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Old 06-12-07 | 03:24 AM
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IGN's Prince of Persia Classic review

Closing Comments
It's been years since I played the original POP. It's a game I couldn't finish as a kid, but thanks to Gameloft's friendly redesign, I've raced through it four times now. The seeds of Ubisoft's recent Prince trilogy on Xbox can be found here -- even the dark alter-ego of the Prince plays a role.

Prince of Persia Classic is certainly short, but it's oh so sweet. This is one of the best games released on XBLA to date and the template all future enhanced classic games should follow. If it weren't for the brevity of the experience, POP Classic would be, well, an instant classic. Still, if you can accept that you won't get more than a couple hours enjoyment from the $10 download, do yourself a favor and check out Prince of Persia Classic. It's one of the elite among Xbox Live Arcade games.

7.0 Presentation
Three different leaderboards and a cool ghost option add a lot. But the overall packaging is fairly standard XBLA fare.
9.0 Graphics
The best-looking XBLA game to date. The animations are better than some regular Xbox 360 titles. Preserves the great art style of the original series.
7.5 Sound
Decent ambient noise and a great score that oddly only plays in the menus. Voices for the cut scenes would have been a welcome addition.
9.0 Gameplay
It's the layout of the classic original, but with better controls and a less frustrating difficulty level.
3.0 Lasting Appeal
You have to finish the game in under 60 minutes. And all that's left is replaying the same 60-minute scenario in hopes of bettering your time.
8.6 OVERALL

Finally, an XBLA that I actually want!! I am glad to hear they toned down the difficulty since the original was impossibly hard. It was one of the few games I never could beat.






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Old 06-12-07 | 04:39 AM
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Old 06-12-07 | 06:15 AM
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Looks decent but 2 hours for $10? I don't know about that one. Sounds like instead of toning down the original they totally babyfied it.
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Old 06-12-07 | 06:44 AM
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Babyfied? The only thing that looks too babyfied to me is that the one hour time limit is basically meaningless. The review states that if you take more than an hour (and get the princess dying cutscene) you can still keep playing and get to the end of the game where the princess is magically still alive.

The instant death traps and the tough combat are still in. Checkpoints have been added too which is good IMO. The only thing I don't like is the meaningless time limit thing.

Last edited by taffer; 06-12-07 at 06:49 AM.
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Old 06-12-07 | 06:56 AM
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If it weren't for the brevity of the experience, POP Classic would be, well, an instant classic. Still, if you can accept that you won't get more than a couple hours enjoyment from the $10 download
Sounds pretty easy to me. Like the anti-original.
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Old 06-12-07 | 08:39 AM
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Ummm, so exactly WHY do you only have 60 minutes to complete the game? I never played any of the PoP games -- is this a common feature? I hate timed sequences / games -- it adds unnecessary stress and takes away from the gameplay.
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Old 06-12-07 | 08:42 AM
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Originally Posted by Rob V
Ummm, so exactly WHY do you only have 60 minutes to complete the game? I never played any of the PoP games -- is this a common feature? I hate timed sequences / games -- it adds unnecessary stress and takes away from the gameplay.
I believe only the original PoP had a time limit. I know Sands of Time didn't (ironically!).
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Old 06-12-07 | 08:51 AM
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Originally Posted by Rob V
Ummm, so exactly WHY do you only have 60 minutes to complete the game? I never played any of the PoP games -- is this a common feature? I hate timed sequences / games -- it adds unnecessary stress and takes away from the gameplay.
Because the princess was doomed to live only while the hourglass was active. You had to get to her before that. It did add stress to the game and made you learn how to get through the dungeons and castle faster and more efficiently. It added a sense of urgency, that was the point.

It's a far cry from the style and length of games today. Pole Position also had a time limit for each checkpoint.
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Old 06-12-07 | 08:52 AM
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Originally Posted by Rob V
Ummm, so exactly WHY do you only have 60 minutes to complete the game?
The 60 minute time limit is used in the original Prince of Persia only. None of the sequels have time limits.

It has been ages since I played the original, so this is the basic plot as I remember it: (This could be minor spoilers if you really care about the plot of the original game).

The Sultan of Persia is away on a foreign mission when the Vizier turns traitor and seizes the throne for himself. He throws the Prince in prison and gives the Princess an ultimatum: to marry him or die. He turns an hourglass (the Sands ot Time actually!!) and says that when the sands run out, she will die unless she agrees to marry him. The sands will run out in one hour. The game is played in real time, so therefore the Prince has one hour to escape from the prison, work his way to the throne room, kill the Vizier, and save the princess.

In a lot of ways, the recent Sands of Time game on PS2, Xbox, and Cube was actually a remake of the original game. Many of the plot elements were carried over.
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Old 06-12-07 | 10:07 AM
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Was trying to play some Burnout on Live last night and got to wondering, do any Live enabled games have PC style game browsers? Meaning ones that show PING and show more than a few games. Seems like the few games I've tried all have very simplified browsers. The bar system used by GoW seems pretty generous with it's connection ratings. I can get 6 games with 3 full bars and maybe manage to get into 1 that isn't laggy.

Maybe it's the nature of how games are played on Live as opposed to on the PC. But, I never have a problem playing a lag free online game on my PC. My 30 day trial ends in a couple of weeks and so far, the Live experience has not impressed.
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Old 06-12-07 | 10:33 AM
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Originally Posted by SmackDaddy
Was trying to play some Burnout on Live last night and got to wondering, do any Live enabled games have PC style game browsers? Meaning ones that show PING and show more than a few games. Seems like the few games I've tried all have very simplified browsers. The bar system used by GoW seems pretty generous with it's connection ratings. I can get 6 games with 3 full bars and maybe manage to get into 1 that isn't laggy.

Maybe it's the nature of how games are played on Live as opposed to on the PC. But, I never have a problem playing a lag free online game on my PC. My 30 day trial ends in a couple of weeks and so far, the Live experience has not impressed.
I haven't really experienced much lag on Live, and I'm using the wireless adapter. The only time I've really had lag is when I was downloading things on my PC and thus eating up most of the bandwidth. As soon as I stopped the downloads, things went smooth as silk.
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Old 06-12-07 | 10:35 AM
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same here


must be your connection or something. I also use the wireless adapter


As far as lag in Gears, well, that all depends on the host
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Old 06-12-07 | 10:44 AM
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Well, I doubt it's my connection as I am hard wired and rarely have my PC on when using the 360. Never have lag problems on my PC games (FEAR, Wolf ET, UT2004 etc...).

I guess I'm just annoyed that it's more of a crapshoot when entering a game. The fact that I can play a lag free 32 player UT2004 match and have trouble consistently finding stable Gow and Burnout games doesn't help. Surprisingly, though, Unreal:Liandri Conflict (old Xbox game) plays great just about every time I'm able to find a game.

Last edited by SmackDaddy; 06-12-07 at 10:48 AM.
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Old 06-12-07 | 10:50 AM
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I think the problem is some of the games you are choosing to play as well


They could easily spend a bit more time making the menus and allowing to get more realistic pings
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Old 06-12-07 | 10:50 AM
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Originally Posted by ChrisHicks
wow!! so if this is true I have to decide if I want to pay MS 140.00 to fix my broken Premium or just pay 200.00 and buy a new system and just use all my Premium stuff with it...

decisions, decisions...
Can you add a 2 year warranty to the old one after the repair it? If you can I'd go for that as it would be $60 cheaper. If not, I'd go for the $200 Core (assuming the rumor is true) and get the $50 warranty on it so you don't get stuck in the same boat down the road.
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Old 06-12-07 | 11:06 AM
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Originally Posted by KurrptSenate
I think the problem is some of the games you are choosing to play as well


They could easily spend a bit more time making the menus and allowing to get more realistic pings
That's really what I'd love to see. I don't play online on the 360 that often since I hate having to enter 3 or 4 games, go through loading screens only to find it laggy once the match/race starts.

Too bad host servers aren't utilized (what are we actually paying for anyway??).
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Old 06-12-07 | 12:07 PM
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Downloadable content, which they habitually charge you extra for
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Old 06-12-07 | 01:11 PM
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Even better is paying for content the publisher wants to give away (GoW maps for example, and yes they are EVENTUALLY free).
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Old 06-12-07 | 01:32 PM
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well, thats M$ fault, and they make the companies charge


they're damn lucky they have this many good games for the system
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Old 06-12-07 | 04:08 PM
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This $199 price is great news, if true.
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Old 06-12-07 | 04:19 PM
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Originally Posted by The Bus
This $199 price is great news, if true.
It isn't. http://xbox360.ign.com/articles/795/795525p1.html

No Xbox 360 Price Drop, Says Microsoft
Microsoft executive denies rumors.
by Micah Seff

June 11, 2007 - Looks like those waiting for an Xbox 360 price cut are out of luck, if recent comments by Microsoft executive David Hufford are any indication. Hufford had spoken out about the Xbox 360's high price point in a recent Bloomberg article, saying that Microsoft is "well aware that the sweet spot of the market is really 199 bucks." The resultant media buzz led many to speculate that Microsoft intended on dropping the price of the 360 in the near future to compete with the Wii's "strong value proposition." Now, Hufford has come forward to put such speculation to rest.

In talking with Gamerscoreblog.com, Hufford denied rumors of price cuts, stating that "the comment, which is accurately reported, unfortunately has now been taken way out of context and being reported as if I am signaling a price drop. I was not, I am not." Hufford continued, "With Xbox 360s selling well at their current price point, Elites selling out at $479, and an insanely great portfolio of games in the market, there's no reason to announce any kind of price drop any time soon."

Anyone holding out for that "inevitable" price drop is just going to have to keep on waiting.
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Old 06-12-07 | 04:26 PM
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There won't be a price drop before probably Oct/Nov.

They'll let Halo 3, Bioshock etc. sell a bunch of full priced 360s first, and then drop it in time for the holiday shopping rush IMO.
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Old 06-12-07 | 07:31 PM
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Sorry for such a nuub ?, I got my 360 fox XMAS and did not buy an extended warrenty. I have not had any problems, but with school being out.....it's getting a good workout lately. Is there any place I can still extened the warrenty?
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Old 06-12-07 | 07:36 PM
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Originally Posted by XROD
Is there any place I can still extened the warrenty?
1-800-4myxbox
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Old 06-12-07 | 09:19 PM
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Anyone have Shadowrun and play a few rounds?
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