Go Back  DVD Talk Forum > Entertainment Discussions > Video Game Talk
Reload this Page >

E3 - Microsoft Discussion thread

Community
Search
Video Game Talk The Place to talk about and trade Video & PC Games

E3 - Microsoft Discussion thread

Thread Tools
 
Search this Thread
 
Old 07-11-07 | 09:10 AM
  #276  
xmiyux's Avatar
DVD Talk Hall of Fame
 
Joined: May 2000
Posts: 9,910
Likes: 0
Received 1 Like on 1 Post
From: WV
Originally Posted by cerial442
Certain games I'll play online, others I won't.

You can forget about trying to play Gears of War. Way too many assholes.
Exactly. You have to shape your experience by having a good friends list and leaving feedback on random strangers. Neg feedback means you most likely won't encounter them again.

For a testosterone driven game like Gears i only play with friends. I have never played a single ranked match. Much much more fun that way.
Old 07-11-07 | 09:12 AM
  #277  
xmiyux's Avatar
DVD Talk Hall of Fame
 
Joined: May 2000
Posts: 9,910
Likes: 0
Received 1 Like on 1 Post
From: WV
Back to the thread topic though - aren't they going to put the conference up on Live to download for those of us who missed it? Any idea when that might happen?
Old 07-11-07 | 09:15 AM
  #278  
DVD Talk Legend
 
Joined: Jan 2001
Posts: 23,655
Received 1,825 Likes on 1,301 Posts
Probably not the whole conference but I'm sure a lot of the game videos will be on there. It really wasn't that exciting.
Old 07-11-07 | 09:17 AM
  #279  
Banned
 
Joined: Jan 2006
Posts: 6,584
Likes: 0
Received 0 Likes on 0 Posts
Originally Posted by xmiyux
Back to the thread topic though - aren't they going to put the conference up on Live to download for those of us who missed it? Any idea when that might happen?
Gametrailers has the videos from the conference.
Old 07-11-07 | 09:19 AM
  #280  
xmiyux's Avatar
DVD Talk Hall of Fame
 
Joined: May 2000
Posts: 9,910
Likes: 0
Received 1 Like on 1 Post
From: WV
Mostly i want to see some pics of the new Halo 360.
Old 07-11-07 | 09:19 AM
  #281  
DVD Talk Legend
 
Joined: Oct 1999
Posts: 23,225
Likes: 0
Received 1 Like on 1 Post
From: Plano, TX
Originally Posted by xmiyux
How much Live have you really played Pixy?

It also depends a good deal on the games you play online. When i played Phantom Dust (a very Japanese game) i had nothing but extremely polite competitors.
I played a decent amount on the OG Xbox, Unreal Tournament, Project Gotham Racing 2 and Phantasy Star Online were the ones I probably played the most. I will admit that there was a lot less retarded racists in PSO, but the game was plauged by other problems like massive item hacking and such.
Old 07-11-07 | 09:23 AM
  #282  
Banned
 
Joined: Jan 2006
Posts: 6,584
Likes: 0
Received 0 Likes on 0 Posts
Originally Posted by xmiyux
Mostly i want to see some pics of the new Halo 360.
http://gametrailers.com/player/21496.html
Old 07-11-07 | 09:55 AM
  #283  
DVD Talk Hall of Fame
 
Joined: Aug 2003
Posts: 9,447
Likes: 0
Received 0 Likes on 0 Posts
From: Boston, MA
Originally Posted by cerial442
Certain games I'll play online, others I won't.

You can forget about trying to play Gears of War. Way too many assholes.
I agree, I've run into a lot of asses on GoW, especially if you're not superb. I find R6:Vegas to have a great online community.
Old 07-11-07 | 10:54 AM
  #284  
fumanstan's Avatar
DVD Talk Godfather
 
Joined: Oct 2002
Posts: 55,349
Received 27 Likes on 15 Posts
From: Irvine, CA
Not a terrible conference, I don't think. But then again I never saw the need to make a big "splash" at something like this; especially the now crippled E3. I would have liked to see a price drop, but i'm perfectly happy with the games that are already lined up so I didn't need anything new or shocking here.
Old 07-11-07 | 11:01 AM
  #285  
DVD Talk Legend
 
Joined: Oct 1999
Posts: 23,225
Likes: 0
Received 1 Like on 1 Post
From: Plano, TX
Originally Posted by fumanstan
Not a terrible conference, I don't think. But then again I never saw the need to make a big "splash" at something like this; especially the now crippled E3. I would have liked to see a price drop, but i'm perfectly happy with the games that are already lined up so I didn't need anything new or shocking here.
Eh? E3 is only "crippled" in that not everyone with a job at Gamestop can go.
Old 07-11-07 | 11:03 AM
  #286  
fumanstan's Avatar
DVD Talk Godfather
 
Joined: Oct 2002
Posts: 55,349
Received 27 Likes on 15 Posts
From: Irvine, CA
Originally Posted by PixyJunket
Eh? E3 is only "crippled" in that not everyone with a job at Gamestop can go.
Not really. Far less companies are here and the way it's split up blows as it's across 6 hotels and a hanger. It's a pain to really get around and do anything since not everything is centralized. I'm here, and i've already heard people complain.

Only thing that's cool is that it's right by the beach.
Old 07-11-07 | 11:34 AM
  #287  
Save Ferris's Avatar
2017 TOTY Winner
 
Joined: Nov 2001
Posts: 13,579
Likes: 0
Received 2 Likes on 2 Posts
Old 07-11-07 | 11:56 AM
  #288  
wewantflair's Avatar
DVD Talk Special Edition
 
Joined: May 2004
Posts: 1,816
Likes: 0
Received 0 Likes on 0 Posts
From: Mastic, NY
HD Scene it! with 4 controllers is something I'd buy for sure.
Old 07-11-07 | 12:21 PM
  #289  
DVD Talk Gold Edition
 
Joined: May 2002
Posts: 2,644
Received 12 Likes on 11 Posts
From: San Jose, CA
Did anyone see the Bomberman E3 Video? (I searched for bomberman, but didn't see it mentioned)

http://www.gametrailers.com/player/21534.html
Old 07-11-07 | 01:24 PM
  #290  
xmiyux's Avatar
DVD Talk Hall of Fame
 
Joined: May 2000
Posts: 9,910
Likes: 0
Received 1 Like on 1 Post
From: WV
Originally Posted by PixyJunket
I played a decent amount on the OG Xbox, Unreal Tournament, Project Gotham Racing 2 and Phantasy Star Online were the ones I probably played the most. I will admit that there was a lot less retarded racists in PSO, but the game was plauged by other problems like massive item hacking and such.
Ok, that is what i was wondering. Believe me when i tell you the difference between the 360 version of Live and the oldschool Live is pretty dramatic. Now when you ding someone's feedback theoretically you will never be matched with them again. As i have been playing that has been the case - i have never re-encountered an ass.

They have also been souping up the bannings. During the H3 beta they were banning entire consoles from Live.

Also, going back to my bitching about free trials on the original Xbox free trials were a ton more common than the 360. Games normally only come with a 24 hour trial instead of the 2 week or 1 month trials of the original Xbox.

Wait until Culdcept Saga comes out, i bet it will be like Phantom Dust and primarily be a very polite Japanese crowd online.

edit: The Bomberman video is on the Marketplace now. It looks fun and will be something i will definitely buy.
Old 07-11-07 | 01:48 PM
  #291  
Michael Corvin's Avatar
DVD Talk Godfather
 
Joined: May 1999
Posts: 63,455
Received 1,377 Likes on 943 Posts
From: Louisville, KY
Haven't seen the vid, but Bomberman is a must buy.
Old 07-11-07 | 01:51 PM
  #292  
redcat's Avatar
DVD Talk Special Edition
 
Joined: Jan 2002
Posts: 1,052
Likes: 0
Received 0 Likes on 0 Posts
For what it's worth, NPR ran a story today saying that according to the VP of Microsoft, a price cut was still being considered to make it more competitive with the Wii, but that no announcement would be made during E3. It seems dumb to say there's still a possible price cut coming during an event that's supposed to help drum up new buyers for a console, but there it is.
Old 07-11-07 | 01:54 PM
  #293  
xmiyux's Avatar
DVD Talk Hall of Fame
 
Joined: May 2000
Posts: 9,910
Likes: 0
Received 1 Like on 1 Post
From: WV
Originally Posted by Michael Corvin
Haven't seen the vid, but Bomberman is a must buy.
The video showed 8 players online on the same board. It is all HD now. Also you can customize what your Bomberman looks like (it claimed 10k possible variations) and showed some funny ones like a gladiator, pirate, and stuff.
Old 07-11-07 | 02:07 PM
  #294  
The Bus's Avatar
DVD Talk Godfather
 
Joined: Aug 2001
Posts: 54,920
Received 23 Likes on 18 Posts
From: New York
Originally Posted by xmiyux
Personally i like there being some small economic barrier to entry to when jackasses get banned it has some teeth. No just freely creating a new account. I actually would be happy if any of the "free" trial Gold accounts could only play with one another and not be thrown into my pool since that is where a good deal of the griefing used to come from.
This is a good point. A friend of mine wishes there was a $150/yr Live service he could subscribe to.

Originally Posted by Michael Corvin
They sure do have a lot of faith in this "perfect storm" of gaming.
The "perfect storm" is exactly what helped the PS2 sell so well in its first full holiday season.
Old 07-11-07 | 02:20 PM
  #295  
DVD Talk Hero
 
Joined: Feb 2000
Posts: 47,855
Received 2,312 Likes on 1,438 Posts
From: Rosemount, MN
Don't know if it's been mentioned, but I commented when G4 jumped to commercial in the middle of the Halo trailer that the screen went black and people were talking. Someone at Digg said it was Adam Sessler and it went like this:

BLACK SCREEN
Sessler: "You guys enjoying this?"
Sessler: (whispering angrily) "What? No. It's still showing!"
Unidentified male: "I know."
Sessler: "It's still being shown. This is unprofessional! It's still show -"
COMMERCIAL

Bravo G4. Bra-vo.
Old 07-11-07 | 02:25 PM
  #296  
Mopower's Avatar
DVD Talk Legend
 
Joined: Nov 2001
Posts: 15,725
Likes: 0
Received 2 Likes on 2 Posts
From: The Janitor's closet in Kinnick Stadium
Originally Posted by Draven
Don't know if it's been mentioned, but I commented when G4 jumped to commercial in the middle of the Halo trailer that the screen went black and people were talking. Someone at Digg said it was Adam Sessler and it went like this:

BLACK SCREEN
Sessler: "You guys enjoying this?"
Sessler: (whispering angrily) "What? No. It's still showing!"
Unidentified male: "I know."
Sessler: "It's still being shown. This is unprofessional! It's still show -"
COMMERCIAL

Bravo G4. Bra-vo.
Adam Sessler and Morgan Webb are the only two people on that station that know what the fuck they are doing. Thanks TechTV for teaching them that.
Old 07-11-07 | 02:34 PM
  #297  
Canis Firebrand's Avatar
Video Game Talk Reviewer
 
Joined: Dec 1999
Posts: 13,856
Likes: 0
Received 1 Like on 1 Post
From: Formerly known as "Vryce"/Detroit, Michigan
Originally Posted by wewantflair
HD Scene it! with 4 controllers is something I'd buy for sure.
I have to watch this conference at home tonight. I have it tivo'ed. From the picture posted, it looks fun though. I have just about all the Scene-It boardgames.
Old 07-13-07 | 11:34 AM
  #298  
raven56706's Avatar
Thread Starter
DVD Talk Legend
 
Joined: Feb 2001
Posts: 21,766
Likes: 0
Received 1 Like on 1 Post
From: Back in the Good Ole USA
SANTA MONICA, Calif.--The press conferences are over, the news is out, and the first revamped E3 Media and Business Summit is underway. Microsoft kicked the event off with its press conference Tuesday night, followed Wednesday morning by Nintendo and Sony, respectively.

Shortly after Sony wrapped up its conference, GameSpot sat down with Microsoft Game Studios corporate vice president Shane Kim. From the increasing scarcity of third-party exclusives to Microsoft's decision not to cut the price of the Xbox 360 at the conference to the company's performance in Japan, Kim gamely answered questions on a wide range of topics.

GameSpot: What's the theme of this year's E3 for Microsoft?

Shane Kim: The theme is "right here, right now." We are going to deliver the greatest lineup of titles in the history of the industry this holiday. We've got the perfect storm hitting again with Halo 3, Grand Theft Auto IV, and Madden NFL 08 from Electronic Arts. And the only place you can play all three of those titles is on Xbox 360.

We've also got a terrific portfolio surrounding those three mega-hits as well, led by exclusives like BioShock, Mass Effect, Project Gotham Racing 4, Lost Oddysey, Blue Dragon, Splinter Cell Conviction… really a tremendous set of games for Xbox 360 gamers, all of which are releasing between now and the rest of 2007.

GS: A lot of people expected a price cut from Microsoft's press event given that Sony dropped the price of the PlayStation 3 by $100 and cut into your price advantage. Why was "right here, right now" not the situation for an Xbox 360 price cut?

SK: We don't feel the need to respond to Sony's pricing moves. We're in the leadership position in the next generation. We've got tremendous momentum, as we talked about at the press conference. Consumers have spent as much on Xbox 360 games and accessories and hardware since our competitors launched in November as they have on PS3 and Wii combined. So we really feel great about the momentum. We know we have the best lineup available on any platform this holiday. So we don't feel any pressure to respond to what Sony has done.

We're always looking at how we can drive costs out of the system. All the hardware manufacturers want to figure out how to get to mass market price points as quickly as possible, so that work is ongoing. Sony's pricing announcements are a little confusing too, because they still have a $600 price point for an extra 20GB of storage. So I'm not sure it's a price cut in the traditional sense.

GS: What were your reactions to the Sony and Nintendo conferences?

SK: I didn't see the Nintendo conference. I only heard a little bit of feedback and it sounds like Nintendo's continuing to do what Nintendo's good at and where they've enjoyed success. They're targeting people who aren't really core gamers, and they're trying ot bring more people into the industry. And I say, "Hey, that's great." And when those people want to move to a high-definition, next-generation, fully online system, Xbox 360 and Xbox Live are going to be the best solutions for those people.

I did get to watch a fair amount of the Sony briefing and I didn't see a whole lot of new things or exciting things. At this point we're happy to put our holiday lineup against them, especially the first-party exclusives.

GS: How do you like the new E3?

SK: I'm still getting used to the new E3, to be honest. It's obviously not the spectacle that E3 had become in Los Angeles, and in general I think that's a good thing. We were all sort of going crazy trying to outdo each other on the show floor. The press briefings are the press briefings, though. That's where the major news and announcements will be communicated, so that won't change. [Our conference] was as big a production as I think we've had in past years at E3. Obviously, you don't have the big show floor at the convention so that's going to take some getting used to. But I never get out of this [meeting] room anyway, so that doesn't affect me. [laughs]

GS: Any update on the Halo movie?

SK: We continue to be super-interested in getting a movie set in the Halo universe created. We continue to be in conversations with friends and studios in Hollywood. You saw a little taste of what's possible when you take Halo to the live-action setting, and I believe it can be a fantastic movie property, and certainly something that would propel the property to even greater heights. I'm going to keep working on getting a Halo movie done with the right partner and the right quality, and that will be super successful when it does come.

GS: Microsoft has made Xbox Live Arcade the biggest part of its casual gaming push so far, but Scene It is going to be a retail package with the four extra controllers. Is retail going to play a bigger part in Microsoft's attempts to court the mainstream audience going forward?

SK: We've had a multipronged approach to trying to address the broader audience on Xbox 360. Certainly Xbox Live Arcade has been a tremendous success for us. We've had 45 million downloads since we launched, which is fabulous. But you have to also remember, Microsoft Game Studios launched Kameo when we launched Xbox 360, and we launched Viva Pinata last year ourselves. So from a first-party standpoint and a retail standpoint, we've really tried to reshape the image of the Xbox 360 in people's minds as not just for hardcore gamers, but really as a platform for everybody.

We're excited to announce Viva Pinata Party Animals and Scene It, of course, coming this holiday. And we've got great third-party titles as well. The Rock Band demo on-stage, the first place anywhere it was debuted, is another great example of those kinds of titles, DDR, Guitar Hero and so forth. So we're really trying to broaden out the entire portfolio, whether you're talking about Arcade or retail titles.

GS: How do you keep your casual success in perspective when Nintendo seems to be reinvigorating and reshaping its entire company around its own casual success?

SK: That's an interesting question. We have a strategy that we laid out five years ago when we started the planning for Xbox 360, and our strategy at that point has stayed consistent until now. Our aspiration is to win this generation, and in order to do that, we know we have to appeal beyond the core gamer segment.

For us, what that means is we've got to bring more content like what you'd find on arcade, like Viva Pinata, like Kameo, Scene It and so forth, because that's the kind of audience that we're trying to attract.

I applaud what Nintendo's doing. I applauded them before they launched. They're trying to bring more consumers into the industry. They're obviously taking a slightly different approach with some of the things they announced here, and that's a good thing for the industry, but we're going to focus on executing our strategy from a content standpoint.

GS: Why did you decide to move the next installment of the Viva Pinata franchise away from Rare and give it to Krome?

SK: We decided to work with Krome on Viva Pinata Party Animals because they're great game developers. They've got a long history in the industry and we have a ton of respect for their work. And Rare was really happy to work with them because Rare is obviously the creators of VP. Rare is hard at work on a number of different projects. The next Banjo Kazooie title that's coming next year is obviously one that we've announced, but they're also working on some other things.

We're still really excited about VP, we're bringing it over to Windows, and the animated TV series continues to do well both in the US and now it's out in Europe. So this is a great way for us to take that property and expand it into other genres--into the party game genre in this particular case--and Krome was a perfect fit for us there.

GS: Two of the highlights of the Microsoft conference were the Call of Duty 4 demo and the new Resident Evil 5 trailer. These looked great, but these and a lot of other high-profile third-party games are multiplatform. With the current generation of game development so expensive, how do you attract third-party exclusives?

SK: The fact that titles--the very best titles especially-- these days are so expensive to produce is actually what's attracting third parties to Xbox 360, in addition to the success the Xbox 360 and Xbox Live are having all over the world. We are the leading platform in the next generation. So all third-party publishers are looking at Xbox 360 as a great platform to publish on.

I think you're going to see far fewer third-party exclusives. Sony has a couple, we still have a couple with BioShock and Splinter Cell: Conviction--and that's great--but for the most part what we've really focused on from a strategy point is leveling the third-party playing field and leaving it to the first parties--in our case Microsoft Game Studios--to deliver the exclusive content that's going to make the impact we need, showcase our platforms and convince people that the Xbox 360 is the best option for them this year.

GS: Many third parties, and even Sony, have embraced the idea of annualized franchises. Why hasn't Microsoft pursued the idea more?

SK: I'm not a big believe in annualizing franchises for the sake of annualizing them. That sounds like a profit-revenue maximization strategy. We're about quality over quantity. It's not how many titles you produce; it's how good the games are. [At Microsoft's press conference], I talked about the fact that in 2005 and 2006, Microsoft Game Studios' portfolio of console and PC game titles led the industry. That's the kind of work you have to do if you're going to create real excitement around a platform and convince customers that when they're ready to go to the next generation, Xbox 360 is the only choice. Sure, I guess there's an approach where we could just spit out annual releases, but that wouldn't prove to be successful for us.

GS: Have the games Microsoft has developed for the Japanese market--like Blue Dragon--gained the traction in the market that you had hoped?

SK: We're really happy about what we've done in Japan this generation. Partnering with Sakuguchi-san was a major investment for us. And it's in keeping with our general approach, which is to try to work with the very best creative talent in the world, wherever they are. And Sakuguchi-san certainly deserves to be part of that list.

We're really happy with Blue Dragon and how it's helped us in Japan. And I do expect Blue Dragon to be successful in the West as well. Where that investment is really paying off for us--as well as our general Xbox 360 leadership in this generation--is getting more and more Japanese publishers to support Xbox 360. You can go back to Xbox and that wasn't the case. … Resident Evil coming to Xbox 360 is a huge development. We've never had a Resident Evil on an Xbox platform.

GS: In retrospect, how much has launching first helped you this generation, and how much did coming late hurt you last time?

SK: Launching first in this generation has been a huge advantage for us, and you can see that in the numbers. Even after our competitors have released, we continue to lead the generation in that time period. Third parties are enjoying greater success on Xbox 360. Two-thirds of the third-part next-generation software units sold since November have been sold on Xbox 360. So we fell really good about that and continue to build momentum behind hardware sales… I think you're starting to really see that the strategy is paying off for us.

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Archive - Advertising - Cookie Policy - Privacy Statement - Terms of Service -

Copyright © 2026 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.