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I played this over my Christmas vacation.
Something about how Ubisoft designed this game and Assassin’s Creed just doesn’t mesh with me. They start with a great premise or idea, with a conclusion that is also well thought out, but somehow they seem to run out of steam in the execution. My impression is that they spent so much excitement and energy coming up with points A and B, that the tedium of creating the actual meat of the game, the path to get from point A to point B, is completely uninspired and repetitive. I guess the most frustrating part for me is that the game is built on such a great basic foundation of mechanics, art style, and story. I guess the biggest complaint I have read, is how easy the game is. I think a lot of gamers are confusing difficulty with how punitive a game is. Maybe gamers have become such masochists from years of pumping quarters into games or the very concept of having a certain number of lives, but I never found that the game was too easy. It just doesn’t punish you very much for messing up. I certainly didn’t come anywhere close to getting the achievement for being saved by Elika less than 100 times. I am really impressed with how Ubisoft handled death in the game. You never actually die and restart in some arbitrary manner completely disconnected from the game; they incorporated the restart within the actual game so you are never taken out of the experience. It’s something other games have toyed with (Prey and supposedly Too Human), but Ubisoft’s method is so simple it’s brilliant, and it actually adds to the relationship between the Prince and Elika. If I had to concede one point about the difficulty though, it’s that the game does take a little too much control from the player during the platforming. It’s a little too on rails at times, meaning sometimes you want to try to create your own route, but the prince will automatically jump into some predefined route even if it seems somewhat unnatural. For me though, it didn’t ruin the experience. I was really impressed by the ending. Spoiler:
All that being said, the fleeting moments of brilliance were bookended by hours and hours of repetitive platforming. I didn’t really need to heal sixteen fertile grounds, four would have been just fine, especially when there wasn’t much variety in between. And although graphically impressive, the level design felt completely disconnected. I never really felt immersed in the world, because it felt like a series of random platforms with fancy artwork painted on them, not a place where people used to live their lives. Even worse, they added the powers as just fancy ways of throwing your character to a new ledge. The game world and objectives felt very copy and paste. |
Too Human is the same way in regards to dying. You are taken by an angel and resurrected. It's nice to know you can't ever die, but still very frustrating because you can't skip the scene.
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Originally Posted by PopcornTreeCt
(Post 9166561)
Too Human is the same way in regards to dying. You are taken by an angel and resurrected. It's nice to know you can't ever die, but still very frustrating because you can't skip the scene.
The one thing I really appreciated about Prince of Persia was how quickly it gets you right back to playing. You fall and boom she quickly grabs you and you are right back to playing in seconds. The death in Too Human was meant to do this, but they made it so long it completely removed you from the experience. I'm glad the developers of the new Prince of Persia finally realized that a game could be fun without punishing a player with tedium and repeating the same level over and over because of death. Some have said PoP was just as repetitive as Assassin's Creed, but I never felt that. You go through once to reach the fertile ground and then once more to find the light seeds. It all went by quickly and even a third trip through when I got more powers was no real chore. The world was so beautiful I wanted to explore it again. The combat was repetitive, but they kept it to as much of a minimum as possible. This is where Assassin's Creed went very wrong for me. I loved the exploration of that world, but all the BS sneaking and/or fighting tons of the same jackasses over and over killed that game for me. |
i really enjoyed this game, i hadn't played any previous prince of persia titles
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Yahtzee seems to be giving it a recommendation, but not without a lot of criticism.
Although I think his problems with the game are all quite valid. <embed src="http://static.escapistmagazine.com/media/global/movies/player/FlowPlayerDark.2.2.4-tm.swf?1.1?config=%7Bembedded%3Atrue%2CplayList%3A%5B+%7B+%27url%27%3A482%2C%27linkUrl%27%3A%27http% 3A%2F%2Fwww.escapistmagazine.com%2Fvideos%2Fview%2Fzero-punctuation%2F482-Prince-of-Persia%27%2C%27linkWindow%27%3A%27_top%27%2C%27name%27%3A%27Prince%2Bof%2BPersia%27+%7D+%5D%2Csplash ImageFile%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fglobal%2Fcastfire%2Fsplash%2F482.jpg%27%2Csho wVolumeSlider%3Atrue%2Cpid%3A%27html_test%27%2CinitialScale%3A%27fit%27%2Cloop%3Afalse%2CautoPlay%3A false%2CautoBuffering%3Afalse%2CusePlayOverlay%3Afalse%2CautoRewind%3Atrue%2CbufferLength%3A15%2Cmen uItems%3A%5Bfalse%2Cfalse%2Cfalse%2Cfalse%2Ctrue%2Ctrue%5D%7D" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#333333" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" height="328" width="400" wmode="opaque"></embed> |
Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
I finished this today, and I'm glad I rented it rather than buying it. It's a solid game, but the flaws really take away a lot from it. My main complaints are:
- one button press corresponds to the Prince doing a sequence of multiple actions. I ended up feeling disconnected from what was happening on screen because of this. - too easy. This is a side effect of my first complaint. What should be a tricky sequence of moves becomes a breeze because of how little I need to do with the controller, not to mention the overly forgiving timing windows. - not enough variety. - the ending is terrible. Spoiler:
The game is still worth a rental, but the characters, storyline, gameplay and charm pale in comparison to Sands of Time. Other than the amazing visuals, there's nothing new or interesting here. I'd give it a B - solid but unremarkable. |
Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
decisions, decisions
So my Best Buy has a couple more of the limited editions of this one on sale for $40 this week. Is it worth it for the LE, or just wait for a price drop and get the regular edition? |
Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
Scroll back in the thread, I posted a detailed description of the LE.
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Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
Just saw that, thanks
I guess I'll wait for a price drop. It's only a matter of time before it's around $20 or so. And I don't think the LE is worth another $20. |
Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
Did anyone pick up the DLC for this one?
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Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
I thought it wasn't out until tomorrow.
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Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
Yep, PSN gets updated tomorrow.
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Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
It's not on the Xbox marketplace yet either. I think both are tomorrow.
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Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
What would you guys recommend, getting it before I start the game or after I finish it? Because I didn't know if it tied directly into the game or if it was more of an expansion.
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Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
It's being called an 'Epilogue' so I would say, after.
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Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
Cool, I didn't look too far into it and didn't know for sure. I'll pick it up after I finish it. Thanks.
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Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
I don't have my PS3 connected to the internet (I have 56k so it's pointless for me). Anyone who has gotten the epilogue would please be kind enough to fill me in on what it adds to the story?
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Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
Originally Posted by msdmoney
(Post 9166537)
I was really impressed by the ending.
Spoiler:
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Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
I started playing this the other day. Loving the graphics and music in the game. More games need to use cel shaded graphics. Story is okay so far (only 2 hours in) Does it pick up and get more interesting?
Big problem i have with the game is the way the prince controls when jumping. There have been many times where i make a jump and the prince seems to wanna jump in another direction. Very frustrating. The whole 'find x amount of lightseeds to open a new area' is one thing i wish they could've eliminated. Thank god they're easy to collect unlike in Sonic Unleashed. And whats up with no difficulty option? It feels like i'm playing on super easy. Is there an option at the end of the game to play a second time on a harder difficulty? |
Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
Originally Posted by mhg83
(Post 9518689)
And whats up with no difficulty option? It feels like i'm playing on super easy. Is there an option at the end of the game to play a second time on a harder difficulty?
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Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
PoP DLC will eventually be the XBL deal of the week.
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Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
Originally Posted by mhg83
(Post 9518689)
Big problem i have with the game is the way the prince controls when jumping. There have been many times where i make a jump and the prince seems to wanna jump in another direction. Very frustrating.
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Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
I just started playing this game and i'm somewhat confused.
I just finished healing the first section - King's gate. So now i am supposed to collect 45 light balls? i managed to get 26 so far. The others are very difficult to reach. how do i advance to another area to collect more? the map will only allow me to travel to King's gate and the temple. what exactly is a plate? I need 45 to activate it? what does it look like? |
Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
Originally Posted by timewaster
(Post 9531385)
I just started playing this game and i'm somewhat confused.
I just finished healing the first section - King's gate. So now i am supposed to collect 45 light balls? i managed to get 26 so far. The others are very difficult to reach. how do i advance to another area to collect more? the map will only allow me to travel to King's gate and the temple. what exactly is a plate? I need 45 to activate it? what does it look like? As for the plate, I believe they're are the things that give Eleka new powers. Once you have enough balls, you can teleport back to the temple and will be able to activate a plate. |
Re: Prince of Persia Prodigy - "Next-Gen" Graphics Redeemed
You'll need all of Elika's powers before you can collect all 45 light seeds in any location. For now, you'll want to heal the first 4 fertile grounds, nearest the Temple. After that you'll have enough light seeds to unlock her first power and head to an area of your choosing, heal, collect new seeds, unlock new powers, visit new lands, etc.
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