iD's Rage= "Mad Max Thunderdome" pc,360,ps3
#226
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From: MA
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
Originally Posted by nickdawgy
I wasn't being sarcastic either. The game reminds me of Borderlands. So did Dead Island. They had similarities.
Saints Row reminded me of GTA. Gears reminded me of Halo.
You guys are so sensitive. Someone says a game you don't care for is like a great game like Borderlands and tempers flare.
Saints Row reminded me of GTA. Gears reminded me of Halo.
You guys are so sensitive. Someone says a game you don't care for is like a great game like Borderlands and tempers flare.
I've been saying all along I like them both. They were both Day 1 purchases for me. And... I just so happen to think they're very similar. Sue me.
#228
DVD Talk Hero
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
http://www.joystiq.com/2011/10/08/br...vered-in-rage/
At least they chose to cross promote with the best show currently on TV. (To note, I haven't seen Season 4 yet.)
At least they chose to cross promote with the best show currently on TV. (To note, I haven't seen Season 4 yet.)
#229
#230
gamer for life
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
I feel like Jim Carrey from The Cable Guy...when he screams out that "Dry land is not a myth. I've seen it. Kevin Costner. Waterworld. I don't know what the big fuss is about. I saw that movie nine times. It rules!"
Just replace Waterworld with Rage..I love this game
I am about 14 hours in. Playing on Hard.
1: I think the game looks amazing. 60fps really adds but its the use of color and some amazing textures that help it. You will find ugly textures...especially on some little things like boxes, but overall the game is just amazing looking..better than Crysis 2 for me...and Gears 3
2: I don't get the borderlands comparison. I loved Borderlands, but this game reminds me nothing of it. Borderlands was a big open world coop game with an almost diablo like loot system disguised as a shooter. The shooting in that game was really more spray and pray...Rage is a real shooter. It plays fantastic on hard. Different enemies attack you in different ways so at one moment you are moving constantly and shooting and healing..the next you are using cover and taking them out one at a time slowly.
3: There is some backtracking at times, especially if you choose to do the side missions, but I am having so much fun with the combat I don't care.
4: I am not a fan of the racing
I am easily enjoying this more than Gears 3. If not for Portal 2 I would be calling this my game of the year so far....but I seriously doubt anything touches Portal 2 this year...
Just replace Waterworld with Rage..I love this game
I am about 14 hours in. Playing on Hard.
1: I think the game looks amazing. 60fps really adds but its the use of color and some amazing textures that help it. You will find ugly textures...especially on some little things like boxes, but overall the game is just amazing looking..better than Crysis 2 for me...and Gears 3
2: I don't get the borderlands comparison. I loved Borderlands, but this game reminds me nothing of it. Borderlands was a big open world coop game with an almost diablo like loot system disguised as a shooter. The shooting in that game was really more spray and pray...Rage is a real shooter. It plays fantastic on hard. Different enemies attack you in different ways so at one moment you are moving constantly and shooting and healing..the next you are using cover and taking them out one at a time slowly.
3: There is some backtracking at times, especially if you choose to do the side missions, but I am having so much fun with the combat I don't care.
4: I am not a fan of the racing
I am easily enjoying this more than Gears 3. If not for Portal 2 I would be calling this my game of the year so far....but I seriously doubt anything touches Portal 2 this year...
#231
DVD Talk Godfather
#232
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Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
what an abrupt ending, the 2nd area just gets going and boom its over, my only real complaint (other than the pop in) but it played pretty good on both my home pc and my laptop. Heres hoping that it ended like it did so ID could put out DLC or a 2nd in the series pretty quickly.
#233
DVD Talk Hall of Fame
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
Rage 2 is pretty much a guarantee. Doom 4 will be their next release. You'll also start seeing a lot more releases from them.
#234
DVD Talk Hero
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
I feel like Jim Carrey from The Cable Guy...when he screams out that "Dry land is not a myth. I've seen it. Kevin Costner. Waterworld. I don't know what the big fuss is about. I saw that movie nine times. It rules!"
Just replace Waterworld with Rage..I love this game
I am about 14 hours in. Playing on Hard.
1: I think the game looks amazing. 60fps really adds but its the use of color and some amazing textures that help it. You will find ugly textures...especially on some little things like boxes, but overall the game is just amazing looking..better than Crysis 2 for me...and Gears 3
2: I don't get the borderlands comparison. I loved Borderlands, but this game reminds me nothing of it. Borderlands was a big open world coop game with an almost diablo like loot system disguised as a shooter. The shooting in that game was really more spray and pray...Rage is a real shooter. It plays fantastic on hard. Different enemies attack you in different ways so at one moment you are moving constantly and shooting and healing..the next you are using cover and taking them out one at a time slowly.
3: There is some backtracking at times, especially if you choose to do the side missions, but I am having so much fun with the combat I don't care.
4: I am not a fan of the racing
I am easily enjoying this more than Gears 3. If not for Portal 2 I would be calling this my game of the year so far....but I seriously doubt anything touches Portal 2 this year...
Just replace Waterworld with Rage..I love this game
I am about 14 hours in. Playing on Hard.
1: I think the game looks amazing. 60fps really adds but its the use of color and some amazing textures that help it. You will find ugly textures...especially on some little things like boxes, but overall the game is just amazing looking..better than Crysis 2 for me...and Gears 3
2: I don't get the borderlands comparison. I loved Borderlands, but this game reminds me nothing of it. Borderlands was a big open world coop game with an almost diablo like loot system disguised as a shooter. The shooting in that game was really more spray and pray...Rage is a real shooter. It plays fantastic on hard. Different enemies attack you in different ways so at one moment you are moving constantly and shooting and healing..the next you are using cover and taking them out one at a time slowly.
3: There is some backtracking at times, especially if you choose to do the side missions, but I am having so much fun with the combat I don't care.
4: I am not a fan of the racing
I am easily enjoying this more than Gears 3. If not for Portal 2 I would be calling this my game of the year so far....but I seriously doubt anything touches Portal 2 this year...
I disagree about Portal 2, though. I played the first one, and while it was funny in some parts, it wasn't anything like people were saying. I can't imagine playing the second game, and Deus Ex: Human Revolution is already my game of the year anyway.
#235
Banned
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
Originally Posted by foxdvd
I don't get the borderlands comparison. I loved Borderlands, but this game reminds me nothing of it. Borderlands was a big open world coop game with an almost diablo like loot system disguised as a shooter. The shooting in that game was really more spray and pray...Rage is a real shooter. It plays fantastic on hard. Different enemies attack you in different ways so at one moment you are moving constantly and shooting and healing..the next you are using cover and taking them out one at a time slowly.
Exactly. I think what it comes down to is that the people that are comparing Rage to Borderlands are probably relatively new to gaming and don't have much experience with older games to draw better comparisons.
#236
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
#237
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From: 75 clicks above the Do Lung bridge...
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
Wow... so this game is terrible huh? The word about this being a buggy suckfest is all over the net now.
I've read two reviews on sites where they both mentioned it was almost like ID was deliberately trolling the player with the gameplay.
I've read two reviews on sites where they both mentioned it was almost like ID was deliberately trolling the player with the gameplay.
#238
DVD Talk Legend
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
I opened my copy today... the gameplay did nothing for me, unfortunately. I was sucked in by the hype so I'm all about patiently waiting for Batman now.
#239
DVD Talk Godfather
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
I'm still on the fence; probably waiting until it gets cheaper on the PC.
#240
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From: 75 clicks above the Do Lung bridge...
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
I wasn't even all that aware of the game during the hype, but I've seen terrible, terrible reviews form gamers on blogs and forums. Numerous terrible reviews with most comments chiming in on how lame and suck it is.
As to the PC version, if you have ATI you're in for pretty serious graphics issues, if you can get it to install. Very buggy.
Here is one example of stuff I've read as to reviews:
RAGE is creatively and mechanically bankrupt, but it sure is pretty
By Ben Kuchera | Published October 3, 2011 11:01 PM
RAGE does a few things right. The game runs on the id Tech 5 engine, and it's absolutely beautiful. PC copies of the game haven't been unlocked yet—we'll have coverage later—but on the 360 the game is an absolute stunner. The engine handles internal and wide open areas with ease, with a solid frame rate and only a little texture pop-in after we installed the game on the 360's hard drive. The racing sections and minigames are fun. We've now reached the end of the rosy section of this post.
Many reviewers went to an event where they had two days to sit down and play the game straight through. I can't imagine being put in that position; forced to play this airless, inert experience for long stretches. The story doesn't matter, and the world mixes Fallout with Borderlands for something that feels both routine and bland. Your character wakes up in a dystopian future, and then another character hands you a gun and tells you to start killing. You go from realizing everyone you love is dead to shooting bad guys in about 30 seconds. Of course, your mute character is just fine with all this.
To give you a sense of how ridiculous this game can be, here's a sample mission: my goal is to go to the next town to drop off some supplies. First I have to speak to the mayor, who tells me I need to change out of my conspicuous clothes before he'll talk to me, so I have to find the tailor. No sweat, right? Back to the mayor.
Once I get my new clothes, the mayor says I have to rent garage space and talk to the sheriff. So I do those things, but the sheriff tells me I can't have the supplies that need to be delivered unless my buggy has guns. To get guns, I need to talk to the guy at the race track. After talking to the guy at the race track, I'm told I need to speak to another guy to set up races for the slips to get the guns—when I find that guy, he tells me to speak to his guy so he can schedule the race...
It's absurd and pointless. Why can't the first guy just set up the race? What designer sat down and said that the player should have to track down and speak to FOUR PEOPLE to get to the actual action?
The sense that gamers are being trolled extends to many of the missions. Some of them go so far as to force you to drive to a location, hit a button, and then drive back to tell someone you hit a button. Action scenes take place in discrete areas where you simply fight from point A to point B before the game tells you that you've accomplished whatever the mission needed you to do. The only thing that adds tension to the game is the knowledge that death means you'll lose an hour of progress unless you've saved manually.
That's right, this game has the worst save system I've seen in years. The save points are few and far between, and they seem to be placed randomly. I've started a new mission and gotten halfway through it, only to die and be sent to the last autosave, which was the end of the last mission. You're forced to save manually repeatedly unless you want to lose huge chunks of progress, and going into the menu and waiting for the save to write to memory is a clunky process that takes you out of the action.
RAGE commits the sin of blandness
In fact, you're always being taken out of the action. The game just doesn't seem to have a good way of getting information to the player; as I was about to leave a town, a message popped up to say that I should talk to Sally at the bar for a lucrative opportunity. There's no other way to say that to the player without breaking immersion?
There is also no dialog tree, but you have to click on characters repeatedly just to get them to talk. "Listen, I need a favor," someone will say to you, and then just stare at you stupidly until you click on them again. Based on this game, a town's mayor simply stands behind a desk, holding his suspenders, waiting for people to ask him to speak, over and over again. There is no personality in anything or anyone, it's just cardboard cutouts giving you to-do lists.
Here's how you can tell the creative team has checked out completely: the Resistance is the group fighting the Authority. The Authority seems to be bad, and no one has really explained why, but that's fine; you seem perfectly content to just slaughter whoever your new friends tell you deserves death. I'm seriously beginning to wonder if my character was also lobotimized at the beginning of the game.
In the final hour of the game you get some idea as to why the Authority needs to be stopped, but it never feels like anything is at stake. The ending scene falls completely limp because the game never makes you care about anything that's going on.
The game is completely linear, so it's silly when the menu asks if you'd like to accept a quest or decline it. If you decline it, the game simply doesn't continue, so why would you say no? The open world is also a complete waste—it's only a space to drive across as you go from mission to mission, sometimes fighting a set number of enemy buggies for money. There isn't much reason to explore, so the driving sections feel like filler, something to break up the unsatisfying gunfights. The crafting system is likewise stapled on; just be sure to build the machines you need to unlock doors before you go on a mission and you're fine.
In which Ben continues to RAGE
Imagine Borderlands with the fun stripped out, or Fallout without actual choice, characters, or consequences. None of the game's ideas are thought out or fully explored, so the game feels like a series of dead ends in a world that is hard to care about, in which you play a bland character doing boring things against stock enemies using weak guns. I only finished RAGE because I was paid to do so, and the process was a struggle; the game never presented me with a hook to continue playing,
The game starts with a fine engine, but it never justifies its own existence, and I only experienced brief flashes of fun in my time with the game. I'm going to play the game on the PC once that version of the game is unlocked and then write another post, but I felt like I had to get the warning out the second the embargo dropped. At the very least, you need to rent this before you buy it. Most shooter fans will be fine skipping it altogether. This a game that seems content with getting in its own way as much as possible; it works as a satirical look at why open world games often fail, but as a standalone game it's maddeningly bad.
The best games are created when a team is passionate about some aspect of the experience: be it the lead character, the setting, the story, or a new game mechanic. There is nothing about the characters, setting, story, or mechanics in Rage that's interesting, new, exciting, or fun. It feels like a group of people had to create a game because they were under contract, not because they honestly enjoyed any aspect of their own creation. This is a great tech demo for the engine, and that's all. It's merely competent, but never special.
So, just to sum up my nine plus hours with the game so far:
No story to speak of
No characters that make an impression
Linear
Broken save system
Dull mechanics
Tedious quests
Weak shooting
Stock weapons
Racing is fun
Minigames are enjoyable
Very pretty
We'll be testing on PC and playing multiplayer in the coming days, but I felt it was important to share what the game is versus what people expect it to be. This is a massive disappointment.
Verdict: Skip
By Ben Kuchera | Published October 3, 2011 11:01 PM
RAGE does a few things right. The game runs on the id Tech 5 engine, and it's absolutely beautiful. PC copies of the game haven't been unlocked yet—we'll have coverage later—but on the 360 the game is an absolute stunner. The engine handles internal and wide open areas with ease, with a solid frame rate and only a little texture pop-in after we installed the game on the 360's hard drive. The racing sections and minigames are fun. We've now reached the end of the rosy section of this post.
Many reviewers went to an event where they had two days to sit down and play the game straight through. I can't imagine being put in that position; forced to play this airless, inert experience for long stretches. The story doesn't matter, and the world mixes Fallout with Borderlands for something that feels both routine and bland. Your character wakes up in a dystopian future, and then another character hands you a gun and tells you to start killing. You go from realizing everyone you love is dead to shooting bad guys in about 30 seconds. Of course, your mute character is just fine with all this.
To give you a sense of how ridiculous this game can be, here's a sample mission: my goal is to go to the next town to drop off some supplies. First I have to speak to the mayor, who tells me I need to change out of my conspicuous clothes before he'll talk to me, so I have to find the tailor. No sweat, right? Back to the mayor.
Once I get my new clothes, the mayor says I have to rent garage space and talk to the sheriff. So I do those things, but the sheriff tells me I can't have the supplies that need to be delivered unless my buggy has guns. To get guns, I need to talk to the guy at the race track. After talking to the guy at the race track, I'm told I need to speak to another guy to set up races for the slips to get the guns—when I find that guy, he tells me to speak to his guy so he can schedule the race...
It's absurd and pointless. Why can't the first guy just set up the race? What designer sat down and said that the player should have to track down and speak to FOUR PEOPLE to get to the actual action?
The sense that gamers are being trolled extends to many of the missions. Some of them go so far as to force you to drive to a location, hit a button, and then drive back to tell someone you hit a button. Action scenes take place in discrete areas where you simply fight from point A to point B before the game tells you that you've accomplished whatever the mission needed you to do. The only thing that adds tension to the game is the knowledge that death means you'll lose an hour of progress unless you've saved manually.
That's right, this game has the worst save system I've seen in years. The save points are few and far between, and they seem to be placed randomly. I've started a new mission and gotten halfway through it, only to die and be sent to the last autosave, which was the end of the last mission. You're forced to save manually repeatedly unless you want to lose huge chunks of progress, and going into the menu and waiting for the save to write to memory is a clunky process that takes you out of the action.
RAGE commits the sin of blandness
In fact, you're always being taken out of the action. The game just doesn't seem to have a good way of getting information to the player; as I was about to leave a town, a message popped up to say that I should talk to Sally at the bar for a lucrative opportunity. There's no other way to say that to the player without breaking immersion?
There is also no dialog tree, but you have to click on characters repeatedly just to get them to talk. "Listen, I need a favor," someone will say to you, and then just stare at you stupidly until you click on them again. Based on this game, a town's mayor simply stands behind a desk, holding his suspenders, waiting for people to ask him to speak, over and over again. There is no personality in anything or anyone, it's just cardboard cutouts giving you to-do lists.
Here's how you can tell the creative team has checked out completely: the Resistance is the group fighting the Authority. The Authority seems to be bad, and no one has really explained why, but that's fine; you seem perfectly content to just slaughter whoever your new friends tell you deserves death. I'm seriously beginning to wonder if my character was also lobotimized at the beginning of the game.
In the final hour of the game you get some idea as to why the Authority needs to be stopped, but it never feels like anything is at stake. The ending scene falls completely limp because the game never makes you care about anything that's going on.
The game is completely linear, so it's silly when the menu asks if you'd like to accept a quest or decline it. If you decline it, the game simply doesn't continue, so why would you say no? The open world is also a complete waste—it's only a space to drive across as you go from mission to mission, sometimes fighting a set number of enemy buggies for money. There isn't much reason to explore, so the driving sections feel like filler, something to break up the unsatisfying gunfights. The crafting system is likewise stapled on; just be sure to build the machines you need to unlock doors before you go on a mission and you're fine.
In which Ben continues to RAGE
Imagine Borderlands with the fun stripped out, or Fallout without actual choice, characters, or consequences. None of the game's ideas are thought out or fully explored, so the game feels like a series of dead ends in a world that is hard to care about, in which you play a bland character doing boring things against stock enemies using weak guns. I only finished RAGE because I was paid to do so, and the process was a struggle; the game never presented me with a hook to continue playing,
The game starts with a fine engine, but it never justifies its own existence, and I only experienced brief flashes of fun in my time with the game. I'm going to play the game on the PC once that version of the game is unlocked and then write another post, but I felt like I had to get the warning out the second the embargo dropped. At the very least, you need to rent this before you buy it. Most shooter fans will be fine skipping it altogether. This a game that seems content with getting in its own way as much as possible; it works as a satirical look at why open world games often fail, but as a standalone game it's maddeningly bad.
The best games are created when a team is passionate about some aspect of the experience: be it the lead character, the setting, the story, or a new game mechanic. There is nothing about the characters, setting, story, or mechanics in Rage that's interesting, new, exciting, or fun. It feels like a group of people had to create a game because they were under contract, not because they honestly enjoyed any aspect of their own creation. This is a great tech demo for the engine, and that's all. It's merely competent, but never special.
So, just to sum up my nine plus hours with the game so far:
No story to speak of
No characters that make an impression
Linear
Broken save system
Dull mechanics
Tedious quests
Weak shooting
Stock weapons
Racing is fun
Minigames are enjoyable
Very pretty
We'll be testing on PC and playing multiplayer in the coming days, but I felt it was important to share what the game is versus what people expect it to be. This is a massive disappointment.
Verdict: Skip
#241
DVD Talk Godfather
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
Metacritic has the 360 and PS3 versions at 82 and 84 aggregate, and PC at 79. So no, not close to terrible like say, Duke Nukem Forever which was in the 50 range.
#242
DVD Talk Hall of Fame
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
I only paid $42 for this game. I'm not complaining so far. I dont like fetch quests but almost every game uses that mechanic these days. Graphics are really amazing and show what xbox 360 is capable of. Coop mode would have been the option to really put this in the best of the year category but the reviews of 82-84% sound right for this game. Not perfect but still fun.
#243
DVD Talk Hall of Fame
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
Anyway, AMD had a fuckup the day before it launched, they released the wrong OpenGL driver binary. However they fixed this towards the end of launch day.
The fixed driver boosted performance anywhere from 50-150% depending on the graphics card it is on, as well as fixing the majority of other issues. There are/were a few outstanding issues, only one critical one (32-Bit Vista/Win7 crashes on startup). They should have another driver released in a few days to address those remaining issues. edit: They apparently put up a new driver on Friday which fixes the remaining outstanding issues, except for the 32-bit crash. http://support.amd.com/us/kbarticles...eDriverV2.aspx
That said, this game was definitely a bit rushed. At least on the PC side, they were still making engine changes only a few days before release. The DVD's themselves don't even contain a application binary, it comes from Steam once you install it.
Anyway, I'm like 5 hours into it so far, still enjoying it quite a bit. The shooting in this game is really well done, especially animations for when you hit enemies.
#244
Banned
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
Don't you know that if a game gets less than a 95, it is pure and utter garbage? Fanboys are always angry over even tiny little fractions when it comes to reviews. If a game gets 94.5, they say it is garbage because the game didn't get a 95.
#245
DVD Talk Hall of Fame
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
Played a couple of missions, just got the shotgun. Love that u use a half binocular as a scope for the pistol. Looks amazing, need to play more.
#247
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
#249
Banned
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
Yes, but I am not saying it is a bad thing to be a newbie. Everyone was a newbie at one time. Many people here started gaming with this generation. Just look at the tons of people that played Fallout 3 but never played Fallout 1 and 2, or played Deus Ex: Human Revolution but never played Deus Ex 1 and 2.
#250
DVD Talk Special Edition
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From: MA
Re: iD's Rage= "Mad Max Thunderdome" pc,360,ps3
I was noob back in 1980 when I got my first gaming system. An intellivision, which I still have btw. Apparently 31 years of video games doesn't qualify me to have an opinion on what games I think are alike.




