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An Open Letter to Light Bloom: I Hate You

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An Open Letter to Light Bloom: I Hate You

Old 04-01-06, 10:06 PM
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Originally Posted by xmiyux
Just out of curiousity and in no way meant to be an attack - but do you have these sentences in a notepad file that you can cut and paste when needed? I think over the past two years I've seen you say this in almost the same exact wording. It's kind of freaky. Maybe you are really SmarterChild?
heh, I thought the same thing. It's not the first time that's happened either.
Old 04-02-06, 03:56 AM
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Rule #1 of Referencing: Never reference something that no one knows anything about.
Old 04-03-06, 06:52 PM
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(See the "bloom" / super shiny part inside the circles).
Old 04-03-06, 08:54 PM
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Originally Posted by tor_greg
Rule #1 of Referencing: Never reference something that no one knows anything about.

If you mean the Carlos Mencia reference, I knew about it the second I saw it. So, yeah, go watch some comedy central... get a sense of humor.
Old 04-03-06, 09:16 PM
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Best ad ever:



That guy's face cracks me up. He's so into it.
Old 04-03-06, 09:39 PM
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Yeah, he's all dee dee deeee.
Old 04-04-06, 04:22 AM
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In some cases I can accept the Light Bloom. It's a cute little thing that everyone uses but only a handful of games really should.

Burnout is clearly a game where it bugs me the most. They spend all that time making intentional glare and as one guy who used to work for me said about Burnout 3...."the crash effect still looks like someone throwing straw out the window". He had a point with Burnout 3 and sadly it's still true in the 360 version.



Is this Gears Of War?

If it is then let me say every picture of that game I've see has been dark. Ever video clip of that game I've watched has been dark. Then suddenly I see a glow in the dark fountain in the game and it's supposed to look realistic?

If it isn't GOW then I stand by my argument that it's still pointless and annoying.

Last edited by MasterofDVD; 04-04-06 at 04:31 AM.
Old 04-04-06, 05:54 AM
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I don't have much problems with the lighting. But I'm so glad that grass or the ground in games looks much better for the next generation. This current generation's grass or ground looks ugly.
Old 04-04-06, 11:11 AM
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On the PC version of Oblivion, I found that Bloom+Anti-Aliasing looked better than HDR.
Old 04-04-06, 11:14 AM
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Originally Posted by SteelgearX
Yeah, he's all dee dee deeee.
that's awesome
Old 04-04-06, 12:43 PM
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Master: Those are some Unreal engine screenshots.

I understand the necessity to do it to show what the engine is capable of, but they have it on at unrealistic levels in every shot.

Worse yet, Unreal Tournament 2007 PS3 videos show... colored light bloom.

The whole Unreal series has always been pretty bad at this. The original Unreal was the first game with colored lighting, and it used it a lot, for no reason. When I made my first map for it, it was cool to have a slime area that was all green, etc. but by my second map I had toned it down a hell of a lot.

For example, here is a street:


Here is that same street, rendered in Oblivion-vision:
Old 04-04-06, 12:49 PM
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^^^Hmm is that the town just to the west of Kvatch??
Old 04-04-06, 02:38 PM
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Dude that screenshot looks almost as real as the scene that inspired it.

The only thing unrealistisc about the bloom in Burnout 3 is that I would actually be wearing sunglasses and would use the sun visor if I was really in those situations. If these options aren't available in the game (which they aren't) then developers shouldn't use bloom in instances where it would hinder the player.
Old 04-04-06, 02:55 PM
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the trailers I watched for oblivion were much worse than the final result on my xbox thankfully. I agree, though--the fuzzy white glow on brighter objects look really bad.
Old 07-01-06, 11:14 AM
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It would be nice if this kind of effect incorporated some kind of conditioning. Say for example you're in a dark tunnel, then walk through a doorway out where there is lots of light. At first everything is superbright, but gradually things tone down as your eyes adjust to the light. And vice versa too. When you go into a dark room everything is pitch black but slowly you can start to make out things. I'm sure I read somewhere that HDR did this. Or maybe I got it mixed up with some photography guide?
Old 07-02-06, 11:16 AM
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Originally Posted by fmian
It would be nice if this kind of effect incorporated some kind of conditioning. Say for example you're in a dark tunnel, then walk through a doorway out where there is lots of light. At first everything is superbright, but gradually things tone down as your eyes adjust to the light. And vice versa too. When you go into a dark room everything is pitch black but slowly you can start to make out things. I'm sure I read somewhere that HDR did this. Or maybe I got it mixed up with some photography guide?
The games DO do this, and it's neat. It's done in GRAW. For example, block the sun by going behind a building, and suddenly the building is very dark, because of the high contrast between the bright sky and the structure.

In Need for Speed Most Wanted, exit a tunnel and the outside is extremely bright for a few seconds.

I think in NFS:MW it is probably done best. The "art direction" in that game is great, too bad the framerate isn't up to snuff.
Old 07-02-06, 05:46 PM
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Doesn't do it in Oblivion for the 360.
Old 09-11-08, 07:22 PM
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Old 09-12-08, 07:14 AM
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Cute. And I've still never seen an episode of Carlos Mencia's show on Comedy Central.
Old 09-12-08, 08:20 AM
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Whoa, bump outta nowhere.
Old 09-12-08, 12:23 PM
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I think he prefers to be called Orlando still.
Old 09-12-08, 01:40 PM
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Originally Posted by The Bus View Post
Sad but true.

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