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-   -   Rumination on the future of video game hardware and software (https://forum.dvdtalk.com/video-game-talk/531200-rumination-future-video-game-hardware-software.html)

jdodd 05-15-08 10:00 AM

I would love to see a system where you could control a little robot and have him pick stuff up and put stuff down -- gyroscopes, for example. I think that would be the wave of the future.

spainlinx0 05-15-08 10:15 AM


Originally Posted by The Bus
...
I think more advances will come from physics and having some way to make the worlds much more interactive. Imagine if in GTA5 you could go into every single room within the city, rather than having an inviting facade for a building and a texture for a door for a place you can't enter. That to me, is more of a breakthrough than having better character models, although both will be improved. But this goes back to me talking about AAA games. Something like Elder Scrolls 5 or GTA 5 will use this. But it won't be necessary in every game.

That sounds cool, until you realize someone has to design all those rooms, so you will essentially have 50,000 rooms that look the same because no one is going to spend the time to do that.

Also, you're never going to get 100% in that GTA when they plant 30,000 roaches you have to shoot in those buildings.

Groucho 05-15-08 10:20 AM


Originally Posted by spainlinx0
That sounds cool, until you realize someone has to design all those rooms, so you will essentially have 50,000 rooms that look the same because no one is going to spend the time to do that.

That's where procedural generation comes in. You wouldn't need to design every room.

Michael Corvin 05-15-08 10:22 AM


Originally Posted by jdodd
I would love to see a system where you could control a little robot and have him pick stuff up and put stuff down -- gyroscopes, for example. I think that would be the wave of the future.

The cost of that future? 1200 points:

http://img108.imageshack.us/img108/1...boblitzaa7.jpg

Then there's always this:
http://www.nikkoamerica.com/nhe/dvd_...tor_video.html

fumanstan 05-15-08 10:22 AM


Originally Posted by The Bus
Draw distance is a good one but we've gotten pretty damn good so far. Games like Crackdown and Oblivion have very good draw distances. Oblivion is limited by hardware, but they had some pretty crazy outdoor scenes where you could see for the equivalent of in-game miles and everything actually looked far away. I'd have to say that, frame-rate / pop-in / bug issues aside, something like Oblivion running at a high frame-rate is good enough for me, just in the way the 2D graphics of Super Mario World or Last Blade 2 are good enough and both are over a decade old.

The big breakthrough is not going to come from better graphics. If you compare graphics from 2009 to 1999 to 1989, I would argue there's a bigger difference from 1989 to 1999 than from 1999 to 2009.

I think more advances will come from physics and having some way to make the worlds much more interactive. Imagine if in GTA5 you could go into every single room within the city, rather than having an inviting facade for a building and a texture for a door for a place you can't enter. That to me, is more of a breakthrough than having better character models, although both will be improved. But this goes back to me talking about AAA games. Something like Elder Scrolls 5 or GTA 5 will use this. But it won't be necessary in every game.

While I agree that from here out the big breakthroughs are going to come from things other then graphics, the big change between those years is the evolution from 2D to 3D which is awfully hard to compare. Personally, I think the leap in 3D from Playstation 1 era to today is huge.

XavierMike 05-15-08 10:46 AM


Originally Posted by Michael Corvin


Or this..

http://www.youtube.com/watch?v=wJAIk2nAwG0

Michael Corvin 05-15-08 11:23 AM


Originally Posted by XavierMike

:lol: Wow. jdodd got me. I totally missed that connection. Kudos.

JasonF 05-15-08 11:31 AM


Originally Posted by Breakfast with Girls
There's plenty left to do. Processing power and physics cards are where you'll see the most benefit. Down the road memristors will enable games to load instantly once they're installed onto the system.

A couple things you didn't mention:

- Draw distance
- On-the-fly model creation (entire cities, for example)
- Frame rate and resolution
- Physics (OK, you mentioned this, but there are huge strides that could be made here)
- Model detail
- etc.

Of course, the industry as a whole continues to specialize in terms of graphics. GTA X will be a completely realistic environment, probably some sort of VR—but Mario Kart 9 isn't going to look dramatically different (in terms of realism) from where it is now.

I completely agree. We'll see more increases in graphics, but the real advances will be on the back-end processing. Better AIs, better physics, more immersive (i.e. interactable, if that's a word) environments, and so on. Stuff that's not necessarily obvious to the player through comapring screenshots, but that quickly becomes apparent as you play the game.

Has everyone seen the promotional video for Force Unleashed where the developers talk about how they combined three different physics engines so that when you use the force to throw an object at an enemy, the enemy will react differently every time, the object will behave differently depending on what it's made out of and its shape, etc. We'll see more and more of that kind of stuff.

mr.snowmizer 05-15-08 12:52 PM

I'll always remember overhearing the owner of the local mall-based videogame store, circa 1982, after returning from some trade show, 'Why would the Japanese enter the market? It can't get any better than this'.

JasonF 05-15-08 12:59 PM


Originally Posted by mr.snowmizer
I'll always remember overhearing the owner of the local mall-based videogame store, circa 1982, after returning from some trade show, 'Why would the Japanese enter the market? It can't get any better than this'.

In his defense, by 1982 Gorf had been released. Who could have forseen that there would ever be a video game better than Gorf?

mhg83 05-15-08 05:19 PM

On Star Trek next generation, there was a room you could go into and it would simulate a situation virtual reality. I'm not a trek fan so i cant remember the name of it. There was an episode where data and that black blind guy were simulating a sherlock holmes mystery. I always thought that would be an awesome way to play a game. Maybe one day we'll have something like that.


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