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Beat this today. I have to say, of the 16 Colossi, the last one was the weakest. The ending was fantastic. Somehow I wasn't expecting such a long ending. Don't want to spoil anything, so if you've finished it I'd love to know what you think of the ending.
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2 more to go for me! Will finish it tonight. This game is ridiculous (as in ridiculously good). I feel like I'm the main character in a movie when I play it. I feel like it's a metaphor for life in some ways with the colossi representing seemingly insurmoutnable challenges. Looking forward to seeing the ending tonight.
Oh and the music in the game is amazing. Love the opening chorus flute piece. |
Originally Posted by SteelgearX
Beat this today. I have to say, of the 16 Colossi, the last one was the weakest. The ending was fantastic. Somehow I wasn't expecting such a long ending. Don't want to spoil anything, so if you've finished it I'd love to know what you think of the ending.
Spoiler:
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Originally Posted by ceeece
You mean:
Spoiler:
Spoiler:
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Ok so I finished last night. What a great frickin game although I didn't like the last Colossus at all. He seemed to break from what the game had been throwing at you thus far and plus I felt like
Spoiler:
As for the ending I thought it was pretty cool. My theory is Spoiler:
Just amazing that a game can make you contemplate all that. Overall I'm surprised they made a game with such high production values and amazing graphics so late into the PS2 life cycle (couldn't believe how many polys the PS2 was pushing in some scenes!). I know the game wont sell much but damn people are missing something special if they don't play it. |
I am currently on Colossus #15. I love this game. One of my favorites/best of this year hands down.
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beat it a couple days ago. clocked in about 9 1/2 hours on it. Colossus #16 is nutty. I have heard a lot of people complaining about the controls, and even though they didnt bother me for the first 15 Colossi, the controls got on my nerves when it came to the last one. constantly falling down got annoying after a while :).
I never played Ico (give or take 10-15 minutes of it at my friends house), so I think after beating this game, I have to track down a copy and check it out. |
I just got a used copy the other day at Gamestop for 14.99. So, it shouldn't be hard to find.
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How did you get it for $14.99? The website is still saying $34.99 for a used copy. Anyone else can confirm this, because I'd jump on it if its true.
edit: whoops! n/m, I'm an idiot who can't read :\ |
I believe he's talking about ICO and not Shadow of the Colossus. I know you can find a copy of ICO for that price because my local EB also has used copies for the same.
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The Wal-mart here is selling new copies of ICO for $14.96.
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Yeah, sorry, I was talking about Ico. (If I had found Shadow for that price I'd be selling them at full price :)
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Can someone please explain to me how they beat the last colossus. I can get on him and find a few locations but the frustration of continuously falling off of him is really starting to piss me off. I have had no trouble with any of the first 15 colossus but this one is driving me crazy. PS2 almost didn't survive last night, and It takes a lot to push me to that point.
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Originally Posted by DARTH GAMER
Can someone please explain to me how they beat the last colossus. I can get on him and find a few locations but the frustration of continuously falling off of him is really starting to piss me off. I have had no trouble with any of the first 15 colossus but this one is driving me crazy. PS2 almost didn't survive last night, and It takes a lot to push me to that point.
Basically you have to Spoiler:
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Originally Posted by The Franchise
Check www.gamefaqs.com for a good summary of how to beat him.
Basically you have to Spoiler:
Spoiler:
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Originally Posted by NC-36
The Wal-mart here is selling new copies of ICO for $14.96.
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My local Walmart is the only one I've checked. Even if you can't find it new, Gamestop routinely sells used ones for under $15.
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Yeah my local EB has a used copy (forgot for how much) but I'm leary of purchasing used games (still haven't bought a non-new game). But thanks for the info, NC-36.
So does Fry's still have Shadow of the Colossus for $37 or was that a one-time deal? |
Just finished this game. I liked it, but was maybe a little disappointed, after all the ridiculously high scores it has been getting.
The collosi themselves were quite good, and the battles were fun, but I was a bit disappointed in the controls, and handling the horse (especially the invisible walls you'd run into, when approaching an area the game thinks you shouldn't be going). The camera was wonky at times, too. As for the 16th collosus, how is everyone Spoiler:
The graphics were fine, but I though Spoiler:
I give it an 86% |
Originally Posted by The Franchise
As for the ending I thought it was pretty cool. My theory is
Spoiler:
Spoiler:
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I sure wish this game was for the XBox...
= J |
Count me as one of those who find the game ridiculously short.
At around 3 hours and change I'm already on my way to the 12th Colossus, with the only one so far that took more than a few minutes of thought to figure out the trick to getting atop it being the 10th. Do they last 4 or 5 Colossi have trickier means of keeping you off them? I'm enjoying the actual climb and kill, and absolutely love the character/level design, but aside from that the game is basically the same thing over and over again; hold up sword to point the way, ride horse to colossi, solve a rudimentary puzzle to get onto it, climb (hold on when it shakes) and stab/kill. The only variety is in the colossi design and puzzle (if you can even call it that) needed to be solved to initially get on each one. Someone mentioned modes in one of the earlier posts, are there more that open once the game has been beaten? |
Originally Posted by Brooklyn
Count me as one of those who find the game ridiculously short.
At around 3 hours and change I'm already on my way to the 12th Colossus, with the only one so far that took more than a few minutes of thought to figure out the trick to getting atop it being the 10th. Do they last 4 or 5 Colossi have trickier means of keeping you off them? I'm enjoying the actual climb and kill, and absolutely love the character/level design, but aside from that the game is basically the same thing over and over again; hold up sword to point the way, ride horse to colossi, solve a rudimentary puzzle to get onto it, climb (hold on when it shakes) and stab/kill. The only variety is in the colossi design and puzzle (if you can even call it that) needed to be solved to initially get on each one. Someone mentioned modes in one of the earlier posts, are there more that open once the game has been beaten? Are you using an FAQ or something? Some of the Colossi took me 20 minutes just to find and then took me 2-3 tries just to beat. The 2nd last one I think took me over an hour to beat because I couldn't figure out how to do it. If you aren't using an FAQ then I suggest applying for a Mensa membership. :) I clocked in at 11 hours I think, but then again I enjoyed screwing around the game world a bit too (shooting my horse with arrows etc). |
Originally Posted by The Franchise
Are you using an FAQ or something? Some of the Colossi took me 20 minutes just to find and then took me 2-3 tries just to beat. The 2nd last one I think took me over an hour to beat because I couldn't figure out how to do it.
them to avoid any possible conflict of interest). The tenth killed me twice (man does he dish out a lot of damage), but other than that none have really come all that close, even with major falls just before revealing or fighting them as was the case with me for #'s 6, 8 and 11. I'm also finding that the trick almost always (at least up through the 12th) involves the odd element in the area. I think a few things may have added to the length of the game; the removal of the sword's ability to direct you (and in that remove the demand of finding the Colossi in a set order) and just allow the player to explore and stumble upon them. Get rid of, or at least give the player the option of shutting them off via the game settings, the clues it tells you (Colossi #12 may have taken me longer had it not given the clue about higher ground). |
Originally Posted by Brooklyn
Nope, no faqs (I write videogame guides for a living so I stay away from
them to avoid any possible conflict of interest). The tenth killed me twice (man does he dish out a lot of damage), but other than that none have really come all that close, even with major falls just before revealing or fighting them as was the case with me for #'s 6, 8 and 11. I'm also finding that the trick almost always (at least up through the 12th) involves the odd element in the area. I think a few things may have added to the length of the game; the removal of the sword's ability to direct you (and in that remove the demand of finding the Colossi in a set order) and just allow the player to explore and stumble upon them. Get rid of, or at least give the player the option of shutting them off via the game settings, the clues it tells you (Colossi #12 may have taken me longer had it not given the clue about higher ground). I think more colossi should have been harder to find, like a few are, and still have the sword give a straight line. The ones that took some digging into the world were the most fun to find. But, I still LOVED this game, even if short, and will definately play again in the future. |
I found this game at GR preowned and with the 25% off PO I couldn't help but pick it up and have been trying to finish it in anticipation for Mario Kart DS and Dragon Quest VIII later this week.
Not much needs to be said other than whats already been said. I knew the game was good going off reviews and the opinions here, but it even surpassed my expectations from that. Simply one of the most gorgeous and breathtaking games I've ever played. I played it for 2 and a half hours straight, on the 7th colossus right now. The idea for this game is also impressive, they didn't go with another straight puzzle platformer, instead they went off in a completely different direction but retained some of the core aspects and charm that people loved about ICO. Also the music is amazing, there are few games where you get so drawn in that it feels like you are playing in some sort of movie and have complete control over it, this is one of them. |
Originally Posted by outer-edge
I think random wandering in this world would have been too tedious, but I agree the clues should be stripped.
open up, so there is some initial replay value to be had. I was also thinking that maybe instead of random wandering, the developers might have given weather effects some thought. I realize there are cloudy areas, but they're stationary. Perhaps traveling storms would have added to the fun in that you couldn't always rely on your sword. As I mentioned above I'd have gone the random route, with perhaps a giant footprint here and there that would let you know something was nearby :) Great game, though short (that ending took longer than most, if not all the battles), it's one that I'm glad to have in my collection, and as others have mentioned, one that will definately be taken out for a spin from time to time. Aside from my hopes for what they could have/should have done, one thing they really need to do is work on their camera system before their next game. Between this and Ico, which I played through just before this) the camera was ultimately my worst enemy (followed closely by Shadow's damn horse ;). Possible spoiler about the sword's potential Spoiler:
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Just beat this bitch... it took 21 hours total. I know it sounds like I must have sucked, but I really only died ONCE on about 3 Colossi. I just kicked back and made myself enjoy. And I only played one or two a night. What I did to make it "longer'
enjoy the scenery. Didnt run through everything, I wanted to see what the programmers did. practice the dudes moves and master horse riding. I shot a bird out of the sky! Fuck yea! DIDNT use the sword to show the Colossi's weak points. I just jumped on and stapped all over, shot him up with arrows and climbed around looking for the sweet spot. Anyway, its the best game Ive ever played and I have NO compalints. The only time I had a bit of trouble was the last colossi as the camera never seemed to be in the right place. Also, I jumped from his second hand to his chest. Thats how I beat him, I never used my bow! Go figure. He was still a bitch. What would have made the game better? A clock. It would have been great to fight these bastards at night. More weather and local. The only thing missing was a mountain top in the snow, that would have been sweeeeet! |
After beating it I completed the normal time attack. Doing this gives you a
few items that inspire you to travel around the world, so I did. Night would have been cool, especially with the sun sword. Imagine it pitch dark and you having a hand held spotlight :) Working my way through hard time attack now (that opens once you beat hard mode), and compiling a list of my times along with some tips on possible time shaving methods. 7 more to Colossi to go, with a few that have time limits that'll definately up the replayability (and not in a good way ;) |
Originally Posted by Brooklyn
Aside from my hopes for what they could have/should have done, one thing they really need to do is work on their camera system before their next game. Between this and Ico, which I played through just before this) the camera was ultimately my worst enemy (followed closely by Shadow's damn horse ;).
That said, I actually think the developers did a good job here. While not perfect, and having some frsutrating angles, it could have been so much worse. For what you do in the game -- climbing all around and in every nook and cranny of giant creatures, scaling walls, cliffs, etc. -- I thought the camera tracked well most of the time. Except for horse riding, I rarely had to adjust the camera myself. I do remember a couple camera cussing moments, but those were definately not the norm. |
some colossus prototypes that didn't make the final cut:
http://img293.imageshack.us/img293/6759/watcbird6ld.jpg http://img293.imageshack.us/img293/9...cspider7nh.jpg |
Originally Posted by sureAV421
some colossus prototypes that didn't make the final cut:
http://img293.imageshack.us/img293/6759/watcbird6ld.jpg http://img293.imageshack.us/img293/9...cspider7nh.jpg |
Originally Posted by outer-edge
That said, I actually think the developers did a good job here. While not perfect, and having some frsutrating angles, it could have been so much worse. For what you do in the game -- climbing all around and in every nook and cranny of giant creatures, scaling walls, cliffs, etc. -- I thought the camera tracked well most of the time. Except for horse riding, I rarely had to adjust the camera myself.
I do remember a couple camera cussing moments, but those were definately not the norm. probably isn't the easiest thing in the world, the camera here is pretty bad. A simple camera lock feature (not the one they have whereby you hold the button and it focuses on the Colossi's head) where the camera would stay where you adjusted it to instead of the constant rotation that it does, could have made all the difference. Even simple things like riding Agro needed constant camera adjusting, as I'd position the camera so I could see more of the terrain in front of me (as you know Agro is very picky about what he will and will not gallop next to) and as soon as I let go of the analog stick it'd revert back to looking at the horizon. And then there's Colossi 8, 10, 12 and 13, where you need to swing the camera quite frequently to see where they are/you're going/aim. ...Or any where you're hanging from and they shake. I had more than enough instances where they'd shake and the camera would scroll/rotate so that I'd end up fighting the camera just so that I could keep track of the character. Still, in the end I loved the game and have played through it three times (normal, normal time attack and hard), without picking up another game (save for taking a peek at DQ VIII), and am working my way through a fourth (hard time attack) so it's all good :) For the record, I thought Ico's camera system was pretty bad as well. |
I found that the "look at colussus" button helped quite a lot when you wanted to run around but still keep the beast in view. There were a few instances when the camera and clipping issues did become bothersome. Still considering the scale differences they did a pretty good job all told.
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played the demo today that i got in the mail saturday. Games really pretty gotta pick it up
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There's quite a bit of stuff that wasn't completed for the demo version that is in the full title, I think you'll be pleasantly surprised and immediately notice some of the differences (when they happen) :).
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Finally got a chance to beat the game yesterday, and I have to say that I wouldn't rate it as high as some have. I was litterally trying to finish the game so I could trade it in for some cash - until the ending. The controls suck, and the horse sucks even more. The camera I can deal with well enough, though it was frusterating some times.
I really enjoyed the last colossus - it was probably my favorite of the bunch. The searching for colossus got old quick, especially when following your sword led you to a dark area that ended at a valley you couldn't cross, and no way to tell which direction you needed to go. Don't get me wrong - it is a good game, just not a great game. If I would have rated it, it would have been in the 70's. My thoughts on the ending: Spoiler:
I think I may keep this title in my permanent collection now. Really, just because of the ending. |
I finally finished the game today, my final time was around 8 hours, but it was totally worth it. Unbelievable huge final boss. The whole game was incredible, beautiful visuals and music. Almost any scene from the game is jawdropping. I thought the gameplay was ok and responsive too, pretty much the same thing as ICO. This game is a real testament that its not the hardware, but the developers that bring out the best in games that they are able to crank out stuff this quality.
The ending was pretty unexpected to me. I did sorta notice Spoiler:
Between this and Resident Evil 4 is my GOTY. I'll definitely play through it again. |
I just picked this up and just killed the first Colossus. I feel bad! :( He wasn't doing anything except chilling by himself and I killed him. At least if he were a hooker who had some cash I could steal...
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Thought you guys may like to know that this game will also appear on the Playstation3...I'm holding off until then.
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