Official Xbox 360 Thread - Part X
#976
DVD Talk Hall of Fame
The only thing the current xbox does not do is record live tv and have a music store. Movies, tv shows and games can all be downloaded now. I remember the rumors about a directTV blade coming. Maybe they will wait for the next gen console to incorporate that feature. Do that and have a built in Blu-ray drive and you have the perfect console/set top box IMO.
#977
DVD Talk Legend
I wish you could pay a set monthly fee and download as many movies and TV shows as you want (as temporary rentals of course).
If I could pay set amount like Netflix and keep them for a few days, I would be all over that.
If I could pay set amount like Netflix and keep them for a few days, I would be all over that.
#978
next generation, most people will have a blu ray if they REALLY want one. I hope next gen, the blu ray drive will be an add on for people who want it. It will keep console prices down. The only issue will be the size of games. Is it possible they may go to a cartridge type media instead of optical? Could that help with overheating issues too?
#979
Flash based memory is still way too expensive to be a viable distribution format. Optical drives are likely here to stay, especially with these consoles becoming "entertainment hubs".
If Microsoft wants the Xbox 720 to be the only thing you have, they'll have to include Blu-Ray as well as DVD Backwards Compatibility.
The cost to include Blu-Ray in the next gen will be far less than it is this gen and I doubt it will be much of a factor in the overall price of the units.
Maybe the next Xbox will have WiFi built in
Also, I hope that Microsoft stops doing add-ons and multiple SKUs. The 360 already has too limited a base model. The last thing we need to more of this shit going forward.
If Microsoft wants the Xbox 720 to be the only thing you have, they'll have to include Blu-Ray as well as DVD Backwards Compatibility.
The cost to include Blu-Ray in the next gen will be far less than it is this gen and I doubt it will be much of a factor in the overall price of the units.
Maybe the next Xbox will have WiFi built in

Also, I hope that Microsoft stops doing add-ons and multiple SKUs. The 360 already has too limited a base model. The last thing we need to more of this shit going forward.
#980
DVD Talk Godfather
I'm curious how many people here really use the 360 for downloading movies (the ones you pay for, not via media center or whatever which requires a PC)? I figured that audience, if it's large, are probably the same ones that spend money on themes and gamerpics (someone must be buying those, right? I mean, they still sell them...). I think the limited hard drive space on my current 360 (and the lack of a cheap upgrade option) is the main detriment to me using this, even if/when the dvr functionality comes out. And because I'm a little paranoid that my launch xbox will fail any day now (most likely right after the 3 year warranty expires), and because of the amount of noise it makes, I'm hesitant to use it for daily dvd upscaling (plus my PS3 does that just fine, with HDMI, which my 360 doesn't have). I use it for games (which are great), my HD-DVD collection, and that's pretty much it.
Also, when did the Microsoft gaming division start turning a profit? I thought they were still losing money...
Also, when did the Microsoft gaming division start turning a profit? I thought they were still losing money...
#981
Guest
Originally Posted by fujishig
Also, when did the Microsoft gaming division start turning a profit? I thought they were still losing money...
Microsoft's Gamble With Xbox Business Has Turned Corner
March 13, 2008: 06:57 PM EST
Mar. 5, 2008 (Investor's Business Daily delivered by Newstex) --
Microsoft's bet on its Xbox 360 video game console is finally paying off.
The high-definition video game device is beating its closest rival -- Sony's (NYSE:SNE) SNE PlayStation 3 -- in hardware and software sales. And better yet, Microsoft's (NASDAQ:MSFT) MSFT Xbox business is turning a profit.
The company's entertainment and devices unit has made money for two straight quarters and is on target to be in the black for the fiscal year ending in June.
Microsoft's E&D unit earned $524 million on sales of $4.99 billion in the six months ended Dec. 31. That compares with a loss of $423 million on sales of $3.98 billion for the year-earlier period.
After years as a money pit, the unit looks to be profitable going forward, says Robbie Bach, president of the E&D unit. Video games are the big driver, but the unit also includes mobile phone software, PC peripherals, TV set-top box software and Zune portable music players.
"There are times when we're making investments in one business and hopefully at that time we're reaping things from other parts of the business," Bach said in an interview.
Now, the Xbox business is reaping the rewards of Microsoft's long-term investments.
When Microsoft launched its first video game console, the original Xbox, in November 2001, it just hoped to gain credibility in the market. Meanwhile, it set its sights on leapfrogging Sony's industry-leading PlayStation 2 console with its follow-on console, Xbox 360.
Microsoft made several critical bets with the Xbox 360. First, it launched it a year ahead of the competition in November 2005. Second, it pushed its Xbox Live online services as a major differentiator. Third, it decided not to include a costly next-generation, blue-laser optical disc player in the console.
Sony was late to market with a more expensive device, the PS3, because it decided to incorporate a Blu-ray Disc player in the console. With the Blu-ray Disc drive, users can play high-definition movies and game developers can store more data on discs. Microsoft's Xbox 360 comes with a standard-definition DVD player. But Microsoft offers paid downloads of HD movies and TV shows via Xbox Live.
Microsoft has sold more than 17.7 million consoles worldwide as of Dec. 31. Sony has sold 10.5 million PS3 consoles as of that date.
Sony looks to be a more competitive rival this year, with a cheaper PS3 and a bunch of exclusive software titles.
But Bach says Xbox 360 still has the edge on PS3.
"Even though they've lowered prices on their hardware, you still have the basic economics of where their hardware is priced at," Bach said.
Sony's cheapest PS3 costs $399. The new model features a 40-gigabyte hard drive and was introduced in November. Microsoft's cheapest Xbox 360 costs $279, but it doesn't come with a hard-disk drive.
Xbox Live Attracting Subscribers
Plus, Sony hasn't found a good response to Xbox Live, Bach says. Its PlayStation Network service doesn't have nearly the take-up rate as Xbox Live.
"Xbox Live is a big differentiator for us. That drives a significant amount of energy around what's going on with Xbox," Bach said.
More than half of Xbox 360 users subscribe to Xbox Live, which has more than 10 million members.
Xbox Live lets users play against other people over the Internet. Plus, users can download game content such as new game levels and weapons.
Those capabilities help when gamers are comparing versions of a game available on different consoles, Bach says.
"You don't have the same experience (with other consoles) that you get with Xbox Live," Bach said. "That does drive people to the platform."
For instance, one of the most anticipated new games this year, Take-Two Interactive Software's (NASDAQ:TTWO) TTWO "Grand Theft Auto IV," will have exclusive downloadable chapters for Xbox 360. "Grand Theft Auto IV" is set for release on April 29.
Microsoft makes money with the Xbox Live service through subscriptions, paid downloads and advertising, Bach says. Subscription fees are the biggest component now.
The Xbox is Microsoft's play in the digital living room. Since it's connected to the TV, Microsoft is able to sell and rent downloadable movies and TV shows.
The Xbox 360 is No. 2 among current-generation game consoles. Nintendo NTDOY leads with its lower-priced, mass-market Wii console. Nintendo's machine doesn't boast high-end graphics and realistic game play like the new consoles from Microsoft and Sony. Instead of cutting-edge processors, the Wii has a motion-sensing controller and intuitive, easy-to-play games. Nintendo has sold 20.1 million Wii consoles as of Dec. 31.
Grabbing 'Wallet Share'
Microsoft focuses on "wallet share" when evaluating its place in the video game market, says Jeff Bell, corporate vice president of global marketing for Microsoft's interactive entertainment business.
"We're very proud that our share of wallet is disproportionately larger than either of our two competitors," Bell said Feb. 20 at the Kellogg Technology Conference at Northwestern University. The Xbox 360 has a higher attach rate for games and accessories per console than its rivals, Bell says.
The average Xbox 360 owner has bought seven games vs. four for Wii and three for PS3, he says.
"The Xbox 360 continues to sell well," said Matt Rosoff, an analyst at independent research firm Directions on Microsoft. "Some folks have underestimated how well it's going to sell. It's going to do very well."
The biggest issue Microsoft faces with the Xbox 360 involves lingering concerns about hardware failure rates, Rosoff says. Last July, Microsoft took a pretax charge to earnings of more than $1 billion for the quarter ended June 30, 2007, for anticipated costs to repair defective Xbox 360 consoles.
"We continue to see reports that defect and return rates are much higher for the Xbox 360 than they are for the other consoles, something like over 10%," Rosoff said. That could hurt the profitability of the entertainment and devices unit, he says.
Other things that could affect the unit's long-term profitability would be big investments in mobile phone development and perhaps work on a portable video game device, Rosoff says.
Microsoft announced Feb. 11 that it was buying consumer smart phone software developer Danger. Microsoft might be planning to use Danger's capabilities to respond to Apple's AAPL popular iPhone, Rosoff says.
Newstex ID: IBD-0001-23757558
Originally published in the March 5, 2008 version of Investor's Business Daily.
March 13, 2008: 06:57 PM EST
Mar. 5, 2008 (Investor's Business Daily delivered by Newstex) --
Microsoft's bet on its Xbox 360 video game console is finally paying off.
The high-definition video game device is beating its closest rival -- Sony's (NYSE:SNE) SNE PlayStation 3 -- in hardware and software sales. And better yet, Microsoft's (NASDAQ:MSFT) MSFT Xbox business is turning a profit.
The company's entertainment and devices unit has made money for two straight quarters and is on target to be in the black for the fiscal year ending in June.
Microsoft's E&D unit earned $524 million on sales of $4.99 billion in the six months ended Dec. 31. That compares with a loss of $423 million on sales of $3.98 billion for the year-earlier period.
After years as a money pit, the unit looks to be profitable going forward, says Robbie Bach, president of the E&D unit. Video games are the big driver, but the unit also includes mobile phone software, PC peripherals, TV set-top box software and Zune portable music players.
"There are times when we're making investments in one business and hopefully at that time we're reaping things from other parts of the business," Bach said in an interview.
Now, the Xbox business is reaping the rewards of Microsoft's long-term investments.
When Microsoft launched its first video game console, the original Xbox, in November 2001, it just hoped to gain credibility in the market. Meanwhile, it set its sights on leapfrogging Sony's industry-leading PlayStation 2 console with its follow-on console, Xbox 360.
Microsoft made several critical bets with the Xbox 360. First, it launched it a year ahead of the competition in November 2005. Second, it pushed its Xbox Live online services as a major differentiator. Third, it decided not to include a costly next-generation, blue-laser optical disc player in the console.
Sony was late to market with a more expensive device, the PS3, because it decided to incorporate a Blu-ray Disc player in the console. With the Blu-ray Disc drive, users can play high-definition movies and game developers can store more data on discs. Microsoft's Xbox 360 comes with a standard-definition DVD player. But Microsoft offers paid downloads of HD movies and TV shows via Xbox Live.
Microsoft has sold more than 17.7 million consoles worldwide as of Dec. 31. Sony has sold 10.5 million PS3 consoles as of that date.
Sony looks to be a more competitive rival this year, with a cheaper PS3 and a bunch of exclusive software titles.
But Bach says Xbox 360 still has the edge on PS3.
"Even though they've lowered prices on their hardware, you still have the basic economics of where their hardware is priced at," Bach said.
Sony's cheapest PS3 costs $399. The new model features a 40-gigabyte hard drive and was introduced in November. Microsoft's cheapest Xbox 360 costs $279, but it doesn't come with a hard-disk drive.
Xbox Live Attracting Subscribers
Plus, Sony hasn't found a good response to Xbox Live, Bach says. Its PlayStation Network service doesn't have nearly the take-up rate as Xbox Live.
"Xbox Live is a big differentiator for us. That drives a significant amount of energy around what's going on with Xbox," Bach said.
More than half of Xbox 360 users subscribe to Xbox Live, which has more than 10 million members.
Xbox Live lets users play against other people over the Internet. Plus, users can download game content such as new game levels and weapons.
Those capabilities help when gamers are comparing versions of a game available on different consoles, Bach says.
"You don't have the same experience (with other consoles) that you get with Xbox Live," Bach said. "That does drive people to the platform."
For instance, one of the most anticipated new games this year, Take-Two Interactive Software's (NASDAQ:TTWO) TTWO "Grand Theft Auto IV," will have exclusive downloadable chapters for Xbox 360. "Grand Theft Auto IV" is set for release on April 29.
Microsoft makes money with the Xbox Live service through subscriptions, paid downloads and advertising, Bach says. Subscription fees are the biggest component now.
The Xbox is Microsoft's play in the digital living room. Since it's connected to the TV, Microsoft is able to sell and rent downloadable movies and TV shows.
The Xbox 360 is No. 2 among current-generation game consoles. Nintendo NTDOY leads with its lower-priced, mass-market Wii console. Nintendo's machine doesn't boast high-end graphics and realistic game play like the new consoles from Microsoft and Sony. Instead of cutting-edge processors, the Wii has a motion-sensing controller and intuitive, easy-to-play games. Nintendo has sold 20.1 million Wii consoles as of Dec. 31.
Grabbing 'Wallet Share'
Microsoft focuses on "wallet share" when evaluating its place in the video game market, says Jeff Bell, corporate vice president of global marketing for Microsoft's interactive entertainment business.
"We're very proud that our share of wallet is disproportionately larger than either of our two competitors," Bell said Feb. 20 at the Kellogg Technology Conference at Northwestern University. The Xbox 360 has a higher attach rate for games and accessories per console than its rivals, Bell says.
The average Xbox 360 owner has bought seven games vs. four for Wii and three for PS3, he says.
"The Xbox 360 continues to sell well," said Matt Rosoff, an analyst at independent research firm Directions on Microsoft. "Some folks have underestimated how well it's going to sell. It's going to do very well."
The biggest issue Microsoft faces with the Xbox 360 involves lingering concerns about hardware failure rates, Rosoff says. Last July, Microsoft took a pretax charge to earnings of more than $1 billion for the quarter ended June 30, 2007, for anticipated costs to repair defective Xbox 360 consoles.
"We continue to see reports that defect and return rates are much higher for the Xbox 360 than they are for the other consoles, something like over 10%," Rosoff said. That could hurt the profitability of the entertainment and devices unit, he says.
Other things that could affect the unit's long-term profitability would be big investments in mobile phone development and perhaps work on a portable video game device, Rosoff says.
Microsoft announced Feb. 11 that it was buying consumer smart phone software developer Danger. Microsoft might be planning to use Danger's capabilities to respond to Apple's AAPL popular iPhone, Rosoff says.
Newstex ID: IBD-0001-23757558
Originally published in the March 5, 2008 version of Investor's Business Daily.
Chris
Last edited by mrpayroll; 04-10-08 at 11:48 AM.
#982
Banned
Joined: Aug 2007
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From: Illinois
I download movies & shows a couple times a week or so, depending on what's new that week. I would love if they went the Netflix route, as someone else mentioned and would sign up for the service day one.
#984
DVD Talk Legend
Ed, You need to change your signature to "HD-DVD Mourner" dont'cha think?
#985
Originally Posted by edstein
I'd pay $20 a month for unlimited tv and movie downloads. That's more than I'm paying now for netflix. If the microsoft library was larger I'd drop netflix.
#986
DVD Talk Limited Edition
Wasn't there a rumor that Netflix was trying to partner up with MS/Sony to offer their service via the consoles...so if you subscribe to Netflix you can view the PLAY NOW stuff directly through the console...that would be ideal.
Also, if MS offered a monthly subscription, I would love that...I have yet to watch a movie on XBOX LIVE as I feel they are pricey...but if they offered a flat rate, I would watch a movie every few nights since they offer new stuff in HD.
Also, if MS offered a monthly subscription, I would love that...I have yet to watch a movie on XBOX LIVE as I feel they are pricey...but if they offered a flat rate, I would watch a movie every few nights since they offer new stuff in HD.
#987
Originally Posted by DJ_Longfellow
Wasn't there a rumor that Netflix was trying to partner up with MS/Sony to offer their service via the consoles...so if you subscribe to Netflix you can view the PLAY NOW stuff directly through the console...that would be ideal.
Also, if MS offered a monthly subscription, I would love that...I have yet to watch a movie on XBOX LIVE as I feel they are pricey...but if they offered a flat rate, I would watch a movie every few nights since they offer new stuff in HD.
Also, if MS offered a monthly subscription, I would love that...I have yet to watch a movie on XBOX LIVE as I feel they are pricey...but if they offered a flat rate, I would watch a movie every few nights since they offer new stuff in HD.
#988
DVD Talk Legend
Let me guess, April issue?
As bad as it would suck, it makes sense. MS is in business to make money and they JUST started doing that after what 2 or 3 years of the 360?
#989
DVD Talk Godfather
Originally Posted by Rob V
As bad as it would suck, it makes sense. MS is in business to make money and they JUST started doing that after what 2 or 3 years of the 360?
#990
DVD Talk Godfather
Originally Posted by Michael Corvin
But they ARE making money and for the most part taken over the hardcore gaming market. I don't foresee quitting in their future.
MS is in the business of making money, which they do mainly off of their OS and stuff like Office (how odd is it that the recent Mac commercial uses this against them?), which allows them leeway to bleed money in other parts of the company in the hopes of eventually gaining a foothold. They knew they would lose money at this.
#992
DVD Talk Godfather
I would say they can't touch the mainstream crowd with the Wii in the picture.
#993
With an attach rate of 7:1 versus 5:1 or 3:1 i would think hardcore would be a fair usage of the term.
As a total side note, has there ever been stats on the attach rates on the handhelds? I have only ever seen the stats mentioned on the consoles.
As a total side note, has there ever been stats on the attach rates on the handhelds? I have only ever seen the stats mentioned on the consoles.
#994
Originally Posted by Michael Corvin
I would say they can't touch the mainstream crowd with the Wii in the picture.
Even though his total domination of my Live Arcade scores makes me reluctant to agree with him.
#997
DVD Talk Legend
Originally Posted by kakihara1
or whatever pixy happens to be playing at the moment. 

Currently Playing: Mystery Dungeon: Shiren the Wanderer (DS)
#998
DVD Talk Godfather
Originally Posted by xmiyux
Even though his total domination of my Live Arcade scores makes me reluctant to agree with him.

I went through and checked all my Pac-Man: CE scores last night since I haven't really played since last year. Most of them still stand fairly well. I think my main Championship mode score was still in the top 150. Although there is another DVDtalker above me by 1,000. 
Originally Posted by PixyJunket
Xbox 360 = Mainstream
Wii = Casual
Wii = Casual
#999
Suspended
The original Xbox wireless adapter is on sale for $39.99:
http://shop4.outpost.com/product/5478789
It works on the 360. I use it with mine.
http://shop4.outpost.com/product/5478789
It works on the 360. I use it with mine.
#1000
Guest
Originally Posted by DJ_Longfellow
Wasn't there a rumor that Netflix was trying to partner up with MS/Sony to offer their service via the consoles...so if you subscribe to Netflix you can view the PLAY NOW stuff directly through the console...that would be ideal.
Also, if MS offered a monthly subscription, I would love that...I have yet to watch a movie on XBOX LIVE as I feel they are pricey...but if they offered a flat rate, I would watch a movie every few nights since they offer new stuff in HD.
Also, if MS offered a monthly subscription, I would love that...I have yet to watch a movie on XBOX LIVE as I feel they are pricey...but if they offered a flat rate, I would watch a movie every few nights since they offer new stuff in HD.

Also, the ultimate hardcore machine was the Neo Geo, where games costs anywhere from $200 to $500 ea.
Now you can get some of them on the Wii for $9 ea! 
Chris



