God of War
#176
DVD Talk Godfather
Originally Posted by Josh Hinkle
Yeah, but I hate button masher hack and slash games (like Devil May Cry) and hate camera problems, AND try to only play games I think are AAA titles due to very limited gaming time.
So while I may like it ok, it doesn't sound remotely close to a must play game for me.
So while I may like it ok, it doesn't sound remotely close to a must play game for me.
#177
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Originally Posted by fumanstan
Well, the game is definitely a AAA title in terms of the general gaming public, although maybe not as far as you're concerened because of the button mashing. I didn't feel the camera was intrusive or hindered gameplay at all though.
And don't even get me started on collision detection...ugh. I can't even count the number of times I'd land on the edge of something and then fall to my death. I'm either on the edge, or I'm not.
The game is well worth the price of entry as a GH title, but it's pretty much getting by on flash and content. The actual core gameplay isn't nearly as polished as folks seem to think. If this were a Mario, a Zelda, a Castlevania, hell even a Ratchet and Clank...the gameplay mechanics would be unforgivable.
#178
DVD Talk Godfather
Originally Posted by chess
You don't think pivoting a camera around while you're trying to balance on a beam with an analog stick is intrusive? How about in the Hades level where you're jumping from one platform to the next and the camera swings around mid jump? How about making you jump into a foreground that is largely off-screen? How about making you do massive puzzles and not letting you look at them from a distance?
And don't even get me started on collision detection...ugh. I can't even count the number of times I'd land on the edge of something and then fall to my death. I'm either on the edge, or I'm not.
The game is well worth the price of entry as a GH title, but it's pretty much getting by on flash and content. The actual core gameplay isn't nearly as polished as folks seem to think. If this were a Mario, a Zelda, a Castlevania, hell even a Ratchet and Clank...the gameplay mechanics would be unforgivable.
And don't even get me started on collision detection...ugh. I can't even count the number of times I'd land on the edge of something and then fall to my death. I'm either on the edge, or I'm not.
The game is well worth the price of entry as a GH title, but it's pretty much getting by on flash and content. The actual core gameplay isn't nearly as polished as folks seem to think. If this were a Mario, a Zelda, a Castlevania, hell even a Ratchet and Clank...the gameplay mechanics would be unforgivable.
#179
Retired
Originally Posted by fumanstan
Well, the game is definitely a AAA title in terms of the general gaming public, although maybe not as far as you're concerened because of the button mashing. I didn't feel the camera was intrusive or hindered gameplay at all though.
The GTA series is a AAA series mainstream wise, when I'd rate it a D as I just don't enjoy them.

My tastes are FAR removed from mainstream US gamers to the point that I've nearly quit gaming several times.
Only the DS is keeping me going at the moment.
#180
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Originally Posted by fumanstan
I beat this game half a year ago, and don't recall ever getting angry at the game for those issues to the point of frustration, both as far as the camera goes or collision detection. If anything, i would have considered the camera work as good, if not better then most. 

I guess it's just a bit of a pet peeve for me and it's honestly only in a few spots. In all, I think I just found the platforming elements to be lacking in general. The fighting elements looked awfully cool, but aren't really my cup of tea. The puzzles are truly creative, and the presentation and story are fucking awesome.
Like I said, it was well worth the GH price, but any comparison to a truly polished game (RE4 for instance) is a bit off.
Last edited by chess; 06-19-06 at 03:08 PM.
#181
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From: Seattle and sometimes hell
Back to playing this again. I might actually finished this time before switching games. I went from the desert area all the way through to the maze of madness. Feels like I have been playing all day. Well I guess I have been. The only bitch moments were walking on those beams and having to dodge spinning blades. The best moment was taken out the giant minotaur.
Lots of great stuff to look at like Hades turnable head and the giant zeus statue giving you a hand. The cut scene with Aries giving the blade of chaos wasn't bad also.
The first time I played this game I felt dirty. The guy just isn't a hero. Now that I know what type of game this is I don't feel as bad, so I'm pretty sure I'll see it through to the end.
Lots of great stuff to look at like Hades turnable head and the giant zeus statue giving you a hand. The cut scene with Aries giving the blade of chaos wasn't bad also.
The first time I played this game I felt dirty. The guy just isn't a hero. Now that I know what type of game this is I don't feel as bad, so I'm pretty sure I'll see it through to the end.
#182
Banned
Originally Posted by Baron Of Hell
The guy just isn't a hero. Now that I know what type of game this is I don't feel as bad, so I'm pretty sure I'll see it through to the end.
#183
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From: Seattle and sometimes hell
Just finished it last night. Think I'll past on God mod and the challenge of the gods. Whoever thought up those spinning blades should be shot.
Now the question is once you defeat a god what do you do next? Run around with Mickey and Donald or become a dragon warrior. Or take a trip to Racoon City or find the secret of code veronica. Maybe crack open that guitar box and start jamming. I have way to many unplayed games.
Now the question is once you defeat a god what do you do next? Run around with Mickey and Donald or become a dragon warrior. Or take a trip to Racoon City or find the secret of code veronica. Maybe crack open that guitar box and start jamming. I have way to many unplayed games.
#184
DVD Talk Godfather
I'm late to the party(being a new PS owner) I'm towards the end and it seems the game has gotten very cheap on me. Time to vent.
I did the Challenge of Hades the other night, the section where you have to do some Cirque du Soliel bullshit tightrope walking, without seeing where you are going because of the auto-camera, pissed me off to no end. Kratos can cross caverns on ropes and ledges with his hands, but somehow at this point he lost that ability and has no choice but to do a balancing act while avoiding blades you can't see because of the fixed camera angle? Design flaw.
Now I'm on the Cliffs of Madness trying to get a crate over a spiked floor to a ledge before I'm impaled in a certain time frame. 15 minutes on this stupid room and I'm near the breaking point again. Again, because of the fixed camera I'm dying needlessly. Design flaw.
Both challenges fail on a design level for the same reason. Fixed camera. I've noticed it throughout the game, but on these two challenges, it became glaringly obvious. What a poor design choice. When it works, it works great, but when it fails, it truly fails and blemishes the game as a whole, IMO.
I see this game has a 93% on gamerankings and got a couple perfect scores... seriously? I even noticed some of that in this thread. I recently finished Bioshock and that game is a 10, through and through. This game, not so much. The game is good, but not that good. I could understand if this came out early in the PS2s life, but for a game two years removed? 2005? No way.
After the first boss battle, it's hack and slash to the second boss battle... 12 levels down the road.
They shot their wad too early with the Hydra. The first level rocked, then you have that amazing fight and then everything after pales in comparison. Especially not having another boss for 12 more levels. And what's with using the R2 button as a rapid button masher? I don't think I've seen anything more preposterous. Just open the door already. 
The puzzles are well crafted, Kratos is a good character and the story is great(it's hard to go wrong when the bulk of your game is built on stories that have been around for thousands of years), but I'm not seeing the attraction. If you take out the mythology setting, the game would be average at best.
I'd definitely rate Heavenly Sword higher despite the length and lack of puzzles. I only have a couple levels left, but barring some killer boss and ending, this is a solid B, maybe B+ title. Also, why isn't progressive scan and widescreen automatic? Why do I have to go into the menu everytime I play to set it? I didn't even know it was there until I was halfway through the game.
I'm still down for the sequel, but how similar is it to part I?
I did the Challenge of Hades the other night, the section where you have to do some Cirque du Soliel bullshit tightrope walking, without seeing where you are going because of the auto-camera, pissed me off to no end. Kratos can cross caverns on ropes and ledges with his hands, but somehow at this point he lost that ability and has no choice but to do a balancing act while avoiding blades you can't see because of the fixed camera angle? Design flaw.
Now I'm on the Cliffs of Madness trying to get a crate over a spiked floor to a ledge before I'm impaled in a certain time frame. 15 minutes on this stupid room and I'm near the breaking point again. Again, because of the fixed camera I'm dying needlessly. Design flaw.
Both challenges fail on a design level for the same reason. Fixed camera. I've noticed it throughout the game, but on these two challenges, it became glaringly obvious. What a poor design choice. When it works, it works great, but when it fails, it truly fails and blemishes the game as a whole, IMO.
I see this game has a 93% on gamerankings and got a couple perfect scores... seriously? I even noticed some of that in this thread. I recently finished Bioshock and that game is a 10, through and through. This game, not so much. The game is good, but not that good. I could understand if this came out early in the PS2s life, but for a game two years removed? 2005? No way.
After the first boss battle, it's hack and slash to the second boss battle... 12 levels down the road.
They shot their wad too early with the Hydra. The first level rocked, then you have that amazing fight and then everything after pales in comparison. Especially not having another boss for 12 more levels. And what's with using the R2 button as a rapid button masher? I don't think I've seen anything more preposterous. Just open the door already. 
The puzzles are well crafted, Kratos is a good character and the story is great(it's hard to go wrong when the bulk of your game is built on stories that have been around for thousands of years), but I'm not seeing the attraction. If you take out the mythology setting, the game would be average at best.
I'd definitely rate Heavenly Sword higher despite the length and lack of puzzles. I only have a couple levels left, but barring some killer boss and ending, this is a solid B, maybe B+ title. Also, why isn't progressive scan and widescreen automatic? Why do I have to go into the menu everytime I play to set it? I didn't even know it was there until I was halfway through the game.
I'm still down for the sequel, but how similar is it to part I?
Last edited by Michael Corvin; 09-28-07 at 10:45 PM.
#185
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From: Chicago, IL
Originally Posted by Michael Corvin
After the first boss battle, it's hack and slash to the second boss battle... 12 levels down the road.
They shot their wad too early with the Hydra. The first level rocked, then you have that amazing fight and then everything after pales in comparison. Especially not having another boss for 12 more levels. And what's with using the R2 button as a rapid button masher? I don't think I've seen anything more preposterous. Just open the door already. 
They shot their wad too early with the Hydra. The first level rocked, then you have that amazing fight and then everything after pales in comparison. Especially not having another boss for 12 more levels. And what's with using the R2 button as a rapid button masher? I don't think I've seen anything more preposterous. Just open the door already. 
And the R2 to open doors is plain stupid.
#186
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From: CA
Originally Posted by Michael Corvin
I'd definitely rate Heavenly Sword higher despite the length and lack of puzzles. I only have a couple levels left, but barring some killer boss and ending, this is a solid B, maybe B+ title. Also, why isn't progressive scan and widescreen automatic? Why do I have to go into the menu everytime I play to set it? I didn't even know it was there until I was halfway through the game.
I'm still down for the sequel, but how similar is it to part I?
I'm still down for the sequel, but how similar is it to part I?
As far as a killer boss in part 1, you might wind up lowering your grade of it from a B to a B- or C+ because it was one of the most frustrating boss fights I've gone through as far as I can remember. Its a long battle, and I had to actually put the game down for a couple hours because I couldn't handle it anymore.
#187
DVD Talk Godfather
Duly noted on the grading. I'll probably bump part II down on my Netflix queue. Playing Heavenly Sword and this back to back has given me my button mashing fill for a while. I think Ninja Gaiden Sigma is up on my queue too, I'll have to bump that one down as well. 
Actually after a few more tries I made it past that crate puzzle and just entered Hades and I'd say the plot just got a whole lot more interesting. Wow. I figured Kratos was pale because he was undead reincarnated. Boy was I wrong. That part was truly creative.

So at this point I'd say the plot and characters far exceed the game itself. I'm looking forward to the ending.
Last edited by Michael Corvin; 09-28-07 at 11:49 PM.
#188
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If you thought those platforming bits were tough, you haven't seen anything yet. Wait until you get to the tower with rotating blades that you have to climb...
I agree that mashing a button to open every door and chest is lame. Just freaking open it with one tap like every other game in existence.
I also agree that GoW 2 is more of the same, so if you don't particularly care for the first one, you won't care for the second one either. GoW 2 does improve slightly with less infuriating platforming bits and more boss battles, but it is still the same game underneath.
I have a feeling that if you have that much of problem with the camera in GoW, you won't like Ninja Gaiden either. The camera in that game is just as bad.
I agree that mashing a button to open every door and chest is lame. Just freaking open it with one tap like every other game in existence.
I also agree that GoW 2 is more of the same, so if you don't particularly care for the first one, you won't care for the second one either. GoW 2 does improve slightly with less infuriating platforming bits and more boss battles, but it is still the same game underneath.
I have a feeling that if you have that much of problem with the camera in GoW, you won't like Ninja Gaiden either. The camera in that game is just as bad.
#189
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From: CA
Originally Posted by Michael Corvin
I'll probably bump part II down on my Netflix queue.
Originally Posted by taffer
If you thought those platforming bits were tough, you haven't seen anything yet. Wait until you get to the tower with rotating blades that you have to climb...
#190
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Originally Posted by eatntae
Oh man, I totally forgot about that damn tower! Was that from GoW1 or 2? I'm guessing part 1, because 2 always felt like an easier game to me.
#191
DVD Talk Godfather
yes. I meant Gamefly. Sorry. I wish Netflix did games as I get them within a day of them shiiping them out vs. three for Gamefly.




