The Xbox 360 Compendium, Version 2.2
#651
DVD Talk Legend
Originally Posted by Save Ferris
theres a quote from the guy saying it will be the cheapest HD-DVD on the market when it comes out.
I wonder..
#652
Retired
Originally Posted by PixyJunket
Is that before or after the $400 the Xbox 360 costs?
I wonder..
I wonder..
Would have to be before I assume. Since the toshiba HD-DVD player has an MSRP of $500.
No way the add on is less than $100 IMO.
#655
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From: OKC, OK
Originally Posted by PixyJunket
Is that before or after the $400 the Xbox 360 costs?
I wonder..
I wonder..
the specific quote was for xbox360 owners, it will be the cheapest player on the market
#656
DVD Talk Godfather
Then the PS3's BRD player is the cheapest on the market, since it's $0 to get one once you buy a PS3.
Quotes like that are stupid. It's just as bad as saying that BC was "overdelivered" or that there's "100" BRD titles out now.
Quotes like that are stupid. It's just as bad as saying that BC was "overdelivered" or that there's "100" BRD titles out now.
#657
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From: Keizer, OR
Originally Posted by The Bus
Then the PS3's BRD player is the cheapest on the market, since it's $0 to get one once you buy a PS3.
#658
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From: CA
There's a Bomberman Act:Zero trailer on the Marketplace. Looks fun. From the Xbox Live mode, it looks like there are 8 energy bars (8 players), but I never saw more than 4 on the screen at once. I'll have to watch it again to be sure.
#659
DVD Talk Godfather
So my NCAA 2007 is the first game that's given me a "dirty disc reset" more than a couple of times, and I'm getting worried about the lifespan of my 360. And now I'm deathly afraid of getting Dead Rising because of similar complaints, which is pretty ridiculous. I was wondering whether the recent update that allows you to download demos while you play perhaps can cause this. It seems like a lot of people are able to "fix" the problem by either taking off their HD or clearing it out, and I realized yesterday during a crash that the game was saving something to the HD at the same time a demo was downloading. Computers do it all the time, but I wonder if the 360 wasn't built like that.
Anyway, just idle speculation, and I really hope it's just a flaw in EA's game.
Anyway, just idle speculation, and I really hope it's just a flaw in EA's game.
#660
DVD Talk Godfather
I get the dirty disc error on occasion, but I use & reuse d-skins. It actually happened earlier, once it starts happening a few times, I toss the skin and use a new one.
#661
Originally Posted by eatntae
There's a Bomberman Act:Zero trailer on the Marketplace. Looks fun. From the Xbox Live mode, it looks like there are 8 energy bars (8 players), but I never saw more than 4 on the screen at once. I'll have to watch it again to be sure.
http://forum.dvdtalk.com/showthread.php?t=473986
#663
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From: WPB FL
Originally Posted by Phod
I'm beginning to lose hope that there is another XBLA game coming out next Wednesday (rumored to be Hold 'Em). You'd think it would be announced by now.
#664
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From: WPB FL
Is it true watching dvds on your 360 will shorten it's lifespan ? My cousin said I should only play games on it since watching dvds will make the laser work harder.
#665
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Originally Posted by Mok
Is it true watching dvds on your 360 will shorten it's lifespan ? My cousin said I should only play games on it since watching dvds will make the laser work harder.
I doubt it. With that said I've never used any of my systems for regular dvd viewing.
#666
Originally Posted by Mok
Is it true watching dvds on your 360 will shorten it's lifespan ? My cousin said I should only play games on it since watching dvds will make the laser work harder.
#667
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From: WPB FL
Originally Posted by pinata242
While I don't know for sure, this doesn't make sense to me. Aren't Xbox and 360 discs DVD media themselves? Or are they some specialized version?
#668
Originally Posted by Mok
I wasn't referring to the media, just the fact that playing dvd movies on the 360 might kill the drive sooner than later. You know just save the 360 for games. I really don't use it as my stand alone player just once in awhile when discs give me a problems on my regular player.
Again, it just doesn't make any sense to me. But I'd certainly be interested if there was some info about this.
#670
SEATTLE — Aug. 13, 2006 — In the 30 years of video game development, the art of making console games has been reserved for those with big projects, big budgets and the backing of big game labels. Now Microsoft Corp. is bringing this art to the masses with a revolutionary new set of tools, called XNA Game Studio Express, based on the XNA™ platform. XNA Game Studio Express will democratize game development by delivering the necessary tools to hobbyists, students, indie developers and studios alike to help them bring their creative game ideas to life while nurturing game development talent, collaboration and sharing that will benefit the entire industry.
During his keynote presentation today at Gamefest 2006, a Microsoft® game developer event hosted by Microsoft in Seattle, Chris Satchell, general manager of the Game Developer Group at Microsoft, announced details of the new technology, which will be broadly available this holiday season. XNA Game Studio Express will be available for free to anyone with a Windows® XP-based PC and will provide them with Microsoft’s next-generation platform for game development. By joining a “creators club” for an annual subscription fee of $99 (U.S.), users will be able to build, test and share their games on Xbox 360™ and access a wealth of materials to help speed the game development progress. This represents the first significant opportunity for novice developers to make a console game without a significant investment in resources.
During his keynote, Satchell talked about academic institutions that are lining up to include XNA Game Studio Express in their course offerings. Also showcased was the work of key XNA supporters Autodesk Inc. and GarageGames. Through the Microsoft XNA relationship with Autodesk, the leading provider of 3-D authoring software, game developers and enthusiasts can now more easily incorporate content into XNA Game Studio Express via Autodesk’s FBX file exchange format. Joining Satchell on stage was Mark Frohnmayer, president of GarageGames, who showcased ports of its next-generation Torque tools and technology over to the XNA Game Studio Express platform.
XNA Game Studio Express Opens Up Game Creation to the World
By providing an integrated, seamless development environment based on Visual Studio® Express and .NET that simplifies the integration and use of game content, XNA Game Studio Express makes game development easier to accomplish for smaller projects, strongly increasing the chance for great game ideas to make it out of the concept stage and into the hands of gamers everywhere.
The XNA Game Studio Express beta will be available Aug. 30, 2006, as a free download on Windows XP, for development on the Windows XP platform. XNA Game Studio Express will give anyone with a Windows XP-based PC access to a unified development tool that liberates the creation of great Xbox 360 and Windows XP-compatible games, providing a new alternative to the existing multithousand-dollar development kits that many console games require. The final version of XNA Game Studio Express will be available this holiday season.
“XNA Game Studio Express will ignite innovation and accelerate prototyping, forever changing the way games are developed,” Satchell said. “By unlocking retail Xbox 360 consoles for community-created games, we are ushering in a new era of cross-platform games based on the XNA platform. We are looking forward to the day when all the resulting talent-sharing and creativity transforms into a thriving community of user-created games on Xbox 360.”
Not only will XNA Game Studio Express turn the community into creators, but a second XNA toolset geared toward game development professionals is scheduled to be available in spring 2007, fundamentally changing the way commercial games are developed.
The Beginning of the Game Developer Revolution
From students at colleges, universities and high schools of the future to the proverbial “guys in the garage,” Microsoft XNA Game Studio Express will liberate anyone with a great game idea to create titles for Xbox 360 and Windows XP simultaneously. More than 10 universities and their game development schools — including University of Southern California, Georgia Tech College of Computing and Southern Methodist University Guildhall — have already pledged to integrate console game development and XNA Game Studio Express into their curricula for the first time, and Xbox 360 will be the only console at the center of all coursework.
“Great game ideas are incubating in the minds of students everywhere,” said Michael Zyda, director for Gamepipe Labs at the University of Southern California. “With XNA Game Studio Express, Microsoft is investing in these next-generation innovators, creating the canvas for dreamers to express their powerful game ideas. In incorporating XNA Game Studio Express and Xbox 360 consoles into our Gamepipe program, USC will be able to better provide game studios and publishers around the world with a newfound wellspring of talent and opportunity. It’s ingenious.”
In addition, GarageGames, technology provider and developer of one of the most successful Xbox Live® Arcade titles, “Marble Blast Ultra,” has migrated both its Torque Shader Engine and new Torque Game Builder 2-D visual game designer over to the XNA Game Studio Express platform.
“The GarageGames mission has always been to provide top-tier technology, tools and community to independent and aspiring game developers,” said Josh Williams, CEO of GarageGames. “We are excited that Microsoft is demonstrating leadership by taking the revolutionary step of opening up game development for Xbox 360 to hobbyists and students. In aligning our tools and technology with XNA Game Studio Express, we’re helping even more individuals with the creativity and drive to make video games bring them to life on both Windows XP and Xbox 360.”
Gamefest 2006
Microsoft leads the industry in helping game developers make amazing games for Xbox® and Windows. Today and tomorrow, Gamefest 2006 will feature nearly 100 sessions for game developers, producers and publishers to grow their skills, introduce them to new development techniques and deliver powerful tools to build the best games possible.
During his keynote presentation today at Gamefest 2006, a Microsoft® game developer event hosted by Microsoft in Seattle, Chris Satchell, general manager of the Game Developer Group at Microsoft, announced details of the new technology, which will be broadly available this holiday season. XNA Game Studio Express will be available for free to anyone with a Windows® XP-based PC and will provide them with Microsoft’s next-generation platform for game development. By joining a “creators club” for an annual subscription fee of $99 (U.S.), users will be able to build, test and share their games on Xbox 360™ and access a wealth of materials to help speed the game development progress. This represents the first significant opportunity for novice developers to make a console game without a significant investment in resources.
During his keynote, Satchell talked about academic institutions that are lining up to include XNA Game Studio Express in their course offerings. Also showcased was the work of key XNA supporters Autodesk Inc. and GarageGames. Through the Microsoft XNA relationship with Autodesk, the leading provider of 3-D authoring software, game developers and enthusiasts can now more easily incorporate content into XNA Game Studio Express via Autodesk’s FBX file exchange format. Joining Satchell on stage was Mark Frohnmayer, president of GarageGames, who showcased ports of its next-generation Torque tools and technology over to the XNA Game Studio Express platform.
XNA Game Studio Express Opens Up Game Creation to the World
By providing an integrated, seamless development environment based on Visual Studio® Express and .NET that simplifies the integration and use of game content, XNA Game Studio Express makes game development easier to accomplish for smaller projects, strongly increasing the chance for great game ideas to make it out of the concept stage and into the hands of gamers everywhere.
The XNA Game Studio Express beta will be available Aug. 30, 2006, as a free download on Windows XP, for development on the Windows XP platform. XNA Game Studio Express will give anyone with a Windows XP-based PC access to a unified development tool that liberates the creation of great Xbox 360 and Windows XP-compatible games, providing a new alternative to the existing multithousand-dollar development kits that many console games require. The final version of XNA Game Studio Express will be available this holiday season.
“XNA Game Studio Express will ignite innovation and accelerate prototyping, forever changing the way games are developed,” Satchell said. “By unlocking retail Xbox 360 consoles for community-created games, we are ushering in a new era of cross-platform games based on the XNA platform. We are looking forward to the day when all the resulting talent-sharing and creativity transforms into a thriving community of user-created games on Xbox 360.”
Not only will XNA Game Studio Express turn the community into creators, but a second XNA toolset geared toward game development professionals is scheduled to be available in spring 2007, fundamentally changing the way commercial games are developed.
The Beginning of the Game Developer Revolution
From students at colleges, universities and high schools of the future to the proverbial “guys in the garage,” Microsoft XNA Game Studio Express will liberate anyone with a great game idea to create titles for Xbox 360 and Windows XP simultaneously. More than 10 universities and their game development schools — including University of Southern California, Georgia Tech College of Computing and Southern Methodist University Guildhall — have already pledged to integrate console game development and XNA Game Studio Express into their curricula for the first time, and Xbox 360 will be the only console at the center of all coursework.
“Great game ideas are incubating in the minds of students everywhere,” said Michael Zyda, director for Gamepipe Labs at the University of Southern California. “With XNA Game Studio Express, Microsoft is investing in these next-generation innovators, creating the canvas for dreamers to express their powerful game ideas. In incorporating XNA Game Studio Express and Xbox 360 consoles into our Gamepipe program, USC will be able to better provide game studios and publishers around the world with a newfound wellspring of talent and opportunity. It’s ingenious.”
In addition, GarageGames, technology provider and developer of one of the most successful Xbox Live® Arcade titles, “Marble Blast Ultra,” has migrated both its Torque Shader Engine and new Torque Game Builder 2-D visual game designer over to the XNA Game Studio Express platform.
“The GarageGames mission has always been to provide top-tier technology, tools and community to independent and aspiring game developers,” said Josh Williams, CEO of GarageGames. “We are excited that Microsoft is demonstrating leadership by taking the revolutionary step of opening up game development for Xbox 360 to hobbyists and students. In aligning our tools and technology with XNA Game Studio Express, we’re helping even more individuals with the creativity and drive to make video games bring them to life on both Windows XP and Xbox 360.”
Gamefest 2006
Microsoft leads the industry in helping game developers make amazing games for Xbox® and Windows. Today and tomorrow, Gamefest 2006 will feature nearly 100 sessions for game developers, producers and publishers to grow their skills, introduce them to new development techniques and deliver powerful tools to build the best games possible.
#671
If this leads to more turn based strategy games i will do a little dance of joy. Things like Moon Base Commander.
Maybe we'll even see some classic boardgames like Settlers of Catan or Cosmic Encounter made available on Live. This is an incredible idea imo.
Maybe we'll even see some classic boardgames like Settlers of Catan or Cosmic Encounter made available on Live. This is an incredible idea imo.
#672
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That article is too long and not bolded. What is it talking about?
#673
DVD Talk Hall of Fame
Basically they are releasing a cheaper version of their XNA Game Studio software, which will allow you to create content for the 360.
This sounds like something that could be HUGE for the 360 and their online marketplace, as long as the tool kit is powerful enough. They do mention it is quite basic compared to the full tool kit, but hopefully you can still create some cools games with it. I also hope they allow you to import your own assets and actually write code, and that it isn't something like those "RPG Maker" titles.
Reading the article above, it does sound like it will be quite powerful.
While the Torque engine isn't a great engine, it still shows that XNA Express has big potential.
This sounds like something that could be HUGE for the 360 and their online marketplace, as long as the tool kit is powerful enough. They do mention it is quite basic compared to the full tool kit, but hopefully you can still create some cools games with it. I also hope they allow you to import your own assets and actually write code, and that it isn't something like those "RPG Maker" titles.
Reading the article above, it does sound like it will be quite powerful.
In addition, GarageGames, technology provider and developer of one of the most successful Xbox Live® Arcade titles, “Marble Blast Ultra,” has migrated both its Torque Shader Engine and new Torque Game Builder 2-D visual game designer over to the XNA Game Studio Express platform.
Hoping to spur interest among video game enthusiasts, creative types and students, Microsoft Corp. said it plans to offer a consumer version of the professional software tools used to create video games for its Xbox 360 console.
The XNA Game Studio Express program, an offshoot of the company's more robust XNA Framework, will be available Aug. 30 for a $99 (euro77.50) annual subscription, the company announced Monday.
The software, which requires a Windows PC to operate, will let anyone with the desire create their own video games and then share them on Microsoft's Xbox Live online game service, said Peter Moore, a Microsoft vice president.
"It's our first step of creating a YouTube for video games," Moore said, referring to the wildly popular free online video sharing Web site. "It will give you everything you need to bring your game to life on Xbox 360."
The program would be a first for consoles, which traditionally have been the exclusive domain of skilled programmers, artists and designers.
Moore said the program is basic compared to the pro tools, which cost tens of thousands of US dollars.
Though it's designed to eliminate much of the tedious hand-coding involved in making a game from scratch, some basic programming skills are still going to be needed for the consumer version.
Analysts cautioned that making a game _ a multidisciplinary process requiring artists and animators, programmers and mathematicians _ will never be easy.
"It's going to allow very talented individuals to actually be able to do a game in a few weeks instead of taking years and spending millions of US dollars," said Richard Doherty, research director at the Envisioneering Group.
Moore described the games users would be able to make as rudimentary. He said future plans may include additional software packs consumers could buy to tweak their games.
Microsoft will regulate the content for appropriateness and intellectual property issues, but users will own their work, Moore said.
Rob Enderle, an analyst with the Enderle Group, said such software could get younger people more interested in choosing video game development as a career.
"There's a problem where kids have stopped getting excited about getting into software development," he said. "One way to get kids excited about it is to give them something they want to do. A lot of kids play video games."
Moore said several schools, including Southern Methodist University in Dallas, the University of Southern California and Georgia Tech, already plan to incorporate the software into their curriculum this fall.
"It's a critical need in the evolution of how video games are made," said Peter Raad, executive director at SMU's Guildhall video game school.
The XNA Game Studio Express program, an offshoot of the company's more robust XNA Framework, will be available Aug. 30 for a $99 (euro77.50) annual subscription, the company announced Monday.
The software, which requires a Windows PC to operate, will let anyone with the desire create their own video games and then share them on Microsoft's Xbox Live online game service, said Peter Moore, a Microsoft vice president.
"It's our first step of creating a YouTube for video games," Moore said, referring to the wildly popular free online video sharing Web site. "It will give you everything you need to bring your game to life on Xbox 360."
The program would be a first for consoles, which traditionally have been the exclusive domain of skilled programmers, artists and designers.
Moore said the program is basic compared to the pro tools, which cost tens of thousands of US dollars.
Though it's designed to eliminate much of the tedious hand-coding involved in making a game from scratch, some basic programming skills are still going to be needed for the consumer version.
Analysts cautioned that making a game _ a multidisciplinary process requiring artists and animators, programmers and mathematicians _ will never be easy.
"It's going to allow very talented individuals to actually be able to do a game in a few weeks instead of taking years and spending millions of US dollars," said Richard Doherty, research director at the Envisioneering Group.
Moore described the games users would be able to make as rudimentary. He said future plans may include additional software packs consumers could buy to tweak their games.
Microsoft will regulate the content for appropriateness and intellectual property issues, but users will own their work, Moore said.
Rob Enderle, an analyst with the Enderle Group, said such software could get younger people more interested in choosing video game development as a career.
"There's a problem where kids have stopped getting excited about getting into software development," he said. "One way to get kids excited about it is to give them something they want to do. A lot of kids play video games."
Moore said several schools, including Southern Methodist University in Dallas, the University of Southern California and Georgia Tech, already plan to incorporate the software into their curriculum this fall.
"It's a critical need in the evolution of how video games are made," said Peter Raad, executive director at SMU's Guildhall video game school.
Last edited by flashburn; 08-14-06 at 06:50 AM.
#674
DVD Talk Limited Edition
Apparently the HD-DVD will be $200
http://www.digitimes.com/systems/a20060814A5023.html
Microsoft will launch external HD-DVD drives for its Xbox 360 at a retail price of US$200 by Christmas of this year, and Taiwanese games developers and gaming services providers indicated this this is a smart marketing strategy as compared with Sony's adoption of built-in BD drives for its PlayStation 3 (PS3).
External drives have more flexibility than built-in models, the companies pointed out, while adding that despite BD having a much larger storage capacity than HD-DVD, pre-installation of BD drives may decrease the market competitiveness of PS3 units.
Microsoft adopted HD-DVD instead of BD mainly because HD-DVD is compatible with existing DVD formats while also having much lower production costs, the Taiwanese companies noted.
External drives have more flexibility than built-in models, the companies pointed out, while adding that despite BD having a much larger storage capacity than HD-DVD, pre-installation of BD drives may decrease the market competitiveness of PS3 units.
Microsoft adopted HD-DVD instead of BD mainly because HD-DVD is compatible with existing DVD formats while also having much lower production costs, the Taiwanese companies noted.
#675
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From: Missouri
XBOX 360 ($400) + HD DVD Drive ($200) = $600 = the same price with PS3. I think i go with WII for now.
I'll wait little longer for PS3 drop down the price or possible XBOX 360 new model includes hard drive + hd dvd drive.
I'll wait little longer for PS3 drop down the price or possible XBOX 360 new model includes hard drive + hd dvd drive.



