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-   -   Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed (https://forum.dvdtalk.com/video-game-talk/532069-prince-persia-prodigy-next-gen-graphics-redeemed.html)

msdmoney 12-31-08 05:09 PM

I played this over my Christmas vacation.

Something about how Ubisoft designed this game and Assassin’s Creed just doesn’t mesh with me. They start with a great premise or idea, with a conclusion that is also well thought out, but somehow they seem to run out of steam in the execution. My impression is that they spent so much excitement and energy coming up with points A and B, that the tedium of creating the actual meat of the game, the path to get from point A to point B, is completely uninspired and repetitive. I guess the most frustrating part for me is that the game is built on such a great basic foundation of mechanics, art style, and story.

I guess the biggest complaint I have read, is how easy the game is. I think a lot of gamers are confusing difficulty with how punitive a game is. Maybe gamers have become such masochists from years of pumping quarters into games or the very concept of having a certain number of lives, but I never found that the game was too easy. It just doesn’t punish you very much for messing up. I certainly didn’t come anywhere close to getting the achievement for being saved by Elika less than 100 times. I am really impressed with how Ubisoft handled death in the game. You never actually die and restart in some arbitrary manner completely disconnected from the game; they incorporated the restart within the actual game so you are never taken out of the experience. It’s something other games have toyed with (Prey and supposedly Too Human), but Ubisoft’s method is so simple it’s brilliant, and it actually adds to the relationship between the Prince and Elika.

If I had to concede one point about the difficulty though, it’s that the game does take a little too much control from the player during the platforming. It’s a little too on rails at times, meaning sometimes you want to try to create your own route, but the prince will automatically jump into some predefined route even if it seems somewhat unnatural. For me though, it didn’t ruin the experience.

I was really impressed by the ending.
Spoiler:
It gave you just a subtle hint as to what you needed to do, that I wasn’t entirely sure what I was doing at first. Once I realized I started to wonder, “am I really going to undo everything I did during the entire game?” Yep, and the brilliant part of it, is that they left it up to the player instead of wrapping it up with a cutscene or telling you what your next objective was. To me is showed the impact of giving the player the choice.


All that being said, the fleeting moments of brilliance were bookended by hours and hours of repetitive platforming. I didn’t really need to heal sixteen fertile grounds, four would have been just fine, especially when there wasn’t much variety in between. And although graphically impressive, the level design felt completely disconnected. I never really felt immersed in the world, because it felt like a series of random platforms with fancy artwork painted on them, not a place where people used to live their lives. Even worse, they added the powers as just fancy ways of throwing your character to a new ledge. The game world and objectives felt very copy and paste.

PopcornTreeCt 12-31-08 05:23 PM

Too Human is the same way in regards to dying. You are taken by an angel and resurrected. It's nice to know you can't ever die, but still very frustrating because you can't skip the scene.

darkside 12-31-08 06:00 PM


Originally Posted by PopcornTreeCt (Post 9166561)
Too Human is the same way in regards to dying. You are taken by an angel and resurrected. It's nice to know you can't ever die, but still very frustrating because you can't skip the scene.

Yeah, but the death scene was very punishing because you see it so often and it takes so long. I got so sick of it and Too Human in general I stopped playing in the 2nd act.

The one thing I really appreciated about Prince of Persia was how quickly it gets you right back to playing. You fall and boom she quickly grabs you and you are right back to playing in seconds. The death in Too Human was meant to do this, but they made it so long it completely removed you from the experience. I'm glad the developers of the new Prince of Persia finally realized that a game could be fun without punishing a player with tedium and repeating the same level over and over because of death.

Some have said PoP was just as repetitive as Assassin's Creed, but I never felt that. You go through once to reach the fertile ground and then once more to find the light seeds. It all went by quickly and even a third trip through when I got more powers was no real chore. The world was so beautiful I wanted to explore it again. The combat was repetitive, but they kept it to as much of a minimum as possible. This is where Assassin's Creed went very wrong for me. I loved the exploration of that world, but all the BS sneaking and/or fighting tons of the same jackasses over and over killed that game for me.

KenKeith 12-31-08 09:12 PM

i really enjoyed this game, i hadn't played any previous prince of persia titles

slop101 01-01-09 01:09 PM

Yahtzee seems to be giving it a recommendation, but not without a lot of criticism.
Although I think his problems with the game are all quite valid.

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UncleGramps 01-11-09 11:49 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
I finished this today, and I'm glad I rented it rather than buying it. It's a solid game, but the flaws really take away a lot from it. My main complaints are:

- one button press corresponds to the Prince doing a sequence of multiple actions. I ended up feeling disconnected from what was happening on screen because of this.

- too easy. This is a side effect of my first complaint. What should be a tricky sequence of moves becomes a breeze because of how little I need to do with the controller, not to mention the overly forgiving timing windows.

- not enough variety.

- the ending is terrible.
Spoiler:
So I spend the ENTIRE GAME trying to imprison Ahriman, and then I'm forced to let him free at the very end? It pissed me off that I couldn't choose to leave the princess dead and end the game that way. Lack of choice + stupid decision by main character = what was the point of everything I spent the last 10-12 hours doing? DUMB. This alone knocked the game down a few points in my opinion.

The game is still worth a rental, but the characters, storyline, gameplay and charm pale in comparison to Sands of Time. Other than the amazing visuals, there's nothing new or interesting here. I'd give it a B - solid but unremarkable.

mattysemo247 01-19-09 03:01 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
decisions, decisions

So my Best Buy has a couple more of the limited editions of this one on sale for $40 this week. Is it worth it for the LE, or just wait for a price drop and get the regular edition?

Michael Corvin 01-19-09 03:04 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
Scroll back in the thread, I posted a detailed description of the LE.

mattysemo247 01-19-09 03:21 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
Just saw that, thanks

I guess I'll wait for a price drop. It's only a matter of time before it's around $20 or so. And I don't think the LE is worth another $20.

mattysemo247 03-04-09 01:04 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
Did anyone pick up the DLC for this one?

Michael Corvin 03-04-09 01:06 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
I thought it wasn't out until tomorrow.

steebo777 03-04-09 01:15 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
Yep, PSN gets updated tomorrow.

Michael Corvin 03-04-09 01:20 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
It's not on the Xbox marketplace yet either. I think both are tomorrow.

mattysemo247 03-04-09 01:58 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
What would you guys recommend, getting it before I start the game or after I finish it? Because I didn't know if it tied directly into the game or if it was more of an expansion.

Michael Corvin 03-04-09 02:10 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
It's being called an 'Epilogue' so I would say, after.

mattysemo247 03-04-09 04:16 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
Cool, I didn't look too far into it and didn't know for sure. I'll pick it up after I finish it. Thanks.

RocShemp 03-05-09 12:54 AM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
I don't have my PS3 connected to the internet (I have 56k so it's pointless for me). Anyone who has gotten the epilogue would please be kind enough to fill me in on what it adds to the story?

RocShemp 03-05-09 01:06 AM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 

Originally Posted by msdmoney (Post 9166537)
I was really impressed by the ending.
Spoiler:
It gave you just a subtle hint as to what you needed to do, that I wasn’t entirely sure what I was doing at first. Once I realized I started to wonder, “am I really going to undo everything I did during the entire game?” Yep, and the brilliant part of it, is that they left it up to the player instead of wrapping it up with a cutscene or telling you what your next objective was. To me is showed the impact of giving the player the choice.

I'd agree if there was an alternate ending. As it stands, there is no choice as there is only one thing to do and only one way to complete the game.

mhg83 06-22-09 06:22 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
I started playing this the other day. Loving the graphics and music in the game. More games need to use cel shaded graphics. Story is okay so far (only 2 hours in) Does it pick up and get more interesting?

Big problem i have with the game is the way the prince controls when jumping. There have been many times where i make a jump and the prince seems to wanna jump in another direction. Very frustrating. The whole 'find x amount of lightseeds to open a new area' is one thing i wish they could've eliminated. Thank god they're easy to collect unlike in Sonic Unleashed.

And whats up with no difficulty option? It feels like i'm playing on super easy. Is there an option at the end of the game to play a second time on a harder difficulty?

Michael Corvin 06-22-09 07:28 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 

Originally Posted by mhg83 (Post 9518689)
And whats up with no difficulty option? It feels like i'm playing on super easy. Is there an option at the end of the game to play a second time on a harder difficulty?

Nope. But if you are really wanting a harder PoP, the developers took the 'too easy' feedback and made the DLC expansion especially challenging. From what I've read anyway, I didn't d/l it.

pinata242 06-23-09 12:29 AM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
PoP DLC will eventually be the XBL deal of the week.

RocShemp 06-25-09 10:06 AM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 

Originally Posted by mhg83 (Post 9518689)
Big problem i have with the game is the way the prince controls when jumping. There have been many times where i make a jump and the prince seems to wanna jump in another direction. Very frustrating.

Keep in mind that the Prince cannot jump diagonally andd you should be fine. It frustrated the hell out of me to until I realized that. The wallrun seems to be the only exception to the no diagonal jump rule.

timewaster 06-28-09 06:08 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
I just started playing this game and i'm somewhat confused.
I just finished healing the first section - King's gate.
So now i am supposed to collect 45 light balls? i managed to get 26 so far.
The others are very difficult to reach.
how do i advance to another area to collect more?
the map will only allow me to travel to King's gate and the temple.

what exactly is a plate? I need 45 to activate it? what does it look like?

mhg83 06-28-09 06:21 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 

Originally Posted by timewaster (Post 9531385)
I just started playing this game and i'm somewhat confused.
I just finished healing the first section - King's gate.
So now i am supposed to collect 45 light balls? i managed to get 26 so far.
The others are very difficult to reach.
how do i advance to another area to collect more?
the map will only allow me to travel to King's gate and the temple.

what exactly is a plate? I need 45 to activate it? what does it look like?

Each area I've been to, I've only been able to collect around 75 percent light balls. It's not required to collect em all. Once you reach the other areas you'll end up with enough to return to the temple and open up more areas. 100 percent is just for achievements.

As for the plate, I believe they're are the things that give Eleka new powers. Once you have enough balls, you can teleport back to the temple and will be able to activate a plate.

pinata242 06-28-09 11:20 PM

Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
 
You'll need all of Elika's powers before you can collect all 45 light seeds in any location. For now, you'll want to heal the first 4 fertile grounds, nearest the Temple. After that you'll have enough light seeds to unlock her first power and head to an area of your choosing, heal, collect new seeds, unlock new powers, visit new lands, etc.


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