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-   -   Official Revolution Thread (https://forum.dvdtalk.com/video-game-talk/461229-official-revolution-thread.html)

jeffdsmith 12-16-05 06:29 AM

Here is an article featured on CNN about their writers experience at the recent demo show, I think it adds some interesting impressions of what a typical gamer might expect to experience with the revolution; it is worth the read:

http://money.cnn.com/2005/12/15/comm...ex.htm?cnn=yes


Witnessing the Revolution
Hands on time with Nintendo's next generation system. Will it change gaming?
December 15, 2005: 9:46 AM EST
Game Over is a weekly column by Chris Morris

NEW YORK (CNNMoney.com) – Interesting factoid about the Nintendo Revolution controller: It's smaller and lighter than you might think.

I recently had the chance to get some hands-on time with the company's next generation console to see whether the Revolution was, in fact, revolutionary. While the controller I used was still a prototype (the final one will be a bit larger and will include a button to power the machine on and off), it gave me a good chance to see what to expect when the system launches next year.

Shaped like a television remote control, the Revolution controller uses internal sensors to translate your wrist, arm and hand movements on screen. It's easy to use, but takes a few minutes to adjust your playing style. (I initially found myself waving my arms wildly, resulting in the onscreen pointer whizzing back and forth at blinding speeds.)

Nintendo wasn't kidding when it said it wanted to change the way people play, though. Once I figured out that subtle movements made for simple gameplay, I went through eight demos demonstrating a variety of features and possible uses.
A simple point and shoot demo (like any of the thousands of Web-based Flash games) was more fun than I expected. I effortlessly pulled off loops and flight stunts I've never been able to manage with today's standard controller in a flying demo, simply by holding the controller as I might a paper airplane. ("Star Fox" fans should start getting excited.)

Other demos allowed me to telescopically zoom in and out on the screen, simply by moving the controller forward and backward and try some fishing by 'feeling' fish nibble on the line (via a rumble effect), then yanking the controller up in the air to hook them. ("Animal Crossing" fans, you might want to get excited, too.)

By adding an auxiliary thumbstick controller, I was able to play through a level of a retrofitted "Metroid Prime 2" (a GameCube game). Confession time: When it comes to console shooters, I'm terrible. I can finish them, but I'm nowhere near as competent as I am with my mouse/keyboard setup for the PC. In the early stages of the "Metroid" demo, it looked like this trend would continue, as I was all over the screen. By mid-way, though, I was better able to move and aim – and enjoyed the game far more than I did with the GameCube controller. ("Metroid" fans... well, you're probably already pretty excited.)

It turns out I'm not the only one who has this problem with standard controllers.

"I was a developer for many years before my current role, but I've never been a very good gamer," Nintendo president Satoru Iwata told me. "I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller."

Reggie Fils-Aime, executive vice president of sales and marketing for Nintendo of America, said he hopes to see another type of game really take off with the Revolution.

"I hope [massively multiplayer online games] are really explored on this system," he said. "That's a genre, from the home console standpoint, that really hasn't been explored very well."


One of the problems the Revolution faces is dislodging the idea of the standard controller from people's minds. Mention home video games to most people and they'll conjure a mental image of someone sitting on a couch, both hands gripping one of today's standard controllers and not moving much. So the idea of moving your arm in a virtual sword fight or taking virtual aim at onscreen monsters might be hard to get across.

"When we first watched it, we thought, frankly, 'what the hell is this?'," said Jack Sorensen, executive vice president of worldwide studios for THQ. "The main thing is getting it in your hands. Once you do that, it's pretty intuitive. It's not about more buttons. It's about ease of use for consumers. ... I'm surprised and happy with the direction Nintendo is going."

Nintendo was in a similar situation a year ago when it launched the Nintendo DS. Explaining to people that a touch screen would be used to play games wasn't easy. The DS was something that had to be experienced to fully understand. Iwata said the company is better prepared this time around.

"It's going to be a challenge to take something that's a new concept and new idea and convey to the public ... how to understand it, but honestly I think the Revolution controller is going to be a lot easier to convey to the public than the DS was as a system," he said. "We've learned a lot in terms of how to communicate to people these new and different ideas and because of the experience we had with the DS, we're much more prepared."

The company has high hopes for its next console (Revolution, it should be noted, is just a code name – the system's official name will be announced next year). Iwata has previously said if sales do not surpass the GameCube's, it will be considered a failure.

It goes beyond that, though.

"Until now, within a single household, we've had family members who play video games and family members who don't play video games - and they've been very separate," said Iwata. "Gradually, the barriers between those two have gotten stronger. ... Today, if you don't understand the controller, you're not able to enjoy video games. ... We expect [the Revolution controller] to become the standard in video game controls."

That's a tall order, especially amongst an audience that tends to be resistant to change. (The DS was often scorned by core gamers when it was initially announced. Some of those same gamers now regularly sing its praises. Others continue to argue it's a gimmick.)

The Revolution is scheduled to launch next year, most likely in the same time frame as Sony's (Research) PlayStation 3. Nintendo, which has already hinted it might offer the console at a lower price, has already promised to reveal all the details at a May press conference preceding the E3 trade show (the annual gathering of the video game industry).

That doesn't mean it will retreat behind a veil of silence until that point, however.

"It's fair to say that we have a number of things that we will begin unveiling all next year, leading up to E3," said Fils-Aime.

Michael Corvin 12-16-05 08:40 AM


"It's fair to say that we have a number of things that we will begin unveiling all next year, leading up to E3," said Fils-Aime.
I can't wait.

Thanks for the article.

ChrisKnudsen 12-16-05 09:22 AM

No bold for the rumble feature on the fishing game? Was it already announced that force feedback was going to be present on it? Maybe I missed that.

jeffdsmith 12-16-05 10:39 AM


Originally Posted by ChrisKnudsen
No bold for the rumble feature on the fishing game? Was it already announced that force feedback was going to be present on it? Maybe I missed that.

That is a fair point, but since this is just a tech demo and the controller is not final it may not make it to production. I like to be on the safe side when presenting information. Until Nintendo confirms that the controller is finished, or that it will have a rumble feature I assume to leave it as an open option.

PixyJunket 12-16-05 10:51 AM

I think that would be a given, honestly. :D2:

ChrisKnudsen 12-16-05 03:43 PM

I truthfully wasn't sure that it was. I think I stated earlier that the force feedback was probably the final surprise in the controller with it rumbling every time you hit a sword or whatever. I think it would be stronger, though, like it would use this force that would make it hard to go in a direction because of how strong the feedback is. You know what I mean?

ChrisKnudsen 12-17-05 10:39 PM

Exclusive Revolution info coming out tonite/tommorrow at www.gonintendo.com

ChrisKnudsen 12-18-05 07:37 AM

The pod info starts at about 43 minutes and it is about some stupid soccer coach talking about Super Mario Strikers. Fucking blows!

ChrisKnudsen 12-20-05 07:45 AM

Looks like Sega might be on board for playing old games on the Revolution
www.gonintento.com

Reggie, the bearer of good news
December 21st, 2005

For those of you that didn’t know, Reggie Fils-Aime headed out to the Bellevue Square McDonalds to hop online, kick ass, and take names in Mario Kart DS. Inbetween racing and scarfing burgers, Reggie took a moment to make a few interesting Revolution comments.

Reggie spoke on behalf of Sega, stating that they are “intrigued by the Nintendo Revolution’s backwards compatibility.” While Reggie didn’t make an official confirmation of Sega donating their legacy system catalogue to the Revolution, there would have been no reason to make this statement if something wasn’t already in the works.

Reggie also mentioned that the Revolution’s controller shell would closely resemble the GameCube’s wavebird.

Nintendo AND Sega legacy system games for the Revolution? Chalk this up as another reason to get excited! This may be the old man in me sneaking out, but I never thought I would see the day where Nintendo and Sega were working together in such a friendly manner.

PixyJunket 12-20-05 08:30 AM

That could be cool. There's FAR less retro Sega that'd I be excited about than Nintendo, but there's enough to get me excited about. But, much like the Nintendo stuff, I've got a pretty damn good Genesis collection, so I'm still unsure how on-board I'll be for the retro stuff, from either company.

joshd2012 12-20-05 09:13 AM

I can see master system games working well, for the same reason NES games will work well, but how will you play Genesis games with only two buttons?

joeblow69 12-20-05 09:18 AM


Originally Posted by joshd2012
I can see master system games working well, for the same reason NES games will work well, but how will you play Genesis games with only two buttons?

My guess is you'd have to use that shell that fits around the controller (same thing for SNES games, I suppose).

ChrisKnudsen 12-20-05 10:10 AM

I wonder if Dreamcast games are a possibility. That would be awesome if Sega did some English ports of some dating sims and such for I always wanted to play one but seeing that they never really made one yet for consoles in the US (even though I think they would be huge here). Awesome.

Michael Corvin 12-20-05 10:28 AM

Good news indeed. If they can get Sega on board, I can see a lot of other developers hopping on board as well. It is a no brainer.

-back catalog collecting dust OR
-back catalog generating revenue

I never owned a Sega system until the DC, so this would be pretty cool to me.

PixyJunket 12-20-05 10:30 AM


Originally Posted by ChrisKnudsen
I wonder if Dreamcast games are a possibility. That would be awesome if Sega did some English ports of some dating sims and such for I always wanted to play one but seeing that they never really made one yet for consoles in the US (even though I think they would be huge here). Awesome.

Eh, huge.. I don't think so. They're bad, bad games. However, if you're curious there are a lot of PC anime dating sims that have been released in English, you just can't find them in retail stores and are usually sold direct from the publisher only. Do a search on JAST USA or G-Collections maybe you'll find something there.

ChrisKnudsen 12-20-05 12:03 PM

If they made a smart dating sim and non-anime based, I think it would be big. I think something like that is coming to the DS, maybe. Or maybe I am just making it up. Actually, I think it is being made by Sega actually. What is that called?

ChrisKnudsen 12-20-05 12:27 PM


Originally Posted by PixyJunket
Eh, huge.. I don't think so. They're bad, bad games. However, if you're curious there are a lot of PC anime dating sims that have been released in English, you just can't find them in retail stores and are usually sold direct from the publisher only. Do a search on JAST USA or G-Collections maybe you'll find something there.

All those are stupid Hentai games. I want to use my mad personality skills and not get laid because of it.

ChrisKnudsen 12-20-05 12:28 PM


Originally Posted by Michael Corvin
Good news indeed. If they can get Sega on board, I can see a lot of other developers hopping on board as well. It is a no brainer.

-back catalog collecting dust OR
-back catalog generating revenue

I never owned a Sega system until the DC, so this would be pretty cool to me.

I hope NEC is next, then the Revolution will be the king of the 16-bit era!

Josh H 12-20-05 09:59 PM


Originally Posted by joshd2012
I can see master system games working well, for the same reason NES games will work well, but how will you play Genesis games with only two buttons?

I imagine with the GC controller or the contoller shell for the revolution controller, just like SNES and N64 games.

jeffdsmith 12-20-05 10:04 PM

If Nintendo can sucessfully launch the system and sell old games, the download feature could become a huge revenue source for many companies. This is of large interest to Nintendo for more reasons then making simple cash from those transactions, it directly interests other developers to cash in on their old IP. There would be nothing from stopping Nintendo to require original revolution content for those publishers that want to release old games via the service. It's actually quite a nifty setup they have going.

ChrisKnudsen 12-21-05 05:09 PM

more about Sega at http://news.spong.com/x?art=9431:

Speaking to SPOnG today, a source close to Nintendo has stated that Sega will soon announce a massive back catalogue line-up for Nintendo Revolution, with the MegaDrive leading the way on the pay-to-play service.

Our long-term, trusted source told us, under terms of strick anonymity, that Sega is "on the brink of being in a position to announce exactly what it has agreed [with Nintendo]" with the 16-bit console's first-party catalogue to lead the way. Our source was unable to shed light on the possibility of Master System, GameGear, Mega CD, 32X and, dare we say it, Saturn games featuring on Revolution, though an announcement regarding the Genesis range will be made at E3 at the latest.
Our source continued, "Sega essentially has everything ready to go, as the Dreamcast was due to host a selection of downloadable back-catalogue, a program that it can pretty much hand over on a plate. There is some legal involvement with NEC, though I think this is in the process of being ironed out"

Of course, rumour of Sega supporting the Revolution has existed for sometime, though common sense dictates that adding back catalogue content to the Revolution's download system is something of a no-brainer. Sega is also freed from certain platform-holder constraints, as our source explained; "Sega is sick of having its IP undervalued, especially by Sony. The amount of back catalogue games required per new release for the US market is huge, with Sony rejecting offerings at will. In Japan things are a little more relaxed though the US has been a massive problem. The Revolution will ease this to a degree, offering immediate returns for a much smaller risk and offering potential customers more choice."

This just leaves the thorny issue of third-party licensing support for older software on the Revolution, as Nintendo's gestating console is currently known. At this point in time, SPOnG speculates that certain companies are in the process of signing with Nintendo, with Konami and Capcom rumoured to have agreements in place at this time. However, at time of press, no one was able to shed light on this key element of of what is shaping up to be pure retro joy courtesy of the magic box in development in Kyoto.

Stay tuned for dedicated Revolution coverage as it breaks.

ChrisKnudsen 12-21-05 05:12 PM

I was just wondering, how many games do you think you could store on your Revolution and do you think if you buy it, you won't have to buy it again like it will just be stored on your account. Wouldn't it be cool if there were some Revolution online thing where if you win in some online Mario Kart Revolution tourniment (or whatever) you win free catalog Nintendo games. I guess that could be the final surprise, too.

msdmoney 12-22-05 02:15 AM

Wow this back catalogue thing sounds like it is shaping up to be much bigger than I originally thought, especially if many companies sign on. A friend of mine was talking about the revolution and playing old games, it was the feature that excited him the most. Just for reference he is a non-gamer as far as I know, doesn't own any systems currently and thinks the new controller is silly. I really think this could be big, look at the way those controller collections sell.

PixyJunket 12-22-05 08:39 AM

Hot damn. Wouldn't it be sweet if they could make retro games playable online? 3 player Secret of Mana online!

jeffdsmith 12-22-05 08:40 AM


Originally Posted by msdmoney
Wow this back catalogue thing sounds like it is shaping up to be much bigger than I originally thought, especially if many companies sign on. A friend of mine was talking about the revolution and playing old games, it was the feature that excited him the most. Just for reference he is a non-gamer as far as I know, doesn't own any systems currently and thinks the new controller is silly. I really think this could be big, look at the way those controller collections sell.


Its ok if he thinks the controller is silly if he still buys it. Nintendo seems confident they can change peoples minds once they try it. Nintendo should seriously develop a specific software package just for the kiosks so it is easy to pick up and try. I hate having to wade through all the ESRB and health warnings before playing a demo currently.


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