Sony Conference (no, really this time).
#29
Makes what Nintendo said in that Time article really hit home. About "by listening to your customers, you can satisfy their needs, but you can never surprise them." I wasn't a fan of the boomerang myself, but at least they didn't buckle.
#31
Originally Posted by PixyJunket
Maybe for charging? That'd be nice.
#35
DVD Talk Legend
Originally Posted by pinata242
Duh, I didn't think about that. Hopefully there's more too it to since usb is for more than just power.
#37
Originally Posted by PixyJunket
It's probably also used to go wired if the need arises.
#38
DVD Talk Hall of Fame
So are we watching this guy not really play a game (screen certainly doesn't look like gameplay) that doesn't really exist (was just developed for E3) on hardware that isn't really a PS3?
#39
And based on experience, Marketing demos (not just in the game world) can easily be tweaked to make things appear better than they are. The game could have been loaded onto RAM or flash or something...a little hand waving and things are good to go. Since the units are not final production units, we'll never know exactly how they are running.
#40
DVD Talk Legend
Originally Posted by pinata242
See, that I will never understand. Why wouldn't the controllers always operate on Bluetooth, regardless of charging or console?
#45
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From: Blu-Ray: We Don't Need No Stinkin' Petition
5:18: Kazunori Yamauchi from Polyphony Digital takes the stage. Shows a Gran Turismo prototype: Gran Turismo HD. It's assets from GT4 boosted to PS3-quality, including 1080p -- and yes, GT HD for PS3 is targeting 1080p for the final game as well.
Shows a selection of cars from the game, including bikes and scooters. A mix of race cars and consumer cars. Gameplay is shown, looking very much like GT4 in hi-def. Has some very cool sound effect technology, but it doesn't look to be that new content is included in any way. HD seems to be the big thing -- 3 times the detail is in this image than what's on most people's home TV screens.
Kazunori talks about loadtimes. Nice news -- GT HD uses the hard disc for optimized loadtimes, with running gameplay in a matter of a few seconds. More gameplay, with hood cams and 60fps motion, but again, no cool new stuff like an in-the-car view to rival that of PGR3. This is purely GT4, and GT HD for PS3 will be getting a lot more work in on it.
A joke reel. They show the difference between GT1 and GT4 (at regular resolutions, a tiny standar-definition square taking up a quarter of the screen), then back to GT HD. Even without the new features of GT HD that we're expecting, the difference in resolution is phenomenal when you put it in those terms.
GT HD again, this time with the Grand Canyon level. Lighting and reflections and detail really show off here in the replay sequences as the camera gets up close. The 3D crowds are also done with more people and 3D elements than PS2 was capable of, although this build is still clearly very early in the works.
5:30 -- GT HD showing concludes. Kazunori promises online features for the game, and also much improved quality over what was shown in this early demo. GT HD is hoped to be released not too far after the launch (GT3 was over a year after launch, considering the Japanese PS2 launch.)
5:33 -- Phil Harrison takes the stage again, reminds people that GT HD was just the start.
5:34 -- Richard Marx, the creator of EyeToy comes up, and shows Eye of Judgment. Created by SCE in Japan. You use an EyeToy for card combination techniques, moving your hands to move the cards and also activate actions with real cards. The PS3 ducky makes a cameo, then gets iced away by Marx's cards.
Shows a selection of cars from the game, including bikes and scooters. A mix of race cars and consumer cars. Gameplay is shown, looking very much like GT4 in hi-def. Has some very cool sound effect technology, but it doesn't look to be that new content is included in any way. HD seems to be the big thing -- 3 times the detail is in this image than what's on most people's home TV screens.
Kazunori talks about loadtimes. Nice news -- GT HD uses the hard disc for optimized loadtimes, with running gameplay in a matter of a few seconds. More gameplay, with hood cams and 60fps motion, but again, no cool new stuff like an in-the-car view to rival that of PGR3. This is purely GT4, and GT HD for PS3 will be getting a lot more work in on it.
A joke reel. They show the difference between GT1 and GT4 (at regular resolutions, a tiny standar-definition square taking up a quarter of the screen), then back to GT HD. Even without the new features of GT HD that we're expecting, the difference in resolution is phenomenal when you put it in those terms.
GT HD again, this time with the Grand Canyon level. Lighting and reflections and detail really show off here in the replay sequences as the camera gets up close. The 3D crowds are also done with more people and 3D elements than PS2 was capable of, although this build is still clearly very early in the works.
5:30 -- GT HD showing concludes. Kazunori promises online features for the game, and also much improved quality over what was shown in this early demo. GT HD is hoped to be released not too far after the launch (GT3 was over a year after launch, considering the Japanese PS2 launch.)
5:33 -- Phil Harrison takes the stage again, reminds people that GT HD was just the start.
5:34 -- Richard Marx, the creator of EyeToy comes up, and shows Eye of Judgment. Created by SCE in Japan. You use an EyeToy for card combination techniques, moving your hands to move the cards and also activate actions with real cards. The PS3 ducky makes a cameo, then gets iced away by Marx's cards.
#47
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Originally Posted by joshd2012
You have got to be shitting me... card battling with 3D renders? and motion sensors?



