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The Bus 05-09-08 08:24 AM

Rumination on the future of video game hardware and software
 
Will we eventually reach a point where consoles are so good that they really don't need to be upgraded?

You could (snarkily) argue that this happened with Nintendo, as the Wii is just a control-updated version of the Gamecube. And certainly, as far as high-end blockbuster console games, we've got ways to go. But at some point graphics for 80% of games will be "good enough" and we won't be wowed by them. If you doubt this, remember it has already happened with movies. The event "special effect" movies of the early-to-mid-90s gave way to movies that are filled with special effects that aren't seen for their special effects anymore. Now it's only a tool for filmmakers, as opposed to a way to get people in the door.

Couple this with the problem that awesome special effects / graphics require a lot of extra work on creating the assets on part of artists, and you've a situation where some next-gen games have worse graphics than previous-gen competitors. Not everyone has Rockstar/Bungie money. And when Mario Kart Wii has / may have graphics comparable to the N64 version, you see this threshhold being reached with AAA titles. We've reached the limits of what we need to see in 2D games.

It is unlikely that we'll move beyond HD-based displays in the home in the next ten or fifteen years. The average person is not going to be buying a $50,000 projector so they can play GT6 / Halo Wars 3 / Mario Party 15. So, unlike PC games, which have needed to cope with larger and larger potential increases in resolution, video games will remain fixed.

Surely, there's a lot of places where we can see improvement and get help from more horsepower: AI, physics, loading times, etc. But just like you can still use a 10-year old computer for the tasks that most people use computers for (browse the internet, email, word processing) at some point I think this will happen as well with systems, both handheld and home consoles.

So, my questions to you. Do you think that this is realistic or is there some x-factor that I'm forgetting about that will make this trend different in video game systems? If you see this happening, when will it happen?

If you start counting from the Atari 2600, it took 2D graphics roughly about 20-years to reach their peak. Hardware wise, that could be even less, as the Neo Geo came out in 1990. For all intents and purposes, most games started to be 3D with the PS1/Saturn/N64 era in 1994. (I'm specifically leaving out rogue systems as statistical outliers). Going by this math, it means that by the end of the next generation, we'll see the peak of 3D gaming.

On handhelds, I think we've hit the peak of graphics, considering there's only so much you can see on a little screen. I think handhelds will eventually have to go the way of the iPod and offer small incremental increases in battery life, new colors, etc. (as they are now) to really extend their business model. I see Sony getting into more multimedia stuff (with the PSP2/PSP3 being able to play the equivalent of Blu-ray movies stored on it) but not Nintendo.

Alright, that's enough for now. You drive for a while.

Groucho 05-09-08 08:42 AM

I do predict that this generation of consoles will be longer than the last (especially for Microsoft). All three players are now heavily invested in downloadable content, which I think will help increase the lifecycle. And programming techniques like procedural generation are allowing developers to do more with less.

But really, where can consoles go from here? Most new capabilities can just be patched in. The "next" generation simply won't have that big of a leap.

One thing I can see happening is that the next generation consoles will play the same games as the current gen using the same operating system -- just with better graphics and performance. For example, an Xbox720 owner would buy the same SKU as an Xbox360 owner -- but the Xbox720 would get true 1080p and better textures -- that sort of thing (similar to how games scale on PCs).

PixyJunket 05-09-08 08:56 AM

2D graphics did not reach their peak in 1997.

Odin Sphere came out in 2007 and it'd still be preposterous to think that it couldn't be improved on.

In fact, BlazBlue is supposed to be 720p 2D.


Michael Corvin 05-09-08 08:57 AM

^ I would assume by peak, sales would be a factor. Sure there are some great 2D games still being made, but it is the exception, not the rule.

I'm with Groucho, this gen will last longer than usual, but I do think next gen will be the peak of "3D" gaming as far as graphics go. The point at which things will change is obviously when characters look too real. I see an even bigger backlash against violent video games when the characters are uber-realistic, and I for one don't want to play that game. I definitely want some kind of line between my graphics and life.

Groucho 05-09-08 09:01 AM


Originally Posted by Michael Corvin
The point at which things will change is obviously when characters look too real. I see an even bigger backlash against violent video games when the characters are uber-realistic, and I for one don't want to play that game.

http://upload.wikimedia.org/wikipedi...Valley.svg.png

DRG 05-09-08 09:49 AM

I agree we are getting close to the point where graphics just can't get any better, but I still don't think we're there yet. Even something like Call of Duty 4 isn't exactly like reality, although it's pretty close.

The main area of improvement I can see games going in is depth. As vast as GTA4 is, it's lacking the detail of something like Dead Rising. Now, if you had an enormous playground like Liberty City with the degree of interaction of Dead Rising... wow. This is really more of an issue with storage, though.

Groucho 05-09-08 10:12 AM

I don't know how much storage Dead Rising takes up, but I imagine the engine could be scaled to a city-wide game. All the elements are there -- combat, driving, etc.

fumanstan 05-09-08 10:35 AM


Originally Posted by DRG
I agree we are getting close to the point where graphics just can't get any better, but I still don't think we're there yet. Even something like Call of Duty 4 isn't exactly like reality, although it's pretty close.

The main area of improvement I can see games going in is depth. As vast as GTA4 is, it's lacking the detail of something like Dead Rising. Now, if you had an enormous playground like Liberty City with the degree of interaction of Dead Rising... wow. This is really more of an issue with storage, though.

The funny thing is I remember all the complaints about the XBox 360 coming too early and shorting the XBox life cycle by a year and people saying how graphics were good enough at the time and the 360 didn't look that much better and what not.

I don't think we're anywhere near reaching the graphics plateau. Games are going to be chasing Pixar's CG for awhile. As much as consoles seem to be functioning more and more like PC's in the living room, I don't see them adjusting life cycles and creating a form of upgradability or scalability anytime soon. Seems like too much confusion for the average Joe.

slop101 05-09-08 10:55 AM

I think the next big step with be storage. As in everything running off of, say, a huge flash-drive, and perhaps no load times - that's what "next gen" needs to work on: getting rid of load times, which is the thing that seems to have taken a step back each generation.

Groucho 05-09-08 11:05 AM


Originally Posted by slop101
That's what "next gen" needs to work on: getting rid of load times, which is the thing that seems to have taken a step back each generation.

Not really. Go play a PS1 game if you need your memory refreshed.

boredsilly 05-09-08 11:12 AM


Originally Posted by fumanstan
The funny thing is I remember all the complaints about the XBox 360 coming too early and shorting the XBox life cycle by a year and people saying how graphics were good enough at the time and the 360 didn't look that much better and what not.

I don't think we're anywhere near reaching the graphics plateau. Games are going to be chasing Pixar's CG for awhile. As much as consoles seem to be functioning more and more like PC's in the living room, I don't see them adjusting life cycles and creating a form of upgradability or scalability anytime soon. Seems like too much confusion for the average Joe.

I'm one of those that thought the last gen ended prematurely. Ok, maybe prematurely is the wrong word, but those systems certainly had some life left (as the PS2 continues to prove by selling consoles and games rather well). But extending the last generation only made sense for Sony since the Xbox and Gamecube would always trail by a large margin. But just speaking about the graphics and stuff? There was some juice left there.

And while the graphics this generation are much better, the big selling points seem to be more about added functionality rather than graphics. Achievement points, the Wii's control scheme, online play, DLC, leader boards, friends list, all of that stuff seems more important than just better graphical power. And if anything, I see a stronger move in this direction, since the return on creating uber-graphics seems to be getting smaller and smaller.

mhg83 05-09-08 04:05 PM

This is going to be the future of videogames:

<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/YxMux4uEkLI&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/YxMux4uEkLI&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

I think it said the devise is coming out in november and the designers have met with game companies to develop games that'll take advantage of the mind control devise.

The Bus 05-09-08 07:52 PM


Originally Posted by mhg83
This is going to be the future of videogames:

[video]

I think it said the devise is coming out in november and the designers have met with game companies to develop games that'll take advantage of the mind control devise.

I disagree. VR goggles never caught on. This is the next iteration of that. The problem (just like VR goggles) is that the tech is nowhere near where it needs to be. I'll be shocked if we see a good, working, mainstream popular version of this in the next decade.

Dr Mabuse 05-09-08 07:59 PM

i was doing true VR goggles at Dave & Busters on - well 'heightened' sensory awareness less say(family friendly) - in 1994... VR goggles are old news, and they kinda stink really...

it will be 2-3 years before a game can even take advantage of all the PS3 has in the way of horsepower... no one has even begun to tap the power of that system...

in general i agree with your points Bus... we are at a kind of plateau i think... at least for a good while...

Drexl 05-12-08 02:36 AM

I think there is still much to improve graphically. While flat surfaces like roads and the sides of buildings have very good textures, intricate objects like trees still seem like cutouts. Water could be a lot better, and things like clothing and hair still aren't rendered realistically. Lighting is still developing, and there is also the aspect of making the worlds more organic and lived in, as well as responding to changes made by the player and other factors. Of course, that gets us back to the comment about the money it takes to create all this.

Then there is the framerate to consider. I look forward to the day when all games consistently run at 60fps, but this generation it seems there are fewer 60fps games. Developers continue to push the consoles as far as they can, and 30fps (or less sometimes) is often deemed acceptable. This could be changing as developers get more familiar with the hardware. Last generation's Madden games ran at 60fps, but it wasn't until the third version of the game for the Xbox 360 that it got that to that framerate, and it also looks like the third time will be the charm on the PS3 this year.

That's just with 720p. GTAIV isn't really even HD (it's rendered at 640p and upscaled) and it still runs at 30fps. 1080p games at 60fps are few and far between. So, they have a ways to go.

BTW, I really don't understand the comment about the graphics in Mario Kart Wii being comparable to the N64 version. I think people say these things without actually going back and seeing just what those games looked like. Mario games are cartoony by design and will never look realistic anyway, but I find it hard to believe that someone would not see the progression in graphics.

Groucho 05-12-08 08:08 AM


Originally Posted by Drexl
BTW, I really don't understand the comment about the graphics in Mario Kart Wii being comparable to the N64 version. I think people say these things without actually going back and seeing just what those games looked like. Mario games are cartoony by design and will never look realistic anyway, but I find it hard to believe that someone would not see the progression in graphics.

Yeah, I remember when somebody was saying that Twilight Princess didn't look any better than Ocarina of Time. That sort of thing can be settled with a screenshot.

I agree with you that it would fantastic if we had 1080p games that all ran at 60fps. But I also think that it wouldn't be a significant enough improvement to sell consoles.

The Bus 05-12-08 09:05 AM


Originally Posted by Drexl
BTW, I really don't understand the comment about the graphics in Mario Kart Wii being comparable to the N64 version.

From screenshots they looked similar. In practice, actually seeing MKW over component, I can say that it looks a lot better.

orangecrush 05-12-08 02:36 PM

Explain it to me in Star Wars.

Fandango 05-12-08 02:43 PM

You can have cartoony graphics and still improve on them, look at the Ratchet series on PS2 and PS3.

DodgingCars 05-12-08 02:50 PM


Originally Posted by The Bus
From screenshots they looked similar. In practice, actually seeing MKW over component, I can say that it looks a lot better.

http://upload.wikimedia.org/wikipedi...io-Kart-64.jpg

http://upload.wikimedia.org/wikipedi...twii_sslg3.jpg

Chris_D 05-12-08 06:28 PM

Actually, those Mariokart images almost prove the posters point of lack of graphical progression (especially in contrast to the Zelda comparison which is much more striking). However, having played both Wii and N64, I know there are a lot more problems with the N64 version such as a chugging frame rate, tearing, clipping, etc.. more than can be discerned from a simple screenshot, that's for sure.

dvd182 05-13-08 08:36 AM

While we've still got a ways to go with graphics, I think the real advancements need to be made in animation and character expression. Look at the SNL sketch on GTA this weekend, one of the main bits was on the characters motion-capped hands and body movements.

While I agree that graphics should go the way of special effects and just be a tool or one aspect of a game (lord knows the story and gameplay of most games could be improved), it's going to take a dramatic shift in audience to make it happen. Maybe the market Nintendo has drawn up in Wii and DS sales kicks it off, maybe it doesn't, but I'm guessing graphics continues to be a huge point of focus for the industry as it moves forward.

Michael Corvin 05-13-08 08:58 AM

Yeah... you're comparing a screen-grab with a promo picture. The game doesn't look near that good. Try this instead:

http://upload.wikimedia.org/wikipedi...io-Kart-64.jpg
http://img369.imageshack.us/img369/4...0425041ph0.jpg
http://img369.imageshack.us/img369/3...0220105ch2.jpg

dvd182 05-13-08 09:17 AM

I hate the fuel the Mario Kart thing further, but here are some comparison videos Gametrailers did:

Wii vs. N64
Wii vs. DS
Wii vs. Gamecube


I realize they are fairly low-quality web videos, but you get a pretty good idea of the main differences. I'm surprised how well the DS version looks, to be honest. For the record, I think MK Wii looks more or less fine (considering the Wii's power).

mmconhea 05-13-08 10:22 AM

The Bus, you bring up a topic that I have sen covered in developer publications and at conferences (like GDC and e3).
From your topic you must have read/heard them... or you have good insight into the future of the industry.

Michael Corvin 05-13-08 12:12 PM


Originally Posted by dvd182
I hate the fuel the Mario Kart thing further, but here are some comparison videos Gametrailers did:

Wii vs. N64
Wii vs. DS
Wii vs. Gamecube


I realize they are fairly low-quality web videos, but you get a pretty good idea of the main differences. I'm surprised how well the DS version looks, to be honest. For the record, I think MK Wii looks more or less fine (considering the Wii's power).

:lol: There's a video on the net for anything. Pretty sad seeing how little the game has advanced from four incarnations in 10 years.

JasonF 05-13-08 12:35 PM

Coincidentally, I just saw this video, which suggests another direction gaming might go:

fumanstan 05-13-08 12:59 PM

Isn't that just like those things that are on the floor of some malls? That let you pop bubbles or whatever :p

JasonF 05-13-08 02:59 PM


Originally Posted by fumanstan
Isn't that just like those things that are on the floor of some malls? That let you pop bubbles or whatever :p

Yeah -- I pulled it from an article on itneractive advertising. They were talking about how it's starting to show up in airports, and I guess in malls too. I've never seen these, though, but they look pretty cool. And you could do some cool gaming stuff with something like this.

Original Desmond 05-14-08 07:30 AM

I think technology will improve more in the controller side of things. That's why it's so great to see things like the Wiimote and the balance board, but that is only the beginning

We can't be too far from having suits with thousands of sensors that the gamer can wear to do real life actions. E.g. in a boxing game, your character punches exactly how you punch, same power, trajectory etc.

Chris_D 05-14-08 08:54 AM


Originally Posted by Michael Corvin
:lol: There's a video on the net for anything. Pretty sad seeing how little the game has advanced from four incarnations in 10 years.

Yeah true. Although by doing the time trial as opposed to grandprix or 4 player split screen they avoided some of the wicked slow down on the N64 version. Either way, Mariokart isn't really a game that benefits much from enhanced graphics. I doubt there's many hanging out for a HD Mariokart for example.

Michael Corvin 05-14-08 09:14 AM


Originally Posted by Chris_D
Yeah true. Although by doing the time trial as opposed to grandprix or 4 player split screen they avoided some of the wicked slow down on the N64 version. Either way, Mariokart isn't really a game that benefits much from enhanced graphics. I doubt there's many hanging out for a HD Mariokart for example.

Maybe but it could definitely be fleshed out some more. Just look at the grass, a flat texture since the first game. They could definitely do something better than that. Trees that look like they came out of Paper Mario? The environments could definitely use an overhaul without going full HD.

Giantrobo 05-14-08 09:40 AM


Originally Posted by JasonF
Coincidentally, I just saw this video, which suggests another direction gaming might go:

Hah, they have one or two of those in the Mall near me. It's right in the middle of the walkway and kids love it.

Chris_D 05-14-08 06:13 PM


Originally Posted by Michael Corvin
Maybe but it could definitely be fleshed out some more. Just look at the grass, a flat texture since the first game. They could definitely do something better than that. Trees that look like they came out of Paper Mario? The environments could definitely use an overhaul without going full HD.

I would say 95% of Nintendo fans really don't care about stuff like that. So it feeds itself really.

Michael Corvin 05-14-08 06:14 PM


Originally Posted by Chris_D
I would say 95% of Nintendo fans really don't care about stuff like that. So it feeds itself really.

I don't think it's unreasonable to expect environments on par with Mario Galaxy.

Breakfast with Girls 05-15-08 01:27 AM

There's plenty left to do. Processing power and physics cards are where you'll see the most benefit. Down the road memristors will enable games to load instantly once they're installed onto the system.

A couple things you didn't mention:

- Draw distance
- On-the-fly model creation (entire cities, for example)
- Frame rate and resolution
- Physics (OK, you mentioned this, but there are huge strides that could be made here)
- Model detail
- etc.

Of course, the industry as a whole continues to specialize in terms of graphics. GTA X will be a completely realistic environment, probably some sort of VR&mdash;but Mario Kart 9 isn't going to look dramatically different (in terms of realism) from where it is now.

Drexl 05-15-08 02:17 AM


Originally Posted by Breakfast with Girls
There's plenty left to do. Processing power and physics cards are where you'll see the most benefit. Down the road memristors will enable games to load instantly once they're installed onto the system.

A couple things you didn't mention:

- Draw distance
- On-the-fly model creation (entire cities, for example)
- Frame rate and resolution
- Physics (OK, you mentioned this, but there are huge strides that could be made here)
- Model detail
- etc.

Of course, the industry as a whole continues to specialize in terms of graphics. GTA X will be a completely realistic environment, probably some sort of VR&mdash;but Mario Kart 9 isn't going to look dramatically different (in terms of realism) from where it is now.

Yep, I agree for the most part. Mario is a cartoon character who is not going to get realistic hair for his moustache or finely textured clothing. The best he's going to look is how he looks on the boxcovers, where they show the models used for the game but with higher resolution and better lighting.

However, I'm not sure if GTA will ever look totally realistic. It's always had kind of a cartoony style to its characters, though it's much more subtle than what Nintendo does. Then again, I wonder if that's just due to the hardware limitations. In any case, the Gran Turismos and the sports sims are the games that will go for as much realism as possible.

Draw distance is one aspect that really improved from Mario 64 to Sunshine. In Mario 64, coins would just pop up out of nowhere when you got close enough, but in Sunshine you could look from far away and see them.

The Bus 05-15-08 09:22 AM


Originally Posted by mmconhea
The Bus, you bring up a topic that I have sen covered in developer publications and at conferences (like GDC and e3).
From your topic you must have read/heard them... or you have good insight into the future of the industry.

I haven't but thank you for the compliment. :up:

Michael Corvin 05-15-08 09:32 AM


Originally Posted by Breakfast with Girls

A couple things you didn't mention:

- Draw distance
- On-the-fly model creation (entire cities, for example)
- Frame rate and resolution
- Physics (OK, you mentioned this, but there are huge strides that could be made here)
- Model detail
- etc.

Of course, the industry as a whole continues to specialize in terms of graphics.

All good points, as well as increased AI performance, number of enemies things on screen etc., but none of those bullet points sell systems. Graphics do, plain and simple. I doubt anyone would drop $400 on the Xbox 720 or PS4 if those were the checkpoints on the box instead of a pretty rendering that blows away current systems.

I'm not a graphics whore by any means but if next-gen equated to roughly the same graphics with those bullet points as features, I would be hard-pressed to drop the dough on it. I did buy the GCN 2.0 though so anything is possible. :lol: Price was a huge factor in that though.

The Bus 05-15-08 09:36 AM


Originally Posted by Breakfast with Girls
A couple things you didn't mention:

- Draw distance
- On-the-fly model creation (entire cities, for example)
- Frame rate and resolution
- Physics (OK, you mentioned this, but there are huge strides that could be made here)
- Model detail
- etc.

Draw distance is a good one but we've gotten pretty damn good so far. Games like Crackdown and Oblivion have very good draw distances. Oblivion is limited by hardware, but they had some pretty crazy outdoor scenes where you could see for the equivalent of in-game miles and everything actually looked far away. I'd have to say that, frame-rate / pop-in / bug issues aside, something like Oblivion running at a high frame-rate is good enough for me, just in the way the 2D graphics of Super Mario World or Last Blade 2 are good enough and both are over a decade old.

The big breakthrough is not going to come from better graphics. If you compare graphics from 2009 to 1999 to 1989, I would argue there's a bigger difference from 1989 to 1999 than from 1999 to 2009.

I think more advances will come from physics and having some way to make the worlds much more interactive. Imagine if in GTA5 you could go into every single room within the city, rather than having an inviting facade for a building and a texture for a door for a place you can't enter. That to me, is more of a breakthrough than having better character models, although both will be improved. But this goes back to me talking about AAA games. Something like Elder Scrolls 5 or GTA 5 will use this. But it won't be necessary in every game.


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