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SPLINTER CELL DOUBLE AGENT: Collector's Edition

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Old 10-23-06 | 01:10 PM
  #51  
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I was going to actually check the manual before I posted, too. In any case it did indeed work, so thanks
Old 10-27-06 | 07:44 AM
  #52  
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Man, I suck at being stealth. I just finished the second or third level (on easy), and I blew almost all the objectives, but I still got past the level and got the achievement. This is one game that I will definitely being playing multiple times.
Old 10-28-06 | 01:19 PM
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I just got Double Agent yesterday, and honestly I am extremely disappointed with it. It is by far the worst in the series. I really liked the original 3 games and have played them numerous times, but after playing through the first 4 levels in Double Agent, I am seriously contemplating not finishing it. It is that bad in my opinion.

The previous games had storylines ranging from decent to good, but Double Agent's storyline is almost non-existent. What little story there is is very dull. The previous games had missions that served the storylines fairly well. The missions in Double Agent seem tacked on and don't really seem to have much purpose. All the previews and trailers and such talked about how much more awesome and cinematic and emotional Double Agent's story was compared to its predecessors. What the hell happened?

The gameplay is noticeably downgraded from the previous games too. The missions are much shorter than previous games. The night and thermal vision modes are seriously fucked up. They are completely useless now. They worked just fine in the previous games, so why did Ubisoft have to change them?

I was just reading on the GameFAQs forums and the Gamespot review for the regular Xbox version of the game. According to both of them, the Xbox version is actually much better than the 360 version. The Xbox version has a more fleshed out storyline and longer missions. It also keeps the same night and thermal visions from the previous games. Basically, from what I have been reading, the Xbox version is the way to go. It looks like it is another GRAW situation only in reverse (ie the Xbox version of GRAW was a piece of shit and the 360 version of GRAW was a masterpiece). Man, that sucks. Why would they fuck up the next-gen version of Double Agent so badly.

Edited to add:

Ok, after reading some internet postings about the differences between the Xbox and 360 versions, I will post some of them.

All the missions are the same; they are just expanded out a lot more in the Xbox version with more areas to explore and more objectives. Well actually the Shanghai mission is missing in the Xbox version, but it is replaced by another completely new mission. The first mission in the 360 version will take the experienced Splinter Cell player about 20 minutes to complete. The same mission in the Xbox version will take about 45 minutes to complete for the experienced player. Every mission is like this (ie the 360 version is about half the size of the Xbox version).

For example, in the second mission (the prison level), in the 360 version you can hack a computer and get an email that talks about 2 walkie-talkies that have gone missing. In the Xbox version, you actually have to steal the walkie-talkies as an objective (so that you and Jamie can communicate). In the 360 version, you only get to read about it and assume that is what happened.

Man, I wish I still had my Xbox so that I could trade the 360 version for the Xbox Double Agent. It is pretty sad that the next-gen version is a scaled down version of the old-gen game. I hope that Microsoft will make it backward compatible with the next BC update.

Last edited by kgrogers1979; 10-28-06 at 02:45 PM.
Old 10-28-06 | 06:47 PM
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I picked up a used copy of the LE version at gamestop for $50. Hopefully its not as bad as the review above. I was really looking forward to this game.
Old 10-29-06 | 01:21 AM
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Originally Posted by kgrogers1979
I just got Double Agent yesterday, and honestly I am extremely disappointed with it. It is by far the worst in the series. I really liked the original 3 games and have played them numerous times, but after playing through the first 4 levels in Double Agent, I am seriously contemplating not finishing it. It is that bad in my opinion.

The previous games had storylines ranging from decent to good, but Double Agent's storyline is almost non-existent. What little story there is is very dull. The previous games had missions that served the storylines fairly well. The missions in Double Agent seem tacked on and don't really seem to have much purpose. All the previews and trailers and such talked about how much more awesome and cinematic and emotional Double Agent's story was compared to its predecessors. What the hell happened?

The gameplay is noticeably downgraded from the previous games too. The missions are much shorter than previous games. The night and thermal vision modes are seriously fucked up. They are completely useless now. They worked just fine in the previous games, so why did Ubisoft have to change them?

I was just reading on the GameFAQs forums and the Gamespot review for the regular Xbox version of the game. According to both of them, the Xbox version is actually much better than the 360 version. The Xbox version has a more fleshed out storyline and longer missions. It also keeps the same night and thermal visions from the previous games. Basically, from what I have been reading, the Xbox version is the way to go. It looks like it is another GRAW situation only in reverse (ie the Xbox version of GRAW was a piece of shit and the 360 version of GRAW was a masterpiece). Man, that sucks. Why would they fuck up the next-gen version of Double Agent so badly.

Edited to add:

Ok, after reading some internet postings about the differences between the Xbox and 360 versions, I will post some of them.

All the missions are the same; they are just expanded out a lot more in the Xbox version with more areas to explore and more objectives. Well actually the Shanghai mission is missing in the Xbox version, but it is replaced by another completely new mission. The first mission in the 360 version will take the experienced Splinter Cell player about 20 minutes to complete. The same mission in the Xbox version will take about 45 minutes to complete for the experienced player. Every mission is like this (ie the 360 version is about half the size of the Xbox version).

For example, in the second mission (the prison level), in the 360 version you can hack a computer and get an email that talks about 2 walkie-talkies that have gone missing. In the Xbox version, you actually have to steal the walkie-talkies as an objective (so that you and Jamie can communicate). In the 360 version, you only get to read about it and assume that is what happened.

Man, I wish I still had my Xbox so that I could trade the 360 version for the Xbox Double Agent. It is pretty sad that the next-gen version is a scaled down version of the old-gen game. I hope that Microsoft will make it backward compatible with the next BC update.

Why on earth would the 360 version be so different, and so inferior? I just can't fathom why they would do that...
Old 10-29-06 | 04:16 AM
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Originally Posted by edstein
I picked up a used copy of the LE version at gamestop for $50. Hopefully its not as bad as the review above. I was really looking forward to this game.

I think if this is your first Splinter Cell you have ever played, you might not be too disappointed. Other first timers seem to somewhat enjoy it. If you have played the other games, you will most likely be as disappointed as I am. Compared to Chaos Theory, Double Agent 360 is a HUGE step backwards.


Originally Posted by Anubis2005X
Why on earth would the 360 version be so different, and so inferior? I just can't fathom why they would do that...

From what I have read, there are two different Ubisoft branches, one in Montreal and one in Shanghai. Montreal is the "good" branch and Shanghai is the "bad" branch. Montreal did the original Splinter Cell, Chaos Theory, and the current-gen Double Agent. Shanghai did Pandora Tomorrow and the next-gen Double Agent. I remember when Pandora Tomorrow came out, most people said it was a step down from the original Splinter Cell. Most people considered Chaos Theory to be the "true" sequel. I personally enjoyed Pandora Tomorrow although I admit it was my least favorite of the "original trilogy". Double Agent has just been a complete turd so far IMO.
Old 10-29-06 | 09:44 AM
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Originally Posted by kgrogers1979
From what I have read, there are two different Ubisoft branches, one in Montreal and one in Shanghai. Montreal is the "good" branch and Shanghai is the "bad" branch. Montreal did the original Splinter Cell, Chaos Theory, and the current-gen Double Agent. Shanghai did Pandora Tomorrow and the next-gen Double Agent. I remember when Pandora Tomorrow came out, most people said it was a step down from the original Splinter Cell. Most people considered Chaos Theory to be the "true" sequel. I personally enjoyed Pandora Tomorrow although I admit it was my least favorite of the "original trilogy". Double Agent has just been a complete turd so far IMO.
That makes sense, but the practice seems quite odd to me. It costs enough to develop just one game, and it makes me wonder why they did it this way. Heh, now that you mention "good" branches and "bad" branches, I wonder if the Shanghai branch is responsible for Prince of Persia: Warrior Within, my least favorite of that trilogy, but still not a bad game...
Old 10-30-06 | 11:23 AM
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Originally Posted by Anubis2005X
I wonder if the Shanghai branch is responsible for Prince of Persia: Warrior Within, my least favorite of that trilogy, but still not a bad game...
According to the wikipedia page for Warrior Within , Ubisoft Montreal developed it. Ubisoft Montreal did all the PoP games.

I also noticed on the wikipedia page for Double Agent that Ubisoft Montreal is doing the Wii version. Maybe it will be the "real" version (ie the Xbox/PS2 one) and not like the craptacular 360 version.

On another note, I just beat Double Agent 360 today. The later missions did get better, but the game was still nowhere near the quality of the previous games. There was absolutely no ending whatsoever. After completing the last mission, you get a big ol' "To be continued" screen. There is no cutscene or anything. I wonder if the "real" version of Double Agent had an ending cutscene, and the 360 version simply had it cut out like half the other game was. It wouldn't surprise me.

Last edited by kgrogers1979; 10-30-06 at 11:31 AM.
Old 10-31-06 | 08:18 AM
  #59  
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The game seems kinda short to me as well. I am on the sixth assignment, and it didn't take me that long to get there. With eight missions, and then a bonus one, I was thinking that it would be a longer game, although there is definitely high replay value for those interested.
Old 10-31-06 | 09:34 AM
  #60  
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I need help. I'm not sure which # mission it is buy I'm in Shanghai where you have to record a secret meeting. I rappel down the building outside the meeting room. The curtains close, and my NSA bar indicates it will rise at this point if I succeed. Problem is I can't figure out how to record.

The manual is useless and it seems like I tried everything under the sun. Obviously I'm doing something wrong.
Old 10-31-06 | 09:54 AM
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Press the right bumper, and select the recording device, the icon looks like a microphone. Select it and then use the right trigger and aim it at the people talking.
Old 10-31-06 | 09:58 AM
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Originally Posted by movieking
With eight missions, and then a bonus one, I was thinking that it would be a longer game, although there is definitely high replay value for those interested.
There are actually 10 missions, not 8. There would be 11 missions counting the bonus one after the credits, but I don't count it. The bonus mission has to be beaten in 10 minutes since you are on a timer. It can easily be beaten in about 3 minutes though.

Personally though, I only count there being 6 missions as 4 of the 10 are set in that ultra lame JBA HQ. Those are not "real" missions in my opinion. I have read that the Xbox/PS2 version gets "real" missions set in the JBA HQ though. Ie missions were you have to sneak into the HQ, stay in sneak mode the whole time, and then sneak back out of the HQ. Of course, the 360 gets the "changed for the worse" JBA HQ.

I was reading this morning on Gamefaqs the ending to the Xbox/PS2 version. I am seriously fucking pissed that everything in the below spoiler was cut out of the 360 version.
Spoiler:
In the Xbox/PS2 version, the last mission involves 5 bombs (not 2 like in the 360 version). Each bomb is guarded by one of the "key" JBA members. Each one has a very cinematic battle against the JBA member before you are able to disable the bomb, except for Enrica's bomb. In the Xbox/PS2 version, Sam and Enrica develop a relationship. It turns out that Enrica is really not an evil terrorist. She was "forced" to join the JBA for some reason I don't remember, and so she does the evil terrorist things against her will. So, Enrica just lets Sam have her bomb. The final ending cutscene shows a bunch of other splinter cells storming the JBA HQ. One of the splinter cells encounters Enrica. Since Enrica cannot see his face, she assumes it is Sam and goes up to him. The splinter cell shoots her dead. Sam then walks in (unseen by the splinter cell) and sees him standing over Enrica's dead body. He sneaks up behind the splinter cell and cuts his throat. Sam then escapes from the JBA HQ, and gets a call from some guy named Williams (who is not in the 360 version at all). Williams is the Assistant Director of the NSA. Williams tells Sam that he will die for doing that. Sam replies with "Maybe, but I will kill you first." Sam then rips out his NSA earpiece thing, and the "To be continued" screen comes on.
Old 11-02-06 | 03:37 AM
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From: Indiana
IGN's review for the current-gen Double Agent is now up:

http://ps2.ign.com/articles/743/743387p1.html

Here are some interesting quotes from the review:

Considering that both the Xbox and PS2 versions are entirely different games than the Xbox 360 version, it's taken us a while to dig into and see them for what they really are. While sharing the same name and a similar storyline, nearly everything else about the two games is different. The good news? Both versions stand out as valuable additions to the series and, in some cases, they actually complement and top their next-gen brethren.
Strangely, the Xbox and PS2 versions also tell the story of Double Agent better than the Xbox 360 version. The Xbox 360 version left many story gaps wide open, leaving things like key relationships and events up to the imagination.
So while the presentation of information is stylistically better on the Xbox 360 version, it's actually more utilitarian, more useful, and therefore presents a fuller, richer story, on the Xbox and PS2.
What separates this version from the next gen version even further is the gameplay. The core gameplay experience is much like Chaos Theory and Pandora Tomorrow. Gamers who remorse the loss of the light and sound meters in Double Agent on Xbox 360, need not worry any longer.
Unlike the relatively gadget-free Xbox 360 game, Double Agent on the current gen systems still relies heavily on gadget usage. You'll find the EMP gun a lot more useful in this game, and sticky cameras, rubber bullets tranquilizer darts and gas grenades all play a larger part in the core game than in the 360 version, which really didn't require you to use any gadgets throughout its entirety.
When it comes to mission types, fans of the series should expect more of the same. That's not a bad thing, and in light of the streamlined next-gen version, it's strangely refreshing.
Interestingly, the co-op missions on Xbox are more robust than on the Xbox 360 version.
The story-driven co-op missions fill in even more gaps in the narrative and are more similar, again, to Chaos Theory than next-gen Double Agent.
Closing Comments

While many gamers have experienced or have heard about the next-generation version, the current gen version of Splinter Cell offers a meatier, gadget-heavy side that falls distinctly in line with Pandora Tomorrow and Chaos Theory. If you were worried that the current gen version was just a cheaper, less fancy version, don't worry. This game is filled with different levels, gameplay and visuals and, perhaps more interestingly, it offers a deeper version of the story told on the Xbox 360.
Old 11-02-06 | 05:41 AM
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That's such crap. Luckily I traded in and got mine cheap.
Old 11-02-06 | 08:47 AM
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I agree with numerous complaints, disagree about the night vision (since I actually prefer it the way it is on the 360).

The game feels a little off, it's a load of fun and fairly well built, don't get me wrong, but there are a lot of annoyances - ie: dialogue leaving out vital details, and a weird camera. I never really cared for the stories in the Splinter Cell series, though.

Shame to see the next-gen get the shaft again, but I'm still a fan of the 360 version of the game, it is heavily flawed but it's also a whole hell of a lot of fun.
Old 11-02-06 | 09:07 AM
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I cannot assemble those mines to save my life (second JBA assignment). Anyone got any hints?
Old 11-02-06 | 09:11 AM
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Originally Posted by movieking
I cannot assemble those mines to save my life (second JBA assignment). Anyone got any hints?
Spoiler:
Just go very slowly, and watch the round target to stay in the groove. Once you get close, it will kinda "lock in"
Old 11-02-06 | 01:21 PM
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Originally Posted by movieking
I cannot assemble those mines to save my life (second JBA assignment). Anyone got any hints?
It is easier if you just pay attention to the image on the right side that gives you the top-down perspective. I just ignored the sideways view on the left side completely. Keep the circle in the middle (when it is highlighted green). If it changes to yellow, then back off on the right trigger until you get it corrected. Just take the whole minigame slowly. You don't need to rush.

If you hated the mine minigame, just wait until you get to the next JBA HQ mission and have to do the email decryption minigame. That decryption puzzle was the most frustrating thing I have ever seen in a videogame since probably the NES days.

Edited to add:

I just read a cool little feature that is in the Xbox/PS2 version but not the 360 version.
Spoiler:
In the current gen version, you can find an email that mentions that Jamie Washington has a pacemaker. In the last mission, when you are going around killing the JBA members, you can use the EMP attachment on your pistol to disable his pacemaker, killing him instantly and silently.

Last edited by kgrogers1979; 11-02-06 at 02:23 PM.
Old 11-03-06 | 11:02 PM
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Originally Posted by thematahara
Press the right bumper, and select the recording device, the icon looks like a microphone. Select it and then use the right trigger and aim it at the people talking.
Alrighty, this is not working.
Old 11-04-06 | 01:00 AM
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Do you guys think the PC version will be like the PS2/Xbox versions or the 360 version?
Old 11-04-06 | 08:44 AM
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Originally Posted by Michael Corvin
Alrighty, this is not working.
Are you sure you are in the right place? If I remember right, you need to rappel down pretty far and there are lots of windows with other people in them. Maybe you are trying to record the wrong people? You should see Emile and another dude sitting down and Moss will walk over to the window and close the drapes. You can also look on the 3D map; it shows where you need to be to record. But, yeah, like the previous poster said, you just pick the electronic microphone gadget and point it like a gun at Emile and the other dude, and it will record.

Originally Posted by Novasonic
Do you guys think the PC version will be like the PS2/Xbox versions or the 360 version?
According to wikipedia the PC version is being done by the Shanghai studio too, so it will be exactly like the scaled down 360 version.

I did just read a 1up preview about the Wii version. It is being done by the Montreal studio and will be the same as the current gen version. If anyone hasn't bought Double Agent yet and plans to buy a Wii, this will probably be the best version to own.

Last edited by kgrogers1979; 11-04-06 at 08:47 AM.
Old 11-04-06 | 09:05 AM
  #72  
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I guess I just need to restart the level. Maybe it has glitched on me.
Old 11-04-06 | 09:21 AM
  #73  
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Yeah it definitely looks like a glitch to me. This is at the beginning of the level so you won't lose too much progress by restarting.
Old 11-04-06 | 06:47 PM
  #74  
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Originally Posted by Michael Corvin


I guess I just need to restart the level. Maybe it has glitched on me.
No glitch there. You have to aim the mic at the people speaking and press the right trigger. You are aimed at nothing in that screenshot. The target reticule will turn red when aimed correctly.
Old 11-04-06 | 08:50 PM
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It might take a couple of seconds to start up as well, so be patient.


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