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Wii - Part Thrii

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Old 02-27-07 | 08:48 AM
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I'm tempted to pick up SSX Blur this week but I'm still letting myself simmer from the PSP purchase last week (PSP + Game + Memory = Ouch). Not that I'm short on the funds.. but I like to pretend that I've got some restraint with how much I spend in a given period.

Oh, that reminds me, I've got a Play Asia order to make.
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Old 02-27-07 | 09:09 AM
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Originally Posted by darkside
I have the MyNintendo thing set up so good to know this isn't a worry.
Yeah. When I log into my Mynintendo account it shows the VC games and other channels I've downloaded (i.e. Vote and Internet).
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Old 02-27-07 | 10:10 AM
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Originally Posted by PixyJunket
I'm tempted to pick up SSX Blur this week but I'm still letting myself simmer from the PSP purchase last week (PSP + Game + Memory = Ouch). Not that I'm short on the funds.. but I like to pretend that I've got some restraint with how much I spend in a given period.

Oh, that reminds me, I've got a Play Asia order to make.
Why did you buy a PSP?
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Old 02-27-07 | 10:18 AM
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Originally Posted by Suprmallet
Why did you buy a PSP?
http://www.gurumin.us/
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Old 02-27-07 | 10:27 AM
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Gotcha. Cool.
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Old 02-27-07 | 10:54 AM
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Originally Posted by PixyJunket

Cool looking game, glad i got the PSP, wrong thread to talk about this though...
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Old 02-27-07 | 11:00 AM
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I just checked MyNintendo account and it doesn't have my initial purchases of Catlevania IV or R-Type on there. It doesn't list the Internet, Weather or News Channels either, but lists the Voting Channel and the other three VC games I d/l last week. Weird.
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Old 02-27-07 | 11:02 AM
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^ that's odd. I'd never paid much attention to it, but just checked and everything is listed on mine.
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Old 02-27-07 | 11:50 AM
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Originally Posted by steebo777
I just checked MyNintendo account and it doesn't have my initial purchases of Catlevania IV or R-Type on there. It doesn't list the Internet, Weather or News Channels either, but lists the Voting Channel and the other three VC games I d/l last week. Weird.
Did you register your Wii w/ the mynintendo account AFTER you downloaded the first 2 games?
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Old 02-27-07 | 12:36 PM
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Maybe they started tracking it recently? Not sure. I linked my account as soon as I got it in early december.

It has both my VC games, Mario Bros and Super Mario Bros, the Internet and Voting channel. But it doesn't have the News or Weather channel. I downloaded both VC games and all the channels the day they were released.
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Old 02-27-07 | 12:37 PM
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Speaking of games. Do the Wii games not contain the product code to register them like the GameCube games did? I haven't found one on the Wii games I bought other then Zelda.
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Old 02-27-07 | 12:42 PM
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Originally Posted by Vryce
Speaking of games. Do the Wii games not contain the product code to register them like the GameCube games did? I haven't found one on the Wii games I bought other then Zelda.
I'm pretty sure all of the first-party Wii games have them, but the third-party ones don't.
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Old 02-27-07 | 12:42 PM
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Maybe that is is. I saw one in Twilight Princess. I didn't find one in Elebits or Rayman. I haven't looked for one in Wario-Ware.
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Old 02-27-07 | 12:43 PM
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Right, but I think it isn't just first-party title, but anything that Nintendo publishes. Magical Starsign on the DS, for example.
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Old 02-27-07 | 01:12 PM
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Right, when Nintendo publishes a Square title like the GBA Final Fantasy games there is a code, but when Square publishes the game like with FF III there is no code.
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Old 02-27-07 | 01:13 PM
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Originally Posted by Vryce
Maybe they started tracking it recently? Not sure. I linked my account as soon as I got it in early december.

It has both my VC games, Mario Bros and Super Mario Bros, the Internet and Voting channel. But it doesn't have the News or Weather channel. I downloaded both VC games and all the channels the day they were released.

News and weather wouldn't show up since they were preloaded on the console and not "bought" through the store like the Internet and vote channel.
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Old 02-27-07 | 01:17 PM
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That makes sense then. I learned a lot in this thread today.

I never bought many GameCube games, so I didn't realize that the codes weren't on all games.
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Old 02-27-07 | 09:02 PM
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SSX Blur got a 7.4 from Gamespot. There's some other reviews out there as well, a few a bit better, a few a bit worse.

Seems like some think the control is glitchy and others don't. I'd probably lean toward the first since I think the control in Wii sports is pretty iffy.
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Old 02-27-07 | 09:56 PM
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Blur sounds good if you want to put the time into it. However, the whole point of buying a Wii for me was for quick and easy pick up and play games. SSX has never been worth $50 to me anyway. Outside of Super Paper Mario I don't think I will be buying many games over the next few months.
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Old 02-27-07 | 10:06 PM
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Same here. SPM will probably be the only thing I pick before fall (unless metroid amazingly makes it out before then).

I agree on the control thing, the whole point is games should be intuitive. If you have to take a lot of time to learn the motion stuff it's just pointless IMO. I'd rather just push buttons.

I think I'm just going to steer clear of these types of full motion control games as I just don't think the tech is there for them to work well. Its better suited for use like in Zelda, or stuff that just uses the pointer mainly like aiming in an FPS or Elebits etc. rather than as the entire control scheme IMO.
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Old 02-28-07 | 07:19 AM
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I can understand your arguments on the whole, but I think that basing it on SSX is unfair. Even if you went with a standard controller for SSX the learning curve is exactly the same. Instead of learning motions you have to learn/memorize button combos. Six of one, half dozen of another. At least once you learn the motions it will be more intuitive than trying to remember a specific combination of button presses.
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Old 02-28-07 | 08:47 AM
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Exactly. People are still easing into motion controls.. it's easy to soapbox and say something doesn't work or is "gimmicky" when you've played the same game several times before a different way. It doesn't matter.. people have five, ten, twenty years of playing games ONE way instilled in them; and looking at the recent history of reviewers, they're definitely fucking terrified of change. Hell, I consider the scores SSX Blur are getting higher than what I would have expected based on that alone.
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Old 02-28-07 | 08:53 AM
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Originally Posted by Michael Corvin
I can understand your arguments on the whole, but I think that basing it on SSX is unfair. Even if you went with a standard controller for SSX the learning curve is exactly the same. Instead of learning motions you have to learn/memorize button combos. Six of one, half dozen of another. At least once you learn the motions it will be more intuitive than trying to remember a specific combination of button presses.
I completely agree. There is always a learning curve for games and their control schemes, most people are just more used to the digital pad/analog stick scheme.

Originally Posted by Josh Hinkle
I agree on the control thing, the whole point is games should be intuitive. If you have to take a lot of time to learn the motion stuff it's just pointless IMO. I'd rather just push buttons.

I think I'm just going to steer clear of these types of full motion control games as I just don't think the tech is there for them to work well. Its better suited for use like in Zelda, or stuff that just uses the pointer mainly like aiming in an FPS or Elebits etc. rather than as the entire control scheme IMO.
I completely disagree with you on this. You're knocking a game saying it isn't intuitive and you haven't even played it. It may or may not work, we'll just have to see for ourselves. The point aspect (using the IR) is the worst part of the Wii control scheme IMO. It is usually glitchy and not as natural as, say, throwing a ball in the air and hitting it with a tennis raquet which seems very natural and easy for me. The gyro in the WiiMote is the best thing of the controller, and has a lot of development room for cool things to happen with it IMO.

Originally Posted by Josh Hinkle
Seems like some think the control is glitchy and others don't. I'd probably lean toward the first since I think the control in Wii sports is pretty iffy.
I honestly don't see where you're coming from here. Nearly everything in WiiSports responds exactly as it should to me, other than putting in Golf and a few things in boxing. I've played with dozens of different people, and have never heard anything different personally.
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Old 02-28-07 | 09:16 AM
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Originally Posted by PixyJunket
It doesn't matter.. people have five, ten, twenty years of playing games ONE way instilled in them; and looking at the recent history of reviewers, they're definitely fucking terrified of change. Hell, I consider the scores SSX Blur are getting higher than what I would have expected based on that alone.
It's true, if you watch the 1up Show or listen to the IGN podcasts, they all talk about how they feel "retarded" waving their arms around when discussing Wii games. Until they get past this they are going to continue to resent what motion based controlls are and allow it to effect their ability to have fun with it. (Lower scores)
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Old 02-28-07 | 10:09 AM
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Originally Posted by Michael Corvin
I can understand your arguments on the whole, but I think that basing it on SSX is unfair. Even if you went with a standard controller for SSX the learning curve is exactly the same. Instead of learning motions you have to learn/memorize button combos. Six of one, half dozen of another. At least once you learn the motions it will be more intuitive than trying to remember a specific combination of button presses.

Well the problem here is two fold.

1. With SSX it's not that the learning curve is steep, from reviews at Gamespot and 1up it's not just that there's a learning curve, its that no matter who long you play you'll always get annoyed with it as it is inconsistent, particularly on the uber tricks.

That's not a problem with a normal control scheme. Once you learned how to do the movies in SSX, Tony Hawk etc. you could do them every time as you just pushed the buttons in what ever order. Here you know the motions they just don't work all the time. This has been a problem in every motion controlled game thus far.

2. The appeal of motion control, at least for me, was for it to be intuitive. The motions should make sense as you're doing the exact motion you want your character on screen to do. i.e. if you want to throw a hook in boxing, you throw a normal hook.

However, as I've ranted before, this isn't the case and 1:1 motions just don't seem possible. You just have to figure out what kind of programmed motion is recognized by the Wii, and it often doesn't much resemble the on screen action.

That's lame and I'd rather just press buttons.

I'd also add that Nintendo's goal was to make controls more intuitive and lure in non-gamers. It works with stuff like Wii Bowling, but has missed the boat in cases like this where you admit there is still a pretty steep learning curve.

In general, as I said I just don't think these full on motion control games are going to appeal to me. I'm saving my gaming $$$ and time for games like Zelda that use it in smart ways that work well and add some immersion, rather than games just designed to fully use the motion control in place of traditional controls.

I imagine it will be like the DS where we had a ton of crap games overusing the touch screen in the first year, and since have had a ton of great games that either don't use it much if at all, and games that use it in good ways. If not, I'll pawn it off and pick up a 360.

Last edited by Josh Hinkle; 02-28-07 at 10:29 AM.
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