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Amazon has Mercury Meltdown for $19.99 right now. The game has a May 1st, release date.
I think retail is $30. One publisher that seems to "get" pricing on the Wii and the value of their product. Courtesy of D.Monic at cag for pointing out the deal. :up: |
Originally Posted by Michael Corvin
Well they have always maintained that the Wii is simple to produce, so I suspect it is a little of both.
I just don't think it is the extreme most people think where there is a warehouse somewhere stockpiling Wiis and only shipping out a fraction of them at a time. Sold: 6.5 Million Months Released: 4.5 @ 30 days in a month, that is 48,150 units a day. Clearly Nintendo had about 1.5 Million stockpiled for the launch period, if we subtract that out and then do the math: Sold: 5 Million post launch allotment Months Released 4.5 @30 days in a month, that is 37,040 units a day. That is roughly the rate they must be building them at. My question for someone that is in electronic manufacturing is, is that an acceptable rate compared to industry norms? If that is significantly lower then there are two possible scenarios: 1] Nintendo in fact is intentionally holding back production to "fake" demand". 2] Nintendo failed to predict and for the plan for the demand correctly. |
One thing to keep in mind is that Nintendo makes money on the console. If they pace their production, in theory, the technology cost will decrease which will result in higher returns for each subsequent batch of consoles.
I can understand the frustration of those of you who do not have a console yet. However, Nintendo is still a company who's primary goal is to make money. In a three console market, Nintendo has done a pretty good job of keeping the attention on themselves with the "High Demand Wii". I prefer to see Nintendo make sound financial decisions that will help them continue to make games and consoles that I enjoy. |
Originally Posted by jeffdsmith
Quick note about Wii sales in relation to manufacturing:
Sold: 6.5 Million Months Released: 4.5 @ 30 days in a month, that is 48,150 units a day. Clearly Nintendo had about 1.5 Million stockpiled for the launch period, if we subtract that out and then do the math: Sold: 5 Million post launch allotment Months Released 4.5 @30 days in a month, that is 37,040 units a day. That is roughly the rate they must be building them at. My question for someone that is in electronic manufacturing is, is that an acceptable rate compared to industry norms? If that is significantly lower then there are two possible scenarios: 1] Nintendo in fact is intentionally holding back production to "fake" demand". 2] Nintendo failed to predict and for the plan for the demand correctly. |
Originally Posted by Michael Corvin
Amazon has Mercury Meltdown for $19.99 right now. The game has a May 1st, release date.
I think retail is $30. One publisher that seems to "get" pricing on the Wii and the value of their product. Courtesy of D.Monic at cag for pointing out the deal. :up: You can also use the classic controller if you don't want to use the tilt-control on the wii-mote. |
Yeah, for 20 bucks it's worth a shot. I got about 20 bucks worth of enjoyment out of Super Monkey Ball Deluxe on Ps2, so this may be similar. I'd be interested in hearing some comparisons between MM and K:MM (other than the price).
Now to find something worth 5.01 that I want to get free shipping. |
yeah, that shipping is a killer. I ordered the Truth About Cats & Dogs for $5.50.
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Originally Posted by Sonny Corinthos
I don't think anyone, including Nintendo, had any idea the Wii would take off the way it has so far. Most had written it off as a Gamecube 2 and had no chance to compete with the PS3 and the 360. I'm glad Nintendo stuck to their guns and released the Wii. It just proves that people want to have a good time playing games. Eye candy isn't as important as some make it out to be as long as the game is fun.
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Ordered Mercury Meltdown...figured it was worth a flyer for the price. Ordered Tomb Raider Legends for the Cube for 23.99 for free shipping...I've wanted that one for a bit.
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Originally Posted by Mr. Cinema
Being the cheapest option probably helped too.
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Originally Posted by CreatureX
It didn't help the Gamecube. :)
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More about 3rd party publishers:
Electronic Arts Plays Catch-Up After Shrugging Off Wii's Appeal By Michael White April 9 (Bloomberg) -- Video-game designer Nick Earl spent eight months holed up with his development team rushing to adapt ``The Godfather'' for Nintendo Co.'s Wii. The reason for the long hours: Earl's employer, Electronic Arts Inc., like some of its competitors, underestimated demand for the Wii, whose motion-activated wand lets players wield a virtual sword, mimic real golf swings or strangle a victim. Instead, game makers put most of their resources into Sony Corp.'s PlayStation 3, which was released two days earlier in November with a more conventional hand controller. Now, publishers are scrambling to get titles to the 3.56 million U.S. and Japanese Wii owners who have made the machine the top-selling game console this year. ``Those companies are backtracking,'' said Anthony Gikas, an analyst at Piper Jaffray & Co. in Minneapolis. ``They're going to need to get their best-branded product on that platform. That will take a good nine to 12 months.'' A shortage of Wii games contributed to a 25 percent drop in sales in February from a year earlier at Redwood City, California-based Electronic Arts, the world's largest video-game publisher, said Todd Greenwald, an analyst at Nollenberger Capital Partners in San Francisco. Industry sales in February rose 28 percent. Shares of Electronic Arts have risen 3.1 percent this year, the smallest gain among the four biggest publishers. Top Games U.S. and Japanese sales of Wii players totaled 1.47 million in January and February, said market researchers NPD Group Inc. and Enterbrain. PlayStation 3 tallied 604,331, while stores sold 584,329 of Microsoft Corp.'s Xbox 360 consoles. Wii is also leading in Europe, said London-based researcher Screen Digest. Wii games, all produced by Kyoto, Japan-based Nintendo, took three of the top 10 sales spots in the U.S. in February, said NPD, based in Port Washington, New York. Not a single U.S. publisher had a Wii game in the top 20 in February. Nintendo's lead will widen, pressuring companies even more. Researcher IDC predicts Nintendo will ship 16.1 million players this year, outpacing Microsoft's 9.87 million Xbox 360s and Sony's 9.1 million PlayStation 3s. Wii game sales will total $2.2 billion, trailing only Xbox 360, said IDC, based in Framingham, Massachusetts. Electronic Arts wasn't the only publisher slow to see Wii's appeal. New York-based Take-Two Interactive Software Inc., maker of ``Grand Theft Auto'' games, had no Wii titles when the player was released and now plans to have three this year, said spokesman Jim Ankner. Activision Inc., based in Santa Monica, California, plans to release six Wii games this year, giving the second-largest publisher a total of 11, said spokeswoman Maryanne Lataif. Miscalculation Game companies had expected PlayStation 3 to dominate based on the success of PlayStation 2, said John Taylor, an analyst with Arcadia Investment Corp. in Portland, Oregon. Sony has sold more than 100 million PlayStation 2s since 2001, including 37.7 million in the U.S., making it the top-seller. Nintendo's previous console, GameCube, sold 11.7 million units in the U.S. Perceptions changed when Nintendo unveiled Wii last May in Los Angeles. Demonstration consoles attracted long lines of developers waiting to swing a virtual tennis racquet. ``People got their hands on that controller and started playing games and said, `This is fun, this is going to do better than we expected,''' Electronic Arts Chief Executive Officer Lawrence Probst said at a Morgan Stanley conference on March 5. With six months to go before Wii's release and games requiring a year or more to develop, publishers knew they were in trouble. Redeploying Electronic Arts bought Bountiful, Utah-based Headgate Studios Inc. in November to bolster Wii development. With ``Godfather Black Hand Edition'' and ``Tiger Woods Golf 07'' in stores, Electronic Arts has six Wii titles and plans to have about a dozen in total this year. ``We came back and redeployed a lot of our resources,'' said Earl, who heads Electronic Arts' Redwood Shores studio. The results are seen in ``Godfather,'' where players use their hands to shake the wand and an attachment, dubbed a nunchuk, back and forth as if strangling or jostling someone. The wand also can be used to punch or shoot victims. ``You really feel like you grab someone,'' Earl said. The Wii may prove to be a windfall, since games cost just $2 million to $5 million to create, a fraction of the $20 million to $30 million spent on PlayStation 3 or Xbox 360 titles, analyst Taylor said. In addition, Wii appears to be expanding the market, rather than stealing sales from rivals, he said. Ubisoft Ubisoft Entertainment SA, maker of ``Rayman'' and ``Tom Clancy,'' was the quickest to recognize Wii's appeal and is reaping the rewards. Wii games helped increase sales for the December quarter by 24 percent to $405 million. In January, the company raised its 2007 forecast for revenue growth to 16 percent from 10 percent to 12 percent previously. Ubisoft, based in the Paris suburb of Montreuil-Sous-Bois, had seven Wii games out by December and plans six more by June, said Tony Key, vice president of marketing. ``It's not really a bet anymore,'' he said. ``It's a viable system that's going to make us money.'' To contact the reporter on this story: Michael White in Los Angeles at [email protected] http://www.bloomberg.com/apps/news?...G16U&refer=home |
4/9 VC Update:
Galaga™ (NES®, 1-2 players, 500 Wii Points): Players control their fighters, with their unique ability to combine with other fighters and shoot down the invading aliens. Aliens attack in formations using a variety of attack patterns. Rescue a captured fighter to combine with it, forming a Dual Fighter with twice the firepower. Earn Perfect Bonuses more easily by using a Dual Fighter on the Challenging Stages. Galaga was released in 1981 and became an instant classic with its innovative fighter-combination system and varied enemy attack patterns. BRAVOMAN™ (Turbografx16, 1 player, 600 Wii Points): The village of Nitta has been invaded by the army of Dr. Bomb, an evil scientist who is plotting to take over the world. Facing this crisis is Bravoman, who received his powers from Alpha Man to stand up against Dr. Bomb in the name of justice. The village of Nitta consists of 22 stages - action stages that take place on the ground and shooting stages that take place underwater. Action stages use a unique control system in which the height of a jump and the distance of an attack changes depending on how long players hold down the button. Players collect the Luck Symbols that appear when they defeat enemies and give them to Lottery Man to get recovery and power-up items. Stop Dr. Bomb and bring peace to the village of Nitta and the rest of the world. Alex Kidd™ in the Enchanted Castle (Sega Genesis, 1-2 players, 800 Wii Points): When King Thor was kidnapped, his son, Alex Kidd, held out hope that his father would return to their kingdom on Planet Aries. Finally, it was revealed that he was being held captive on Planet Paperock. As Alex, players race to his rescue through 11 levels, battling enemies and avoiding obstacles while winning coins that will buy special items and vehicles. At the end of each level, players encounter a boss and enter into a match of "Rock, Paper, Scissors." Throwing the right symbols puts players ever closer to bringing King Thor home; throwing the wrong symbols squashes them beneath a heavy weight. |
no Actraiser. :(
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Originally Posted by Michael Corvin
Last gen was a $50 price difference across the board.
But your point still stands. ;) |
Don't know if it is posted or can be found cheaper, but amazon has super paper mario for $47.99. The no tax and free shipping can save a few bucks (ok it saved me $5, but still).
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there's a new google checkout coupon good for everyone. Ten of thirty at CDUniverse. Makes it $41.94 shipped. Pretty much any Wii title.
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I took my system home with me for Easter and it was pretty well received. My grandfather, who is 82 and in pretty poor health, was very impressed with bowling. He watched me play a bit and then wanted to try a game against me. I was able to talk a few other family members into playing and they all had a good time. My grandmother and aunt had a great time just watching me play Cooking Mama. When I called my grandfather to let him know we made it back home ok he asked me how much the system was and told me how much fun he had playing it.
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Red Octane's Website says:
Guitar Hero 3 for the Playstation 2, PS3, Xbox 360 and Wii are currently scheduled for release in the United States in Fall of 2007. |
you can get Super Paper Mario for $30 if you do a bit of legwork:
http://cheapassgamer.com/forums/showthread.php?t=134032 This involves going to both Best Buy and EBgames. Here's what you do: First, print off two of the "$5 off any Wii game" coupons here: http://img452.imageshack.us/my.php?i...oupons1hf5.jpg Then, go into Best Buy, and pick up Open Season and Far Cry: Instincts. These games are both $19.99, and if you use the $5 off coupons on them they are $15 each. Note that you may have to buy one at the customer service counter then buy the other one at the regular register since the same person might not let you use 2 coupons at once. Plus as a bonus, if you're a RewardZone member, you get the points on those games. Then go to EBgames, they have a promotion going on until 4/15 where if you trade in any 2 Wii games, you get one for free, maximum value $49.99. So you trade in your two newly acquired $15 games and walk out with a $50 Super Paper Mario. All done! Sure, it takes going to two stores, but if where you live is anything like me, the EBgames and Best Buy are basically right next door to each other. |
I tried that yesterday, but my local BB was out of both of those $20 titles :( Even BB.com doesn't list Farcry Instincts and Open Season was OOS at all local BBs.
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Originally Posted by DodgingCars
Red Octane's Website says:
I wonder if the GH3 is a new announcement or if they just retitled the GH2: 80's edition. Hope it's new as I hate 80's music. :D I'd get the PS2 version instead of Wii though, since I have 2 PS2 GH controllers. |
You can get it cheaper than that if you can find those titles at Target. A lot of the kiddie games are ringing up $10 at some Targets. Buy 2 and take them to EB for their trade 2 get 1 deal.
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Here's a short Super Paper Mario review that I saw on the wire at work:
Review of `Super Paper Mario' By Victor Godinez The Dallas Morning News (MCT) SUPER PAPER MARIO Grade: B For Nintendo Wii. Rated for all ages. $49 PAPER CHASE: Gamers like to talk about whether a game is a ``two-dimensional side-scroller,'' for example, or a ``3D platformer.'' Super Paper Mario takes these terms literally. Most of the time, you're playing as an actual two-dimensional, paper-thin Mario. All the enemies, buildings and surroundings are equally svelte, giving the game an appearance of a comic book come alive. But you can also flip into a 3D view, so that instead of watching Mario run from one side of the screen to the other, you're looking over your character's shoulder as he zooms down a corridor. It's an interesting trick, and the role-playing aspects make combat a little more interesting than standard Mario fare. GET ME REWRITE: Because Super Paper Mario has some role-playing-game aspirations, you have to sit through an annoying amount of story and exposition that can't be skipped. Super Paper Mario also suffers a little by comparison to traditional, run-and-bounce Mario games. For example, you can't sprint in Paper, which leaves you feeling like you're stuck in molasses. Also, the game looks pretty bad. It's bright and colorful but kind of crude, and when you're in 3D, it looks like an N64 game. BOTTOM LINE: Super Paper Mario is fun. But it's not much of a challenge, and the game makes only minimal use of the Wiimote's motion-sensing capabilities. Still, it should tide Mario fans over until the next real Mario game, Super Mario Galaxy. ——— Victor Godinez: [email protected] |
It's currently 87 on Metacritic. Makes it 2nd behind Zelda so far for the Wii.
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