should there be a sticker on the front for the DLC or was that specific stores only?

nickdawgy 05-17-11 07:27 PM

Re: LA Noire - The Thread.
 
That was for specific stores. The one I got at Gamestop had a sticker.

MoviePage 05-17-11 08:24 PM

Re: LA Noire - The Thread.
 

Originally Posted by pinata242 (Post 10776731)
You say there's no refunds for it. Make it clear it's for the code only in both the description and title. Don't use a stock game case for your photo.

Also, people are as likely to be stupid as assholey, so YMMV.

The best thing to do is take a picture of the code and use that as your photo.

Gdrlv 05-17-11 09:33 PM

Re: LA Noire - The Thread.
 

Originally Posted by Boba Fett (Post 10776803)


It's a constant problem.

Haven't seen anything like that on the PS3 version. That's terrible.

Boba Fett 05-17-11 09:59 PM

Re: LA Noire - The Thread.
 
I returned the copy to Best Buy.

Ran the new game off the disc: same problem. Installed it: same problem.

I hate to think it is my 360 ready to die, because it's out of warranty. Strange thing is, other people on the XBox.com forums are reporting the same issue.

I guess I could sell this console off while it still works and get a new 250gig one, but I still think this is an issue Rockstar is trying to shove under the table.

Rival11 05-17-11 10:43 PM

Re: LA Noire - The Thread.
 
Ok, I said I wasn't going to post any impressions for a while but screw it......It's a great game but I am some what let down a tad by how linear it is. I know, it was to be expected but there literally isn't one break in the game.

Graphically, the city is perfect what they are trying to pull off and obviously some chopping had to be done for the motion scan....it still looks great but again...I am not sure of the purpose of putting some much detail into it if all you ever do is speed by everything.

The motion scan is excellent and is definitely not a gimmick.

I suck at interrogating but I'm getting better and I do like it.

Searching for clues.....I hate it, it's annoying and kinda takes away from the game play...plus its frustrating constantly being on top of something but since you're not right where you have to be you can't pick up the evidence.

This games also has the best chase sequences ever and the final shootout before you reach the red lipstick murder case (where I finished playing tonight) is epic.

But with all that said....I'm kinda bummed that there won't be much replay value for me unless there is something I'm missing and there are placed you can explore in this game. I also, at this point would not buy any DLC for the game.....I just don't think I will last that long.

It deserves the highest rating possible because it took a lot of balls to release a game like this....it could have been terrible but they really did pull it off and it is unlike any game I've ever played before.

I am also NOT having any glitch problems at all so far either so here's hoping for the best.

That's it for now....oh and one more thing....the sound in this game is unbelievably well done.

Drexl 05-17-11 11:03 PM

Re: LA Noire - The Thread.
 

Originally Posted by Rival11 (Post 10777220)
But with all that said....I'm kinda bummed that there won't be much replay value for me unless there is something I'm missing and there are placed you can explore in this game. I also, at this point would not buy any DLC for the game.....I just don't think I will last that long.

Can't you drive around during a case? If you always let your partner drive you can't because it will skip to the destination, but I'm pretty sure if you drive yourself you can go look for landmarks and random crimes.

Anyway, I think the real replay value here is going to be in doing the cases again to get perfect scores.

chuckd21 05-17-11 11:22 PM

Re: LA Noire - The Thread.
 

Originally Posted by Boba Fett (Post 10776803)


It's a constant problem.

I'm installed on 360 and just played for five straight hours and saw nothing even close to that.

I dig this game. A lot. The facial work is incredibly well done and really helps make the characters seem less zombie-like (although does anyone want to wager on DLC zombies at some point?).

You'll get to a point where you realize you're not exactly doing that much as far as using a controller goes, but I don't mind. The acting and story so far are top notch. I suck at interrogating, and the Millionaire-esque lifelines are odd.

But really... exploding barrels? Really??

UncleGramps 05-17-11 11:40 PM

Re: LA Noire - The Thread.
 
I'm about 2.5 hours in, with 6 of 21 story cases completed, according to the stats page in the options menu. So far I am very happy with it. Once I figured out the difference between "doubt" and "lie" (doubt = "I think you're lying or hiding something but I have no proof", lie = "you're lying and I can prove it with evidence"), it became a lot more enjoyable. So far I've missed at least one clue or gotten one interrogation question wrong in each case, but making mistakes sort of fits with the game's approach. If you find the important evidence and get the important questions right, you'll still solve the case and feel pretty good about it. I also like how the post-case summary screen lets you know some of what you missed or might have been able to do differently.

UncleGramps 05-17-11 11:55 PM

Re: LA Noire - The Thread.
 
Oh, and I'm playing on the 360, not installed, and I haven't seen any graphical weirdness.

pinata242 05-18-11 12:45 AM

Re: LA Noire - The Thread.
 
No problems for me on the 360, also installed, 360S only a year old.

I knew this game was going to be linear based on the nature of it. I'm getting exactly what I expected and it's still amazing. I rocked the first real case, but it was so cliche, it's not even funny. The second one I totally shit the bed running around accusing people without the evidence :lol:

I immediately turned off the musical and vibration clues at the beginning too. Even in the tutorial, I knew I wouldn't want that hand-holding taking away from the experience.

The driving isn't that bad to control, but the problem is the length of the trips and the lack of route marking (that I can see). It's too hard to pause to get to the map to plan your own route. There was one point where I turned from 3rd & Hill onto 2nd heading South(?) to Alameda and I was on top of a tunnel so I had to take the car down some stairs, but it made me laugh :)

It's inconsistent because I don't want to let my partner drive to my waypoints because I don't want to miss anything like landmarks, street crimes, or hidden cars, but actually driving around is tedious already.

Speaking of the street crimes, I wish they'd be more clear about "incapacitate" or "subdue" meaning "kill the fuck out of". Just like in RDR, I have the problem of actually trying to disarm or hobble my mark instead of Navy Seal Team 6ing them and therefore failing multiple times.

I'm not going to go into the detail about the performance-capturing, but I will say that I absolutely loved running into Bob Clendenin and recognizing him immediately.

tlwizard 05-18-11 01:26 AM

Re: LA Noire - The Thread.
 
If you have the Chicago Piano gun, sell it now. Free for everyone May 31: http://www.rockstarnetwork.net/content/1355

Decker 05-18-11 01:31 AM

Re: LA Noire - The Thread.
 

Originally Posted by TLwizard (Post 10777402)
If you have the Chicago Piano gun, sell it now. Free for everyone May 31: http://www.rockstarnetwork.net/content/1355

Thanks for the info. I made sure to post it in the comments on L&O's ebay page.

Gunde 05-18-11 01:53 AM

Re: LA Noire - The Thread.
 

Originally Posted by Suprmallet (Post 10776706)
Okay, I just wasn't sure if I had missed something which meant I couldn't progress.

That will never happen. You can always progress.

tlwizard 05-18-11 02:03 AM

Re: LA Noire - The Thread.
 

Originally Posted by Decker (Post 10777404)
Thanks for the info. I made sure to post it in the comments on L&O's ebay page.

Ha! That would be amazing. What's actually amazing is that he sold a PS3 in 2006 for $2000! Holy cow!

Back on topic... Kmart.

Boba Fett 05-18-11 02:07 AM

Re: LA Noire - The Thread.
 
This game is like an abusive spouse. I love it so much, I'm willing to shell out for a new console just to play it, rather than just ride this thing out until it dies completely.

superfro 05-18-11 06:51 AM

Re: LA Noire - The Thread.
 

Originally Posted by pinata242 (Post 10777375)
The driving isn't that bad to control, but the problem is the length of the trips and the lack of route marking (that I can see). It's too hard to pause to get to the map to plan your own route.

I hate that there is no path marker. Their "fix" for that is obviously the inclusion of the option to get directions from your partner, which I've been using a bunch and is quite handy, but almost requires you to be going at a slower pace. That may be their intent as well, but it's easy to get going too fast. I would've liked to have seen an option to cap off your speed along the lines of what they did in Mafia II. That sure made it easy to stay in control during longer trips.


Originally Posted by pinata242 (Post 10777375)
I'm not going to go into the detail about the performance-capturing, but I will say that I absolutely loved running into Bob Clendenin and recognizing him immediately.

:up: That was awesome. Amazing you can recognize people instantly. :lol:

DJLinus 05-18-11 06:54 AM

Re: LA Noire - The Thread.
 
I played for a few hours last night and am really loving the game. No crazy glitches on my Xbox (I did not install the game on the HD).


Originally Posted by pinata242 (Post 10777375)
The driving isn't that bad to control, but the problem is the length of the trips and the lack of route marking (that I can see). It's too hard to pause to get to the map to plan your own route. There was one point where I turned from 3rd & Hill onto 2nd heading South(?) to Alameda and I was on top of a tunnel so I had to take the car down some stairs, but it made me laugh :)

It's inconsistent because I don't want to let my partner drive to my waypoints because I don't want to miss anything like landmarks, street crimes, or hidden cars, but actually driving around is tedious already.

I'm generally terrible with driving and navigation in games like these. Because of that I let my partner drive a few times, but stopped doing that so I wouldn't miss out on landmarks (only happened upon one so far) and crimes called in. You can do what I do now, which is drive, but let your partner give you directions. Keep on pressing X and he'll say "turn left here", "straight ahead", etc.

But, yeah, driving is tedious. Especially since you're a cop and aren't supposed to wreak havoc while doing so. That said, rarely do I wait at a red light. :)

chuckd21 05-18-11 07:40 AM

Re: LA Noire - The Thread.
 

Originally Posted by pinata242 (Post 10777375)
Speaking of the street crimes, I wish they'd be more clear about "incapacitate" or "subdue" meaning "kill the fuck out of". Just like in RDR, I have the problem of actually trying to disarm or hobble my mark instead of Navy Seal Team 6ing them and therefore failing multiple times.

In my game, "subdue" means "head shot when they take a hostage". I think I've killed about 75 people so far, legally. One was a gang war though.

I want a 70s and 80s version of this game. A 70s Blaxploitation epic, and then Vice City Detectives.

Liver&Onions 05-18-11 10:51 AM

Re: LA Noire - The Thread.
 

Originally Posted by TLwizard (Post 10777422)
Ha! That would be amazing. What's actually amazing is that he sold a PS3 in 2006 for $2000! Holy cow!

Back on topic... Kmart.

That was for a buddy - but I made $50 out of the deal ;)

Stalker.

glassdragon 05-18-11 10:58 AM

Re: LA Noire - The Thread.
 

Originally Posted by chuckd21 (Post 10777599)
In my game, "subdue" means "head shot when they take a hostage". I think I've killed about 75 people so far, legally. One was a gang war though.

I want a 70s and 80s version of this game. A 70s Blaxploitation epic, and then Vice City Detectives.

I also noticed that Subdue = Just fucking kill them already


All times are GMT -5. The time now is 12:27 PM.


Copyright © 2026 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.